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developers: why not porting Airwindows plugs to auv3 iOS?!

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Comments

  • totally understand if this is not possible, but especially for the Consoles Channel and Bus, where you might want a bunch of AUV3 windows open at the same time, if there was a way to reduce the number of controls on screen or even reconfigure to a vertical type layout.

    again I understand this is a big big ask and very likely not even possible.

  • I am really interested in the console emulations. I currently have a 47 track project running in Cubasis with 8 group tracks. All tracks have a console plugin either a channel or a buss and I want to say it’s awesome. I have the sound and vibe of an analog desk. It’s like Christmas.

  • edited June 4

    The interface in Garageband is a bit limiting…

    It’s a wee bit difficult to select the items I want.
    Particularly trying to scroll through the categories.

  • I'm leaning towards the randomize + limiter route. Maybe add a warning by some effects? what do you think? I'm assuming mostly grownup users, but guardrails are ok as long as you can turn them off in settings.

    The next build will have Very Dangerous Random, I trust that all beta users use it with extreme caution.

    And a very stupid question to the audience: what limiter should I use? I'm assuming one of Chris' would work, what do you think? Before I do a day in a rabbit hole.

    @1ktone said:
    The interface in Garageband is a bit limiting…

    It’s a wee bit difficult to select the items I want.
    Particularly trying to scroll through the categories.

    I noticed that many daws default to that rack size, am I correct in assuming that GB does not allow the user to expand an effect beyond rack height?

    If so we're doing a rack-height ui, but it'll take a minute, I'm picky.

    @bcrichards said:
    totally understand if this is not possible, but especially for the Consoles Channel and Bus, where you might want a bunch of AUV3 windows open at the same time, if there was a way to reduce the number of controls on screen or even reconfigure to a vertical type layout.

    again I understand this is a big big ask and very likely not even possible.

    Check out the scroll in the next build, lemme know if it addresses this.

  • Yes, that sort of half-screen window was the original norm for AUv3. I believe the idea was that the screen could be shared by a plugin on top and a keyboard or sequencer in the bottom half. This was when iOS windowing was pretty primitive. AUM defaults to this, but allows many other options.

  • New build out btw.

    Build 4 — changes since build 1

    • Fixed: missing manufacturer name. Caused the plugin to not appear in Koala.
      plugin now groups under "Airwindows".

    • Undo / Redo — full session history: fader/pot moves, Randomize, Reset, and effect switches, walking back across effect boundaries. Chips next to Reset.
      Every plugin should have an undo button.

    • Randomize — "Random" dice button next to Reset; stepped params land on valid settings, In/Out left alone.
      Guardrails for this have not been set, so put a limiter after the plugin.

    • Favorites — star an effect (right of the name box, or in the browser); favorites collect in a pinned "Favorites" group in the browser. Syncs between the standalone app and the plugin via App Group.

    • Unified scroll — parameter grid + description scroll together; empty space scrolls, touching a control drives
      it (two controls grabbable at once).

    • 8 new effects (now 512) — ADClip9, BezEQ3, Suzan, kCyberCity, kRockstar, Longhand, PurestConsole4Buss/Channel — plus ~19 upstream DSP bug-fixes.

    • Cleaner descriptions — stripped scraped website crud (download links, license boilerplate) from effect text.

      Build 2:

    • Effect/params restored correctly when a host reopens a session.

  • This is terrific work. Thanks!

  • you are a fucking genius. we are gonna build a statue now.

  • Damn straight ^. This is an absolute goldmine, and I would never have tried any of it if not for this plugin.

    Has anyone else tried SoftClock3? I have to say this is one of the most intriguing musical concepts I've ever come across. I love it!

    I wonder if there's any way it can be synced to host tempo? I'm itching to use it in my next Loopy Pro session. I can still do it, but it'll be a lot easier to use if the clocks start in sync.

  • There have been some amazing contributions to iOS of late. This is sitting towards the top of the list.

  • Nice to habe randomize, thnx. Might be beyond the work you want to put in, but when you have randomise it’s also useful to have ability to lock things so they won’t be randomized. Audiothing apps do this very well.

  • @wim said:
    Damn straight ^. This is an absolute goldmine, and I would never have tried any of it if not for this plugin.

    Has anyone else tried SoftClock3? I have to say this is one of the most intriguing musical concepts I've ever come across. I love it!

    I wonder if there's any way it can be synced to host tempo? I'm itching to use it in my next Loopy Pro session. I can still do it, but it'll be a lot easier to use if the clocks start in sync.

    I watched Chris’ YouTube vid covering it but haven’t tried incorporating it yet. A very cool approach to rhythm indeed. A stand-alone app built around and fleshing out the concept would be awesome for sure

  • I think one of the real challenges will be to keep up with Chris adding new effects frequently and then pushing out an update to the AppStore and get it approved within a reasonable time-frame :sunglasses:

  • @Samu said:
    I think one of the real challenges will be to keep up with Chris adding new effects frequently and then pushing out an update to the AppStore and get it approved within a reasonable time-frame :sunglasses:

    I’m gonna try to automate it. If there is human input it takes a couple of minutes tops. Can’t promise it will be weekly… but also can’t promise it won’t. I think the upstream Airwindows Consolidated desktop/vcv plug is mostly or fully automated.

    I have yet to check in with Baconpaul (who does the upstream Consolidated) regarding this though. We’ll see.

    Also, its open source and available as heavily documented code on github, so if i drop the ball majorly others will be able take it over with ease.

