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CACHE - AUv3 Sample Browser by Lewis Le Val (Released)

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Comments

  • edited April 26

    @Mountain_Hamlet said:
    A quick question about the operations of this app. From my logical mind it appears as if this is only going to be beneficial in hosts that have the auv3 and the timeline viewable at the same time or in hosts like Loopy and AUM where you can have multiple open AUv3 windows open at the same time. I was thinking that in something like Cubasis you can drop the sample onto the timeline, but you wouldn’t be able to drop the sample directly into an instrument…and I’m thinking this would be the same in Logic Pro and in other apps like BM3 and Auria Pro you would be very limited in what you could achieve with this app. Is this a reasonable assessment?

    I’ve only had it for a few days so I’m no expert by any means, but yes, that seems like a reasonable assessment: depending on how the host UI works, Cache will have more, or less, to offer.

    Jakob Haq’s talks about this in his video - worth watching.

  • edited April 26

    @Robin2 said:

    @Mountain_Hamlet said:
    A quick question about the operations of this app. From my logical mind it appears as if this is only going to be beneficial in hosts that have the auv3 and the timeline viewable at the same time or in hosts like Loopy and AUM where you can have multiple open AUv3 windows open at the same time. I was thinking that in something like Cubasis you can drop the sample onto the timeline, but you wouldn’t be able to drop the sample directly into an instrument…and I’m thinking this would be the same in Logic Pro and in other apps like BM3 and Auria Pro you would be very limited in what you could achieve with this app. Is this a reasonable assessment?

    I’ve only had it for a few days so I’m no expert by any means, but yes, that seems like a reasonable assessment: depending on how the host UI works, Cache will have more, or less, to offer.

    Jakob Haq’s talks about this in his video - worth watching.

    Thanks, super helpful. Clarified it nicely and confirmed what I was thinking.

  • @Gavinski said:

    @lewisleval said:

    @nuno_agogo said:

    @nuno_agogo said:

    @EdZAB said:

    @nuno_agogo said:
    getting no audio from cache in aum since the last update. can anyone confirm? standalone working fine

    I’m using 1.1.6 from the App Store. Works fine for me in AUM. iPad m5 with iOS 26.4.

    ipados 18 on ipad pro 11''

    restart did not fix it

    @lewisleval

    ok, i found the reason.

    i muted system sound in the control center. now that it is on again i hear sound.

    but does that mean the cache auv3 does not route audio through aum but directly plays through system sound?

    i would rather have the sound going through aum because then i would be able to process the audio, what would be my use case here.

    Hi there! Regarding the sound not going through AUM, it's simply because Cache needs an "excuse" to open inside a DAW, and letting DAWs recognise it as an audio effect was the simplest way to do that, so internally, it's not functioning as an actual audio effect, it has a totally different architecture. Cache is essentially an audio file browser (standalone) with an AUv3 extension that then uses everything the standalone has; so it's all the functionality of the standalone app in a format that DAWs will recognise.

    I can definitely keep this in mind for potential future functionality, but for the time being the best I can recommend is to use Cache in the way that it works best, browsing, audioning and dragging samples, and then use a more dedicated app such as Elsa to actually play your sounds from and process. This way, your projects will maintain much more stability too.

    Cache works best when treated like Logic's sample browser, or Koala's own sample import: you can browse and play samples, but can't do anything with them until they're actually loaded into the project.

    Regarding the silent mode situation, that's my fault with the last update, but it will be fixed with the next one.

    Thank you for your support!

    Please do definitely consider making this pass audio through. It should be doable. The free app Archer's Player manages to do this, also without storing samples internally. It lacks some of the functionality of Cache though. AUM File Player is really not great, Cache could be a useful alternative choice. I would definitely have highlighted the fact it doesn't pass audio through in my video, as a negative, had I realized that at the time. Never even occurred to me that it wouldn't do that, tbh...

