Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Thanks for all the feedback! What if AudioBus support was an in-app purchase? Is that something you folks would buy?
And on the idea of having a separate tool dedicated to this market - are you mostly all using iPads?
Yes!
And yes...mostly
I would IAP AB but not certain that fits in with their terms or ethos. You'd have to check with the men. I guess if it were part of a PRO update or some other cat-skinning wrinkle, you could figure it out...
I would purchase it as an in app purchase although it would be nice if there were some other enhancements to go along with it. For example it would be kind of cool if they were more sliders than just "A" and "B" so you could splice multiple sections and even have been playing simultaneously. Sort of like Samplr in a way.
And yes I think you will hear that the majority of people here use iPads for making music more often than iPhones. An iPhone version would be nice of course but perhaps that's something that could come later if you feel so inclined.
@AudioStretch said:
Yes would pay but because Audiobus guys give the sdk away for free they may have terms that do not allow that. Think you would increase your general sales if you had audiobus as most ios musicians will not buy apps without audiobus no matter how good they are and Audiostretch is unique enough to attract people.
Yes a separate tool/app dedicated to musician/samplist market would be great there are a million synths but not enough sample based apps. If you want a scarily long list of ideas/wishes/demands for that post in this forum or iosMusician facebook one.
Just checked, audiobus do not allow developers to charge for Audiobus in app purchase however they also claim "We've worked hard to make Audiobus a piece of cake to integrate. Most developers will be able to have a functional integration within thirty minutes. Really"
I was sort of alluding to that earlier....much as we might have lots of other wishes (more segment markers/sliders of course if I were the dev and it really WAS that simple to integrate AB I might be tempted to take a flyer and put it out there, without a whole ton of other stuff right away. See if there was a sharp uptake in this 'new market' and then push on with IAPs or a PRO version incorporating all the fine ideas that this market research focus group might come up with thereafter
So this has realtime timestretch then? Which is still pretty rare for iOS apps other than Loopy HD.
i think audio copy/paste should be standard as well as trim and truncate, I then think that the dev should poll the folks here for features and set an iap price for said features with the community, then put the features in and get paid. nobody complains… just my opinion.
Thanks RedSkyLullaby for checking the Audiobus license terms. Good to know. Integration-wise, it's pretty tricky in my case - some arcane technical reasons for that. I tried unsuccessfully to integrate Audiobus many months ago. Time-permitting, I'll take another shot at it.
+1 for AudioBus.
It would be great to record out live as you noodle over the audio in your clever app.
Great app. Thanks.
If not audiobus, at least be able to export the sections you touch.
@AudioStretch said:
I'm sure your efforts would be worth it. To be able to integrate this app in a set up with Loopy and Sector would be sweet. As others have suggested, if you add AB to the standard app and then add a few of the more advanced editing functions (trim, export etc) to make a pro version. I'd invest.
copy/paste/trim/export are not pro features. those are features that should be implemented before even audiobus, but I am definitely willing to invest in any pro features that the dev would be willing to implement later.
I would pay for audiocopy/audioshare. Preferably audioshare.
@kobamoto said:
Fair point. I guess you have to view it in the context of the original design intent behind the app. If the app was designed to enable music transcription, as opposed to a performance tool or audio editor, then it already meets it's spec. If the AB SDK is provided free and can't be used in and of itself to increase the base cost of an app then there needs to be some incentive to extend development.
There was interesting post on Music App Blog a couple of weeks ago considering the commercials around music app development, raised some interesting points around long term sustainability of music app development.
If we want the guy to dance we have to be prepared to throw a penny into his cup for the tune...
the issue i have is in keeping things appropriate. if we start paying extra for baseline features of audio apps then what will we end up paying for true pro features. imho if the app was never designed for an audio performance app and if it currently meets it's intended spec then monetarily speaking the dev is already set, his app is meeting the proper market, but if he wants to turn it into an app like the ones we use here then why should his app be treated different than other apps that are released without audio bus and audio copy and paste?
the only difference between his app and a new app is that he's got a head-start because he's not starting from scratch. shouldn't he get paid for implementing the pro features just like the other developers….. that said if he ends up charging I will probably pay.
