Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Reel: 4-Track Recorder By 24bit Studio - Info & Walkthrough Video

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Comments

  • @tug24bit Glad you’ve found the thread, I hoped you would. Thanks for the app, the answers and welcome! Congrats on filling all the Founders slots too. Very much looking forward to what’s coming.

  • edited May 11

    @tug24bit said:

    Yes the iPad version will not be a port over from iOS. We are rethinking the design and how best to take advantage of the tablet space and format. If you want a pocket field version, I would grab the iOS version. If you want a more in the home studio version then wait for iPadOS or grab both as they will both serve well in different environments.

    A separate purchase for the iPad version? That is a bold move in 2026. 😅

    We’ve typically seen around 3x more units sold on iPad than iPhone (even when at same chart position), so I’d genuinely be curious to see how that changes when the iPad app is its own purchase.

    If you outperform that, I think a lot of devs will suddenly become very interested.

  • @AnalogMatthew said:

    @tug24bit said:

    A separate purchase for the iPad version? That is a bold move in 2026. 😅

    That will not be popular with this community, from what I've seen.

  • @tubespace said:

    @AnalogMatthew said:

    @tug24bit said:

    A separate purchase for the iPad version? That is a bold move in 2026. 😅

    That will not be popular with this community, from what I've seen.

    Definitely not.

  • edited May 12

    @tubespace said:

    @AnalogMatthew said:

    @tug24bit said:

    A separate purchase for the iPad version? That is a bold move in 2026. 😅

    That will not be popular with this community, from what I've seen.

    Seing that, I asked for a refund… : ) (and also because, it’s beautiful but not super convenient to use)

  • @AnalogMatthew - Yes completely, being in music and technology the past 15 years I wanted to find a really fair model for the music community. I really do not want to jump to a subscription model which most apps in 2026 are doing. I believe that you pay once and you have it. As a developer, I need to keep working and developing the app.

    I will be patching the iOS version to work better with iPad but the native iPadOS version is going to be different beast.

    There's going to be a lot of dev time going into it and the way I think is the most fair model for this for you guys is to not charge subscription but to say ok let me spend the time developing for free and then you pay once if you think it fits in your workflows or is useful. Is loopy pro not a one time purchase with yearly subscription model to get the new updates?

    I would be happy to switch to that model and charge yearly updates and give iPad native versions but I thought this is a more fair value for you guys as people (including myself) still prefer to pay once and not have to pay in the future for it again unless.

    This is why I'm pricing separately as power users may find the new version and invest but people who do not wish to invest still get to keep the iOS version and not have to be asked to pay again to get the new updates to keep up with iOS changes etc.

    For example DAW have different TIer pricing for different users. If bought Ableton Standard, you can still pay and buy Ableton Suite at a one time purchase.

    Happy to hear thoughts if you think a fairer model suits and is sustainable for me to keep developing.

  • @SamSamSam sorry to see you go. No problem requesting feedback if it currently does not work for you. I would rather you feel good about it and hopefully with later updates you may find a place for it in your workflow. Thanks again for trying it out in the early stages.

  • Just want to iterate to you guys, it's not just an 'iPad version' of the current iOS version. It's going to be a bigger product that takes advantage of the iPad space compared to iPhones. Use cases for both will be different.

  • @MMXXIV - Thank you and thanks for being a part of this journey from the start! There is a manual in app via settings at the bottom or on reelaudio.app/manual

    Yes the next big updates we are working on is Midi sync for external devices and stop start to make recording timing more precise and easier, a new Mixer UI and potentially the option to switch to tempo synced bar based timeline if we can fit it in. There will be other smaller fixes between for app improvements such as better iPad optimisation for example.

  • No problem paying again for a iPad version if it’s different got to support genuine devs who are not taking the mick.

