Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
As I’ve said in previous posts, I too am interested in finding other ways other than the obvious to use Coastline. Everyone’s budgets are different but £12 isn’t low enough for me for it to be a throwaway purchase unfortunately. I shall have to experiment to decide whether I’ll get real, repeated use out of it and, if not, I’m afraid I’ll have to request a refund. As such, I can understand why you might want to ask this.
It seems owning Waymaker gives you the easiest way to do everything with it, but that’s another £15. I think everything can be done via external automation if you don’t have it but obviously that’s an extra bit of setting up.
I asked about the two pitch values not being available for the internal modulators and it seems Aqeel sees Waymaker as the way for pitch related things so it’s deliberate that they’re not available. Fine and dandy if you own Waymaker but if not it’s a bit of a shame. I can understand the impulse to tie things into your own app ecosystem though.
As to it sounding similar on everything, I’m still experimenting but I’d also be interested in hearing examples of the different things it can do. It may turn out to be that it only really does what it’s designed to do though - how dare it! - and it certainly does that superbly well.
Good to hear, need to see some examples though.
Honestly, from the demos I’ve skimmed… I kinda feel the same about this app and will pass on it for now.
I know this is an excellent/innovative developer and I’m sure it’s a great app I’d get some interesting use out of, but at $12 it’s something I’ll likely hold off for a sale or bundle thing instead.
I believe this is the sale (intro)
I think so, I think 15 is regular price
The visual change when Pause is pressed is a nice touch.
Gotcha… will revisit maybe when there’s deep discount Black Friday sales then - thx
Adding one copy to a fairly simple project (Aum) really put the heat on i.e on the iPad. It gets worrisome warm. I did turn off the motion but it made no big difference. Anyone else noticed this (iPad M1 - - 26.5)
Really have fallen for this one here.
Sonically it’s just what I’m looking for and lets the imagination soar. After demoing it for some people through monitors; it just didn’t click with them. But…
In my headphones I’ve put a lot of hours away with this. Thanks for something new Aqeel.
All your stuff is inspiring, and I keep finding new intricacies in how to make the headphones sing with any noise I throw at it. Ie panning!
Anyone who loves this experimental stuff in our small noise lover’s community that reside here at loopyforum, owe it to themselves to spend a twelver and get this new new.
Either way tho I’m glad I jumped. Makes me smile when it swirls.
I noticed spikes when upping the feedback on the filter. iPad Pro 10.5
Same here. Really love the app, but yeah, it’s a heater. Strangely, no CPU stress.
Yes, it definitely runs a bit hot, I've seen worse but it could be better in that regard, wonder whether that can be optimized
Probably there is a lot of CPU use, which is causing the OS to bring more and faster cores online. When you see a CPU meter, it's reporting the percent of available processing power at that time. The OS throttles back processing power when not needed to conserve battery and heat generation. You can actually get lower CPU use reported when the device is working harder, and vice-versa.
The only way an app can cause heating is by making the processors work hard, but the CPU meter isn't particularly useful for showing that quantitatively.
To make “cpu” meters even less of an indicator, they often are only telling what % of the audio thread’s processing is being used. Some apps/plugins do a lot of processing that aren’t in the audio thread which is why, for instance, you can have a lot of AU that are idle in Loopy Pro (or AUM) using no DSP resources (so CPU is low) but still consuming considerable battery power.
That’s probably not relevant here, but worth knowing when trying to decipher CPU usage.
Good point about the non-DSP overhead. Sometimes when people report over-heating, developers have found the culprit elsewhere. Gadget was one of those if I remember correctly.
Thanks. So instructive
6 short "jams"
Nice demo @eylvy 👍🏼
(For those who feel like this is a one-trick pony, it's worth getting to the later parts of the video where less "default" sounds are explored.)
As I experiment more with it, it seems to me that it would be useful to have a sync mode (to increments of host tempo) for the Hold time and the Sustainer buffer size (and possibly the sustainer fade in/out times too).
Before I suggest it, am I missing something as to why this wouldn’t be a helpful option?
That sounds like a good idea, surprised that, even though the plugin is geared at ambient etc, that's not an option.
I'm a little surprised too, especially since this exists in Ridgewalk and Weeping Wall. My guess is it'll come in an update.
In the meantime, I think I'd use one or more of the LFOs - square + sync. There's also the step sequencer, which IMO is even more interesting.
Thanks @Gavinski and @wim, I’ll email Aqeel and ask if there’s any chance of it being added. Cheers.