    Come to think of it, that would be really useful for apps like Gauss, Circa, Enso, that don’t yet have drag and drop but allow you to record! Then you could record sounds and samples right into these loopers 😊

  • @lewisleval said:

    @Gavinski said:

    @lewisleval said:

    @nuno_agogo said:

    @nuno_agogo said:

    @EdZAB said:

    @nuno_agogo said:
    getting no audio from cache in aum since the last update. can anyone confirm? standalone working fine

    I’m using 1.1.6 from the App Store. Works fine for me in AUM. iPad m5 with iOS 26.4.

    ipados 18 on ipad pro 11''

    restart did not fix it

    @lewisleval

    ok, i found the reason.

    i muted system sound in the control center. now that it is on again i hear sound.

    but does that mean the cache auv3 does not route audio through aum but directly plays through system sound?

    i would rather have the sound going through aum because then i would be able to process the audio, what would be my use case here.

    Hi there! Regarding the sound not going through AUM, it's simply because Cache needs an "excuse" to open inside a DAW, and letting DAWs recognise it as an audio effect was the simplest way to do that, so internally, it's not functioning as an actual audio effect, it has a totally different architecture. Cache is essentially an audio file browser (standalone) with an AUv3 extension that then uses everything the standalone has; so it's all the functionality of the standalone app in a format that DAWs will recognise.

    I can definitely keep this in mind for potential future functionality, but for the time being the best I can recommend is to use Cache in the way that it works best, browsing, audioning and dragging samples, and then use a more dedicated app such as Elsa to actually play your sounds from and process. This way, your projects will maintain much more stability too.

    Cache works best when treated like Logic's sample browser, or Koala's own sample import: you can browse and play samples, but can't do anything with them until they're actually loaded into the project.

    Regarding the silent mode situation, that's my fault with the last update, but it will be fixed with the next one.

    Thank you for your support!

    Please do definitely consider making this pass audio through. It should be doable. The free app Archer's Player manages to do this, also without storing samples internally. It lacks some of the functionality of Cache though. AUM File Player is really not great, Cache could be a useful alternative choice. I would definitely have highlighted the fact it doesn't pass audio through in my video, as a negative, had I realized that at the time. Never even occurred to me that it wouldn't do that, tbh...

    Come to think of it, that would be really useful for apps like Gauss, Circa, Enso, that don’t yet have drag and drop but allow you to record! Then you could record sounds and samples right into these loopers 😊

    Sorry, I think I lost you here. What would be useful for those apps?

  • @Gavinski said:

    @lewisleval said:

    @Gavinski said:

    @lewisleval said:

    @nuno_agogo said:

    @nuno_agogo said:

    @EdZAB said:

    @nuno_agogo said:
    getting no audio from cache in aum since the last update. can anyone confirm? standalone working fine

    I’m using 1.1.6 from the App Store. Works fine for me in AUM. iPad m5 with iOS 26.4.

    ipados 18 on ipad pro 11''

    restart did not fix it

    @lewisleval

    ok, i found the reason.

    i muted system sound in the control center. now that it is on again i hear sound.

    but does that mean the cache auv3 does not route audio through aum but directly plays through system sound?

    i would rather have the sound going through aum because then i would be able to process the audio, what would be my use case here.

    Hi there! Regarding the sound not going through AUM, it's simply because Cache needs an "excuse" to open inside a DAW, and letting DAWs recognise it as an audio effect was the simplest way to do that, so internally, it's not functioning as an actual audio effect, it has a totally different architecture. Cache is essentially an audio file browser (standalone) with an AUv3 extension that then uses everything the standalone has; so it's all the functionality of the standalone app in a format that DAWs will recognise.

    I can definitely keep this in mind for potential future functionality, but for the time being the best I can recommend is to use Cache in the way that it works best, browsing, audioning and dragging samples, and then use a more dedicated app such as Elsa to actually play your sounds from and process. This way, your projects will maintain much more stability too.

