Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Song Looper template-in-progress

13»

Comments

  • I think @wim may have hit upon it...given that the project layout is so vertical, it's auto-sizing to the sides is constrained

  • I am also wondering about why these items are grouping this way when I try to select just the elements in the path of my cursor…any pointers to what I should explore to understand this behavior ( as it’s also different than how it has worked on my prior projects ) thanks

    https://www.dropbox.com/scl/fi/pt76y2vawtcyrjitqy61f/ScreenRecording_10-03-2025-19-39-25_1.mov?rlkey=o2ygb3gweou3h3v1foqnp5omj&st=lz3trb8b&dl=0

  • @danm said:
    I am also wondering about why these items are grouping this way when I try to select just the elements in the path of my cursor…any pointers to what I should explore to understand this behavior ( as it’s also different than how it has worked on my prior projects ) thanks

    https://www.dropbox.com/scl/fi/pt76y2vawtcyrjitqy61f/ScreenRecording_10-03-2025-19-39-25_1.mov?rlkey=o2ygb3gweou3h3v1foqnp5omj&st=lz3trb8b&dl=0

    There are tutorial widgets that were sized to be the same size as the objects they are for.

    Here is the scene matrix.

    Here it is after i moved the tutorial widgets a bit

  • Ah, okay, thanks. Is there a way to "Delete All" tutorials from the project and/or edit view?
    At least in this case they make interacting with the widget groupings very unwieldy.

    I was able to manually delete them all, but only after lots of trial and error dragging each one all over to find just the right spot to delete them and not other widgets at the same time. That's why I'm asking if there's a way to "delete all" tutorials from the project edit view

    Thanks

  • @danm said:
    Ah, okay, thanks. Is there a way to "Delete All" tutorials from the project and/or edit view?
    At least in this case they make interacting with the widget groupings very unwieldy.

    I was able to manually delete them all, but only after lots of trial and error dragging each one all over to find just the right spot to delete them and not other widgets at the same time. That's why I'm asking if there's a way to "delete all" tutorials from the project edit view

    Thanks

    There is no delete other than selecting and deleting.

  • @espiegel123, can you provide some thoughts on what I should look at to figure out how to add a button that, instead of moving the marker to the next scene (As button "A" does now), the new button would move the marker to the previous scene.

    Basically, turning "A" into "Next" button and adding a new button that is "Prev".

    There's a lot going on with all the switching of control profiles that I plan to start digging in to shortly, but wanted to get some quick thoughts, if you have any, before I start to exploring how I might add this button.

    Thanks

  • @danm said:
    @espiegel123, can you provide some thoughts on what I should look at to figure out how to add a button that, instead of moving the marker to the next scene (As button "A" does now), the new button would move the marker to the previous scene.

    Basically, turning "A" into "Next" button and adding a new button that is "Prev".

    There's a lot going on with all the switching of control profiles that I plan to start digging in to shortly, but wanted to get some quick thoughts, if you have any, before I start to exploring how I might add this button.

    Thanks

    It would be a little complicated as you would have to handle wrapping in two directions while keeping the number of active scenes into account. Wrapping in one direction isn’t so bad. If you give up wrapping it would be simple.

    I don’t have the time to dive in more than that. Maybe it’s less complicated than is occurring to me.

    It would be easy to use Streambyter to handle all the navigation stuff rather than the dial-based system I used but I put it together to be self-contained and not too complicated.

    When conditionals arrive it will be straightforward.

  • @danm: what you should look at is the chain of actions logic triggered by tapping the A pedal. It involves the pedalnavmode profile and the dials in the compass page.

  • @espiegel123, as I try to better understand the inner workings of things, can you briefly explain why, in the Play Form button actions, we need to have "Already Playing Loops" set to "Retrigger" in order for it to play through as expected, Thanks

  • @danm said:
    @espiegel123, as I try to better understand the inner workings of things, can you briefly explain why, in the Play Form button actions, we need to have "Already Playing Loops" set to "Retrigger" in order for it to play through as expected, Thanks

    If the a playgroup is playing when the form starts , it wouldn’t play a full new cycle unless retrigger is on. It would complete its already started cycle then move on. Similarly, if a scene plays twice in a row, retrigger is needed.

  • Thanks @espiegel123. I am surprised that even if I have consecutive actions set up in the button for, say, "Play Play Group 2, Page A" 6 times, if one of these 6 actions doesn't have "Retrigger" set, it won't play through all 6 ... still not clear why not

  • @danm said:
    Thanks @espiegel123. I am surprised that even if I have consecutive actions set up in the button for, say, "Play Play Group 2, Page A" 6 times, if one of these 6 actions doesn't have "Retrigger" set, it won't play through all 6 ... still not clear why not

    The other option is ignore. If retrigger is not on, a play action targeting a playing clip or group is ignored.

  • @espiegel123, yup. I'm unclear why if any of the 6 actions are set to "Ignore", it will not play through all 6

  • @danm said:
    @espiegel123, yup. I'm unclear why if any of the 6 actions are set to "Ignore", it will not play through all 6

    Because the play actions are ignored if the clip is playing.

    Let’s say group A is playing and you trigger three play group A actions then play group b. All the play group A actions are ignored . So clip B gets triggered.

    If that isn’t clear create a small project to experiment with. Have a couple or three mutually exclusive loops and create buttons that trigger them in various orders and with various options.

  • I've posted an updated version of the scene looper on my new workbench page:

    https://wiki.loopypro.com/Templates:Edward's_Workbench

Sign In or Register to comment.