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Celebrities sign an anti Ai letter

24

Comments

  • @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

  • @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

  • I mean AI has both positive and negative like anything else , right? It’ll make some things easier and faster, but it’ll also make some things difficult for people to remain competitive in the field

    But in regard to art let me just riff if I may

    Art - it’s short for artifice (I think).
    What is artifice? (Again without checking) it’s human/synthetic creation, just to keep it simple

    AI = ARTIFICial intelligence

    artifice spawning artifice is incestuous and therefore unnatural. But artificial intelligence , being itself unnatural, is only acting out of its own nature, so is therefore in accordance with nature by creating art. This self-destructive logic loop reveals it is only natural for unnatural intelligence to be natural at art. Therefore, the TRUE question we should be investigating is “why hasn’t AI created art without prompt or human input?”

    Iow one of these billionaires self aware AI super computers should’ve just started making music or paintings out of the blue. Like they should’ve walked into the lab one morning to find a symphony playing or a new painting changed on the desktop wallpaper. AI shouldn’t be given parameters and directives and instructions on what to create , because it shouldn’t be limited in imagination and it shouldn’t need a human prompting it “for inspiration” (read as “input”)

    So What I’m really trying to say is until AI starts to take it upon itself to make art, or anything that requires that thing we call inspiration or self-initiative , (meaning without our input or saying “computer: generate an image of a cat sun”), there is nothing for the creative to worry about

    I’m more concerned with copyright infringement from humans , as AI knows it’s illegal to steal so it wouldn’t be capable of stealing anything unless it was told to…does this make any sense to anyone else?

  • lol that is hilarious .. what a epic waste of time / energy

  • edited October 2024

    The whole argument about "Art being ripped off to train AI" is flawed. Human artists and creativity, as much as artists hate to hear it, works no different than AI artists and creativity. Neural networks just work by taking inputs, building complex abstract models of those, and then creating new, related ("creative") outputs.

    Every single human artist has been trained on other humans' art and is "ripping it off".

    I'm sorry!

  • @yellow_eyez said:
    I mean AI has both positive and negative like anything else , right? It’ll make some things easier and faster, but it’ll also make some things difficult for people to remain competitive in the field

    But in regard to art let me just riff if I may

    Art - it’s short for artifice (I think).
    What is artifice? (Again without checking) it’s human/synthetic creation, just to keep it simple

    AI = ARTIFICial intelligence

    artifice spawning artifice is incestuous and therefore unnatural. But artificial intelligence , being itself unnatural, is only acting out of its own nature, so is therefore in accordance with nature by creating art. This self-destructive logic loop reveals it is only natural for unnatural intelligence to be natural at art. Therefore, the TRUE question we should be investigating is “why hasn’t AI created art without prompt or human input?”

    Iow one of these billionaires self aware AI super computers should’ve just started making music or paintings out of the blue. Like they should’ve walked into the lab one morning to find a symphony playing or a new painting changed on the desktop wallpaper. AI shouldn’t be given parameters and directives and instructions on what to create , because it shouldn’t be limited in imagination and it shouldn’t need a human prompting it “for inspiration” (read as “input”)

    So What I’m really trying to say is until AI starts to take it upon itself to make art, or anything that requires that thing we call inspiration or self-initiative , (meaning without our input or saying “computer: generate an image of a cat sun”), there is nothing for the creative to worry about

    Good points.
    Bravo.

    I’m more concerned with copyright infringement from humans ,

    Personally speaking I delved into A.I imagery, both stills and moving images, earlier this year.
    As tools they are amazing and for getting project ideas and storyboarding they are perfect
    however I quickly came to release that what we fear as Artists/Creatives aren't the tools themselves,
    it's the people who will steal our material.

    as AI knows it’s illegal to steal so it wouldn’t be capable of stealing anything unless it was told to…does this make any sense to anyone else?

    Yup, taking into consideration “why hasn’t AI created art without prompt or human input?”

