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Sugar Bytes Dialekt groovebox app: now out on iPad and iPhone as well as desktop

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Comments

  • @Gavinski said:

    @catbox said:
    @SugarBytesRico Any idea on when the app will be available for ipad in the app store? (I can’t be the only one having checkd and re-checked all day. :wink: )

    You'd have to ask the Apple review team lol. I think they're often slow at the weekend, so hopefully Monday?

    The version we commited to apple was the one with the wrong presets. We will have to pull it and shoot the correct version right after, adding another apple review. Given the fact that monday is a day off due to easter holidays, we might expect it further into the week.

  • @SugarBytesRico said:

    @Gavinski said:

    @catbox said:
    @SugarBytesRico Any idea on when the app will be available for ipad in the app store? (I can’t be the only one having checkd and re-checked all day. :wink: )

    You'd have to ask the Apple review team lol. I think they're often slow at the weekend, so hopefully Monday?

    The version we commited to apple was the one with the wrong presets. We will have to pull it and shoot the correct version right after, adding another apple review. Given the fact that monday is a day off due to easter holidays, we might expect it further into the week.

    All good fam. 😎

  • @SugarBytesRico
    Hi Rico just want to add my voice to the others singing your praises - Sugar Bytes tools are my most-used and beloved apps on iOS. They're quick to learn but offer plenty of depth to keep them useful for a long time.

    and a big +1 to porting any of the non-iOS SB stuff onto this platform. I'll support them all. I even own the DrumComputer baseball hat B)

  • edited April 19

    @SugarBytesRico said:
    Rico from Sugar Bytes here, I built this thing, ask me anything.

    Glad to see SB’s presence..

    Thesys’s Scale and Key lock- button, and custom scales upgrade will complete its perfection..

    Looking forward to see Dialekt in the App Store..

    Thanks..

  • @SugarBytesRico said:

    @craftycurate said:
    Hey @SugarBytesRico welcome to the forum. Dev presence in the chat is always appreciated.

    Love your apps and have nearly all of them, and am looking forward to the iPad version dropping. Playing with the desktop demo in the meantime.

    Also to say I'm relieved that you guys are still in the iOS game … would also love to see Effectrix 2 making it across one day (and Graindad and Obscurium). Just sayin’ 😀

    Thanks for the love! I too would like to see more of our apps in iOS. There are discussions within the company and it´s not easy.
    Sometimes the gui fights with the different resolutions on iOS, sometimes its difficult to convince the iOS dev that the work is worth it. Let´s hope for the best, especially Nest and Graindad are the ones that I would like to do.

    Hey Rico, welcome to our little corner! 🤗 Even your talk about your love for working on Graindad for iOS is warming my expectations. And congratulations on the 'Dialekt' release, it looks like a Swiss Army knife in the groovebox world.

  • @SugarBytesRico said:
    -no AuV3 plugin

    Any chance this may change in the future?

  • I'm not particularly interested in this app, since I don't really play with making groovy beat stuff ;) - but, it does look kinda fun.

    I might be inspired to just play with the iPhone version for $10. I don't care if it doesn't have AUv3. But, I am curious about how much storage this takes up on iPad and iPhone installs. Anyone with the iPad beta know how much storage it takes up on your device?

  • It's a fun app. UI is a bit rough visually, unsure what will respond to a click etc. Not necessarily for me as the genres are nothing I get into. Playbeat 4 territory? I think so, for my needs anyway.

  • @Ailerom said:
    It's a fun app. UI is a bit rough visually, unsure what will respond to a click etc. Not necessarily for me as the genres are nothing I get into. Playbeat 4 territory? I think so, for my needs anyway.

    Playbeat 4 is a never endless wormhole of possible realities spinning into fruition of joyous displays on a cosmic level.

  • 24.99 for the iPad app,
    9.99 for the iPhone app.

    Asking people to pay twice on the same OS? Not a chance.

    Obviously MacOS/Desktop is sometimes priced separately but a lot are universal. Is this the first attempt for music apps on iPad/iPhone?

