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[UPDATED v0.9.5] Mass - new sequencer and modulator open for beta testing

2

Comments

  • @tom_ward said:

    @Robin2 said:
    It would be useful to have a button which would (temporarily?) identify the parts by displaying their numbers on them.

    Options for higher resolution grids and/or snap functionality could make things easier for setting up when specific notes are to be selected for the parts.

    Thanks for the feedback!

    Can I ask, is this on iPhone or iPad? I'm curious because the way the main screen and editor interact is pretty different between the two, which affects identifying parts. I'll be looking into ways to better indicate what is what on the screen, including showing the note value for the part.

    I’ve been trying it out on iPad.

  • @tom_ward said:

    @Gavinski said:
    @tom_ward checking this now, seems interesting, thnx. I would echo what someone said above - linear knobs are the norm these days, for good reason imo, I like many people absolutely hate rotary knobs. Please offer a linear option, if possible.

    Thanks for the feedback!

    Out of curiosity, could you share why you hate rotary knobs? In any case, those controls are on my list of things to review considering the mixed feedback so far. :smile:

    I just find it is difficult to dial things in quickly and precisely with these kind of knobs, especially when compared to linear. With rotary knobs, and certainly with these ones, it is too easy to have unwanted behaviour, like you are trying to move the knob but it just stops responding, for example.

  • @Poppadocrock said:
    Crap I missed it. My plate is full of beta’s but this looks super interesting. Enough to make some room. 😉 @tom_ward if you have room for one more let me know I can dm you my apple email. Cheers.

    Thanks for your interest! I'd love to have you in the beta. Right now I'm pretty much at the capacity I'm capable of responding to while still making progress on the app, although I'm weighing opening up a few more slots. I'll DM you with some info.

    For anyone that tried to get into the beta after it was full:
    I'm going to monitor the beta list and try my best to clean it up based on user activity. So, there's a possibility that every few days more slots will open again. If you're interested in getting a head's up when that's going to happen, please DM me.

    Thanks!

  • @Robin2 said:

    @tom_ward said:

    @Robin2 said:
    It would be useful to have a button which would (temporarily?) identify the parts by displaying their numbers on them.

    Options for higher resolution grids and/or snap functionality could make things easier for setting up when specific notes are to be selected for the parts.

    Thanks for the feedback!

    Can I ask, is this on iPhone or iPad? I'm curious because the way the main screen and editor interact is pretty different between the two, which affects identifying parts. I'll be looking into ways to better indicate what is what on the screen, including showing the note value for the part.

    I’ve been trying it out on iPad.

    Thanks :smile:

  • @Gavinski said:

    @tom_ward said:

    @Gavinski said:
    @tom_ward checking this now, seems interesting, thnx. I would echo what someone said above - linear knobs are the norm these days, for good reason imo, I like many people absolutely hate rotary knobs. Please offer a linear option, if possible.

    Thanks for the feedback!

    Out of curiosity, could you share why you hate rotary knobs? In any case, those controls are on my list of things to review considering the mixed feedback so far. :smile:

    I just find it is difficult to dial things in quickly and precisely with these kind of knobs, especially when compared to linear. With rotary knobs, and certainly with these ones, it is too easy to have unwanted behaviour, like you are trying to move the knob but it just stops responding, for example.

    That's a helpful perspective, thanks for sharing.

  • @Gavinski said:

    @tom_ward said:

    @Gavinski said:
    @tom_ward checking this now, seems interesting, thnx. I would echo what someone said above - linear knobs are the norm these days, for good reason imo, I like many people absolutely hate rotary knobs. Please offer a linear option, if possible.

    Thanks for the feedback!

    Out of curiosity, could you share why you hate rotary knobs? In any case, those controls are on my list of things to review considering the mixed feedback so far. :smile:

    I just find it is difficult to dial things in quickly and precisely with these kind of knobs, especially when compared to linear. With rotary knobs, and certainly with these ones, it is too easy to have unwanted behaviour, like you are trying to move the knob but it just stops responding, for example.

