Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

What Apps are you waiting to buy for Black Friday?

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Comments

  • @timfromtheborder said:

    @FizzyLizzy27 said:
    I think the info for the SynthMaster 2 $15 voucher is buried a few pages back - how is that obtained/redeemed?

    You need to register the app. Beyond that I'm not exactly sure. Keep in mind the voucher will only work on their website and only for their desktop products.

    I think it applies to preset packs, too -- which can be used on iOS.

  • @espiegel123 said:

    @timfromtheborder said:

    @FizzyLizzy27 said:
    I think the info for the SynthMaster 2 $15 voucher is buried a few pages back - how is that obtained/redeemed?

    You need to register the app. Beyond that I'm not exactly sure. Keep in mind the voucher will only work on their website and only for their desktop products.

    I think it applies to preset packs, too -- which can be used on iOS.

    Ah, I couldn't find anything on the Synthmaster 2 page of their website, but it looks like you can buy packs here:

    https://www.kv331audio.com/synthmasterexpansions.aspx

    And presumably import them?

  • @Drrabbitfoot said:
    @gregsmith its honestly the one I keep going to, it’s in my desert island list, probably my favorite Bleass as well. It’s on every one of my templates.

    Thanks. Bought it. Been after it for ages.

  • @jacou said:
    A discount on Neo-Soul Keys Studio 2 would be awesome!

    your prayers seem to have been answered: https://forum.loopypro.com/discussion/comment/1435943/#Comment_1435943

  • @jdss13 said:

    @jacou said:
    A discount on Neo-Soul Keys Studio 2 would be awesome!

    your prayers seem to have been answered: https://forum.loopypro.com/discussion/comment/1435943/#Comment_1435943

    Haha thanks so much!

  • @jacou said:
    A discount on Neo-Soul Keys Studio 2 would be awesome!

    Its now on 50% discount

  • I'm probably alone but Kamata from Korg Gadget IAP

  • Progressions or Chordjam....or something similar
    Patterning 3
    KB-1 Keyboard suite

  • I have literally hundreds of plugins. I keep seeing plugins on this forum, thinking "ooh that looks cool" and then going to the App Store to find I already own it and have it installed. :lol:

    I'm at the point where I need to impose some discipline on myself. Like, every time I'm tempted to buy a new plugin, I should force myself to spend an hour with a plugin I've already purchased and never used that does the same thing.

  • @mjm1138 said:
    I have literally hundreds of plugins. I keep seeing plugins on this forum, thinking "ooh that looks cool" and then going to the App Store to find I already own it and have it installed. :lol:

    I'm at the point where I need to impose some discipline on myself. Like, every time I'm tempted to buy a new plugin, I should force myself to spend an hour with a plugin I've already purchased and never used that does the same thing.

    That’s a great rule - many people have old plugins they bought that they’ve never used or learned properly. Just go back to those and learn them or have a play with them. Far better than just loading up on more stuff that ends up mostly unused

  • The user and all related content has been deleted.
  • @offbrands Transit 2 just released on iOS and it's on an introductory sale so I wouldn't count on it being discounted any further. I do recommend it, it's an amazing FX app.

  • @offbrands said:
    I was waiting on Transit 2 but now just Velvet Machine since I already have Cascade and really enjoy @YuriT apps in general.

    Get Transit 2, mate. It's only 10 quid, and you'll be happy you did. I didn't even know it was released until I saw it advertised in the App Store when downloading Dervoco onto my iPhone. 😂 I'm like, "Yep, buy".

  • edited November 2025
    The user and all related content has been deleted.
  • @offbrands said:.

    Now just velvet machine and I totally forgot I wanted some of the AudioThing plugins with Hainbach. Specifically Lines, Dials, and Wires as I have the others.

    If there’s a sale for Audio Thing I’m in trouble. And I’m sure I’ll have to grab something from Bram Bos. I don’t “need” anything, but I’m definitely tempted by interesting effects and unique plugins.

  • The user and all related content has been deleted.
  • I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

  • @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Completely forgot about that one! Funny how things come and go in waves

  • @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Unfortunately it's ridiculously expensive, priced at 70€ so even at 50% I wouldn't consider it.

  • edited November 2025

    It’s well worth a buy, especially if you have a mixed rig

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  • edited November 2025

    @offbrands said:
    Out of touch pricing. In no world should have it ever been priced over $30.

    I hate to say it but for me the deterrent on something like this often is that it looks like a one person shop. I know that is kind of brutal but given how even paid apps are almost like subs in a way, in that they are like services that can vanish due to circumstance, I tend to shy away from that now on a higher price tag. :/

  • @jdss13 said:

    @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Unfortunately it's ridiculously expensive, priced at 70€ so even at 50% I wouldn't consider it.

