Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Something I've had in my list for a while, although admittedly it hasn't bubbled up very high, is the ability for the user to redefine the interface colors. I don't know if that will become a thing or not, but I appreciate this nudge!
For transpositions, sometimes there's a need to manually reset your key in the settings panel when there's one or more transpose events bouncing around. I find that the fastest way to get back to "the start." Something that has come up during the beta, mentioned originally by @tyslothrop1 I believe, was adding an ability to transpose by semitone in addition to root and scale movements. That's something I have been working through for a bit, at some point I'll be happy enough with it to release it.
I love this! Nambu + Quanta + Cascade is such a nice sonic combo, one of my favorite setups.
@tom_ward often when I’m trying to adjust The trajectory in the physics area, it wants to swipe to an adjacent part. Almost seems like swiping parts would be best only at the top of the part header.
Thanks for this feedback! I agree that area can be fiddly, and something I’ll be working on improving.
I really love the sounds you are getting during the intro, Gavin! What is the preset you are using for that one?
Thnx! Probably one of my own ones I made for the demo. I made 21 presets to use in the demo to illustrate various aspects of the app, totally original ones and also some tweaks of Factory presets. They are available to Patrons on the higher tier of my Patreon, which is the tier I reserve for stuff like AUM sessions, preset packs etc. They're also available in my Patreon shop as a one-off-purchase for $3 btw
https://www.patreon.com/posts/here-are-21-i-my-116391850
Looking again at the intro, I think it might be one of the factory ones actually, or a tweak of one. Maybe @tom_ward knows, it has a distinctive shape, I'm not by my iPad
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Haha, it shouldn't be high up but I come from graphics and art before music so....😊
Absolutely… Glad to help! Very cool to know it’s something you’ll be working on. 👍
Thank you. I like the meditative quality of it. You choose your sounds wisely.
This app is similar to Bouncebud, but the visuals are much more impressive and it seems to go deeper.
It's so much deeper and more interesting than Bouncebud tbh
In the intro it looks like the Mass preset is either the factory "3+5" (in the melodic presets folder), or a variant of it.
Yes, I checked earlier but forgot to post, it's a tweak of that one
It works really well with the sound you picked
Hey @tom_ward and @cem_olcay (I include you with BounceBud in mind, hope that's alright(?))
Idea for a colliding function: (I'm sure it exists in one way or another in some generator but right now I don't know of one)
When an object/sphere/ball encounters a hit nothing happens except it gets put in an array or a container of some sort.
When a given(max) number of hits has occurred the notes will be released in a fashion determined by user settings, it could be a strum or arpeggio type of choice. Some ideas for that, I have, but I guess I put a lid on it for now. 😜
I get there's some cache, memory and cpu things one has to be real careful with for an idea with 'auto-storage' but who am I to tell you about those things, I barely understand what I have just suggested.
This could (in my mind) potentially make some quite unique additions to a session. So, whaddayathink? Brilliant or Stupid!? I been called both, mostly the latter and that's fine: it is what it is. 😀
Oh, interesting! I can think of a few ways I'd implement something like this in Mass. For the number of events we're likely talking about, the memory concerns aren't a deal breaker. Perhaps the bigger issue would be around the UX, i.e. how to do this without having too complex of a control set, etc.
Thanks for the suggestion, this is definitely something I'm going to think through!
Oh, that's fun, I was starting to think maybe it was stupid. I came to realise that if you wanted you could do a strum or arpeggio anyway, from any collision, maybe with just some conditions but then again, an array kind of opens up another world. Thank you for listening and even if it turns out to nothing, I appreciate you.
Well, there's definitely ways to do strums and arpeggios currently, but nothing exactly like what you've described!
A good working example right now is the Cascade factory preset. It will play a series of notes based on 5 Parts that all have wall collision turned on. The first set of notes will be closer to an arpeggio, but due to their differences in movement speed this arpeggio will become more sparse and out-of-order as time goes by.
You could also setup a more consistent and reliable strum effect by using the Pattern trigger offset values. I'll likely be making at least some tutorials for that, possible more factory presets for those types of small effects, too.
But, coming back to your idea:
There is no current way to release a stored array of events as you describe, from a single Part. I think that could be a really fun tool to have. I have a bucket of R&D work on my end that centers around expansions to the Pattern system, and includes other similar-ish tools like ratcheting. I don't know if this idea will become reality, but I will be exploring it.
Sounds good, looking forward to follow along the road🙂