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2026 iOS App Sales & Discussions

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Comments

  • No worries @BeatKitchen

    A dedicated thread for you apps might also be a good option for further discussion. Cheers.

  • @BeatKitchen Many devs start there own release thread here and it's not seen as a self promo but good service :D . You also, as a thread starter get notified for each entry so please: go ahead.

  • @egobeats said:
    Wasn't the original price $6.99? The app store shows the original at $6.99 and then another beat kitchen entry as FREE with a $6.99 unlock.

    So, it feels like to me the "sale" is simply by virtue of the app being relaunched at a higher price.

    Maybe i'm wrong.

    I don't want to hijack the sale thread, so I will start a dedicated Harmonic Synth thread. But let me address your sales/pricing concern here because I think it's relevant and you asked in good faith.

    So, it feels like to me the "sale" is simply by virtue of the app being relaunched at a higher price.

    I guess it depends how you look at it. Personally, I don't care for sales or in-app purchases. This developer thing is sort of a side-hustle. My day-gig is keeping the lights on at: Beat Kitchen where we teach music production face-to-face. In the life of the school, we've never run a sale. Not once. Instead, there have been plenty of pay-what-you-can or scholarship seats, but I'd rather give a seat to someone than play 'musical chairs' with the price tag. I'm also not a fan of in-app purchases. The school started as a reaction against the scammy culture in the music production edu space in the first place.

    That said, the Apple ecosystem doesn't give me a lot of lattitude.

    Here's all the info (and probably more than anyone wants lol). First versions were early-adopter focused. I launched in the App Store in late June for $1 as well as the desktop plugin. The desktop version was set to increment $1 every day until it hit $29. It has been sitting there for months and is also scheduled to go up to the $79 tomorrow (VST/AU only — not the iOS version). That's the AU/VST target and I don't have plans to change it again.

    I hadn't really planned on focusing on iOS at first. In fact, the first part was merely a standalone app without a AUv3 capability. Adding that and tuning the UI for iOS was challenging, but also really rewarding. This synthesizer is well suited to a tactile interface.

    When I got things working well enough that I felt justified to charge for it, I bumped the price. Despite having a well developed web interface that you can use to preview it, I understandably got some complaints that people did not want to have to pay for a trial so I moved to a free trial with an unlock and accompanied it with a price bump to increment it closer to the target price of $15. That's around where the story started on this thread.

    A user mentioned this forum and thread, I decided to swing back through as (in my mind) a courtesy to let people know it was going to go up tomorrow because as far as I can tell, notifications only happen when things go down in price and not when they go up.

    The synthesizer has effectively been on sale in the 'postage-stamp-cup-of-coffee price range, and after blasting it out on social media and low-key annoying all of my followers for months, I came to the conclusion that most everyone who's going to buy it basically already has. That's the story and I hope it adds some context for anyone who I rubbed the wrong way.

    Nathan

  • edited August 15

    @BeatKitchen said:

    @egobeats said:
    Wasn't the original price $6.99? The app store shows the original at $6.99 and then another beat kitchen entry as FREE with a $6.99 unlock.

    So, it feels like to me the "sale" is simply by virtue of the app being relaunched at a higher price.

    Maybe i'm wrong.

    I don't want to hijack the sale thread, so I will start a dedicated Harmonic Synth thread. But let me address your sales/pricing concern here because I think it's relevant and you asked in good faith.

    So, it feels like to me the "sale" is simply by virtue of the app being relaunched at a higher price.

    I guess it depends how you look at it. Personally, I don't care for sales or in-app purchases. This developer thing is sort of a side-hustle. My day-gig is keeping the lights on at: Beat Kitchen where we teach music production face-to-face. In the life of the school, we've never run a sale. Not once. Instead, there have been plenty of pay-what-you-can or scholarship seats, but I'd rather give a seat to someone than play 'musical chairs' with the price tag. I'm also not a fan of in-app purchases. The school started as a reaction against the scammy culture in the music production edu space in the first place.

    That said, the Apple ecosystem doesn't give me a lot of lattitude.

    Here's all the info (and probably more than anyone wants lol). First versions were early-adopter focused. I launched in the App Store in late June for $1 as well as the desktop plugin. The desktop version was set to increment $1 every day until it hit $29. It has been sitting there for months and is also scheduled to go up to the $79 tomorrow (VST/AU only — not the iOS version). That's the AU/VST target and I don't have plans to change it again.

    I hadn't really planned on focusing on iOS at first. In fact, the first part was merely a standalone app without a AUv3 capability. Adding that and tuning the UI for iOS was challenging, but also really rewarding. This synthesizer is well suited to a tactile interface.

    When I got things working well enough that I felt justified to charge for it, I bumped the price. Despite having a well developed web interface that you can use to preview it, I understandably got some complaints that people did not want to have to pay for a trial so I moved to a free trial with an unlock and accompanied it with a price bump to increment it closer to the target price of $15. That's around where the story started on this thread.

    A user mentioned this forum and thread, I decided to swing back through as (in my mind) a courtesy to let people know it was going to go up tomorrow because as far as I can tell, notifications only happen when things go down in price and not when they go up.

    The synthesizer has effectively been on sale in the 'postage-stamp-cup-of-coffee price range, and after blasting it out on social media and low-key annoying all of my followers for months, I came to the conclusion that most everyone who's going to buy it basically already has. That's the story and I hope it adds some context for anyone who I rubbed the wrong way.

    Nathan

    Appreciate your honesty about the pricing situation Nathan. Got to be honest too and say that I always find it a bit unappealing to know that I missed a great deal with the result that I very, very rarely buy anything once it’s gone up to a much higher price. I see it’s already gone up from $7.99 to $8.99 before it goes up to $15. Wish I’d been aware of it when it was $1! Hope it works out well for you and the Beat Kitchen. Cheers.