    Yeah. My opinion only but some good examples of plugin controls: PCM2612, Wider, Yaled.

    An interesting example that I think has application in your app: ddtctmcc

    A rare example of complexity of function behind simplicity of form: AUM’s native peak limiter.

    Obviously everyone’s gonna have favourites and I risk some sort of thread derailment by this comment but I think examples are helpful in this sort of process.

  • Using the app on iPhone, you cannot exit the scale setting screen… at least not that i can find.
    I have to delete the app and readd it

  • edited July 2024

    Ok i figured it out you have to drag it down…
    Could definitely benefit from an X to close!
    As you cannot drag it down on full screen sideways

    @reasOne said:
    Using the app on iPhone, you cannot exit the scale setting screen… at least not that i can find.
    I have to delete the app and readd it

  • @Kewe_Esse said:

    @Gavinski said:

    @tom_ward said:

    @Gavinski said:
    @tom_ward checking this now, seems interesting, thnx. I would echo what someone said above - linear knobs are the norm these days, for good reason imo, I like many people absolutely hate rotary knobs. Please offer a linear option, if possible.

    Thanks for the feedback!

    Out of curiosity, could you share why you hate rotary knobs? In any case, those controls are on my list of things to review considering the mixed feedback so far. :smile:

    I just find it is difficult to dial things in quickly and precisely with these kind of knobs, especially when compared to linear. With rotary knobs, and certainly with these ones, it is too easy to have unwanted behaviour, like you are trying to move the knob but it just stops responding, for example.

    Yeah. My opinion only but some good examples of plugin controls: PCM2612, Wider, Yaled.

    An interesting example that I think has application in your app: ddtctmcc

    A rare example of complexity of function behind simplicity of form: AUM’s native peak limiter.

    Obviously everyone’s gonna have favourites and I risk some sort of thread derailment by this comment but I think examples are helpful in this sort of process.

    Thank you for sharing these, it's always helpful to see references that work for people!

    +1 regarding the AUM peak limiter. I feel that way about the built in filters, as well.

  • @reasOne said:
    Using the app on iPhone, you cannot exit the scale setting screen… at least not that i can find.
    I have to delete the app and readd it

    @reasOne said:
    Ok i figured it out you have to drag it down…
    Could definitely benefit from an X to close!
    As you cannot drag it down on full screen sideways

    @reasOne said:
    Using the app on iPhone, you cannot exit the scale setting screen… at least not that i can find.
    I have to delete the app and readd it

    It took me a minute, but after trying the app sideways in AUM I was able to reproduce the issue you're talking about. Thanks for pointing that out, it will definitely need to be fixed. :smile:

  • @tom_ward said:

    @Kewe_Esse said:
    Well this is cool! Thanks for the open beta.

    Thank you for the feedback!

    The swipe down to return to ‘main screen’ from the scale selection screen- I feel would be more obvious with some kind of arrow or pointer (maybe toggle-able from some settings menu or something?)

    I see what you mean. Happy you pointed that out, it's all muscle memory for me at this point. Guessing this is on the iPhone version (just so I know which version to tweak and test)?

    The ‘parts’ screens- I’m expecting either linear or horizontal gestures, tracking around the circle is unintuitive (amazingly!) you would think it’d be obvious but I’m trained on linear gestures now.

    That's super helpful. After learning how they work were they more usable, or do you find yourself always defaulting to the linear gestures and having to relearn?

    The ‘X’ and ‘delete’ buttons are very close, I’ve bodged one by pressing the other at least once.

    Good shout-out. This is on my list of UI cleanup for 0.9.2.

    No presets in this version- I’d assume that presets will be accessible from the au host when they exist?

    Presets are having issues in the AUv3 version. That is high on my priority list for 0.9.2. The plan is to have:

    • Save data with host session (working now)
    • Factory presets available in AUv3 (bugged now)
    • User presets save in shared container between standalone and AUv3 (bugged now)
    • User presets (non-session) can be saved with host for AUv3 version (unimplemented now)

    Basically though got it working and made boingy noises fairly quickly, happy with that! Love the approach to sequencing.

