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iphone iOS producers?
Since I got my iphone , I'm finding it far more powerful and convinient for music making. I'm reliving the iphone animoog, sunrizer xs and a few others and recording into GarageBand and having a blast actually.
The screen may be smaller than my iPad mini but there is a charm about being minimal here.
Gadget I find is not so suited to the smaller screen tho
Comments
Only two apps I miss:
Modstep
WOW Filterbox
I still have only iPhone. Thankfully there's some really great stuff and only occasionally do I get a little bummed about iPad exclusives. But between Gadget, krft, loopy, blocswave, and all the synths and drum machines, good to go. And it is nice to be able to make music in bed.
Perhaps i should try it
I strictly use my ipad air 1 for music though it's starting to show it's age and i do have a 6+ with far more storage space
It's just the battery drain. It's one thing on the ipad because i don't need it for anything else but a phone? I dunno, do you guys work with your phone plugged in the charger?
I just plug it in as needed. Don't really think about it that much. Except Gadget is of course known for being a total battery drainer.
@jn2002dk
It's bad to leave a phone plugged in all the time (trickle charging), but equally as bad as draining the phone entirely before charging (because THEN what?). The best solution is to charge the phone when it reaches 90%, and then unplug as soon as it's fully charged. My iPhone SE charges in a ridiculously short amount of time, and when I work on music, it's in Airplane mode to conserve on battery and to stop assholes who call my phone to sell me timeshare.
@db909
On the iPad, I can get my DAW to control a synth just fine through CoreMIDI and route said synth's audio back into said DAW. I haven't been able to do this on the iPhone. What app(s) do you use to sequence the MIDI of other apps via Core MIDI?
@OscarSouth
ModStep on iPhone would be really AWESOME!
@Love3quency
The only thing I really can't do on iPhone that I need my iPad for is audio mastering. (I tried that subscription-based doohickey, but it just loudens the sound. My iPad has my Fabfilters in Auria Pro.)
I know, right?
I'm also on iPhone (6S plus) only.
I had an iPad 2 and iPad Air but never really felt in love with my iPads.
At the beginning i only was using my iPhone 4 and made over 100 tracks on this little thing.
The iPhone 6S plus is nice with 5.5" and 3D touch is still THE feature for me on iOS devices when it comes to music apps.
It's also a great small midi controller for my plug-ins.
I was thinking about to buy an iPad Pro some day but not sure yet. I will wait if the new generation will be a huge jump or just a minor update with bling bling (like the new macbook pro).
Maybe i stick with iPhones and a new windows hybrid in the future.
While i love my big plug-ins because i couldn't get most of the things i like on iOS these days i sometimes miss my old "Galaxyexplorer" time where i was a real hardcore mobile producer with iPhone, NanoStudio, Beatmaker and a few synth apps.
I was sometimes more creative because of limits....but one day i wanted to go behind limits.
Well, then the G.A.S. took over...
Yea, i know and i rarely ever let me batteries drain below 40% except to recalibrate them but since my ipad is old anyway i have no problem letting it trickle charge. Also, i'm told modern charging circuits are much better at not exceeding the limit
I guess i'm just more concerned that i'm making music for a few hours and then have to leave with a phone that needs charging. Something i don't have to worry about on an ipad
Yes, iPhone battery sucks but I'm researching charging cases
iPhone SE small but it's powerful for sketching stuff waves and all then send to Cubasis, Auria Pro!
I pretty much only use my iPhone7 these days for music making, my Air2 hasn't been touched in months to be honest and I'm thinking of selling it soon. Most of the more comprehensive iPad only apps like say Auria I find to be slower to use than just firing up the laptop and using Live. For me iOS music making is about mkaing music where ever I am, and with the iPad that always meant having to tote a backpack around with me. Much easier just throwing the headphones and phone in my pocket.
Plus I realized that when I wasn't in the studio I was mainly just experimenting and sketching ideas versus doing any sort of detailed editing. So switching to simpler all in one apps like Auxy just makes this even easier and ultimately I'm more focused and productive.
Battery life is an issue, especially with something like Gadget which can kill your battery in no time. For most other apps though, I don't find it any worse than with the iPad. And on the flip side, the phone charges WAY faster when I use an iPad power supply or plug it into a laptop. So even if I do find myself getting pretty low on charge halfway through the day, 30 minutes on the charger and I'm good enough to make it the rest of the day if not more.
I don't find anything charming about the smaller size, but it does go everywhere with me, which comes in handy.
iPhone music making is the wave of the future in my opinion. It has a LOT of pros, and very few cons:
-- It is far easier to stay up with current technology if you only have to buy one device (the iPhone) for your music making, than paying for two new devices every couple of years. My Job requires I stay on a fairly modern device, and subsidizes a couple hundred dollars of the cost. This means, that for as long as I am working here (or until something better comes along), I will be required to have an iPhone. I don't have to worry too much about planned obsolescence.
-- The iPhone Plus models are basically iPad micros--they offer sufficient space to get work done. I'm using an iPhone 7 Plus (256Gb), and it is perfect for me!!
-- I have almost all of the same applications that the iPad users have (While I DO miss a couple of things, such as Host/sequencer variety, and exclusives such as Arturia apps (iSem especially), I am already seeing this change for the better, because developers are supporting the iPhone more and more, because they recognize that more and more of us are finding it a superior mobile platform.
-- It's in my pocket at all times, and I can use it anywhere, at any time, under nearly any circumstance, with very little inconvenience. If I need heavy muscle, I use my laptop/desktop.
