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New Aqeel Aadam app Coastline. Out now

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Comments

  • @wim said:
    I'm looking forward to trying this out with the Waymaker integration. Waymaker is my favorite sequencer suite of all time.

    Yes, the Waymaker integration is great cos you can specify in great detail what's getting adjusted.

  • @Gavinski said:

    @oldsynthguy said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:
    Just as I was getting closer and closer to buying Klevgrand Parrot, I’m now thinking this looks like a more interesting take on the recorded buffer manipulation type app.

    Just one question (haven’t fully watched videos or fully read manual yet): is it easy to set it up, or even possible, so that the tide/glade pitches respond to MIDI input?

    Good question. Only if you use Aqeel’s Waymaker sequencer, I think. That integration with Waymaker is covered in the manual and is actually very clever

    Okay, cool, I’ll look into that. Thanks @Gavinski, cheers.

    Those pitch knobs should really have more options imo.

    1. Totally free rate, not jumping in semitones

    I don't have the app yet, but isn't that covered in the settings (49 mins in his video)?

    I didn't see anything in settings and I remember this was missing from previous apps. You could check the manual if you want to be sure, everything is in there. I'm pretty sure it only does quantised pitch shifts (note: you can make shifts glide if you use Waymaker to sequence the pitch changes)

    Ah ok, just saw the options in the vid - difficult to tell without having the app to try them out.

    Feeling a bit on the fence with this one. While I love his other apps - and this look’s really well crafted too - the effect itself isn’t particularly grabbing me. Feels like there’s been an avalanche of granular/resonant feedback/reverby type apps recently (on desktop too), so trying to see what extra this provides.

    However, being a bit of a completist I’d like to have the full set, and give a really good dev my support.

  • wimwim
    edited June 26

    @oldsynthguy said:

    @Gavinski said:

    @oldsynthguy said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:
    Just as I was getting closer and closer to buying Klevgrand Parrot, I’m now thinking this looks like a more interesting take on the recorded buffer manipulation type app.

    Just one question (haven’t fully watched videos or fully read manual yet): is it easy to set it up, or even possible, so that the tide/glade pitches respond to MIDI input?

    Good question. Only if you use Aqeel’s Waymaker sequencer, I think. That integration with Waymaker is covered in the manual and is actually very clever

    Okay, cool, I’ll look into that. Thanks @Gavinski, cheers.

    Those pitch knobs should really have more options imo.

    1. Totally free rate, not jumping in semitones

    I don't have the app yet, but isn't that covered in the settings (49 mins in his video)?

    I didn't see anything in settings and I remember this was missing from previous apps. You could check the manual if you want to be sure, everything is in there. I'm pretty sure it only does quantised pitch shifts (note: you can make shifts glide if you use Waymaker to sequence the pitch changes)

    Ah ok, just saw the options in the vid - difficult to tell without having the app to try them out.

    Feeling a bit on the fence with this one. While I love his other apps - and this look’s really well crafted too - the effect itself isn’t particularly grabbing me. Feels like there’s been an avalanche of granular/resonant feedback/reverby type apps recently (on desktop too), so trying to see what extra this provides.

    However, being a bit of a completist I’d like to have the full set, and give a really good dev my support.

    There's enough ... "overlap" is too strong of a word ... common ground? ... between this and the Ridgewalk/Weeping Wall combo, that it's not a huge loss to not get this one. That said, I love it. No regrets whatsoever, even though "ambient" atmospheric music ain't really my bag.

  • @wim said:

    @oldsynthguy said:

    @Gavinski said:

    @oldsynthguy said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:
    Just as I was getting closer and closer to buying Klevgrand Parrot, I’m now thinking this looks like a more interesting take on the recorded buffer manipulation type app.

    Just one question (haven’t fully watched videos or fully read manual yet): is it easy to set it up, or even possible, so that the tide/glade pitches respond to MIDI input?

    Good question. Only if you use Aqeel’s Waymaker sequencer, I think. That integration with Waymaker is covered in the manual and is actually very clever

    Okay, cool, I’ll look into that. Thanks @Gavinski, cheers.

    Those pitch knobs should really have more options imo.

    1. Totally free rate, not jumping in semitones

    I don't have the app yet, but isn't that covered in the settings (49 mins in his video)?

    I didn't see anything in settings and I remember this was missing from previous apps. You could check the manual if you want to be sure, everything is in there. I'm pretty sure it only does quantised pitch shifts (note: you can make shifts glide if you use Waymaker to sequence the pitch changes)

    Ah ok, just saw the options in the vid - difficult to tell without having the app to try them out.

    Feeling a bit on the fence with this one. While I love his other apps - and this look’s really well crafted too - the effect itself isn’t particularly grabbing me. Feels like there’s been an avalanche of granular/resonant feedback/reverby type apps recently (on desktop too), so trying to see what extra this provides.

