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My #1 wishlist app for 2025… A Rhythm sequencer with patterns PER PART!

I’m not sure why this seems so elusive of an idea…
Pretty much every drum machine/sequencer out there has the idea of “patterns”. Obviously

And pretty much all of them include every instrument in the same pattern.

So if you have 8 drum voices, and a a pattern they are all in there.

Then let’s say for the B section you want to change JUST the snare pattern… You now have to duplicate the entire pattern just to get the snare variation.

It would be sooooo much more powerful and convenient if you could just have multiple patterns per part that you can choose.

So you’d have a “master pattern” that’s just an index of which “sub-patterns” are active at that moment.

To me, this seems sooooo obvious, yet I’ve yet to find any iOS or even desktop drum/rhythm sequencer that does this…

Right now the only option I’ve come up with to have a separate sequencer per drum voice. It works but it’s a pain in the butt…

I need to find a dev I can hire to build this I think… @brambos , what’s your rate? 😅 I’m not Jacob or Heinbach but I’d work with you!

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Comments

  • Blocs wave?

  • @Johnmayo said:
    Blocs wave?

    That’s a loop player, not a sequencer.

  • Duplication patterns across sections seems like a small detail.

    Hopefully a dev adds this feature or makes a new sequencer with/for you. I just think the potential user base would be small unless other features make it compelling.

    LK would be useful since it launches “Midi clips” in a scene rows and columns format that suits this song structure idea. Not cheap but useful.

  • What about Patterning?

  • Does it have to be a rhythm sequencer? Just checking that you don’t already (or won’t) use a timeline sequencer such as Cubasis or NS2 at all ?

    Only reason I ask is that I was doing exactly what you’re asking for 30 years ago in Cubase running on an Atari ST. And it’s how I do it nowadays in NS2.

  • What about Polybeat/Cykle?

  • This is how I use Bitwig, not just for rhythmic/drum sequencing, but for basically everything. Their clip launching system isn't novel, it's the rows/columns approach @McD mentioned.

    What I like about your idea, and I find hard to do with existing options, is the parent pattern that sequences the sub patterns. I haven't used any tools that have a clean interface for this. I have some notes and ideations for things along these lines, but I've never progressed them to the point of a UI that isn't clunky and ultimately too overlapped with existing clip launcher UIs.

  • Drambo might be what you are looking for?

  • @tom_ward said:

    What I like about your idea, and I find hard to do with existing options, is the parent pattern that sequences the sub patterns.

    That’s the key…

    To the other replies…Yes, I’m aware things like clip launchers, etc exist. That doesn’t negate the need for this or the apparent void.

    Having multiple clips for each voice (ie track 1= kick with multiple kick rhythms, that can be launched is not functionally different from multiple instances of Octa, which is what I do now)

    There’s been a few stabs at getting similar results. For example, Snap by the ill-fated reactable has a very clever idea of parametricly populating each voice’s rhythm that I really wish they would have built on or someone else ripped off and ran with.

    There’s another long-dead one that I loved but can’t recall the name. Basically it was an app with multiple circles (kinda looked like poker chips) and each circle could have its own rhythm. You’d assign each circle to a note/voice and you basically build up rhythms by stacking these up. So you have one for a snare hit on 2 and 4 and another on 1 and 2 and then offbeat 8th’s for example. You could turn them on and off to add to or remove from the beat.)

    I also kinda get there by using multiple arps for drums. 4 arps is a great way to model physical drumming as drummers have 4 limbs (except for Rick Allen of course 🙄). That way you can create beats on the fly by latching drum voices to the arp input and never have to worry about too many drum hits (over programming hits is the number one way drums don’t sound real…)

    Anyway… I appreciate the ideas and workarounds and trust me I’ve tried them all and more. But nothing works the way I want…

  • Another “feature” of this approach is that each drum voice’s sequences can basically be pre built with all, or most of the reasonably expected patterns and then quickly mixed together to jam out more.

    Yes, again I know you can do the same thing with clips, assuming that the clip launcher is more advanced like RemixLive that allows multiple clips per track. Which a lot of launchers don’t allow. But again, it’s a non-unified hack as opposed to an elegant solution.

  • @MonkeyDrummer said:
    I’m not sure why this seems so elusive of an idea…
    Pretty much every drum machine/sequencer out there has the idea of “patterns”. Obviously

    And pretty much all of them include every instrument in the same pattern.

    So if you have 8 drum voices, and a a pattern they are all in there.

    Then let’s say for the B section you want to change JUST the snare pattern… You now have to duplicate the entire pattern just to get the snare variation.

    It would be sooooo much more powerful and convenient if you could just have multiple patterns per part that you can choose.