    Glad to hear!

    The swipe down to return to the main screen from the scales page and the presets page does not work for me while the app is loaded in AUM with the phone/app in the horizontal orientation. This persists whether the plugin is maximum window size or a smaller window, and changing the aspect ratio of the smaller window still doesn't make a difference while device is horizontal, simply won't swipe down and close scales/presets. It works fine once I rotate the phone to vertical orientation.

    Same issue in Drambo, doesn't swipe down in horizontal, but works when rotated vertically.

    Just tried in Nanostudio 2 and same issue, but Nanostudio 2 does not have a vertical orientation, only horizontal, so once the scales/presets tabs are opened the only way to get out is to delete and reload Mass in the MIDI FX slot. Same goes for MiRack, no ability to rotate to vertical so can't swipe down to get out.

    2020 iPhone SE, iOS 17.5.1

    Otherwise having a lot of fun with it, great work!!

  • @onlydeals said:

    @tom_ward said:

    @Kewe_Esse said:
    Well this is cool! Thanks for the open beta.

    Thank you for the feedback!

    The swipe down to return to ‘main screen’ from the scale selection screen- I feel would be more obvious with some kind of arrow or pointer (maybe toggle-able from some settings menu or something?)

    I see what you mean. Happy you pointed that out, it's all muscle memory for me at this point. Guessing this is on the iPhone version (just so I know which version to tweak and test)?

    The ‘parts’ screens- I’m expecting either linear or horizontal gestures, tracking around the circle is unintuitive (amazingly!) you would think it’d be obvious but I’m trained on linear gestures now.

    That's super helpful. After learning how they work were they more usable, or do you find yourself always defaulting to the linear gestures and having to relearn?

    The ‘X’ and ‘delete’ buttons are very close, I’ve bodged one by pressing the other at least once.

    Good shout-out. This is on my list of UI cleanup for 0.9.2.

    No presets in this version- I’d assume that presets will be accessible from the au host when they exist?

    Presets are having issues in the AUv3 version. That is high on my priority list for 0.9.2. The plan is to have:

    • Save data with host session (working now)
    • Factory presets available in AUv3 (bugged now)
    • User presets save in shared container between standalone and AUv3 (bugged now)
    • User presets (non-session) can be saved with host for AUv3 version (unimplemented now)

    Basically though got it working and made boingy noises fairly quickly, happy with that! Love the approach to sequencing.

    Glad to hear!

    The swipe down to return to the main screen from the scales page and the presets page does not work for me while the app is loaded in AUM with the phone/app in the horizontal orientation. This persists whether the plugin is maximum window size or a smaller window, and changing the aspect ratio of the smaller window still doesn't make a difference while device is horizontal, simply won't swipe down and close scales/presets. It works fine once I rotate the phone to vertical orientation.

    Same issue in Drambo, doesn't swipe down in horizontal, but works when rotated vertically.

    Just tried in Nanostudio 2 and same issue, but Nanostudio 2 does not have a vertical orientation, only horizontal, so once the scales/presets tabs are opened the only way to get out is to delete and reload Mass in the MIDI FX slot. Same goes for MiRack, no ability to rotate to vertical so can't swipe down to get out.

    2020 iPhone SE, iOS 17.5.1

    Otherwise having a lot of fun with it, great work!!

    Thanks for the feedback! Glad you are having fun. :smile:

    Seems like those panels are problematic on iPhone. I'm experimenting with potential quick solutions for now while I revisit that design to see how it could improve.

    I don't own an SE, so I'm limited to just the iOS simulator for that size device...curious if you've found any other UI elements unusable at that screen size?

  • @tom_ward said:

    @onlydeals said:

    @tom_ward said:

    @Kewe_Esse said:
    Well this is cool! Thanks for the open beta.

    Thank you for the feedback!