-- Most apps, even if they are universal, have great workarounds for the small space (ie, tabbed interfaces, rather than everything on a single page, etc). I don't notice much loss of usage from the small screen, but find the extra portability a huge plus.
-- Developers have taken notice, and iPhones are almost always supported these days for any new music apps coming out. Things have gotten much, much better for Universal/iPhone music app support in the last couple of years since I started going straight iPhone back with my iPhone 6 Plus.
-- I honestly think that like @Tarekith commented, the iPhone is better for mobile/ios music making:
"I pretty much only use my iPhone7 these days for music making, my Air2 hasn't been touched in months to be honest and I'm thinking of selling it soon. Most of the more comprehensive iPad only apps like say Auria I find to be slower to use than just firing up the laptop and using Live. For me iOS music making is about mkaing music where ever I am, and with the iPad that always meant having to tote a backpack around with me. Much easier just throwing the headphones and phone in my pocket.
Plus I realized that when I wasn't in the studio I was mainly just experimenting and sketching ideas versus doing any sort of detailed editing. So switching to simpler all in one apps like Auxy just makes this even easier and ultimately I'm more focused and productive."
A thing i still dislike about the new iPhones......no headphone jack!!
The only time I miss the headphone jack is if I need to charge the phone while using it, which has only been a couple of times since I got the iPhone7. I ordered a Dragonfly Red to use with the phone for mobile music making, but to be honest 9 times out of 10 I just use the included adaptor. It's smaller and if I leave it connected to the headphone cable I don't notice it at all. The Red sounds better sure, but for just sitting in the park sketching things out, the adaptor works just fine for me.
Thanks for this conversation. After weeks of moving from Europe back to Seattle and not having the mental energy to even think about music making, I think it's time to head to the local park and have a bit of a play now.
I've found that it isn't a problem. A bluetooth keyboard and the lightning adapter does great!! There isn't much data being passed with a midi keyboard (compared to headphone jack), so the keyboard is probably the device you would want to have be the bluetooth device (rather than the headphone jack) to keep latency considerations in check. But that's really the only thing different. A single One-time bluetooth purchase that will remain backwards compatible with future devices.
I think one of the things that makes an iPhone app a great iPhone app, musically anyway, is the ability to mostly thumb it. There is indeed a charm of making the most of our special opposable digits.
Plus, the small screen seems somehow easier to focus on and take in.
Auxy is great. TriqTraq is great. NanoLoop is great. Nanostudio is great. Beatmaker has great bits. Full songs can absolutely be made on any of them. If you need to spice it up, there are some great synths and of course _thumb_jam. For NS, you can create samples of those synths or BM2 create audio tracks (or samples) and integrate them directly. For the others, bounce your mix to your DAW of choice (MultiTrack is a great efficient audio only daw) and then create plain old audio overdubs. All of them started as phone apps and are very "thumb first".
I can totally understand the modStep team not wanting to devote the resources to the small screen but it's a shame. Not only because I personally want it on the phone but because its UI is already almost entirely panel based which could make the switch to the small screen via tabs work much better than other iPad first apps that need to be re-imagined.
As long as i get NanoStudio 2 and BeatMaker 3 for iPhone i will be happy.
I liked Sample Tank but since version 2 i hate it.
Of course i'm happy to have Mitosynth on my iPhone too.
Sadly Sunrizer and Virsyn apps are not up to date and will be abadoned completly maybe.
But the good thing is i can focus on a few tools again....at least when i create something with iOS.
TF8 is another great iPhone app that's mainly thumbs done.
TF8 is also a great example of how I see things being done in the future. It starts as an iPhone-only app, which also works on the iPad, and may in an update get an improved iPad centric interface. The developer does the initial work on the iPhone (which also works on the iPad), and then can improve the interface to make it universal (with iPad screen/gui support) later. Currently app development has been quite the opposite (development has traditionally started on the iPad and then moved to the iPhone). TF8 has been one of the first to start doing this. I see it has the logical way of developing things in the future.
I have two iPads, but my iPhone 6+ is the more powerful device; however, I don't use it for a lot of my music making. I will work on Gadget stuff when I'm out and about but the real fun for me on the phone are things like Triqtraq, Figure, and KRFT. Something about the smaller surface and those apps allows me just have lots of fun.
For me, KRFT is my Modstep on the iPhone SE. I can have groups all playing together, alone, audio, all with Ableton Link and what's awesome that soon Midi out will drive all my iPhone Synths like DRC, Mitosynth, TF8, and others that I hope will soon be AUv3. I had to choose between getting TF8 or Poison but in the end went with TF8 and I'm loving every second of it!
Well iPhone rules big time and with Reslice, Looperverse, BM2, Aleph Looper, and Drum Session, Soft Drummer, man got me covered for a while!
KRFT RULES!
Mitosynth RULES.
I'm blown away everytime I start creating a new patch using different synth sources for sampling. This synth/sampler is so great sounding and unique, but I don't think most realize. Got a lot of iOS synths, but nothing beats mitosynth for creating slow evolving never ending morphs, drones, soundscapes or anything you like. Will upload the new patches in a few weeks to share the love (big size patches).
These iPhone only posts in the forum are really funny.
Can't wait!!! This is one of my all time favorites also.
Why is that?
Why? It's the exact same apps half the time
Don't read?
Same for me.
Figure is also a good thumb instrument.
I'm inclined to mention ThumbJam as well, but db909 will prolly get cranky.
Where have I heard that before? Oh yeah, back when the reel-to-reel tape guys were making fun of me back in the late 90s for building my project recording studio with a software DAW and soft synths on a computer!! ;-)