    So you’d have a “master pattern” that’s just an index of which “sub-patterns” are active at that moment.

    To me, this seems sooooo obvious, yet I’ve yet to find any iOS or even desktop drum/rhythm sequencer that does this…

    Right now the only option I’ve come up with to have a separate sequencer per drum voice. It works but it’s a pain in the butt…

    I need to find a dev I can hire to build this I think… @brambos , what’s your rate? 😅 I’m not Jacob or Heinbach but I’d work with you!

    As @BlueDream has already said, Drambo is very much your friend here.

    Set up each drum on a different track and then build as many sequenced loops you want for each individual drum. Then mix and match them for playback. Fun and fancy. 😉

  • Yes, Drambo does exactly that in the clip launcher. It's a feature introduced with version 2.0.

  • I only came hear to say…

    D R A M B ohhhh

  • You should watch some videos on drambo clip launcher. It’s exactly what you described.
    As for desktop, have you heard of ableton live?

  • edited January 5

    Well, it is not a standalone sequencer, but Logic Pro for iPad can do this easily.
    Let's say you use a drumkit, you just drag and move the wanted instrument/track/part of the drumkit out.
    Now you can use different patterns for this single instrument.

  • edited January 5

    @MonkeyDrummer said:
    Another “feature” of this approach is that each drum voice’s sequences can basically be pre built with all, or most of the reasonably expected patterns and then quickly mixed together to jam out more.

    Yes, again I know you can do the same thing with clips, assuming that the clip launcher is more advanced like RemixLive that allows multiple clips per track. Which a lot of launchers don’t allow. But again, it’s a non-unified hack as opposed to an elegant solution.

    I'm honestly curious how this approach to a drum sequencer you're suggesting is functionally different from a midi clip launcher that can run as an AUV3 and output each of its tracks to different midi channels or cc's.

    Is it possible for you to compare and contrast those approaches? Again honestly always curious about potential better drum sequencers. 💕

  • Did someone say Drambo? 🫣

  • @supadom said:
    Did someone say Drambo? 🫣

    I think it has been mentioned, and rightly so 😅

  • You can lead a horse to water yanno

  • Forget I said anything. Bunch of Drambo zealots.

  • @MonkeyDrummer said:
    Forget I said anything. Bunch of Drambo zealots.

    Seriously tho. Drambo was made for the workflow you're describing by using clips.

    Is there another aspect to the workflow you want? Or are you opposed to using a clips based workflow?

    LK would also be a solid choice. As would Loopy pro once midi loops are introduced. All three can work as an AU plugin to whatever host you want.

  • @Tentype said:

    @MonkeyDrummer said:
    Forget I said anything. Bunch of Drambo zealots.

    Seriously tho. Drambo was made for the workflow you're describing by using clips.

    Is there another aspect to the workflow you want? Or are you opposed to using a clips based workflow?

    LK would also be a solid choice. As would Loopy pro once midi loops are introduced. All three can work as an AU plugin to whatever host you want.

    As I’ve said several times, I’m fully aware there are ways to cobble together what I’m looking for.
    Loading Drambo into AUM just to use as a clip launcher pushes resource use to 30%, vs even the most hungry sequence app that are like 5-7%.

    It’s like sending out the swat team to collect parking tickets.

    Considering there’s very little you can’t eventually do in Drambo, by the “logic” above ipad music making needs absolutely no plugins beyond Drambo… 🙄

    Actually, we should all just be custom coding our own audio environments in C# or Python.

    The point is, there is a clear lack of a rhythm sequencer with the concept of patterns per part that’s wrapped in a ui/ux that allows rapid interaction the same way you can with other sequencing apps and plugins.

  • I get 6 % for Drambo midiFx in AUM.

  • @bleep said:
    I get 6 % for Drambo midiFx in AUM.

    I need to run AUM with super low latency...

  • @MonkeyDrummer said:

    @Tentype said:

    @MonkeyDrummer said:
    Forget I said anything. Bunch of Drambo zealots.

    Seriously tho. Drambo was made for the workflow you're describing by using clips.

    Is there another aspect to the workflow you want? Or are you opposed to using a clips based workflow?

    LK would also be a solid choice. As would Loopy pro once midi loops are introduced. All three can work as an AU plugin to whatever host you want.

    As I’ve said several times, I’m fully aware there are ways to cobble together what I’m looking for.
    Loading Drambo into AUM just to use as a clip launcher pushes resource use to 30%, vs even the most hungry sequence app that are like 5-7%.

    It’s like sending out the swat team to collect parking tickets.

    Considering there’s very little you can’t eventually do in Drambo, by the “logic” above ipad music making needs absolutely no plugins beyond Drambo… 🙄

    Actually, we should all just be custom coding our own audio environments in C# or Python.

