Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Yes I do! I'll try again later, see if I missed something. Thank you Dendy!
if something does not, try to be more speciffic, eventually put some screenshot of loaded plugins sender / receiver and describe what excatly it is doing / not doing
Hey @dendy, if you feel like putting some additional useful experience under your belt, making a fully compatible MacOS version would be a huge boost for AudioPipeline's usefulness. I'm not talking about simply making it available on Apple Silicon, but a full Mac Catalyst assisted native app extension which would be compatible with Intel Macs as well. @Rob_Jackson_Music has said it's not a huge amount of work to go this extra distance. I can't say if that holds true for mere mortals or not though.
Selfish motives here, as I would love to try using AudioPipeline inside other Desktop DAWs such as FL Studio, GarageBand Mac, and the great free Hosting AU app.
However, I wouldn't even suggest it if I didn't think it could be a worthwhile use of your time. It seems like it would open up some potential in your DAW project and boost your name recognition as a developer as well.
Just a thought.
Absolutely agree with you mistercharlie!
Many pages in this thread, so apologies in advance if already answered:
Is this functionally similar to the KQ Voice Loopback plug-in?
It works, it was me (no surprise there). So cool!
Edit: I can't get it to record though, the signal is there so I don't know why. Way to tired to take it any further now.
You need to use ReceiverFX (in FX slot) instead of Receiver instrument on audio track if you want to record. Most (probably all) iOS DAWs does not record audio from Instrument to audio track.
@wim, and for others interested in iOS / macOS cross-platform.
I don't use Mac Catalyst. I create separate builds for each platform using the JUCE Framework, then sell those versions as a single "Universal Purchase".
.
problem is when i asked Ableton for license for their SDK i explicitly wrote in licence agreemenent they send me that I am building iOS plugins - so here I am on gray area even with Apples “made for silicon” availabilitx - and I doesn’t want to risk some troubles by making it fully desktop plugin.
Also there IS already desktop plugin which is free and does bith Dend/Receive - and should be fully compatible with mine
And because it uses same SDK as mine it should provide same (or even better if i fucked something lol) performance than AudioPipeline
Check the original thread here sbouz Link AUDIO - somebody pasted there plugin link at gumroad
You can't add instruments to an audio track, only midi tracks, or do you refer to send or even master. In Logic you can add the effect to: 1.Track 2.Send (bus) and/or 3.Master Output.
It's similar. I can't remember what the differences are, in any detail, but one huge difference is that Loopback can send and receive midi too, not just audio. I did a video on Loopback back in the day, but have never really used it since, so can't remember. Here it is though if you want to investigate:

It's similar if you think of it in terms of a single device. Loopback can't work between devices.
It also seems to have less latency - very low within a single device, quite tolerable over USB or wired network, and even pretty darn usable over a good WiFi connection. It's also a lot easier for setting up multiple channels IMO.
Thnx!
I think I remember it actually has zero latency on the same device btw. Might be wrong but pretty sure I saw that written somewhere.
Would great to have it on my old iPad Pro 1. Generation with iPad OS 16.xx
make sure you are on version 1.0.1 - i’ve covered this situation by adding Receiver also as AudiFX plugin which you can insert in FX slot and then record to audio track
Brw -it’s official version not the one in testflight
I have currently iOS15 support in testing .. i send you beta link, after anothe confirmation all worls as expected i push 1.0.2 update
Superb! Thanks 🙏
anybody with iOS15/16 - would be nice if you can test this build if ALL works like expecetd .. also test on higher version still makes sense to make sure this build doesn't break anything.
If all ok, then sheduled in next 1.0.2. update
https://testflight.apple.com/join/9M25bHpq
Build 1.0.2. (2)
U guess Loopback works simpler way than Link AUDIO cause it is not network based protocol - it just (my raw guess) shares audio/midi stream through shared class instance available to all plugin instances on same device .. MUCMUCH simpler scenario that LinkAUDIO which is full blown networking protocol. Which intevitably introduces latency.
Would say 2 different usa cases which just partial cover. Propably for routing in-device is Loopback better ?
Which are you saying has lower latency? I find that Loopback has the best latency on a single device—at least recorded. Maybe it is reporting its latency better to hosts? But loopback can’t receive from Link Audio apps like Note.
That observation was very subjective on my part. Loopback seemed to have more latency. This is probably incorrect. Loopback is reporting 10ms in AUM, AudioPipeline is reporting 15.5ms. (That's only reported, not necessarily actual latency.)
I set out to measure comparatively, but so far my measurements seem to be being affected by latency compensation. Both have been recording at exactly the same timing in my tests, so obviously I'm doing something wrong. I'll have to see if I can do better later.
I am prettty confident at leadt my plugin is reporting latency precisely down to sub milisecond value :-) spend significant time to make sure it is calculated correctly ..
well if you was recording withing same host (AUM ?) then AUM does (most host do) PDC (plugin delay compensation) which means it adds to all plugins delay of plugin with biggest latency so everything is prefectly synced to sample level
Yeah, I was trying to eliminate hosts used as a factor, but realize now that didn't make any sense.
Measuring from AUM out to Loopy Pro, Loopback showed 23.4 ms less latency.
Interestingly, Loopback adds a boost to the signal, which caused clipping in one test.
with loopback’s manual latency adjustment, I can get AUM to Loopy Pro down to essentially zero in terms of the recorded audio.
2.7ms is the best I can get, but that's essentially zero as far as I'm concerned.
True
As long as you’re not a nazi, I respect your opinion and don’t find your opinion offensive in any way. It might not be my opinion but I respect your right to say it and you are still one of my favorite forum members and NS2 guru. Love ya bro.
of course i am not :-)) i a m not even “right-wing” or ”left wing” .. in general i dislike any politics (and especially politicians) or *ism .. that’s it ..