    Yes it was a pretty big "might".

    @AudioGus said:

    @offbrands said:
    Out of touch pricing. In no world should have it ever been priced over $30.

    I hate to say it but for me the deterrent on something like this often is that it looks like a one person shop. I know that is kind of brutal but given how even paid apps are almost like subs in a way, in that they are like services that can vanish due to circumstance, I tend to shy away from that now on a higher price tag. :/

    "one person shop"?

  • @Ailerom said:

    @jdss13 said:

    @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Unfortunately it's ridiculously expensive, priced at 70€ so even at 50% I wouldn't consider it.

    Yes it was a pretty big "might".

    @AudioGus said:

    @offbrands said:
    Out of touch pricing. In no world should have it ever been priced over $30.

    I hate to say it but for me the deterrent on something like this often is that it looks like a one person shop. I know that is kind of brutal but given how even paid apps are almost like subs in a way, in that they are like services that can vanish due to circumstance, I tend to shy away from that now on a higher price tag. :/

    "one person shop"?

    Single dev as opposed to a large company. Ack, I shouldn't even have brought it up. But the past few years I have had so many apps, tools etc get abandoned by small operations and when I look at how foundational an app like this could be in my workflow I just don't want it hinging on a person to keep the lights on. Yah, I suck, whatever and I am sure my point is full of holes.

  • The user and all related content has been deleted.
  • @offbrands said:

    @AudioGus said:

    @Ailerom said:

    @jdss13 said:

    @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Unfortunately it's ridiculously expensive, priced at 70€ so even at 50% I wouldn't consider it.

    Yes it was a pretty big "might".

    @AudioGus said:

    @offbrands said:
    Out of touch pricing. In no world should have it ever been priced over $30.

    I hate to say it but for me the deterrent on something like this often is that it looks like a one person shop. I know that is kind of brutal but given how even paid apps are almost like subs in a way, in that they are like services that can vanish due to circumstance, I tend to shy away from that now on a higher price tag. :/

    "one person shop"?

    Single dev as opposed to a large company. Ack, I shouldn't even have brought it up. But the past few years I have had so many apps, tools etc get abandoned by small operations and when I look at how foundational an app like this could be in my workflow I just don't want it hinging on a person to keep the lights on. Yah, I suck, whatever and I am sure my point is full of holes.

    Logical all around. Harsh, but the truth. The solo dev operations that succeed and are most reliable long term are few and far between. Which makes their success and reliability all the more remarkable. But to act like any and all devs relying on one solo app should get the same amount of treatment as if they’re just as reliable would be unfair to the work the best of the best have done. If that at all makes sense.

    That's why I'd like more developer adopt the Loopy Pro model for bigger apps.

  • edited November 2025

    @offbrands said:

    @AudioGus said:

    @Ailerom said:

    @jdss13 said:

    @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Unfortunately it's ridiculously expensive, priced at 70€ so even at 50% I wouldn't consider it.

    Yes it was a pretty big "might".

    @AudioGus said:

    @offbrands said:
    Out of touch pricing. In no world should have it ever been priced over $30.

    I hate to say it but for me the deterrent on something like this often is that it looks like a one person shop. I know that is kind of brutal but given how even paid apps are almost like subs in a way, in that they are like services that can vanish due to circumstance, I tend to shy away from that now on a higher price tag. :/

    "one person shop"?

    Single dev as opposed to a large company. Ack, I shouldn't even have brought it up. But the past few years I have had so many apps, tools etc get abandoned by small operations and when I look at how foundational an app like this could be in my workflow I just don't want it hinging on a person to keep the lights on. Yah, I suck, whatever and I am sure my point is full of holes.

    Logical all around. Harsh, but the truth. The solo dev operations that succeed and are most reliable long term are few and far between. Which makes their success and reliability all the more remarkable. But to act like any and all devs relying on one solo app should get the same amount of treatment as if they’re just as reliable would be unfair to the work the best of the best have done. If that at all makes sense.

    I wasn't referring to developers that only develop a single app. I was talking about companies that are completely reliant on one person. I mean, that is why I feel crappy saying it because of course I would want solo devs to be successful but for a creative tool to hinge on only one person, it can be owch if something dire happens.

  • @AudioGus said:

    @offbrands said:

    @AudioGus said:

    @Ailerom said:

    @jdss13 said:

    @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Unfortunately it's ridiculously expensive, priced at 70€ so even at 50% I wouldn't consider it.

    Yes it was a pretty big "might".

    @AudioGus said:

    @offbrands said:
    Out of touch pricing. In no world should have it ever been priced over $30.

    I hate to say it but for me the deterrent on something like this often is that it looks like a one person shop. I know that is kind of brutal but given how even paid apps are almost like subs in a way, in that they are like services that can vanish due to circumstance, I tend to shy away from that now on a higher price tag. :/

    "one person shop"?