    However, being a bit of a completist I’d like to have the full set, and give a really good dev my support.

    There's enough ... "overlap" is too strong of a word ... common ground? ... between this and the Ridgewalk/Weeping Wall combo, that it's not a huge loss to not get this one. That said, I love it. No regrets whatsoever, even though "ambient" atmospheric music ain't really my bag.

    Now that you have the app @wim, have you found a way to automate the pitch or is it really limited to interacting with Waymaker? As someone who doesn’t own Waymaker, that’s quite the extra purchase to have to take into consideration.

  • wimwim
    edited June 26

    @Robin2 said:
    Now that you have the app @wim, have you found a way to automate the pitch or is it really limited to interacting with Waymaker? As someone who doesn’t own Waymaker, that’s quite the extra purchase to have to take into consideration.

    It's totally automatable via the AUv3 parameter. You don't have to use Waymaker for that.
    It's not a smooth pitch change though, it's quantized to a minimum of semitones, with optional further limitation to 5ths and octaves.

    Apparently glide is available using Waymaker, according to @Gavinski. I haven't tried that yet.

  • @wim said:

    @oldsynthguy said:

    @Gavinski said:

    @oldsynthguy said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:
    Just as I was getting closer and closer to buying Klevgrand Parrot, I’m now thinking this looks like a more interesting take on the recorded buffer manipulation type app.

    Just one question (haven’t fully watched videos or fully read manual yet): is it easy to set it up, or even possible, so that the tide/glade pitches respond to MIDI input?

    Good question. Only if you use Aqeel’s Waymaker sequencer, I think. That integration with Waymaker is covered in the manual and is actually very clever

    Okay, cool, I’ll look into that. Thanks @Gavinski, cheers.

    Those pitch knobs should really have more options imo.

    1. Totally free rate, not jumping in semitones

    I don't have the app yet, but isn't that covered in the settings (49 mins in his video)?

    I didn't see anything in settings and I remember this was missing from previous apps. You could check the manual if you want to be sure, everything is in there. I'm pretty sure it only does quantised pitch shifts (note: you can make shifts glide if you use Waymaker to sequence the pitch changes)

    Ah ok, just saw the options in the vid - difficult to tell without having the app to try them out.

    Feeling a bit on the fence with this one. While I love his other apps - and this look’s really well crafted too - the effect itself isn’t particularly grabbing me. Feels like there’s been an avalanche of granular/resonant feedback/reverby type apps recently (on desktop too), so trying to see what extra this provides.

    However, being a bit of a completist I’d like to have the full set, and give a really good dev my support.

    There's enough ... "overlap" is too strong of a word ... common ground? ... between this and the Ridgewalk/Weeping Wall combo, that it's not a huge loss to not get this one. That said, I love it. No regrets whatsoever, even though "ambient" atmospheric music ain't really my bag.

    Also reminds me a bit of the ‘radiate’ effect in Outgrowth, that I’m not actually that keen on.

    So yeah, fair bit of overlap. I’ll fence-sit this one for a bit.

  • Is there a control that acts as a mix control for the whole plugin?

  • @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Bizarrely, no. You can set that up yourself using the Performance slider in the modulation, but I did fiddle myself wishing it just had a global mix control. For now, just adjust the levels of Glade/Tide/Reverb separately if you want to do this with no setup on the UI itself

  • @wim said:

    @Robin2 said:
    Now that you have the app @wim, have you found a way to automate the pitch or is it really limited to interacting with Waymaker? As someone who doesn’t own Waymaker, that’s quite the extra purchase to have to take into consideration.

    It's totally automatable via the AUv3 parameter. You don't have to use Waymaker for that.
    It's not a smooth pitch change though, it's quantized to a minimum of semitones, with optional further limitation to 5ths and octaves.

    Apparently glide is available using Waymaker, according to @Gavinski. I haven't tried that yet.

    I was jut digging into that now, I’m putting a vid about that on my Patreon, so can confirm: Glide works using Waymaker

  • @wim said:

    @Robin2 said:
    Now that you have the app @wim, have you found a way to automate the pitch or is it really limited to interacting with Waymaker? As someone who doesn’t own Waymaker, that’s quite the extra purchase to have to take into consideration.

    It's totally automatable via the AUv3 parameter. You don't have to use Waymaker for that.
    It's not a smooth pitch change though, it's quantized to a minimum of semitones, with optional further limitation to 5ths and octaves.

    Apparently glide is available using Waymaker, according to @Gavinski. I haven't tried that yet.

    Many thanks for that @wim, really appreciate it, cheers.

