Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I’ve been trying it out on iPad.
I just find it is difficult to dial things in quickly and precisely with these kind of knobs, especially when compared to linear. With rotary knobs, and certainly with these ones, it is too easy to have unwanted behaviour, like you are trying to move the knob but it just stops responding, for example.
Thanks for your interest! I'd love to have you in the beta. Right now I'm pretty much at the capacity I'm capable of responding to while still making progress on the app, although I'm weighing opening up a few more slots. I'll DM you with some info.
For anyone that tried to get into the beta after it was full:
I'm going to monitor the beta list and try my best to clean it up based on user activity. So, there's a possibility that every few days more slots will open again. If you're interested in getting a head's up when that's going to happen, please DM me.
Thanks!
Thanks![:smile: :smile:](https://forum.loopypro.com/resources/emoji/smile.png)
That's a helpful perspective, thanks for sharing.
Yeah. My opinion only but some good examples of plugin controls: PCM2612, Wider, Yaled.
An interesting example that I think has application in your app: ddtctmcc
A rare example of complexity of function behind simplicity of form: AUM’s native peak limiter.
Obviously everyone’s gonna have favourites and I risk some sort of thread derailment by this comment but I think examples are helpful in this sort of process.
Using the app on iPhone, you cannot exit the scale setting screen… at least not that i can find.
I have to delete the app and readd it
Ok i figured it out you have to drag it down…
Could definitely benefit from an X to close!
As you cannot drag it down on full screen sideways
Thank you for sharing these, it's always helpful to see references that work for people!
+1 regarding the AUM peak limiter. I feel that way about the built in filters, as well.
It took me a minute, but after trying the app sideways in AUM I was able to reproduce the issue you're talking about. Thanks for pointing that out, it will definitely need to be fixed.![:smile: :smile:](https://forum.loopypro.com/resources/emoji/smile.png)
The swipe down to return to the main screen from the scales page and the presets page does not work for me while the app is loaded in AUM with the phone/app in the horizontal orientation. This persists whether the plugin is maximum window size or a smaller window, and changing the aspect ratio of the smaller window still doesn't make a difference while device is horizontal, simply won't swipe down and close scales/presets. It works fine once I rotate the phone to vertical orientation.
Same issue in Drambo, doesn't swipe down in horizontal, but works when rotated vertically.
Just tried in Nanostudio 2 and same issue, but Nanostudio 2 does not have a vertical orientation, only horizontal, so once the scales/presets tabs are opened the only way to get out is to delete and reload Mass in the MIDI FX slot. Same goes for MiRack, no ability to rotate to vertical so can't swipe down to get out.
2020 iPhone SE, iOS 17.5.1
Otherwise having a lot of fun with it, great work!!
Thanks for the feedback! Glad you are having fun.![:smile: :smile:](https://forum.loopypro.com/resources/emoji/smile.png)
Seems like those panels are problematic on iPhone. I'm experimenting with potential quick solutions for now while I revisit that design to see how it could improve.
I don't own an SE, so I'm limited to just the iOS simulator for that size device...curious if you've found any other UI elements unusable at that screen size?
iPhone 15 pro max.
In aum its really hard to use because the ui basically clutters all together and only works when mostly fully expanded.
Fun app! I’m sure its a pain to get this stuff all right for so many devices
Thanks!![:smile: :smile:](https://forum.loopypro.com/resources/emoji/smile.png)
Yeh, it's hard to get the UI to work right on every size layout it encounters. It's not really feasible for me to buy all the devices the app will run on, so this type of feedback is really valuable and I appreciate it!
Some reference shots on iPhone 15 pro max
Cool, that there might be flicking on the main screen at some point. I'll definitely buy this, once it's out.
One little thing I noticed in the standalone: the first time you open the parts-view, there is no circle around the selected dot, that just appears, when you change the part for the first time.
I'd like it, of there was an option to transpose the notes, while playing, staying in scale, like in Fugue machine or rozeta scaler, ideally from the main screen. Would be cool for static patches.
Nothing unusable so far.
As mentioned in a smaller window things get really weird with the scaling, but this is fairly common and I would be happy as long as it scales to full screen in AUM properly on an iPhone SE. Currently it does quite well with scaling vertically at full screen, but horizontally the circular sliders start to become cramped and very hard to grab. Also the bottom margin of the events menu blocks a significant portion of the menu in horizontal orientation.