  • I still don’t understand the deal here. Is it the app price plus the iap price? And what don’t new customers get that the first five hundred do? Looks beautiful and interesting but I’ve been confused by the offer from the outset…

  • @Krupa said:
    I still don’t understand the deal here. Is it the app price plus the iap price? And what don’t new customers get that the first five hundred do? Looks beautiful and interesting but I’ve been confused by the offer from the outset…

    Have a look at the first post of the thread

  • @tug24bit said:
    @MMXXIV - Thank you and thanks for being a part of this journey from the start! There is a manual in app via settings at the bottom or on reelaudio.app/manual

    Yes the next big updates we are working on is Midi sync for external devices and stop start to make recording timing more precise and easier, a new Mixer UI and potentially the option to switch to tempo synced bar based timeline if we can fit it in. There will be other smaller fixes between for app improvements such as better iPad optimisation for example.

    ❤️

  • edited May 13

  • Hi @krupa, the app is just 9.99 one-time purchase.

    Ignore the IAP as there is not purchase option when you are inside the app, it was just a thank you offer I wanted to give for the 120+ beta testers I had been working with over the past few months and people who had been on the waitlist for a while.

    I will be removing the IAP from the App Store in about a month to avoid confusion.

    All customers get the full app at one-time purchase. You get all the future core app updates for for free.

    Next major feature updates coming are midi features, new mixer ui. Launch price still 9.99

  • @tug24bit definitely interested in the iPad version! ✌🏼😎

  • @anickt awesome, yes I’m excited to work on the iPad version too!

  • @tug24bit said:
    Hi @krupa, the app is just 9.99 one-time purchase.

    Ignore the IAP as there is not purchase option when you are inside the app, it was just a thank you offer I wanted to give for the 120+ beta testers I had been working with over the past few months and people who had been on the waitlist for a while.

    I will be removing the IAP from the App Store in about a month to avoid confusion.

    All customers get the full app at one-time purchase. You get all the future core app updates for for free.

    Next major feature updates coming are midi features, new mixer ui. Launch price still 9.99

    So, what was all the ‘become a founder’ offer thing all about? It sounds like it was something you’ve since decided against if the in app purchase is meaningless?

    I would really advise you remove the in app purchase from the AppStore as soon as possible - it definitely does cause confusion - people will, of course, assume that to buy the fully featured app costs twice the amount it does.

  • edited May 12

    @Robin2 said:

    @tug24bit said:
    Hi @krupa, the app is just 9.99 one-time purchase.

    Ignore the IAP as there is not purchase option when you are inside the app, it was just a thank you offer I wanted to give for the 120+ beta testers I had been working with over the past few months and people who had been on the waitlist for a while.

    I will be removing the IAP from the App Store in about a month to avoid confusion.

    All customers get the full app at one-time purchase. You get all the future core app updates for for free.

    Next major feature updates coming are midi features, new mixer ui. Launch price still 9.99

    So, what was all the ‘become a founder’ offer thing all about? It sounds like it was something you’ve since decided against if the in app purchase is meaningless?

    I would really advise you remove the in app purchase from the AppStore as soon as possible - it definitely does cause confusion - people will, of course, assume that to buy the fully featured app costs twice the amount it does.

    Yep, that whole thing sounds a bit like false advertising frankly. Making people feel that they were getting a special deal by being one of the first 500 'founders' lmao, and then turning around and saying that actually, there is no benefit whatsoever to being a founder, you fomo-ed in for nothing? Bizarre marketing strategy at best, scammy at worst.

  • edited May 13

    Hi guys,

    As @MMXXIV posted previously, you can see the founder offer on the first page.

    It was not a gimmick or fomo. I worked closely with a great beta community on reddit and said I will try give something back to the early supporters who I signed up for waitlist and to the beta community.

    Founder status offer - There had been a lot of feature requests which we added to the roadmap. All features that expanded the core function are going to be free updates. There were also some addition suggestions which are not core to the app purpose but would be nice to haves. Those products that would take me a long time to develop that are not necessary will become premium In-App purchases.