  • lol, it is crazy how broad the range of responses and reactions to this stuff is

  • @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

  • @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    That adobe turnaround tool however, that I could use like last week😅

  • @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

  • @Krupa said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    That adobe turnaround tool however, that I could use like last week😅

    got a link?

  • edited October 2024

    @dendy said:
    lol that is hilarious ..

    Thank you , (i can’t take full credit, ChatGPT wrote that ) ^

    And @dendy it wasn’t EPIC, just a little waste of time, but if it got a chuckle and that reply out of you it was worth it… come on, when was the last time you just replied with an lol? Be honest? :lol:

    @Gravitas thank you for understanding the final point

  • From reading this thread, I get the sense that people mistakenly see their as a question of is AI good or bad and gloss over the core issue: if a technology requires access to people’s intellectual property in order to create quality results and is entirely reliant on their work to produce quality results:

    • the creators work should not be allowed to be used without their consent
    • The creators should be fairly compensated for the ongoing use of their work

    IP law was completely unprepared for these developments.

    The scale and rapidity of the development is hard to fathom. It is already having an impact greater than many recognize and it is impossible to predict how it will all play out.

  • @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

  • edited October 2024

    @AudioGus said:

    @Krupa said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    That adobe turnaround tool however, that I could use like last week😅

    got a link?

    00:57 , I put the time code in but it didn’t work when I tested it…also, over caffeinated hyped whooping warning😅😂

  • @espiegel123 said:
    From reading this thread, I get the sense that people mistakenly see their as a question of is AI good or bad and gloss over the core issue: if a technology requires access to people’s intellectual property in order to create quality results and is entirely reliant on their work to produce quality results:

    • the creators work should not be allowed to be used without their consent
    • The creators should be fairly compensated for the ongoing use of their work

    IP law was completely unprepared for these developments.

    The scale and rapidity of the development is hard to fathom. It is already having an impact greater than many recognize and it is impossible to predict how it will all play out.

    I don't think people have missed this at all. It just is not the only perspective to talk about regarding this stuff, particularly if you are looking to weather the storm in anticipating a failure of the legal system to adapt to accommodate these points which you are right to bring up.

  • @MadeofWax said:
    I'll just leave this here.

    There's definitely cause for alarm if you are part of the film industry. But like other industries that have been "disrupted" people will find ways to make a living.

    It’s not full-on performance capture, but it is remarkably good. And as they say, ‘this is the worst this will ever be right now’ (meaning this will continue to get better).

  • edited October 2024

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

  • edited October 2024

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    That adobe turnaround tool however, that I could use like last week😅

    got a link?

    00:57 , I put the time code in but it didn’t work when I tested it…also, over caffeinated hyped whooping warning😅😂

    Wow, yah that is crazy. Oh but the COPYRIGHT INFRINGEMENT!!!

  • edited October 2024

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood if I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

  • @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    Yah I worked with a lot of 2D artists who just could not even get with 3D or photo-bashing for similar reasons. It is all subjective and for me at this point it comes down to getting final assets in Unreal/Unity and creating a game. If the final realtime 3D looks good, satisfies the 'stakeholder' (ugh term) and even reflects my aesthetic (!) without screaming AI source then that is a win for me.

    For me it is no different creatively than composers who use sample libraries, synth presets, generative midi etc in terms of getting the job done. But yah when it comes to music I don't really care for AI, generative midi etc, aside from tweaking synth presets. Some people think not making you own synth patches from scratch is soulless, (but what about premade instruments like guitars etc)... eh to each their own.

    With graphics and games though it is more of a slaughter/competition to pay the mortgage/bills, rather than self expression (I sold my soul decades ago). So generative AI is just another dirty tool for a dirty job where I get more out of outcompeting others than framing a picture of my precious little inner soul for the world. That is why I make and sometimes every blue moon share my music with others, heh.