  • @Gavinski said:
    Nice to have randomize, thnx. Might be beyond the work you want to put in, but when you have randomise it’s also useful to have ability to lock things so they won’t be randomized. Audiothing apps do this very well.

    No worries about work. The only issue is visual complexity. It needs to be immediately understandable and not intimidating. I can add stuff until it starts to look bloated. I’ll try this out.

  • @pescione said:
    you are a fucking genius. we are gonna build a statue now.

    I amn’t!

  • Hi @sveinbjorn - just a quick note. The text for SoftClock3 is incorrect. It should be the text from https://www.airwindows.com/softclock3/.

  • @sveinbjorn
    airwindows consolidated on desktop
    is a good model of gui for these...
    not bloated. that would be enough
    I feel.

  • @waka_x said:
    @sveinbjorn
    airwindows consolidated on desktop
    is a good model of gui for these...
    not bloated. that would be enough
    I feel.

    100% agree, nothing more nothing less.
    (I use Airwindows consolidated on my Mac on a daily basis).

  • @waka_x said:
    @sveinbjorn
    airwindows consolidated on desktop
    is a good model of gui for these...
    not bloated. that would be enough
    I feel.

    This is in part an excercise in UI/UX design, so I'm not looking at the desktop version much. I want this to become whatever it should be in the context of ios. The desktop users are not a specific focus for the ios version. The desktop app started as a VCV rack module and has inherited a lot from there.
    For this one, I want to explore what's intuitive to ipad users.
    Therefore, whatever you like from the desktop app, describe it, as a feature request or report.
    Maybe down the line we can make a setting where it reverts to something much like the desktop app. But first I'm shaping what it's supposed to be in this context.
    I will have to make some radical changes for the garage band view, since that does not scale up. The whole plugin must be able to present in a small box. Probably that excercise will really push the ui into essentials.

  • I'm not complaining at all about the iOS version UI. It's fine for me.

    However, I just had a look at the desktop UI. It is elegant and IMO well worth taking a look at for inspiration. Perfect really.

  • wimwim
    edited June 7

    The categories list isn't sorted. It'd be helpful if it were sorted alphabetically.

    Also, in Cubasis, the default window placement doesn't have enough room to really show or scroll the categories list. No big deal, but just pointing it out.

  • edited 12:05PM

    @wim said:
    I'm not complaining at all about the iOS version UI. It's fine for me.

    However, I just had a look at the desktop UI. It is elegant and IMO well worth taking a look at for inspiration. Perfect really.

    Every decision I did not make is because it was already there in the desktop. I love it and that’s why I ported it. But again, I can’t really work with this as feedback. I have looked at it a couple of times during development, more since this current look consolidated. Maybe even more once I get moving on the compact view.

    I want to try lots of things and I’d love to hear specifics about what doesn’t work for you, and why.

    There’s a new build dropping today, love to hear your thoughts.

    Edit (if I hear more about people missing certain ui elements from the desktop version, those might become settings. You can shove as much nonsense as you want into settings you know...)

  • edited 11:25AM

    Build 5 is out. As per usual, it's got most of your ideas, some will wait for the next one.


    _New!

    • UI scale! Scale the whole UI to make it big or small, so you can fit more stuff! It won't replace the UI changes needed to create a compact view, but it's one way to ease the pain while you wait.
    • As is the improved scrolling. A few little tweaks here and there, including a scrollpad on the left hand side when you are in slider view. in pots view you can grab the empty space between pots to scroll.
    • I moved the "chips", the little buttons, down to a new bottom bar. I also redesigned and harmonised them. Some things may still go into settings, to simplify the view. Your comments are welcome.
    • The name of the effect is now exposed in the DAW. Thanks to Peter for this suggestion and guidance.
    • Value readouts issue is fixed: if you automate a parameter, both the slider/pot will automate, as will the numeric value.
    • Interface scale is common between plugin instances.
  • Help request: Does anybody have information on hand about DAW default plugin sizes?

  • edited 12:06PM

    Here's the todolist, am I forgetting anything? These are things I'm evaluating, testing, not everything is going in.

    Upcoming features
    - Select default effect — let a chosen effect load on launch instead of always-browser.
    - Rack-height / constrained-height UI — compact mode for short host windows (the AUM "tight" thing).
    - Sync to host BPM — lock tempo params (e.g. SoftClock2) to host BPM. (new)
    - Per-effect saved settings — remember preferred values per effect.
    - Personal notes per effect — free-text per effect.
    - Recently used / most used collections.

    Polish
    - Sort categories alphabetically — A–Z, pinned-top ones excepted. (new)
    - Grow "New" list to 30 — currently 8. (new)
    - Polish to "Apple built this" — haptics, context menus, animations.
    - Subtle mono signifier — quiet mono (and m→s) marker in the browser list.
    - Persistent Settings overlay across browse↔effect transition.

    Copy
    - Full effect descriptions — 12 effects still no real description. (TestFlight 2)
    - 4 new effects w/ no description/category — kRockstar, Longhand, PurestConsole4Buss/Channel.
    - Verify 6 best-guess categories — confirm against blog posts.

    Research
    - Test search on device — verify browser search next round.
    - Rack-sized UI experiments — after beta feedback.
    - Research DAW default AUv3 sizes/heights — feeds compact mode. (new)
    - Talk to baconpaul re: 37-param ceiling — is any effect likely to exceed it?

    Goals
    - Auto-update mechanism for weekly upstream effects.
    - Open-source packaging — CI, build instructions, contributor guide.
    - Accessibility pass — VoiceOver, keyboard.
    - App Store submission.
    - Community launch.

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