    For example effects for each channel - This will be an in-app purchase and will need complete dedicated development time.

    Once again, the philosophy is to think the user first and I would rather put in the time, not charge a subscription and on these bigger additions, put a one off price and give you the option to add on or not but never force it for you to keep using the app.

    The other benefit of Founder - early founder supporters get access to beta versions of new updates before I release publicly.

    This is what the perks of the founder offer is.

    @Robin2 - The IAP was the way to set up and be able to log the first 500 purchases in apples own database so if the first 500 user changed devices etc, they could redeem it on a new device. I also went in developing with the idea that I want to give as much privacy to the user and not collect data or let data go out to 3rd party apps to monitor or set this style offer up for people who respect privacy.

    The IAP will be taken down in time but I am still giving people who bought before the cutoff date time to claim their founder offer and for that I unfortunately need to leave the IAP up so it doesnt break the link to their claim.

    @Gavinski - Hope this helps clear it up for you as well.

    I would like to keep offering early supporter benefits on new upcoming products but this is making me think it's not worth it for the future releases. Maybe just sticking to a launch price offer for a period on release is a better way to say thanks to early supporters.

  • @tug24bit said:
    Hi guys,

    As @MMXXIV posted previously, you can see the founder offer on the first page.

    It was not a gimmick or fomo. I worked closely with a great beta community on reddit and said I will try give something back to the early supporters who I signed up for waitlist and to the beta community.

    Founder status offer - There had been a lot of feature requests which we added to the roadmap. All features that expanded the core function are going to be free updates. There were also some addition suggestions which are not core to the app purpose but would be nice to haves. Those products that would take me a long time to develop that are not necessary will become premium In-App purchases.

    For example effects for each channel - This will be an in-app purchase and will need complete dedicated development time.

    Once again, the philosophy is to think the user first and I would rather put in the time, not charge a subscription and on these bigger additions, put a one off price and give you the option to add on or not but never force it for you to keep using the app.

    The other benefit of Founder - early founder supporters get access to beta versions of new updates before I release publicly.

    This is what the perks of the founder offer is.

    @Robin2 - The IAP was the way to set up and be able to log the first 500 purchases in apples own database so if the first 500 user changed devices etc, they could redeem it on a new device. I also went in developing with the idea that I want to give as much privacy to the user and not collect data or let data go out to 3rd party apps to monitor or set this style offer up for people who respect privacy.

    The IAP will be taken down in time but I am still giving people who bought before the cutoff date time to claim their founder offer and for that I unfortunately need to leave the IAP up so it doesnt break the link to their claim.

    @Gavinski - Hope this helps clear it up for you as well.

    I would like to keep offering early supporter benefits on new upcoming products but this is making me think it's not worth it for the future releases. Maybe just sticking to a launch price offer for a period on release is a better way to say thanks to early supporters.

    Thanks for clarifying @tug24bit. Yes, that makes more sense but, I must admit, it was fantastically badly communicated in the initial release. Why didn’t you just plainly say that there would be in app purchases for additional features in the future which the first 500 Founders would get for free and everyone else would have to pay for?

  • edited May 13

    I’d say that’s exactly what was said on @tug24bit website and copied and pasted in the first post here:

    ‘First 500 to download Reel get every premium add-on we ship. Free, forever.’ 🤷

  • @MMXXIV said:
    I’d say that’s exactly what was said on @tug24bit website and copied and pasted in the first post here:

    ‘First 500 to download Reel get every premium add-on we ship. Free, forever.’ 🤷

    In retrospect, and given the context, yes.

    I clearly wasn’t the only person who didn’t take that to be the meaning though. Plenty of others seemed to have thought that there was a genuine in app purchase of 9.99 that the first 500 were getting free.