  • @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    Yah I worked with a lot of 2D artists who just could not even get with 3D or photo-bashing for similar reasons. It is all subjective and for me at this point it comes down to getting final assets in Unreal/Unity and creating a game. If the final realtime 3D looks good, satisfies the 'stakeholder' (ugh term) and even reflects my aesthetic (!) without screaming AI source then that is a win for me.

    For me it is no different creatively than composers who use sample libraries, synth presets, generative midi etc in terms of getting the job done. But yah when it comes to music I don't really care for AI, generative midi etc, aside from tweaking synth presets. Some people think not making you own synth patches from scratch is soulless, (but what about premade instruments like guitars etc)... eh to each their own.

    With graphics and games though it is more of a slaughter/competition to pay the mortgage/bills, rather than self expression (I sold my soul decades ago). So generative AI is just another dirty tool for a dirty job where I get more out of outcompeting others than framing a picture of my precious little inner soul for the world. That is why I make and sometimes every blue moon share my music with others, heh.

    Yeah I get that, I’m old school still, thirty years in the CG game and still highly resistant to using stock stills footage/bought in models/even textures if I have them in my own library… I did harbour an interest in using video to video at a minimal level to give basic CG a nicer look, but even that process started to wind me up and I thought I’d rather spend the time actually making it look like I wanted than fine tweaking parameters and re-rendering(?) the sequences. It was either not enough effect, or too much, or some random detail got added, or taken away, just infuriating and ultimately pointless… the only use in the near future I’ll likely have is an intense project where I want that as a feature, but that’s to create an uncertain, shifting physiological effect on the whole thing, and I want it realtime so it’s different every time for every viewer, perhaps even driven by what they pay most attention to according to eye tracking…

  • @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    Yah I worked with a lot of 2D artists who just could not even get with 3D or photo-bashing for similar reasons. It is all subjective and for me at this point it comes down to getting final assets in Unreal/Unity and creating a game. If the final realtime 3D looks good, satisfies the 'stakeholder' (ugh term) and even reflects my aesthetic (!) without screaming AI source then that is a win for me.

    For me it is no different creatively than composers who use sample libraries, synth presets, generative midi etc in terms of getting the job done. But yah when it comes to music I don't really care for AI, generative midi etc, aside from tweaking synth presets. Some people think not making you own synth patches from scratch is soulless, (but what about premade instruments like guitars etc)... eh to each their own.

    With graphics and games though it is more of a slaughter/competition to pay the mortgage/bills, rather than self expression (I sold my soul decades ago). So generative AI is just another dirty tool for a dirty job where I get more out of outcompeting others than framing a picture of my precious little inner soul for the world. That is why I make and sometimes every blue moon share my music with others, heh.

    Yeah I get that, I’m old school still, thirty years in the CG game and still highly resistant to using stock stills footage/bought in models/even textures if I have them in my own library… I did harbour an interest in using video to video at a minimal level to give basic CG a nicer look, but even that process started to wind me up and I thought I’d rather spend the time actually making it look like I wanted than fine tweaking parameters and re-rendering(?) the sequences. It was either not enough effect, or too much, or some random detail got added, or taken away, just infuriating and ultimately pointless… the only use in the near future I’ll likely have is an intense project where I want that as a feature, but that’s to create an uncertain, shifting physiological effect on the whole thing, and I want it realtime so it’s different every time for every viewer, perhaps even driven by what they pay most attention to according to eye tracking…

    In the 90s on my Amiga I would take pictures of my plastic models then work them over in Deluxe Paint, so once 3D stock came around, to me it was no different than the Tamiya models I got from the toy store. Sampling was also at it's peak in the 90s so that whole ethic to me is just on the DNA level. But yah, AI/ML as faux 3D render engine certainly has a way to go, not worth the time at the moment.

  • @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    Yah I worked with a lot of 2D artists who just could not even get with 3D or photo-bashing for similar reasons. It is all subjective and for me at this point it comes down to getting final assets in Unreal/Unity and creating a game. If the final realtime 3D looks good, satisfies the 'stakeholder' (ugh term) and even reflects my aesthetic (!) without screaming AI source then that is a win for me.