@kobamoto said:
I get you. Perhaps Pro was a bad choice of word. The thing is this whole discussion about extending the functions of the app has been driven by users effectively asking for Gerry to do some more work to provide us with greater functionality. Also, most of us are here because the app was available for free so we gave it a shot. So, apart from some free reviews, Gerry has just picked up a work order... I see the discussion around charging options akin to a negotiation on how we pay Gerry for the work we are asking for
I do understand being grateful for further development but we give work orders to all of the developers here, changing the precedent for one developer seems a little unusual. Its not like we're asking Gerry to do more work than any other dev here, so it's not somehow being unfair towards him, it looks like we're just trying to pay for features that should be in the standard package for example the discussion started out trying to pay for audio bus when that's not even allowed. The sale that he put audio stretch on was just something that most devs do from time to time, it wasn't a special sale only for and requested by us like a favor, where we needed to compensate for it later. I assume that the app will not stay on sale indefinitely and that the sale will have accomplished whatever he wanted to accomplish with it hopefully and then it will go back to it's regular price right.
my concern is that the community always has a difficult time when audio apps come out without audiobus, copy/paste, and proper loop export and usually a good number of folks let it be known that they'll wait until those things are included before making a purchase or we end up with situations like the impc pro.
I didn't get audio stretch in the sale I bought it a long time ago, i don't even know how much it was then and I didn't use it but I know that will change if those things are added.
now he spoke of some really interesting pro features like multiple tracks and multiple loop points etc… and expressed consideration for taking the app in a really great direction and has shown that he's interested in ideas his potential user base would have and that makes the future look good I mean this app could turn into something like an ableton-ish app which many people would definitely be interested in and would pay for.
I guess I just feel like however we treat him we should treat all the devs or however we treat all the devs is how he should be treated as well but if i'm off base I don't mean to be
@kobamoto
I wouldn't say you are off base. I see it as a useful look at options. I mentioned the following article from Music App Blog the other day..
http://www.musicappblog.com/ios-music-app-pricing/
..and I guess it has been ticking away in the back of mind. I'm still adjusting to the fact we can get seriously good apps for such a bargain (not withstanding the problems being debated over by the fireside) combined with the fact we have a forum where users and devs discuss what development direction adds the greatest value. This is a world away from looking in the hardware retailers and agonising between a couple of synths that each do different jobs and cost a few hundred (or thousand) dollars/pounds and knowing that you won't really know if you made the right call until you've dropped the notes and spent a few weeks getting under its skin.
This is such a different space!
Belated thanks for all your comments and understanding. It's been a crazy week. The Apps Gone Free promo last week resulted in nearly 80,000 downloads (!!), some great reviews from users especially on the US App Store... and of course loads of support email and feature requests.
I love working on innovative audio software, but business-wise it's a bit challenging, to say the least. Not looking for any special treatment here, just trying to figure out how to make it viable.
Congrats and thanks for the freebie. You've already gotten feedback in this thread, but there are more ideas here if you're interested.
http://forum.audiob.us/discussion/3980/what-new-apps-are-neededwanted
Keep up the good work (and leverage your opportunity).
@AudioStretch said:
Btw, I decided to attempt to start recreating / remixing a track in Gadget last night. Just to see how close to the original I could get with only the Gadget synths. Using your app for the purpose it was designed for works a treat. I could quickly work out exactly what notes were playing when and which synth lines were from the same instrument.
To be able to hold the track still and hear the pitch is a very nice touch that can really help with complex, busy passages.
I've just released AudioStretch version 3.6, which includes support for Audiobus.
Do not install the 3.6 update if you happen to still be using iOS 7.1 on an iPad, as there's a crashing bug on that particular combination of device and iOS version. iPad or iPhone with iOS 8 is fine, iPhone with iOS 7.1 is fine. It's only iPad with iOS 7.1 that's problematic. I'm working on a fix right now.
is this like Paul Stretch?
Thanks for the update/advice.
Ha! Tease of a thread! Here I was thinking I'd be saving $10!
thank you