Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

DroneLab Pro is a dream…

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Comments

  • I bought it on presale and now it ain’t downloading?

  • @boberto said:
    I bought it on presale and now it ain’t downloading?

    Are you updated to the latest ios? I had to do that stuff...

  • Struggling to get midi to work. Standalone and AUM using midi apps, Octachron for example. Anyone having success?

  • @The Krazy Wabbit said:
    Struggling to get midi to work. Standalone and AUM using midi apps, Octachron for example. Anyone having success?

    Try turning the attack to zero and use a keyboard to test it. Pay attention to the relevant channel numbers, too. I think Octachron pulses are too short to effectively trigger this app.

    The midi for the AU is working for me. Octachron works but only does brief note durations when I try it.

  • That worked. Also tried Fugue Machine instead.

  • @DSZA said:

    Are you updated to the latest ios? I had to do that stuff...

    Yep 18.3.2

    Doesn’t have any updates available.

    :/

    This is frustrating. If I hit the $4.99 button do you think it’ll charge me again?

  • @boberto said:

    Yep 18.3.2

    Doesn’t have any updates available.

    :/

    This is frustrating. If I hit the $4.99 button do you think it’ll charge me again?

    Do you have an invoice from Apple yet? Maybe your purchase never went through. You could also go into the app store and look at the apps in your account and see if it's there?

  • Has the price gone up yet?

  • @DSZA
    Do you have an invoice from Apple yet? Maybe your purchase never went through. You could also go into the app store and look at the apps in your account and see if it's there?

    Idunno. Oddly, Apple sent a second (duplicate) email about it being available last night and now it just downloaded. 🤔🤷‍♂️

  • Huh.

    When I started this thread I thought it might lead to a discussion of the app or of drone music in general.

    I did not anticipate that it would lead to a conversation about the idiosyncrasies of the app store.

    Look how wrong you can be…

  • @rottencat said:
    Huh.

    When I started this thread I thought it might lead to a discussion of the app or of drone music in general.

    I did not anticipate that it would lead to a conversation about the idiosyncrasies of the app store.

    Look how wrong you can be…

    Ditto 😂

  • Bit disappointed - I was looking forward to this, but iOS 18 only means it’s unavailable for me.

  • Welp. Fell like that was a pretty quick waste of $5.
    Two pretty simple identical synth engines (A+B) and the 3rd thing is a sample loop-player but you can only use one of their preset samples?

    • NO ability to bring in your own samples as waveforms, nor as samples for the "ambient" 3rd voice? (I've gotta be missing something?) FAIL.
    • The on-screen keyboard jumps by either a half-step or from the very-bottom to the very-top-most range without the ability to move by an octave? That means if I want to jump an octave, I have to press the half-step 12 times with the note I'm physically holding changing by a half step each time? FAIL
    • Can't add a new note to one of the four that that voice is sustaining? And those notes can't be adjusted by the keyboard, but are controlled individually (Like you couldn't shift from a CEG to FAC without going in individually and changing the sustained drone pitches one at a time? FAIL.
    • Moving on the onscreen knobs from one end to the other requires multiple swipes for me + no double-tap back to zero - Annoyance.
    • The synth engines have Atk/Release settings, but no Decay or Sustain settings, much less a noise/distortion control? - Weak sauce.

    It does do what it says on the tin - holds up to 4 preset notes per engine, adds some modulation so I suppose there is strength in its simplicity? Still, does not seem "Pro" to me...

    What is your favorite iOS Auv3/IAA capable-drone app?

  • @boberto said:
    Welp. Fell like that was a pretty quick waste of $5.
    Two pretty simple identical synth engines (A+B) and the 3rd thing is a sample loop-player but you can only use one of their preset samples?

    • NO ability to bring in your own samples as waveforms, nor as samples for the "ambient" 3rd voice? (I've gotta be missing something?) FAIL.
    • The on-screen keyboard jumps by either a half-step or from the very-bottom to the very-top-most range without the ability to move by an octave? That means if I want to jump an octave, I have to press the half-step 12 times with the note I'm physically holding changing by a half step each time? FAIL
    • Can't add a new note to one of the four that that voice is sustaining? And those notes can't be adjusted by the keyboard, but are controlled individually (Like you couldn't shift from a CEG to FAC without going in individually and changing the sustained drone pitches one at a time? FAIL.
    • Moving on the onscreen knobs from one end to the other requires multiple swipes for me + no double-tap back to zero - Annoyance.
    • The synth engines have Atk/Release settings, but no Decay or Sustain settings, much less a noise/distortion control? - Weak sauce.