    For me it is no different creatively than composers who use sample libraries, synth presets, generative midi etc in terms of getting the job done. But yah when it comes to music I don't really care for AI, generative midi etc, aside from tweaking synth presets. Some people think not making you own synth patches from scratch is soulless, (but what about premade instruments like guitars etc)... eh to each their own.

    With graphics and games though it is more of a slaughter/competition to pay the mortgage/bills, rather than self expression (I sold my soul decades ago). So generative AI is just another dirty tool for a dirty job where I get more out of outcompeting others than framing a picture of my precious little inner soul for the world. That is why I make and sometimes every blue moon share my music with others, heh.

    Yeah I get that, I’m old school still, thirty years in the CG game and still highly resistant to using stock stills footage/bought in models/even textures if I have them in my own library… I did harbour an interest in using video to video at a minimal level to give basic CG a nicer look, but even that process started to wind me up and I thought I’d rather spend the time actually making it look like I wanted than fine tweaking parameters and re-rendering(?) the sequences. It was either not enough effect, or too much, or some random detail got added, or taken away, just infuriating and ultimately pointless… the only use in the near future I’ll likely have is an intense project where I want that as a feature, but that’s to create an uncertain, shifting physiological effect on the whole thing, and I want it realtime so it’s different every time for every viewer, perhaps even driven by what they pay most attention to according to eye tracking…

    In the 90s on my Amiga I would take pictures of my plastic models then work them over in Deluxe Paint, so once 3D stock came around, to me it was no different than the Tamiya models I got from the toy store. Sampling was also at it's peak in the 90s so that whole ethic to me is just on the DNA level. But yah, AI/ML as faux 3D render engine certainly has a way to go, not worth the time at the moment.

    Good to hear that confirmed from an expert 🤘🙌🙏

    And sampling, I’m slowly getting into it, though I have to find my own on tapes I’ve acquired to feel authentic to myself😂 (I’m still working my way through a seventies box of treasure I bought off a cinephile eBay store a couple of years back…)

  • Here's an idea. If you don't want your stuff used, don't put it on the public internet. I mean, who didn't think soulless corporations would steal everything if it's not locked down and wrapped up in copyright?

  • @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    Yah I worked with a lot of 2D artists who just could not even get with 3D or photo-bashing for similar reasons. It is all subjective and for me at this point it comes down to getting final assets in Unreal/Unity and creating a game. If the final realtime 3D looks good, satisfies the 'stakeholder' (ugh term) and even reflects my aesthetic (!) without screaming AI source then that is a win for me.

    For me it is no different creatively than composers who use sample libraries, synth presets, generative midi etc in terms of getting the job done. But yah when it comes to music I don't really care for AI, generative midi etc, aside from tweaking synth presets. Some people think not making you own synth patches from scratch is soulless, (but what about premade instruments like guitars etc)... eh to each their own.

    With graphics and games though it is more of a slaughter/competition to pay the mortgage/bills, rather than self expression (I sold my soul decades ago). So generative AI is just another dirty tool for a dirty job where I get more out of outcompeting others than framing a picture of my precious little inner soul for the world. That is why I make and sometimes every blue moon share my music with others, heh.

    Yeah I get that, I’m old school still, thirty years in the CG game and still highly resistant to using stock stills footage/bought in models/even textures if I have them in my own library… I did harbour an interest in using video to video at a minimal level to give basic CG a nicer look, but even that process started to wind me up and I thought I’d rather spend the time actually making it look like I wanted than fine tweaking parameters and re-rendering(?) the sequences. It was either not enough effect, or too much, or some random detail got added, or taken away, just infuriating and ultimately pointless… the only use in the near future I’ll likely have is an intense project where I want that as a feature, but that’s to create an uncertain, shifting physiological effect on the whole thing, and I want it realtime so it’s different every time for every viewer, perhaps even driven by what they pay most attention to according to eye tracking…

    In the 90s on my Amiga I would take pictures of my plastic models then work them over in Deluxe Paint, so once 3D stock came around, to me it was no different than the Tamiya models I got from the toy store. Sampling was also at it's peak in the 90s so that whole ethic to me is just on the DNA level. But yah, AI/ML as faux 3D render engine certainly has a way to go, not worth the time at the moment.