    The swipe down to return to ‘main screen’ from the scale selection screen- I feel would be more obvious with some kind of arrow or pointer (maybe toggle-able from some settings menu or something?)

    I see what you mean. Happy you pointed that out, it's all muscle memory for me at this point. Guessing this is on the iPhone version (just so I know which version to tweak and test)?

    The ‘parts’ screens- I’m expecting either linear or horizontal gestures, tracking around the circle is unintuitive (amazingly!) you would think it’d be obvious but I’m trained on linear gestures now.

    That's super helpful. After learning how they work were they more usable, or do you find yourself always defaulting to the linear gestures and having to relearn?

    The ‘X’ and ‘delete’ buttons are very close, I’ve bodged one by pressing the other at least once.

    Good shout-out. This is on my list of UI cleanup for 0.9.2.

    No presets in this version- I’d assume that presets will be accessible from the au host when they exist?

    Presets are having issues in the AUv3 version. That is high on my priority list for 0.9.2. The plan is to have:

    • Save data with host session (working now)
    • Factory presets available in AUv3 (bugged now)
    • User presets save in shared container between standalone and AUv3 (bugged now)
    • User presets (non-session) can be saved with host for AUv3 version (unimplemented now)

    Basically though got it working and made boingy noises fairly quickly, happy with that! Love the approach to sequencing.

    Glad to hear!

    The swipe down to return to the main screen from the scales page and the presets page does not work for me while the app is loaded in AUM with the phone/app in the horizontal orientation. This persists whether the plugin is maximum window size or a smaller window, and changing the aspect ratio of the smaller window still doesn't make a difference while device is horizontal, simply won't swipe down and close scales/presets. It works fine once I rotate the phone to vertical orientation.

    Same issue in Drambo, doesn't swipe down in horizontal, but works when rotated vertically.

    Just tried in Nanostudio 2 and same issue, but Nanostudio 2 does not have a vertical orientation, only horizontal, so once the scales/presets tabs are opened the only way to get out is to delete and reload Mass in the MIDI FX slot. Same goes for MiRack, no ability to rotate to vertical so can't swipe down to get out.

    2020 iPhone SE, iOS 17.5.1

    Otherwise having a lot of fun with it, great work!!

    Thanks for the feedback! Glad you are having fun. :smile:

    Seems like those panels are problematic on iPhone. I'm experimenting with potential quick solutions for now while I revisit that design to see how it could improve.

    I don't own an SE, so I'm limited to just the iOS simulator for that size device...curious if you've found any other UI elements unusable at that screen size?

    iPhone 15 pro max.
    In aum its really hard to use because the ui basically clutters all together and only works when mostly fully expanded.
    Fun app! I’m sure its a pain to get this stuff all right for so many devices

  • @reasOne said:

    @tom_ward said:

    @onlydeals said:

    @tom_ward said:

    @Kewe_Esse said:
    Well this is cool! Thanks for the open beta.

    Thank you for the feedback!

    The swipe down to return to ‘main screen’ from the scale selection screen- I feel would be more obvious with some kind of arrow or pointer (maybe toggle-able from some settings menu or something?)

    I see what you mean. Happy you pointed that out, it's all muscle memory for me at this point. Guessing this is on the iPhone version (just so I know which version to tweak and test)?

    The ‘parts’ screens- I’m expecting either linear or horizontal gestures, tracking around the circle is unintuitive (amazingly!) you would think it’d be obvious but I’m trained on linear gestures now.

    That's super helpful. After learning how they work were they more usable, or do you find yourself always defaulting to the linear gestures and having to relearn?

    The ‘X’ and ‘delete’ buttons are very close, I’ve bodged one by pressing the other at least once.

    Good shout-out. This is on my list of UI cleanup for 0.9.2.

    No presets in this version- I’d assume that presets will be accessible from the au host when they exist?

    Presets are having issues in the AUv3 version. That is high on my priority list for 0.9.2. The plan is to have:

    • Save data with host session (working now)
    • Factory presets available in AUv3 (bugged now)
    • User presets save in shared container between standalone and AUv3 (bugged now)
    • User presets (non-session) can be saved with host for AUv3 version (unimplemented now)

    Basically though got it working and made boingy noises fairly quickly, happy with that! Love the approach to sequencing.