    The point is, there is a clear lack of a rhythm sequencer with the concept of patterns per part that’s wrapped in a ui/ux that allows rapid interaction the same way you can with other sequencing apps and plugins.

    Well, my cpu usage is quite low on Drambo or LK as a midifx. It's too bad you don't like them because setting up a template to use them this way, quickly, for any future projects would take quite a bit less effort than coding your own or Collaborating.

    These days i don't even use Drambo, but you can't fault us for recommending it when what you're describing is in my opinion one of its primary functions.

    I probably wouldn't have responded to this thread initially but it was worded in such a way that i didn't think you knew you had options.

    Anyway best of luck finding the workflow you want in 2025! And if you make a plugin i know I'll be buying it. I can't resist a good sequencer. 💕

  • @MonkeyDrummer said:

    @Tentype said:

    @MonkeyDrummer said:
    Forget I said anything. Bunch of Drambo zealots.

    Calling people Zealots because the app you’re twisting yourself into a pretzel to daydream up is one that already exists and you never said “not Drambo” - just extraordinarily rude.

    People are trying to help. What you’re asking for is something beepstreet has spent god knows how long creating. It’s well done. He’s one of the best devs we got.

    It’s got some of the most support online. Search anything you can think of for it and you’ll find something.

    It’s still being worked on. It’s well priced for anyone to get. People’s random hatred for Drambo is far more exhausting than people offering a solution to a question that is literally not only an answer, often the easiest way.

    Seriously tho. Drambo was made for the workflow you're describing by using clips.

    Is there another aspect to the workflow you want? Or are you opposed to using a clips based workflow?

    LK would also be a solid choice. As would Loopy pro once midi loops are introduced. All three can work as an AU plugin to whatever host you want.

    As I’ve said several times, I’m fully aware there are ways to cobble together what I’m looking for.
    Loading Drambo into AUM just to use as a clip launcher pushes resource use to 30%, vs even the most hungry sequence app that are like 5-7%.

    What’s your set up like? I’m on an old air 3 and my main default project in AUM is 8 Out Drambo with a reverb send and delay with a master bus with EQ and it’s maybe 50% _ 60% when running.

    It’s like sending out the swat team to collect parking tickets.

    The app has several auv3 options. When your run the specific one for the job it won’t eat up as much cpu. The point of modular is to make it as simple or complex as your system allows. I’ve had Drambo as a midi sequencer to hammerhead 8 out for instance and it’s not pushing my old rig hard at all. I baby the hell out of my air too cause it’s on its laser legs.

    Considering there’s very little you can’t eventually do in Drambo, by the “logic” above ipad music making needs absolutely no plugins beyond Drambo… 🙄

    >

    If you want to spend money on solutions that’s your right. Go with whatever works for you. You asked a community you know damn well advocates for Drambo … for literally Drambo. It seems like you knew it would get to a sore point.

    What’s issue with the app? I can’t say I’ve ever resisted a piece of software this much that didn’t have Adobe in the name.

    Actually, we should all just be custom coding our own audio environments in C# or Python.

    Unfair. Everyone here just tried to help you and you didn’t state “not Drambo” - we are a bunch of nerds that cobble together solutions often modularly as Apple seems to care little of music devs on their devices.

    The point is, there is a clear lack of a rhythm sequencer with the concept of patterns per part that’s wrapped in a ui/ux that allows rapid interaction the same way you can with other sequencing apps and plugins.

    Make a template. With Drambo. You can just load it up anytime you need. Templates help. Everyone here is trying to help you. You’re far better than this kind of thing you’re pulling.

    I will literally make this in Drambo for you. We can spend a couple hours if it takes it to create it and I’ll even make the template for AUM so you can just load it to help you just create and not get bogged down.

    Until a different solution comes, I think this is the best way forward. Again everyone here is trying to help. I’m offering to go out of my way to help. Anything that can stop the friction to create is a win in my book. DM’s open.

    If my horse to water comment bothered you; I apologize, truly.

  • @offbrands said:

    SNIP

    If my horse to water comment bothered you; I apologize, truly.

    Dear lord, Lighten up Francis... It was a f'ing joke.

  • Xequence?

  • @MonkeyDrummer said:

    @offbrands said:

    SNIP

    If my horse to water comment bothered you; I apologize, truly.

    Dear lord, Lighten up Francis... It was a f'ing joke.

    I really don’t appreciate when people do this “It was a joke” thing - you provided zero indication that it was a joke. But yanno what? That’s fine. All good.

    Fingers crossed you find what you’re looking for and best of luck with your creativity this new year! I’ll stay off of this thread. Cheers.

  • edited January 6

    .

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