    This sets a very dangerous precedent. One I neither support nor encourage. No sale here.

  • edited April 20

    @Nuuksio said:

    24.99 for the iPad app,
    9.99 for the iPhone app.

    Asking people to pay twice on the same OS? Not a chance.

    Obviously MacOS/Desktop is sometimes priced separately but a lot are universal. Is this the first attempt for music apps on iPad/iPhone?

    This sets a very dangerous precedent. One I neither support nor encourage. No sale here.

    I understand your apprehension but with all due respect @Nuuksio, developing a complex app for different interfaces is a lot of work. It’s not simply porting, it’s designing for each device and some features are not on iPhone app so it costs less. 🙏

  • edited April 20

    @Nuuksio said:

    24.99 for the iPad app,
    9.99 for the iPhone app.

    Asking people to pay twice on the same OS? Not a chance.

    Obviously MacOS/Desktop is sometimes priced separately but a lot are universal. Is this the first attempt for music apps on iPad/iPhone?

    This sets a very dangerous precedent. One I neither support nor encourage. No sale here.

    Sugar Bytes already sell their Unique synth in iPad and iPhone versions so this wouldn’t be setting a precedent. Korg iElectribe for iPhone and separate for iPad is another example.

    However, if the iPhone version of Dialekt will run on iPad and vice versa, i think the separation of versions in this way is probably a bit misguided? Would, in my opinion, be better to have one version with different in app purchases (one for editing functionality/saving etc. and one for the AUv3 plug-in). As it is, if the iPhone version will run on iPad, hopefully it will have an ‘upgrade to iPad version’ option included? As you say, people are unlikely to buy it twice.

  • @Nuuksio said:
    Asking people to pay twice on the same OS? Not a chance.

    Although, a different pov. I can see some prise in the app but for me, Playbeat 4 is probably more my style. Not available on iPhone though. This could actually save me spending money and provide a similar tool on my phone.

  • Any word on when this is coming out on iOS?

  • @RajahP said:
    Any word on when this is coming out on iOS?

    Top of this very page:

    @SugarBytesRico said:

    @Gavinski said:

    @catbox said:
    @SugarBytesRico Any idea on when the app will be available for ipad in the app store? (I can’t be the only one having checkd and re-checked all day. :wink: )

    You'd have to ask the Apple review team lol. I think they're often slow at the weekend, so hopefully Monday?

    The version we commited to apple was the one with the wrong presets. We will have to pull it and shoot the correct version right after, adding another apple review. Given the fact that monday is a day off due to easter holidays, we might expect it further into the week.

  • edited April 21

    The iPhone app is indeed a separate project, every thing I do has to be done twice.

    Separate prices are due to the fact that we cannot do the iap demo AND (at the moment) have both being bundled.

  • @SugarBytesRico said:
    The iPhone app is indeed a separate project, every thing I do has to be done twice.

    Separate prices are due to the fact that we cannot do the iap demo AND (at the moment) have both being bundled.

    I'm especially curious about the iPhone version. And being a beta tester for several music apps, I know how difficult it can be to make a small UI fun to use without compromising in functionality.
    Have you started development of the iPhone version already?

    Thanks for the info and all the best!

  • I just don’t understand how you guys can do music production on an iPhone, and compliments if you can, it’s such a small space to work with :#

  • Props to them for making this iPhone as well. Hopefully it’s a universal app, and not a separate iPhone version, although I would happily pay again for drumcomputer on iPhone!

  • @Robin2 said:

    @Nuuksio said:

    24.99 for the iPad app,
    9.99 for the iPhone app.

    Asking people to pay twice on the same OS? Not a chance.

    Obviously MacOS/Desktop is sometimes priced separately but a lot are universal. Is this the first attempt for music apps on iPad/iPhone?

    This sets a very dangerous precedent. One I neither support nor encourage. No sale here.

    Sugar Bytes already sell their Unique synth in iPad and iPhone versions so this wouldn’t be setting a precedent. Korg iElectribe for iPhone and separate for iPad is another example.