    Glad to hear!

    The swipe down to return to the main screen from the scales page and the presets page does not work for me while the app is loaded in AUM with the phone/app in the horizontal orientation. This persists whether the plugin is maximum window size or a smaller window, and changing the aspect ratio of the smaller window still doesn't make a difference while device is horizontal, simply won't swipe down and close scales/presets. It works fine once I rotate the phone to vertical orientation.

    Same issue in Drambo, doesn't swipe down in horizontal, but works when rotated vertically.

    Just tried in Nanostudio 2 and same issue, but Nanostudio 2 does not have a vertical orientation, only horizontal, so once the scales/presets tabs are opened the only way to get out is to delete and reload Mass in the MIDI FX slot. Same goes for MiRack, no ability to rotate to vertical so can't swipe down to get out.

    2020 iPhone SE, iOS 17.5.1

    Otherwise having a lot of fun with it, great work!!

    Thanks for the feedback! Glad you are having fun. :smile:

    Seems like those panels are problematic on iPhone. I'm experimenting with potential quick solutions for now while I revisit that design to see how it could improve.

    I don't own an SE, so I'm limited to just the iOS simulator for that size device...curious if you've found any other UI elements unusable at that screen size?

    iPhone 15 pro max.
    In aum its really hard to use because the ui basically clutters all together and only works when mostly fully expanded.
    Fun app! I’m sure its a pain to get this stuff all right for so many devices

    Thanks! :smile:

    Yeh, it's hard to get the UI to work right on every size layout it encounters. It's not really feasible for me to buy all the devices the app will run on, so this type of feedback is really valuable and I appreciate it!

  • Some reference shots on iPhone 15 pro max

  • Cool, that there might be flicking on the main screen at some point. I'll definitely buy this, once it's out.

    One little thing I noticed in the standalone: the first time you open the parts-view, there is no circle around the selected dot, that just appears, when you change the part for the first time.

  • edited July 2024

    I'd like it, of there was an option to transpose the notes, while playing, staying in scale, like in Fugue machine or rozeta scaler, ideally from the main screen. Would be cool for static patches.

  • edited July 2024

    @tom_ward said:

    @onlydeals said:

    @tom_ward said:

    @Kewe_Esse said:
    Well this is cool! Thanks for the open beta.

    Thank you for the feedback!

    The swipe down to return to ‘main screen’ from the scale selection screen- I feel would be more obvious with some kind of arrow or pointer (maybe toggle-able from some settings menu or something?)

    I see what you mean. Happy you pointed that out, it's all muscle memory for me at this point. Guessing this is on the iPhone version (just so I know which version to tweak and test)?

    The ‘parts’ screens- I’m expecting either linear or horizontal gestures, tracking around the circle is unintuitive (amazingly!) you would think it’d be obvious but I’m trained on linear gestures now.

    That's super helpful. After learning how they work were they more usable, or do you find yourself always defaulting to the linear gestures and having to relearn?

    The ‘X’ and ‘delete’ buttons are very close, I’ve bodged one by pressing the other at least once.

    Good shout-out. This is on my list of UI cleanup for 0.9.2.

    No presets in this version- I’d assume that presets will be accessible from the au host when they exist?

    Presets are having issues in the AUv3 version. That is high on my priority list for 0.9.2. The plan is to have:

    • Save data with host session (working now)
    • Factory presets available in AUv3 (bugged now)
    • User presets save in shared container between standalone and AUv3 (bugged now)
    • User presets (non-session) can be saved with host for AUv3 version (unimplemented now)

    Basically though got it working and made boingy noises fairly quickly, happy with that! Love the approach to sequencing.

    Glad to hear!

