Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Try hitting the pause/stop transport when the scene 3 loops are at about 4 or 5 o'clock, I'm able to consistently reproduce if I don't allow the scene 3 clips go past the midway point when I stop the transport...Does that affect the outcome for you?
Makes no difference for me. And you are starting by pressing Play Form while the transport is stopped?
Yes, I hit the pause on the transport, so it is stopped. Then hit the Play Form button. Similar to the video I shared.
There is a Global Profile called "Default" in addition to all the project profiles you created...could this be affecting anything? Do you have that in the copy of my project that I sent you too?
Global profiles aren't in a project. If you are doing everything by tapping on screen that shouldn't be relevant. Do you have anything turned on in your synchronization.
Can you post a screenshot of your Clock Settings panel?
@danm : while it shouldn't be relevant. Can you turn reset playhead on stop on for the sequencer in the clock settings and see if that makes a difference. If it does not. Turn it off for both then turn it back on for both.
Tried all your suggestions and still seeing the issue. Here’s another vid showing exactly where I stop the transport, in order to reproduce the issue… though not sure this is giving you any more to go on then you had with the previous video
https://www.dropbox.com/scl/fi/apy75bs9hggfec1ofrxzi/ScreenRecording_09-29-2025-14-59-24_1.mov?rlkey=u9zuoi7m9beqqoehfnaaf44vl&st=avg3wjld&dl=0
Also, do you have "Perform Count In" turned on?
When I turn that off, I'm unable to reproduce...When I turn it back on, I can reproduce consistently
I have tried both ways. With perform count-in on, they only time I see behavior like you see is if Reset Playhead on Stop is turned off.
I have tried many times with the same timing as you show. The only time the issue happens is when Reset Playhead is off and perform count-in is on [which is expected].
Can you try turning it off, performing your steps then turn reset back on.
Sure, can you clarify exactly what you want me to turn off and on, and I'll try it as you requested.
Also, if I turn off "Perform Count In" in the toggle clock pause action in the Play Form button, that also appears to work around the issue (but of course doesn't provide a count in, which I'd like to have if possible)
I'd like you to turn off both reset playhead options in Loopy Pro leaving perform count-in on. It is expected in this case for the behavior you are seeing to happen.
Save the project.
Close/force-quit loopy pro.
Launch Loopy Pro. In Clock Settings turn off both reset playhead options. See if the behavior continues to happen.
Note: if you tap one of those clips to turn off the row, you will avoid the potential for this to happen.
Okay, do you mean "turn on (not off) both reset playhead options here? (Since they are both turned off in the prior step before I force quit, and remain off when I relaunch LP)
@danm : sorry. Yes I meant turn them back on.
Okay, thanks. Ya, tried that and same behavior/issue still present...oh well.
Can you think of anything we can add to the Play Form button actions to work around this? If so, let me know, thanks
You could add stop all playing clips or stop for each group.
Okay, I can experiment...is it worth considering adding something to the template itself moving forward, to avoid this issue for me and/or others as the template evolves?
That would break a typical use-case which is triggering the form as part of the process of recording.
The thing you are seeing is a bug of some sort probably not particular to the template. So I’d like to figure out what the conditions are giving rise to it.
What OS version are you running?
On the preferences page, if you set the scene button action to play, does that make a difference?
@danm: can you edit the Play Form button and remove the start clock action. I think that will solve it.
Okay, thanks. Removing the start clock action will work around/solve the issue, but I had mentioned something similar above, where I stated:
Also, if I turn off "Perform Count In" in the toggle clock pause action in the Play Form button, that also appears to work around the issue (but of course doesn't provide a count in, which I'd like to have if possible)
Wondering the same thing with your suggestion, doesn't this mean that you can't have a playback count-in (which does solve/workaround the issue), but what if we want a playback count in, is there a way you can think of to have that?
Thanks!
if you want start clock as the first action, then either be in the habit of turning off scenes you don’t want to play or add a stop action to stop all playing clips before the start clock action.
Okay, thanks. Is having start clock action as the first action the only way to have a count in during playback? I think so, but just checking
The count-in done by perform count in is triggered by starting the clock. You also tap the transport button.
What do you think about adding a "Stop All" button to stop all playing clips and then you can leave the Play Form button as it is currently, bc people can then have the choice of a) stopping all clips (and transport can continue playing) and then doing play form or b) just doing play form like you have it today, so this would allow all both use cases
There is a stop all button.
Feel free to add whatever buttons you want to your template. The great thing about Loopy Pro is that you can customize projects to suit your preferences.
Of course, but since I saw the name "Draft" in the name of the project, I thought perhaps it was something you planned on enhancing/evolving moving forward and given that there's no sort of version control, didn't want to have to keep merging my updates into yours, so figured I'd offer suggestions that might be useful to many people...and apparently it is useful since you already have it in there!
Now I see the Stop All multi-function button...the font was small enough that I hadn't seen the label and was focused on fixing this issue with you since minutes after I downloaded...Okay, thanks
@espiegel123, I've been spending lots of time customizing this project.
I do have a question...There is a lot of empty space on both the left and right sides of the layout. On the right side, there's quite a bit of empty space between the rightmost widgets and the vertical row of paging buttons. I'm unable to limit the empty space as I typically do in my own projects by using the "-" buttons on the bottom of the page when in Edit mode.
This isn't how my prior projects have behaved, so wondering if you can point me to where I can read up on this in the manual or wiki, so I can limit the empty space and thus increase the size of the widgets on my LP canvas, as I normally do.
Thanks
The current layout was set up to work on phone or iPad. So, not optimized for a wide view. In canvas edit mode, you can add columns and rows as needed. To make the layout wider, add columns.
I’ve circled the glyphs of interest
Thanks @espiegel123. I'm aware of using those to adjust the sizing, but usually if I remove any extra whitespace area next to my widgets in the edit canvas, then when I exit edit mode, the widgets will take up the available space, but in this project, I still have large areas of whitespace between my widgets and the left and right sides of the screen real estate on my iPad, so wondering what's different about this project than what I'm used to previously. Not sure what I'm missing
Projects have to be able to resize in both directions equally. If a project is tall, but not wide, it isn't going to expand past what can fit vertically.
Can you post screenshots or a screen recording demonstrating what you mean? I am not understanding what you are describing. There isn't anything special about this project.