    It does do what it says on the tin - holds up to 4 preset notes per engine, adds some modulation so I suppose there is strength in its simplicity? Still, does not seem "Pro" to me...

    What is your favorite iOS Auv3/IAA capable-drone app?

    Droneo :)

  • @skiphunt said:

    Droneo :)

    I’ll second that, also Shoom, Vosis Pro, JustDrones, Stria and Aparillo.

  • @boberto said:
    Welp. Fell like that was a pretty quick waste of $5.
    Two pretty simple identical synth engines (A+B) and the 3rd thing is a sample loop-player but you can only use one of their preset samples?

    • NO ability to bring in your own samples as waveforms, nor as samples for the "ambient" 3rd voice? (I've gotta be missing something?) FAIL.
    • The on-screen keyboard jumps by either a half-step or from the very-bottom to the very-top-most range without the ability to move by an octave? That means if I want to jump an octave, I have to press the half-step 12 times with the note I'm physically holding changing by a half step each time? FAIL
    • Can't add a new note to one of the four that that voice is sustaining? And those notes can't be adjusted by the keyboard, but are controlled individually (Like you couldn't shift from a CEG to FAC without going in individually and changing the sustained drone pitches one at a time? FAIL.
    • Moving on the onscreen knobs from one end to the other requires multiple swipes for me + no double-tap back to zero - Annoyance.
    • The synth engines have Atk/Release settings, but no Decay or Sustain settings, much less a noise/distortion control? - Weak sauce.

    It does do what it says on the tin - holds up to 4 preset notes per engine, adds some modulation so I suppose there is strength in its simplicity? Still, does not seem "Pro" to me...

    Yeah, I had a play with DroneLab Pro, and it's a bit light for me. I thought it'd be just a tad more stacked. It's a good app for producers new to Drone music, but it's too limited for me personally, and not in the way that breeds creativity.

    What is your favorite iOS Auv3/IAA capable-drone app?

    I need to stop sitting on my thumbs and try Aparillo. 😂 Then again I really should continue to experiment with miRack, which is by far one of the best ways to create some sort of drone.

    Right now for Drone music, I like combining subtractive/wavetable synths and occasionally field recordings (either from Freesound and/or from AudioThing's Noises) and effects in a DAW. It allows me far more precise control over the sound than DroneLab Pro does. (Then again, who knows? I may find use for DroneLab Pro in the future.)

  • Here is my video.
    I do point out all its shortcomings in the video, this could be a much better app.
    Things it definitely needs are the ability to import your own samples into the SFX engine, and also the two synth engines.
    Also it needs much smoother patch changing.

  • I preordered because it sounded cool but kind of disappointed as others are. It also has a bug with the virtual keys sticking now and then. Key changes color and looks like it’s latched but it’s not.

    Maybe I just got one with sticky keys.😉

  • @rheslip My keys don't stick. Ipad pro 2021. But I'm worried about something else: the lack of background mode. Or I can't find it...

  • @rsheslip I understand. Sticking is enabled as a function if you press not on the side itself, but a little lower, under the key. This will be useful.

  • @thesoundtestroom said:
    Here is my video.
    I do point out all its shortcomings in the video, this could be a much better app.
    Things it definitely needs are the ability to import your own samples into the SFX engine, and also the two synth engines.
    Also it needs much smoother patch changing.

    Dev said that he will keep in mind the ability to import samples - it relies on them being properly looped.

  • edited March 31

    @novich said:
    @rsheslip I understand. Sticking is enabled as a function if you press not on the side itself, but a little lower, under the key. This will be useful.

    If it’s intentional it’s the worst implantation of latching keys I’ve ever seen. It’s very inconsistent, hard to undo, sometimes the notes sound, sometimes not.

    It has to be a bug. I reported it to the developer.

  • @rsheslip The note sound is easily canceled by the same pressure below the key. Just when playing, to avoid using snap keys, you need to touch the keys, not under them.

  • @novich said:
    @rsheslip The note sound is easily canceled by the same pressure below the key. Just when playing, to avoid using snap keys, you need to touch the keys, not under them.

    Developer confirms it’s a bug. Apparently a glitch in the AudioKit keyboard he used. Probably wont be fixed until AudioKit fixes it.

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