In general the circular physics and pattern sliders can be difficult to grab, and difficult to hold on to. I need to tap very precisely to actually start dragging one, it often takes multiple taps to grab on. They also seem to consistently release/stop while I am still touching the screen and moving my finger, so I have to tap again to grab it. On my iPad it is easy to grab the sliders, but I find the same issue occurring with them releasing/stopping while I'm still trying to drag them.
It would be great if the particles scaled down on smaller devices. At the smallest mass they are much larger on iPhone than on iPad relative to the area they bounce in, so more prone to collisions.
Octave range slider can be difficult to extend as the area you touch to shift the octaves up and down is so close to where you touch to extend the octave range when it is at the minimum (1) octave range and the slider is very small.
All these issues can be overcome with persistence, but would be great to see them fixed!
got my first taste tonight on my ipad
very very cool concept and execution. so far my only complaint are the rotary knobs, will get to dig in a bunch on Sunday!![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
After today's update, if I reset the patch (auv3 hosted in Drambo) the visual representation vanishes, but the sequence keeps playing.
Thanks for taking the time to share these, very helpful!
Thanks!![:smiley: :smiley:](https://forum.loopypro.com/resources/emoji/smiley.png)
I'll look into this issue with the missing circle.
Try this and see how close it gets to what you are wanting:
This of course isn't happening in the main view, but it will allow you to transpose all notes while potentially staying in scale. I say potentially because the Transpose event can also be configured to adjust the scale as well as the root. Those settings are up to you.
You don't have to use a trigger event for this, either...for example if you want to transpose the sequence when the part collides with a wall or another part, for extra randomness.
Thanks for pointing this out!![:smile: :smile:](https://forum.loopypro.com/resources/emoji/smile.png)
The circular sliders are at the top of my list of designs to revisit. I have some prototypes and experiments in progress, but it'll be a minute before I'm happy enough with a new approach to release. I do appreciate hearing what isn't working!
+1, this needs to be addressed. The plan is to scale them based on screen size. I'm working on getting the scaling right so that the smaller screens don't result in parts that can no longer be tapped and interacted with.
Thanks for pointing this out!
Thank you, this is all great feedback! I definitely want to reduce the things that need to be overcome with persistence.![:smile: :smile:](https://forum.loopypro.com/resources/emoji/smile.png)
Thanks for checking it out, and the feedback!
Let me know if you dig in further and have any questions.
Quick update...
@reasOne @onlydeals +anyone else on iPhone:
I've pushed a new build of the app that has "close" buttons in each of the popup panels. This will prevent you getting stuck when in landscape mode. I haven't done a lot of design here, just patching the bug while I work out a better design.
@tyslothrop1 @mikejohn +anyone else having issues with patch resets in AUv3:
The latest build should allow resetting the AUv3 properly with no crashes, phantom sequences, or other funny stuff.
@tom_ward said:
Try this and see how close it gets to what you are wanting:
This of course isn't happening in the main view, but it will allow you to transpose all notes while potentially staying in scale. I say potentially because the Transpose event can also be configured to adjust the scale as well as the root. Those settings are up to you.
You don't have to use a trigger event for this, either...for example if you want to transpose the sequence when the part collides with a wall or another part, for extra randomness.
-I had already experimented with transposition of root and scale on collision-events, and the results can be very nice on very slow moving patches, although rather random, and I would have a hard time finding other parts to go with it.
As for your suggestion, I think it's even better to use the continuous event on a static part and map transpose root to the y-axis, so I can have it on the side, like a fader on the main screen. Only problem is, it transposes chromatically. And to stay in scale, meaning keeping the same notes as before, wouldn't you have to change root and scale at the same time (c major to d Dorian to e Phrygian etc)?
About the circular sliders, they work fine for me in full screen, but not if I make the window smaller, then I have to touch them several times.
Nice use of the continuous event there![:smile: :smile:](https://forum.loopypro.com/resources/emoji/smile.png)
I get what you're saying now. That could be incorporated by adding an option for a more simple semitone transpose function, where the assigned axis just controls how many semitones the existing root and scale combo are transposed by in realtime. Let me think about this a bit.
Thanks for letting me know.
Update 08/08/2024:
I've released to TestFlight v0.9.2, a heavily updated build that includes a large revision of the "part editor." This incorporates a lot of feedback and QOL improvements for usability on a wider range of screen and window sizes. This is still beta software, and there will still be bugs and UI elements that need cleaning up. Thanks to everyone who has provided invaluable feedback so far!