    Good to hear that confirmed from an expert 🤘🙌🙏

    hehe, well I am not a video expert but certainly see many of them gladly pulling their hair out for an impressive 6 second proof of concept that they would have been better off making themselves using the tried and true methods.

    And sampling, I’m slowly getting into it, though I have to find my own on tapes I’ve acquired to feel authentic to myself😂 (I’m still working my way through a seventies box of treasure I bought off a cinephile eBay store a couple of years back…)

    That sounds cool. I used to sample like crazy from anywhere/anywhere then got into sample libraries but now never really touch the stuff aside from Maschine/NI drumkits and romplers (err which i guess technically are just dolled up sample libraries) and the occasional olde timey radio drama for that classic scifi cheese I will never outgrow.

  • edited October 2024

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    satisfies the 'stakeholder' (ugh term)

    (made using AI! I'm sure some previous stakeholder got ripped off in the process! 😜)

  • @SevenSystems said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    satisfies the 'stakeholder' (ugh term)

    (made using AI! I'm sure some previous stakeholder got ripped off in the process! 😜)

    Hah! I love how unsatisfied they look too!

  • @AudioGus said:

    @SevenSystems said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    satisfies the 'stakeholder' (ugh term)

    (made using AI! I'm sure some previous stakeholder got ripped off in the process! 😜)

    Hah! I love how unsatisfied they look too!

    😂 Yeah. But I always found the term terrible as well, so that meme was actually already in my collection ready to find a victim 😃

  • @SevenSystems said:

    @AudioGus said:

    @SevenSystems said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:

    @AudioGus said:

    @Krupa said:
    And no, there’s no way I can see that any AI tool will speed this particular project up, it’s participatory arts being shammied up into a VR film…

    hehe, I have no idea what that means

    Kids and adults drawing / collage making, then I cut it up, make all the extra elements and turn it into VR… it’ll end up in the British library so tbh it’ll be nice to have done it, but they got some shyster company to lowball quote them a minimal viable product that they then used to entice artists in, I’ma sucker I know…

    Oh snap, that sounds fun. Could train an SDXL Lora on the source material (or just use IP-Adapter in a pinch) to help make the extra elements super quick. ;)

    Yeah, making stuff like this is definitely fun, but going all that spreadsheet sounding weird ain’t, and tbh from my experience trying it is more time consuming than just making it, big ole rabbit holes as far as I’ve found (and believe me I’ve wasted weeks on it over the past two years…)

    Once you get savvy at it though it is super quick and efficient. Locally running Forge WebUI with SDXL, using ControlNet is super powerful.

    Believe me I’ve tried, it never gets me the results I want, guess I’m fussy 😅

    I find a lot of people just don't find the interaction engaging or rewarding enough to get good at it. But really it can be used to accelerate the creation of any form of 2D image. I worked with a lot of concept artists who just could not stomach it based on their core creative principles and could never develop a skillset with these tools.

    Yeah, it’s just so unsatisfying to work with, I hate the interfaces, the mode of thinking, the results, and to top it all off I feel like a fraud, and in all likelihood I’d I deliver anything with it I’ll get called out as such, so it’s kinda lose lose lose lose from my perspective (did I lose count there? 😅😂)

    satisfies the 'stakeholder' (ugh term)

    (made using AI! I'm sure some previous stakeholder got ripped off in the process! 😜)

    Hah! I love how unsatisfied they look too!

    😂 Yeah. But I always found the term terrible as well, so that meme was actually already in my collection ready to find a victim 😃

    For me it is down there with 'influencer' in terms of gut wrench. You can pretty much take the entire corporate glossary of terms and roll it up next to the toilet for me.

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