  • edited August 15

    @Robin2 said:
    Got to be honest too and say that I always find it a bit unappealing to know that I missed a great deal with the result that I very, very rarely buy anything once it’s gone up to a much higher price.

    This is exactly why sales are so popular among both the sellers and the buyers. Some people will buy a product at any price. Others feel FOMO when they see a sale, even if they never planned to buy a product in the first place. Seeing the price raised from $1 to $15 gives me a "reverse FOMO"

  • Music Apps with IAP Sales

  • Miscellaneous Free IAPs

  • @Robin2 said:

    @BeatKitchen said:

    @egobeats said:
    Wasn't the original price $6.99? The app store shows the original at $6.99 and then another beat kitchen entry as FREE with a $6.99 unlock.

    So, it feels like to me the "sale" is simply by virtue of the app being relaunched at a higher price.

    Maybe i'm wrong.

    I don't want to hijack the sale thread, so I will start a dedicated Harmonic Synth thread. But let me address your sales/pricing concern here because I think it's relevant and you asked in good faith.

    So, it feels like to me the "sale" is simply by virtue of the app being relaunched at a higher price.

    I guess it depends how you look at it. Personally, I don't care for sales or in-app purchases. This developer thing is sort of a side-hustle. My day-gig is keeping the lights on at: Beat Kitchen where we teach music production face-to-face. In the life of the school, we've never run a sale. Not once. Instead, there have been plenty of pay-what-you-can or scholarship seats, but I'd rather give a seat to someone than play 'musical chairs' with the price tag. I'm also not a fan of in-app purchases. The school started as a reaction against the scammy culture in the music production edu space in the first place.

    That said, the Apple ecosystem doesn't give me a lot of lattitude.

    Here's all the info (and probably more than anyone wants lol). First versions were early-adopter focused. I launched in the App Store in late June for $1 as well as the desktop plugin. The desktop version was set to increment $1 every day until it hit $29. It has been sitting there for months and is also scheduled to go up to the $79 tomorrow (VST/AU only — not the iOS version). That's the AU/VST target and I don't have plans to change it again.

    I hadn't really planned on focusing on iOS at first. In fact, the first part was merely a standalone app without a AUv3 capability. Adding that and tuning the UI for iOS was challenging, but also really rewarding. This synthesizer is well suited to a tactile interface.

    When I got things working well enough that I felt justified to charge for it, I bumped the price. Despite having a well developed web interface that you can use to preview it, I understandably got some complaints that people did not want to have to pay for a trial so I moved to a free trial with an unlock and accompanied it with a price bump to increment it closer to the target price of $15. That's around where the story started on this thread.

    A user mentioned this forum and thread, I decided to swing back through as (in my mind) a courtesy to let people know it was going to go up tomorrow because as far as I can tell, notifications only happen when things go down in price and not when they go up.

    The synthesizer has effectively been on sale in the 'postage-stamp-cup-of-coffee price range, and after blasting it out on social media and low-key annoying all of my followers for months, I came to the conclusion that most everyone who's going to buy it basically already has. That's the story and I hope it adds some context for anyone who I rubbed the wrong way.

    Nathan

    Appreciate your honesty about the pricing situation Nathan. Got to be honest too and say that I always find it a bit unappealing to know that I missed a great deal with the result that I very, very rarely buy anything once it’s gone up to a much higher price. I see it’s already gone up from $7.99 to $8.99 before it goes up to $15. Wish I’d been aware of it when it was $1! Hope it works out well for you and the Beat Kitchen. Cheers.

    How about reverse reverse FOMO? Yes, I missed out on the $1., but if I put myself in the future, if I buy today, i get it for 40% off. So the future me does not get FOMO and I win.

    Enough of the silliness. I am getting it because it is wild and well worth the price. I am playing with the free version and have only touched the surface. (And I like buying cool things at a reduced price.)

  • Gospel Drummer is now available.. on sale until August 23..

  • Audio Utility

    You Record Pro is free usually $11, audio recorder, IAPs are tips only

    The MAC Version is free too
    You Record Pro for Mac is free usually $11

  • Listening Utility

    Music Queue Master is free usually $2.99

  • New Release

    OSE - Music app is new and free to download with an IAP Pro unlock for $29.99, 8 focused tools for musicians. See description for details.

  • New Release - Midiculous aka Gospel Musicians

    Gospel Drummer is new and currently $19.99 on an introductory sale until August 23, AUv3, 10 velocity layered, 2 high fidelity drum kits, 1000’s of pro midi loops and fills, fx, etc…

  • @Ailerom said:

    @Fear2Stop said:

    @egobeats said:
    Happy Birthday big dawg!

    Ty…can’t believe I’m now 2 years away from turning 50. Then I remember I’ve been making music for almost 30 years now 😂

    It's better than the alternative. Me, I'm 7 years away from turning 50. On the wrong side of 50 though.

    The only thing a younger person can do better than an older person is maybe compete at the olympics. Maybe bedroom activities but most will be down to once per year soon after marriage.😂 The older you get the better the musician you become usually.

  • @audiomike said:

    @Ailerom said:

    @Fear2Stop said:

    @egobeats said:
    Happy Birthday big dawg!

    Ty…can’t believe I’m now 2 years away from turning 50. Then I remember I’ve been making music for almost 30 years now 😂

    It's better than the alternative. Me, I'm 7 years away from turning 50. On the wrong side of 50 though.

    The only thing a younger person can do better than an older person is maybe compete at the olympics. Maybe bedroom activities but most will be down to once per year soon after marriage.😂 The older you get the better the musician you become usually.

    The opposite is also very true.
    A lot of artists do their very best work on the first few albums and it all goes downhill from there.

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