  • @Robin2 said:

    @MMXXIV said:
    I’d say that’s exactly what was said on @tug24bit website and copied and pasted in the first post here:

    ‘First 500 to download Reel get every premium add-on we ship. Free, forever.’ 🤷

    In retrospect, and given the context, yes.

    I clearly wasn’t the only person who didn’t take that to be the meaning though. Plenty of others seemed to have thought that there was a genuine in app purchase of 9.99 that the first 500 were getting free.

    It’s all good.

    All I’d say to anyone reading is, if you like what the app does now having watched the two videos in the thread (1st post and about 10 posts up👆) then buy the app for 9.99. Just know that the Dev, like every other dev, may make IAPs available, in the future, for additional functionality, that you may or may not need, want or wish to purchase 😉

  • Hi all, I've taken on what you guys have said and looking at options/models and wanted to ask what you think of the loopy model and if you would prefer a model like this for Reel?

    So essentially a One off payment initially for the app and then work on it for a year to expand the app and charge a yearly upgrade for all the work done in the year. If you don't want to pay to upgrade you keep the version you have.

    Would this be a model that works better than the current?

    Would love your thoughts on it. Thank you.

  • @tug24bit said:
    Hi all, I've taken on what you guys have said and looking at options/models and wanted to ask what you think of the loopy model and if you would prefer a model like this for Reel?

    So essentially a One off payment initially for the app and then work on it for a year to expand the app and charge a yearly upgrade for all the work done in the year. If you don't want to pay to upgrade you keep the version you have.

    Would this be a model that works better than the current?

    Would love your thoughts on it. Thank you.

    It would completely depend on the prices. How much would the yearly upgrade cost vs how much would future in app purchases cost?

    For the Loopy Pro model to work long term you would need to have big plans for ongoing future features to be added so that the yearly cost of updates would make sense year after year. If the reality is more that there are a few features you plan to add but after that you will consider it a finished product (which is cool if that’s the case) then I’d have thought a one off in app purchase for those extra features would be fairer.

    I’d also suggest that you take into account whether the feedback you receive on this is from Founders who will be exempt from such costs or others who will not. Personally, I don’t own Reel so I’m just giving feedback as an outsider!

  • edited May 14

    @Robin2 said:

    @tug24bit said:
    Hi all, I've taken on what you guys have said and looking at options/models and wanted to ask what you think of the loopy model and if you would prefer a model like this for Reel?

    So essentially a One off payment initially for the app and then work on it for a year to expand the app and charge a yearly upgrade for all the work done in the year. If you don't want to pay to upgrade you keep the version you have.

    Would this be a model that works better than the current?

    Would love your thoughts on it. Thank you.

    It would completely depend on the prices. How much would the yearly upgrade cost vs how much would future in app purchases cost?

    For the Loopy Pro model to work long term you would need to have big plans for ongoing future features to be added so that the yearly cost of updates would make sense year after year. If the reality is more that there are a few features you plan to add but after that you will consider it a finished product (which is cool if that’s the case) then I’d have thought a one off in app purchase for those extra features would be fairer.

    I’d also suggest that you take into account whether the feedback you receive on this is from Founders who will be exempt from such costs or others who will not. Personally, I don’t own Reel so I’m just giving feedback as an outsider!

    Very, very few iOS apps are priced right and have a feature set that is good enough, and constantly developing enough, to be able to go down the road of the Loopy Pro model. Loopy Pro is a special case as it's a hugely powerful and well designed app by an absolute legend in the space, who played a huge role in shaping iOS music through the years. Even if, for example, Cubasis, tried to follow a model like that, it would probably not be well adopted and most people would just stop using it.

  • @Gavinski said:

    @Robin2 said:

    @tug24bit said:
    Hi all, I've taken on what you guys have said and looking at options/models and wanted to ask what you think of the loopy model and if you would prefer a model like this for Reel?

    So essentially a One off payment initially for the app and then work on it for a year to expand the app and charge a yearly upgrade for all the work done in the year. If you don't want to pay to upgrade you keep the version you have.