    Single dev as opposed to a large company. Ack, I shouldn't even have brought it up. But the past few years I have had so many apps, tools etc get abandoned by small operations and when I look at how foundational an app like this could be in my workflow I just don't want it hinging on a person to keep the lights on. Yah, I suck, whatever and I am sure my point is full of holes.

    Logical all around. Harsh, but the truth. The solo dev operations that succeed and are most reliable long term are few and far between. Which makes their success and reliability all the more remarkable. But to act like any and all devs relying on one solo app should get the same amount of treatment as if they’re just as reliable would be unfair to the work the best of the best have done. If that at all makes sense.

    I wasn't referring to developers that only develop a single app. I was talking about companies that are completely reliant on one person. I mean, that is why I feel crappy saying it because of course I would want solo devs to be successful but for a creative tool to hinge on only one person, it can be owch if something dire happens.

    That would be a fairly sizable portion of the most popular iOS music apps.

    The reality is that small developers seem more likely to remain engaged and innovative than larger devs where iOS is concerned.

  • @espiegel123 said:

    @AudioGus said:

    @offbrands said:

    @AudioGus said:

    @Ailerom said:

    @jdss13 said:

    @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Unfortunately it's ridiculously expensive, priced at 70€ so even at 50% I wouldn't consider it.

    Yes it was a pretty big "might".

    @AudioGus said:

    @offbrands said:
    Out of touch pricing. In no world should have it ever been priced over $30.

    I hate to say it but for me the deterrent on something like this often is that it looks like a one person shop. I know that is kind of brutal but given how even paid apps are almost like subs in a way, in that they are like services that can vanish due to circumstance, I tend to shy away from that now on a higher price tag. :/

    "one person shop"?

    Single dev as opposed to a large company. Ack, I shouldn't even have brought it up. But the past few years I have had so many apps, tools etc get abandoned by small operations and when I look at how foundational an app like this could be in my workflow I just don't want it hinging on a person to keep the lights on. Yah, I suck, whatever and I am sure my point is full of holes.

    Logical all around. Harsh, but the truth. The solo dev operations that succeed and are most reliable long term are few and far between. Which makes their success and reliability all the more remarkable. But to act like any and all devs relying on one solo app should get the same amount of treatment as if they’re just as reliable would be unfair to the work the best of the best have done. If that at all makes sense.

    I wasn't referring to developers that only develop a single app. I was talking about companies that are completely reliant on one person. I mean, that is why I feel crappy saying it because of course I would want solo devs to be successful but for a creative tool to hinge on only one person, it can be owch if something dire happens.

    That would be a fairly sizable portion of the most popular iOS music apps.

    The reality is that small developers seem more likely to remain engaged and innovative than larger devs where iOS is concerned.

    tru

  • @espiegel123 said:

    @AudioGus said:

    @offbrands said:

    @AudioGus said:

    @Ailerom said:

    @jdss13 said:

    @Ailerom said:
    I might buy Fugue Machine Rubato if it went on a 50% or better sale. I doubt that will happen though.

    Unfortunately it's ridiculously expensive, priced at 70€ so even at 50% I wouldn't consider it.

    Yes it was a pretty big "might".

    @AudioGus said:

    @offbrands said:
    Out of touch pricing. In no world should have it ever been priced over $30.

    I hate to say it but for me the deterrent on something like this often is that it looks like a one person shop. I know that is kind of brutal but given how even paid apps are almost like subs in a way, in that they are like services that can vanish due to circumstance, I tend to shy away from that now on a higher price tag. :/

    "one person shop"?

    Single dev as opposed to a large company. Ack, I shouldn't even have brought it up. But the past few years I have had so many apps, tools etc get abandoned by small operations and when I look at how foundational an app like this could be in my workflow I just don't want it hinging on a person to keep the lights on. Yah, I suck, whatever and I am sure my point is full of holes.

    Logical all around. Harsh, but the truth. The solo dev operations that succeed and are most reliable long term are few and far between. Which makes their success and reliability all the more remarkable. But to act like any and all devs relying on one solo app should get the same amount of treatment as if they’re just as reliable would be unfair to the work the best of the best have done. If that at all makes sense.

    I wasn't referring to developers that only develop a single app. I was talking about companies that are completely reliant on one person. I mean, that is why I feel crappy saying it because of course I would want solo devs to be successful but for a creative tool to hinge on only one person, it can be owch if something dire happens.

    That would be a fairly sizable portion of the most popular iOS music apps.

    The reality is that small developers seem more likely to remain engaged and innovative than larger devs where iOS is concerned.

    *IK Multimedia has entered the chat *

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