    However, if the iPhone version of Dialekt will run on iPad and vice versa, i think the separation of versions in this way is probably a bit misguided? Would, in my opinion, be better to have one version with different in app purchases (one for editing functionality/saving etc. and one for the AUv3 plug-in). As it is, if the iPhone version will run on iPad, hopefully it will have an ‘upgrade to iPad version’ option included? As you say, people are unlikely to buy it twice.

    cool... ThaNKS..

  • @gregsmith said:
    Props to them for making this iPhone as well. Hopefully it’s a universal app, and not a separate iPhone version, although I would happily pay again for drumcomputer on iPhone!

    It's a separate purchase - see Rico's posts above

  • @SugarBytesRico said:

    @jwmmakerofmusic said:
    Hi @SugarBytesRico ! Glad to see you here. Tell your team keep up the great work, and hopefully soon we'll see more of your plugins ported to at least iPad.

    Okay, question for you mate. If I were to get the iPhone version, would I be able to transfer projects I make in Cubasis that have Dialekt as an AUv3 from iPhone to iPad seamlessly? Also, besides cost, what are the differences between the iPhone and iPad versions of Dialekt?

    Yes, you can exchange Dialekt presets between iPhone, iPad and Desktop, that was the main idea for the project.

    The iPhone has very few limitations:
    -no pattern / fx keys
    -some missing options like sound/seq isolate, extended midi settings
    -no AuV3 plugin

    Will it run as IAA in a host?

  • @Slush said:
    I just don’t understand how you guys can do music production on an iPhone, and compliments if you can, it’s such a small space to work with :#

    @Slush said:
    I just don’t understand how you guys can do music production on an iPhone, and compliments if you can, it’s such a small space to work with :#

    Haha I’ve never been able to keep my patience on an iPhone for more than like 10 minutes and i have always had a pro max. Idk how people do it but props to those who can!

  • edited April 21

    @rs2000 said:

    @SugarBytesRico said:
    The iPhone app is indeed a separate project, every thing I do has to be done twice.

    Separate prices are due to the fact that we cannot do the iap demo AND (at the moment) have both being bundled.

    I'm especially curious about the iPhone version. And being a beta tester for several music apps, I know how difficult it can be to make a small UI fun to use without compromising in functionality.
    Have you started development of the iPhone version already?

    Thanks for the info and all the best!

    Development actually started on the iPhone. In the very beginning the idea was to make a game, where the highscore was the number of events you were able to work with. I had to abandon the game idea, but the sequencer did not let me sleep in peace, so i started to build upon that.

  • @Zerozerozero said:

    Will it run as IAA in a host?

    The iPhone version is currently not intended to run as a plugin.

  • I thought that Sugar Bytes was done with iOS. That’s the impression I got when Effectrix 2 came out. Has there been a change or what’s the story?

  • edited April 22

    @Nuuksio said:

    24.99 for the iPad app,
    9.99 for the iPhone app.

    Asking people to pay twice on the same OS? Not a chance.

    Obviously MacOS/Desktop is sometimes priced separately but a lot are universal. Is this the first attempt for music apps on iPad/iPhone?

    This sets a very dangerous precedent. One I neither support nor encourage. No sale here.

    It’s a bit melodramatic to say that this is a “dangerous” precedent.

    Factory and Aparillo have their own desktop pricing.

    I am fine with the model.

    Devs set prices and the market reacts is how it goes.

  • @Slush said:
    I just don’t understand how you guys can do music production on an iPhone, and compliments if you can, it’s such a small space to work with :#

    Yeah I’m with you. But a few apps on iPhone are magical to compose in…
    Koala
    Note
    Drambo
    Loopy Pro
    And a few others.

  • @robosardine said:
    I thought that Sugar Bytes was done with iOS. That’s the impression I got when Effectrix 2 came out. Has there been a change or what’s the story?

    Check back through this thread ... @SugarBytesRico from SB has given some insights about this.

  • ETA on the iPad release?

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