  • @Gavinski said:

    @craftycurate said:

    @Gavinski said:

    @drconfusion said:
    This tool is so deep and so thoughtful and elegant, that I hauled off and also got waymaker and ridgewalk just to see what it’d be like to live in the Aqeel Aadam suggested ways of working. (& the soothing graphics honestly, encourage me to spend time in the apps too)

    & also? If you were try and patch all these functions in say, a Eurorack system, that would cost you, roughly, eleventy billion dollars.

    Yes, there's a tendency a lot of devs have to basically bring out new apps constantly, with pretty small feature sets, often, mind you, with a low price to match. I don't want to come across too critical of that, because I definitely understand the economic incentives behind it. But I do really appreciate Aqeel's thoughtful and slow approach. 2 apps a year, which seems to be his current speed, is a good number if you want to produce really solid, beautiful and original tools.

    +1 Couldn't agree more with these sentiments. His feature sets seem so beautifully crafted and thoughtfully curated.

    Not knocking other approaches, but some other devs I'm thinking of seem to chuck in loads of features into apps, and they end up feeling a bit of a feature mishmash which doesn't quite hang together as a cohesive whole with a strong identity.

    A couple of times while watching the video walkthrough for Coastline, I found myself hoping the app had a particular feature, and lo and behold, there it was! (in particular, a modulation section - and what a modulation section it is!, alongside the audio matrix, and also the ability to trigger the recording of a new Sustainer remotely from the DAW e.g. using FLFO or some such.

    Also, I love the way with Outgrowth, he carefully listened to user wishlist features, and incorporated nearly all of them into an upgrade. I think we can fully expect the dev to do the same here.

    Really looking forward to exploring this one.

    Yes, gotta say that the way he's kept updating Outgrowth and Waymaker has been fabulous. And really significant updates over long periods of time. I think it's because he's likely genuinely using his own apps all the time and thinking constantly 'oh, would be better if I added xyz'.

    I reckon that's the key … he’s using them himself, which means they are crafted for usability, and also highly stable for live use, and it shows!

  • @Jumpercollins said:
    Another good starting point if your on the fence about this app!

    Wow, this video sold me.

  • There's a 'everything bundle' for desktop, so it might come to iOS as well (I already have'm all). It's not a very generous offering in my opinion but, it's there.

  • edited June 26

    A couple of instances of the desktop version with Felt Instruments Bardzo and Plastic Factory Grainsmith...I love this effect...!

  • @Gavinski said:

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Bizarrely, no. You can set that up yourself using the Performance slider in the modulation, but I did fiddle myself wishing it just had a global mix control. For now, just adjust the levels of Glade/Tide/Reverb separately if you want to do this with no setup on the UI itself

    Yeah, a wet/dry control would be more intuitive.

    But ... thinking about it now, how is that any different from just using the Input level? The input level is basically the same as (backwards) dry/wet knob, isn't it?

  • @wim said:

    @Gavinski said:

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Bizarrely, no. You can set that up yourself using the Performance slider in the modulation, but I did fiddle myself wishing it just had a global mix control. For now, just adjust the levels of Glade/Tide/Reverb separately if you want to do this with no setup on the UI itself

    Yeah, a wet/dry control would be more intuitive.

    But ... thinking about it now, how is that any different from just using the Input level? The input level is basically the same as (backwards) dry/wet knob, isn't it?

    If I understood it right most (if not all) plugins works best with a high input level, not distorted high but, you know. Can't remember where I got it but should be available on the web.

  • Are you able to have different Tide/Glade settings for different sustainers? ie. Sustainer 1 is full Tide no Glade and Sustainer 2 is full Glade no Tide?

  • @Squishy said:
    Are you able to have different Tide/Glade settings for different sustainers? ie. Sustainer 1 is full Tide no Glade and Sustainer 2 is full Glade no Tide?

    No

  • @Gavinski said:

    @Squishy said:
    Are you able to have different Tide/Glade settings for different sustainers? ie. Sustainer 1 is full Tide no Glade and Sustainer 2 is full Glade no Tide?

    No

    Word

  • A waymaker/coastline bundle would be extra useful!

  • edited June 26

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Yes, but it's not there as a UI control.

    Wet/Dry is available as an AUv3 parameter, so you can map it as usual inside AUM or Loopy Pro I guess or whatever control surface/app you're using.

  • wimwim
    edited June 26

    @Pxlhg said:

    @wim said:

    @Gavinski said:

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Bizarrely, no. You can set that up yourself using the Performance slider in the modulation, but I did fiddle myself wishing it just had a global mix control. For now, just adjust the levels of Glade/Tide/Reverb separately if you want to do this with no setup on the UI itself

    Yeah, a wet/dry control would be more intuitive.

    But ... thinking about it now, how is that any different from just using the Input level? The input level is basically the same as (backwards) dry/wet knob, isn't it?

    If I understood it right most (if not all) plugins works best with a high input level, not distorted high but, you know. Can't remember where I got it but should be available on the web.