    Would this be a model that works better than the current?

    Would love your thoughts on it. Thank you.

    It would completely depend on the prices. How much would the yearly upgrade cost vs how much would future in app purchases cost?

    For the Loopy Pro model to work long term you would need to have big plans for ongoing future features to be added so that the yearly cost of updates would make sense year after year. If the reality is more that there are a few features you plan to add but after that you will consider it a finished product (which is cool if that’s the case) then I’d have thought a one off in app purchase for those extra features would be fairer.

    I’d also suggest that you take into account whether the feedback you receive on this is from Founders who will be exempt from such costs or others who will not. Personally, I don’t own Reel so I’m just giving feedback as an outsider!

    Very, very few iOS apps are priced right and have a feature set that is good enough, and constantly developing enough, to be able to go down the road of the Loopy Pro model. Loopy Pro is a special case as it's a hugely powerful and well designed app by an absolute legend in the space, who played a huge role in shaping iOS music through the years. Even if, for example, Cubasis, tried to follow a model like that, it would probably not be well adopted and most people would just stop using it.

    Also, I’d bet that not even all Loopy Pro users pay for the upgrade on the year, every year, but rather hold off from upgrading until there’s a significant enough feature added for them to want to pay for it.

    Remember, the Loopy model is not actually a subscription automatically collected on a certain date, it’s more akin to an in app purchase that you choose to make when features you want become available (after your previous years update entitlements run out).

  • @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @tug24bit said:
    Hi all, I've taken on what you guys have said and looking at options/models and wanted to ask what you think of the loopy model and if you would prefer a model like this for Reel?

    So essentially a One off payment initially for the app and then work on it for a year to expand the app and charge a yearly upgrade for all the work done in the year. If you don't want to pay to upgrade you keep the version you have.

    Would this be a model that works better than the current?

    Would love your thoughts on it. Thank you.

    It would completely depend on the prices. How much would the yearly upgrade cost vs how much would future in app purchases cost?

    For the Loopy Pro model to work long term you would need to have big plans for ongoing future features to be added so that the yearly cost of updates would make sense year after year. If the reality is more that there are a few features you plan to add but after that you will consider it a finished product (which is cool if that’s the case) then I’d have thought a one off in app purchase for those extra features would be fairer.

    I’d also suggest that you take into account whether the feedback you receive on this is from Founders who will be exempt from such costs or others who will not. Personally, I don’t own Reel so I’m just giving feedback as an outsider!

    Very, very few iOS apps are priced right and have a feature set that is good enough, and constantly developing enough, to be able to go down the road of the Loopy Pro model. Loopy Pro is a special case as it's a hugely powerful and well designed app by an absolute legend in the space, who played a huge role in shaping iOS music through the years. Even if, for example, Cubasis, tried to follow a model like that, it would probably not be well adopted and most people would just stop using it.

    Also, I’d bet that not even all Loopy Pro users pay for the upgrade on the year, every year, but rather hold off from upgrading until there’s a significant enough feature added for them to want to pay for it.

    Remember, the Loopy model is not actually a subscription automatically collected on a certain date, it’s more akin to an in app purchase that you choose to make when features you want become available (after your previous years update entitlements run out).

    Yes, plus it hasn't even really been an annual thing, I think there was two years between the last update and the previous one?

    Also, if devs are going to follow that kind of model, they should really decide before launch. There's nothing more likely to piss off existing users than making ad hoc changes to your pricing model.

  • Thanks for the feedback everyone. The idea is to keep developing this app more than a few features. I can't see it being a finished product anytime soon. The few features I mentioned are features we are planning on releasing on the next major feature update.

    So the loopy model is pretty much IAP for features as well which is what I announced I would initially do with Reel. I guess this is more concern around pricing than it is releasing IAP.

    Reel pricing model has not changed yet, just trying to understand what model seems the most fair for users.

    Appreciate all the feedback!

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