    The swipe down to return to the main screen from the scales page and the presets page does not work for me while the app is loaded in AUM with the phone/app in the horizontal orientation. This persists whether the plugin is maximum window size or a smaller window, and changing the aspect ratio of the smaller window still doesn't make a difference while device is horizontal, simply won't swipe down and close scales/presets. It works fine once I rotate the phone to vertical orientation.

    Same issue in Drambo, doesn't swipe down in horizontal, but works when rotated vertically.

    Just tried in Nanostudio 2 and same issue, but Nanostudio 2 does not have a vertical orientation, only horizontal, so once the scales/presets tabs are opened the only way to get out is to delete and reload Mass in the MIDI FX slot. Same goes for MiRack, no ability to rotate to vertical so can't swipe down to get out.

    2020 iPhone SE, iOS 17.5.1

    Otherwise having a lot of fun with it, great work!!

    Thanks for the feedback! Glad you are having fun. :smile:

    Seems like those panels are problematic on iPhone. I'm experimenting with potential quick solutions for now while I revisit that design to see how it could improve.

    I don't own an SE, so I'm limited to just the iOS simulator for that size device...curious if you've found any other UI elements unusable at that screen size?

    Nothing unusable so far.

    As mentioned in a smaller window things get really weird with the scaling, but this is fairly common and I would be happy as long as it scales to full screen in AUM properly on an iPhone SE. Currently it does quite well with scaling vertically at full screen, but horizontally the circular sliders start to become cramped and very hard to grab. Also the bottom margin of the events menu blocks a significant portion of the menu in horizontal orientation.

    In general the circular physics and pattern sliders can be difficult to grab, and difficult to hold on to. I need to tap very precisely to actually start dragging one, it often takes multiple taps to grab on. They also seem to consistently release/stop while I am still touching the screen and moving my finger, so I have to tap again to grab it. On my iPad it is easy to grab the sliders, but I find the same issue occurring with them releasing/stopping while I'm still trying to drag them.

    It would be great if the particles scaled down on smaller devices. At the smallest mass they are much larger on iPhone than on iPad relative to the area they bounce in, so more prone to collisions.

    Octave range slider can be difficult to extend as the area you touch to shift the octaves up and down is so close to where you touch to extend the octave range when it is at the minimum (1) octave range and the slider is very small.

    All these issues can be overcome with persistence, but would be great to see them fixed!

  • got my first taste tonight on my ipad

    very very cool concept and execution. so far my only complaint are the rotary knobs, will get to dig in a bunch on Sunday! :)

  • After today's update, if I reset the patch (auv3 hosted in Drambo) the visual representation vanishes, but the sequence keeps playing.

  • @reasOne said:
    Some reference shots on iPhone 15 pro max

    Thanks for taking the time to share these, very helpful!

  • @tyslothrop1 said:
    Cool, that there might be flicking on the main screen at some point. I'll definitely buy this, once it's out.

    One little thing I noticed in the standalone: the first time you open the parts-view, there is no circle around the selected dot, that just appears, when you change the part for the first time.

    Thanks! :smiley:

    I'll look into this issue with the missing circle.

    @tyslothrop1 said:
    I'd like it, of there was an option to transpose the notes, while playing, staying in scale, like in Fugue machine or rozeta scaler, ideally from the main screen. Would be cool for static patches.

    Try this and see how close it gets to what you are wanting:

    • Add a part (or pick an existing one)
    • Go to the events tab in the editor (parts view)
    • Change the trigger event from Note to Transpose
    • Adjust what the X and Y axes do to suit your needs
    • Go to the Pattern tab and adjust the timing of the transposition to suit your needs

    This of course isn't happening in the main view, but it will allow you to transpose all notes while potentially staying in scale. I say potentially because the Transpose event can also be configured to adjust the scale as well as the root. Those settings are up to you.

    You don't have to use a trigger event for this, either...for example if you want to transpose the sequence when the part collides with a wall or another part, for extra randomness.

    @tyslothrop1 said:
    After today's update, if I reset the patch (auv3 hosted in Drambo) the visual representation vanishes, but the sequence keeps playing.