    That's not the input level adjust. It's the output level of the dry (input) signal. You can turn it all the way down and observe in the level meter next to the knob and in the Threshold adjuster that there's no affect on the input level hitting the plugin. The adjust the actual input level going into the plugin is changed in the Settings, as is the overall Output adjustment.

  • With the Input level at zero you can get effectively 100% wet. With it at full, you don't get 100% dry though, unless you also turn down Tide, Glade, and Reverb. So it's not a true wet/dry control. It's just fine for my purposes, but isn't as clean as the usual wet/dry control we all expect from FX plugins.

  • edited June 26

    @wim said:

    @Gavinski said:

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Bizarrely, no. You can set that up yourself using the Performance slider in the modulation, but I did fiddle myself wishing it just had a global mix control. For now, just adjust the levels of Glade/Tide/Reverb separately if you want to do this with no setup on the UI itself

    Yeah, a wet/dry control would be more intuitive.

    But ... thinking about it now, how is that any different from just using the Input level? The input level is basically the same as (backwards) dry/wet knob, isn't it?

    Not really. 0 input is 0 output. 0% mix is dry signal matched to input level.

  • @craftycurate said:

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Yes, but it's not there as a UI control.

    Wet/Dry is available as an AUv3 parameter, so you can map it as usual inside AUM or Loopy Pro I guess or whatever control surface/app you're using.

    You can also assign the performance slider to the wet/dry control, no?

  • @Philandering_Bastard said:

    @craftycurate said:

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Yes, but it's not there as a UI control.

    Wet/Dry is available as an AUv3 parameter, so you can map it as usual inside AUM or Loopy Pro I guess or whatever control surface/app you're using.

    You can also assign the performance slider to the wet/dry control, no?

    Ya I just finished watching Aqeels tute and he mentions the Dry/Wet as assignable. I didn’t see anything about Waymaker connectivity though? Is that covered in the manual or something?

  • edited June 27

    @Philandering_Bastard Nah, that is fine in a song context but in standalone it would be a handy addition. I tried practicing guitar through. Great sounds and I got lost for about 30min but when I started looking for the mix the thrill wore off a bit. Plus, it's just handy to have it on the app UI. Can't think of any other spatial effects that don't have a mix control. @aqeelaadam

  • @Squishy said:

    @Philandering_Bastard said:

    @craftycurate said:

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Yes, but it's not there as a UI control.

    Wet/Dry is available as an AUv3 parameter, so you can map it as usual inside AUM or Loopy Pro I guess or whatever control surface/app you're using.

    You can also assign the performance slider to the wet/dry control, no?

    Ya I just finished watching Aqeels tute and he mentions the Dry/Wet as assignable. I didn’t see anything about Waymaker connectivity though? Is that covered in the manual or something?

    Pages 22 - 23

    https://files.aqeelaadamsound.com/AqeelAadamSound_Coastline_Manual.pdf

  • edited June 27

    @wim said:

    @Squishy said:

    @Philandering_Bastard said:

    @craftycurate said:

    @Ailerom said:
    Is there a control that acts as a mix control for the whole plugin?

    Yes, but it's not there as a UI control.

    Wet/Dry is available as an AUv3 parameter, so you can map it as usual inside AUM or Loopy Pro I guess or whatever control surface/app you're using.

    You can also assign the performance slider to the wet/dry control, no?

    Ya I just finished watching Aqeels tute and he mentions the Dry/Wet as assignable. I didn’t see anything about Waymaker connectivity though? Is that covered in the manual or something?

    Pages 22 - 23

    https://files.aqeelaadamsound.com/AqeelAadamSound_Coastline_Manual.pdf

    Thank ya kindly! Manual dive is next on my list

    Coastline, Ambiotica, and False Memory dropping in basically the same week?! We eatin gooood 🤙

  • wimwim
    edited June 27

    Waymaker

    Channel sequencing
    In Waymaker, you set which channels are sequenced for each Sustainer. Each Sustainer is independent, so for any one of them you can sequence Tide, Glade, both, or neither. When a channel is sequenced for a Sustainer, that channel's pitch control in Coastline is overridden and instead follows the pitch set by Waymaker.

    Waymaker also lets you set a glide time, which adds a pleasant portamento effect to pitch changes. Some of Waymaker's sequences let different Sustainers settle on different pitches. In Waymaker's Weight sequence, for example, each Sustainer independently advances to a random stage.

    Sequence timing
    Waymaker's sequences can advance in three ways to change the pitch of Coastline's channels. A sequence can advance based on time, stepping forward at a set musical duration (e.g., one quarter note) or timeframe (e.g., two seconds). It can also advance each time Waymaker receives a MIDI note, for custom timing. Finally, it can advance each time Coastline begins a new Sustainer.

    Integrated presets
    Waymaker's preset system can also save and load Coastline data as well, for a seamless preset file that contains data for both products when connected.

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