    Cache works best when treated like Logic's sample browser, or Koala's own sample import: you can browse and play samples, but can't do anything with them until they're actually loaded into the project.

    Regarding the silent mode situation, that's my fault with the last update, but it will be fixed with the next one.

    Thank you for your support!

    Please do definitely consider making this pass audio through. It should be doable. The free app Archer's Player manages to do this, also without storing samples internally. It lacks some of the functionality of Cache though. AUM File Player is really not great, Cache could be a useful alternative choice. I would definitely have highlighted the fact it doesn't pass audio through in my video, as a negative, had I realized that at the time. Never even occurred to me that it wouldn't do that, tbh...

    Come to think of it, that would be really useful for apps like Gauss, Circa, Enso, that don’t yet have drag and drop but allow you to record! Then you could record sounds and samples right into these loopers 😊

    Sorry, I think I lost you here. What would be useful for those apps?

    Recording in Aum?

  • @Meek3 said:

    @Gavinski said:

    @lewisleval said:

    @Gavinski said:

    @lewisleval said:

    @nuno_agogo said:

    @nuno_agogo said:

    @EdZAB said:

    @nuno_agogo said:
    getting no audio from cache in aum since the last update. can anyone confirm? standalone working fine

    I’m using 1.1.6 from the App Store. Works fine for me in AUM. iPad m5 with iOS 26.4.

    ipados 18 on ipad pro 11''

    restart did not fix it

    @lewisleval

    ok, i found the reason.

    i muted system sound in the control center. now that it is on again i hear sound.

    but does that mean the cache auv3 does not route audio through aum but directly plays through system sound?

    i would rather have the sound going through aum because then i would be able to process the audio, what would be my use case here.

    Hi there! Regarding the sound not going through AUM, it's simply because Cache needs an "excuse" to open inside a DAW, and letting DAWs recognise it as an audio effect was the simplest way to do that, so internally, it's not functioning as an actual audio effect, it has a totally different architecture. Cache is essentially an audio file browser (standalone) with an AUv3 extension that then uses everything the standalone has; so it's all the functionality of the standalone app in a format that DAWs will recognise.

    I can definitely keep this in mind for potential future functionality, but for the time being the best I can recommend is to use Cache in the way that it works best, browsing, audioning and dragging samples, and then use a more dedicated app such as Elsa to actually play your sounds from and process. This way, your projects will maintain much more stability too.

    Cache works best when treated like Logic's sample browser, or Koala's own sample import: you can browse and play samples, but can't do anything with them until they're actually loaded into the project.

    Regarding the silent mode situation, that's my fault with the last update, but it will be fixed with the next one.

    Thank you for your support!

    Please do definitely consider making this pass audio through. It should be doable. The free app Archer's Player manages to do this, also without storing samples internally. It lacks some of the functionality of Cache though. AUM File Player is really not great, Cache could be a useful alternative choice. I would definitely have highlighted the fact it doesn't pass audio through in my video, as a negative, had I realized that at the time. Never even occurred to me that it wouldn't do that, tbh...

    Come to think of it, that would be really useful for apps like Gauss, Circa, Enso, that don’t yet have drag and drop but allow you to record! Then you could record sounds and samples right into these loopers 😊

    Sorry, I think I lost you here. What would be useful for those apps?

    Recording in Aum?

    You can record into them already. Ah but I think Lewis is just agreeing with me that it would be useful if Cache did send audio through to apps like those, yes for sure it would!

  • Not sure if someone has made this suggestion yet. It would be great if there was a setting that played the next sample in the folder automatically. This would be a great feature!!!

  • @snickast said:
    Not sure if someone has made this suggestion yet. It would be great if there was a setting that played the next sample in the folder automatically. This would be a great feature!!!

    Yesyesyes!

    But I am also admamant about labeling folders/ color coding and adding favorites that store in a favorites folder!

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