    Thanks for pointing this out! :smile:

  • @onlydeals said:

    @tom_ward said:

    @onlydeals said:

    @tom_ward said:

    @Kewe_Esse said:
    Well this is cool! Thanks for the open beta.

    Thank you for the feedback!

    The swipe down to return to ‘main screen’ from the scale selection screen- I feel would be more obvious with some kind of arrow or pointer (maybe toggle-able from some settings menu or something?)

    I see what you mean. Happy you pointed that out, it's all muscle memory for me at this point. Guessing this is on the iPhone version (just so I know which version to tweak and test)?

    The ‘parts’ screens- I’m expecting either linear or horizontal gestures, tracking around the circle is unintuitive (amazingly!) you would think it’d be obvious but I’m trained on linear gestures now.

    That's super helpful. After learning how they work were they more usable, or do you find yourself always defaulting to the linear gestures and having to relearn?

    The ‘X’ and ‘delete’ buttons are very close, I’ve bodged one by pressing the other at least once.

    Good shout-out. This is on my list of UI cleanup for 0.9.2.

    No presets in this version- I’d assume that presets will be accessible from the au host when they exist?

    Presets are having issues in the AUv3 version. That is high on my priority list for 0.9.2. The plan is to have:

    • Save data with host session (working now)
    • Factory presets available in AUv3 (bugged now)
    • User presets save in shared container between standalone and AUv3 (bugged now)
    • User presets (non-session) can be saved with host for AUv3 version (unimplemented now)

    Basically though got it working and made boingy noises fairly quickly, happy with that! Love the approach to sequencing.

    Glad to hear!

    The swipe down to return to the main screen from the scales page and the presets page does not work for me while the app is loaded in AUM with the phone/app in the horizontal orientation. This persists whether the plugin is maximum window size or a smaller window, and changing the aspect ratio of the smaller window still doesn't make a difference while device is horizontal, simply won't swipe down and close scales/presets. It works fine once I rotate the phone to vertical orientation.

    Same issue in Drambo, doesn't swipe down in horizontal, but works when rotated vertically.

    Just tried in Nanostudio 2 and same issue, but Nanostudio 2 does not have a vertical orientation, only horizontal, so once the scales/presets tabs are opened the only way to get out is to delete and reload Mass in the MIDI FX slot. Same goes for MiRack, no ability to rotate to vertical so can't swipe down to get out.

    2020 iPhone SE, iOS 17.5.1

    Otherwise having a lot of fun with it, great work!!

    Thanks for the feedback! Glad you are having fun. :smile:

    Seems like those panels are problematic on iPhone. I'm experimenting with potential quick solutions for now while I revisit that design to see how it could improve.

    I don't own an SE, so I'm limited to just the iOS simulator for that size device...curious if you've found any other UI elements unusable at that screen size?

    Nothing unusable so far.

    As mentioned in a smaller window things get really weird with the scaling, but this is fairly common and I would be happy as long as it scales to full screen in AUM properly on an iPhone SE. Currently it does quite well with scaling vertically at full screen, but horizontally the circular sliders start to become cramped and very hard to grab. Also the bottom margin of the events menu blocks a significant portion of the menu in horizontal orientation.

    In general the circular physics and pattern sliders can be difficult to grab, and difficult to hold on to. I need to tap very precisely to actually start dragging one, it often takes multiple taps to grab on. They also seem to consistently release/stop while I am still touching the screen and moving my finger, so I have to tap again to grab it. On my iPad it is easy to grab the sliders, but I find the same issue occurring with them releasing/stopping while I'm still trying to drag them.

    The circular sliders are at the top of my list of designs to revisit. I have some prototypes and experiments in progress, but it'll be a minute before I'm happy enough with a new approach to release. I do appreciate hearing what isn't working!

    It would be great if the particles scaled down on smaller devices. At the smallest mass they are much larger on iPhone than on iPad relative to the area they bounce in, so more prone to collisions.

