Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Yes, the Waymaker integration is great cos you can specify in great detail what's getting adjusted.
Ah ok, just saw the options in the vid - difficult to tell without having the app to try them out.
Feeling a bit on the fence with this one. While I love his other apps - and this look’s really well crafted too - the effect itself isn’t particularly grabbing me. Feels like there’s been an avalanche of granular/resonant feedback/reverby type apps recently (on desktop too), so trying to see what extra this provides.
However, being a bit of a completist I’d like to have the full set, and give a really good dev my support.
There's enough ... "overlap" is too strong of a word ... common ground? ... between this and the Ridgewalk/Weeping Wall combo, that it's not a huge loss to not get this one. That said, I love it. No regrets whatsoever, even though "ambient" atmospheric music ain't really my bag.
Now that you have the app @wim, have you found a way to automate the pitch or is it really limited to interacting with Waymaker? As someone who doesn’t own Waymaker, that’s quite the extra purchase to have to take into consideration.
It's totally automatable via the AUv3 parameter. You don't have to use Waymaker for that.
It's not a smooth pitch change though, it's quantized to a minimum of semitones, with optional further limitation to 5ths and octaves.
Apparently glide is available using Waymaker, according to @Gavinski. I haven't tried that yet.
Also reminds me a bit of the ‘radiate’ effect in Outgrowth, that I’m not actually that keen on.
So yeah, fair bit of overlap. I’ll fence-sit this one for a bit.
Is there a control that acts as a mix control for the whole plugin?
Bizarrely, no. You can set that up yourself using the Performance slider in the modulation, but I did fiddle myself wishing it just had a global mix control. For now, just adjust the levels of Glade/Tide/Reverb separately if you want to do this with no setup on the UI itself
I was jut digging into that now, I’m putting a vid about that on my Patreon, so can confirm: Glide works using Waymaker
Many thanks for that @wim, really appreciate it, cheers.
I reckon that's the key … he’s using them himself, which means they are crafted for usability, and also highly stable for live use, and it shows!
Wow, this video sold me.
There's a 'everything bundle' for desktop, so it might come to iOS as well (I already have'm all). It's not a very generous offering in my opinion but, it's there.
A couple of instances of the desktop version with Felt Instruments Bardzo and Plastic Factory Grainsmith...I love this effect...!
Yeah, a wet/dry control would be more intuitive.
But ... thinking about it now, how is that any different from just using the Input level? The input level is basically the same as (backwards) dry/wet knob, isn't it?
If I understood it right most (if not all) plugins works best with a high input level, not distorted high but, you know. Can't remember where I got it but should be available on the web.
Are you able to have different Tide/Glade settings for different sustainers? ie. Sustainer 1 is full Tide no Glade and Sustainer 2 is full Glade no Tide?
No
Word
A waymaker/coastline bundle would be extra useful!
Yes, but it's not there as a UI control.
Wet/Dry is available as an AUv3 parameter, so you can map it as usual inside AUM or Loopy Pro I guess or whatever control surface/app you're using.
That's not the input level adjust. It's the output level of the dry (input) signal. You can turn it all the way down and observe in the level meter next to the knob and in the Threshold adjuster that there's no affect on the input level hitting the plugin. The adjust the actual input level going into the plugin is changed in the Settings, as is the overall Output adjustment.
With the Input level at zero you can get effectively 100% wet. With it at full, you don't get 100% dry though, unless you also turn down Tide, Glade, and Reverb. So it's not a true wet/dry control. It's just fine for my purposes, but isn't as clean as the usual wet/dry control we all expect from FX plugins.
Not really. 0 input is 0 output. 0% mix is dry signal matched to input level.
You can also assign the performance slider to the wet/dry control, no?
Ya I just finished watching Aqeels tute and he mentions the Dry/Wet as assignable. I didn’t see anything about Waymaker connectivity though? Is that covered in the manual or something?
@Philandering_Bastard Nah, that is fine in a song context but in standalone it would be a handy addition. I tried practicing guitar through. Great sounds and I got lost for about 30min but when I started looking for the mix the thrill wore off a bit. Plus, it's just handy to have it on the app UI. Can't think of any other spatial effects that don't have a mix control. @aqeelaadam
Pages 22 - 23
https://files.aqeelaadamsound.com/AqeelAadamSound_Coastline_Manual.pdf
Thank ya kindly! Manual dive is next on my list
Coastline, Ambiotica, and False Memory dropping in basically the same week?! We eatin gooood 🤙