    +1, this needs to be addressed. The plan is to scale them based on screen size. I'm working on getting the scaling right so that the smaller screens don't result in parts that can no longer be tapped and interacted with.

    Octave range slider can be difficult to extend as the area you touch to shift the octaves up and down is so close to where you touch to extend the octave range when it is at the minimum (1) octave range and the slider is very small.

    Thanks for pointing this out!

    All these issues can be overcome with persistence, but would be great to see them fixed!

    Thank you, this is all great feedback! I definitely want to reduce the things that need to be overcome with persistence. :smile:

  • @Goldiblockz said:
    got my first taste tonight on my ipad

    very very cool concept and execution. so far my only complaint are the rotary knobs, will get to dig in a bunch on Sunday! :)

    Thanks for checking it out, and the feedback!

    Let me know if you dig in further and have any questions.

  • Quick update...

    @reasOne @onlydeals +anyone else on iPhone:
    I've pushed a new build of the app that has "close" buttons in each of the popup panels. This will prevent you getting stuck when in landscape mode. I haven't done a lot of design here, just patching the bug while I work out a better design.

    @tyslothrop1 @mikejohn +anyone else having issues with patch resets in AUv3:
    The latest build should allow resetting the AUv3 properly with no crashes, phantom sequences, or other funny stuff.

  • @tyslothrop1 said:
    I'd like it, of there was an option to transpose the notes, while playing, staying in scale, like in Fugue machine or rozeta scaler, ideally from the main screen. Would be cool for static patches.
    

    @tom_ward said:

    Try this and see how close it gets to what you are wanting:

    Add a part (or pick an existing one)
    Go to the events tab in the editor (parts view)
    Change the trigger event from Note to Transpose
    Adjust what the X and Y axes do to suit your needs
    Go to the Pattern tab and adjust the timing of the transposition to suit your needs
    

    This of course isn't happening in the main view, but it will allow you to transpose all notes while potentially staying in scale. I say potentially because the Transpose event can also be configured to adjust the scale as well as the root. Those settings are up to you.

    You don't have to use a trigger event for this, either...for example if you want to transpose the sequence when the part collides with a wall or another part, for extra randomness.

    -I had already experimented with transposition of root and scale on collision-events, and the results can be very nice on very slow moving patches, although rather random, and I would have a hard time finding other parts to go with it.

    As for your suggestion, I think it's even better to use the continuous event on a static part and map transpose root to the y-axis, so I can have it on the side, like a fader on the main screen. Only problem is, it transposes chromatically. And to stay in scale, meaning keeping the same notes as before, wouldn't you have to change root and scale at the same time (c major to d Dorian to e Phrygian etc)?

    About the circular sliders, they work fine for me in full screen, but not if I make the window smaller, then I have to touch them several times.

  • edited July 2024

    @tyslothrop1 said:
    -I had already experimented with transposition of root and scale on collision-events, and the results can be very nice on very slow moving patches, although rather random, and I would have a hard time finding other parts to go with it.

    As for your suggestion, I think it's even better to use the continuous event on a static part and map transpose root to the y-axis, so I can have it on the side, like a fader on the main screen. Only problem is, it transposes chromatically. And to stay in scale, meaning keeping the same notes as before, wouldn't you have to change root and scale at the same time (c major to d Dorian to e Phrygian etc)?

    Nice use of the continuous event there :smile:

    I get what you're saying now. That could be incorporated by adding an option for a more simple semitone transpose function, where the assigned axis just controls how many semitones the existing root and scale combo are transposed by in realtime. Let me think about this a bit.

    About the circular sliders, they work fine for me in full screen, but not if I make the window smaller, then I have to touch them several times.

    Thanks for letting me know.

  • Update 08/08/2024:
    I've released to TestFlight v0.9.2, a heavily updated build that includes a large revision of the "part editor." This incorporates a lot of feedback and QOL improvements for usability on a wider range of screen and window sizes. This is still beta software, and there will still be bugs and UI elements that need cleaning up. Thanks to everyone who has provided invaluable feedback so far!

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