Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

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My first year not purchasing any Black Friday apps

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Comments

  • @rickwaugh said:

    @Fruitbat1919 said:
    I really would like to see Apple have some strong competition in the music app market. At the moment Apple can pretty much do as they like as they have a monopoly strictly speaking (yes their are alternatives, but nothing like for like).

    I really would like to see other OS makers take the music making on tablet area more seriously

    The problem is the guts of Android still have latency issues, and the ability to rip off apps is just a big red flag for anyone looking at making a living on already slim margins. The iron fist of Apple is incredibly annoying, but also extremely helpful in making the current environment possible. You can also go with Microsoft Surfaces, I don't know how their hardware holds out, but certainly, there's a huge market of music apps. Unfortunately, they are at desktop prices.

    Yeah aware of the issues, but if they wanted to, it’s perfectly possible. They obviously don’t see the market as large enough to bother - simply put, if the money was there, they would have Android running with the same latency as iOS tomorrow! The issue of piracy is a problem though.

    But while I understand the issues, it makes no difference to the fact that iOS music making has no real competition. Surface is a different market.

  • @rickwaugh said:
    I picked up the iSymphonic Oriental Strings app. That was just too good to miss, and Animation Ultimate. Again, for a couple of bucks, great deal, fun. I picked up one more Auria plugin. I have always just bought stuff I think I could use, and I have many items purchased that I could spend an immense amount of time in that I've hardly touched. Beathawk I use as a library, one of these days I really want to try to learn how to use the engine it has to build some music.

    Was hoping Procreate would go on sale, and might wait to see if they do on Monday.

    Like you, I also use Beathawk as a library. I also plan to one day learn to use its engine/sequencing capabilities to build songs. I promise.
    I was really impressed with Oriental Strings. It not only does "the exotic", but also is really good for straight up bread and butter strings.

  • @JeffChasteen said:

    @rickwaugh said:
    I picked up the iSymphonic Oriental Strings app. That was just too good to miss, and Animation Ultimate. Again, for a couple of bucks, great deal, fun. I picked up one more Auria plugin. I have always just bought stuff I think I could use, and I have many items purchased that I could spend an immense amount of time in that I've hardly touched. Beathawk I use as a library, one of these days I really want to try to learn how to use the engine it has to build some music.

    Was hoping Procreate would go on sale, and might wait to see if they do on Monday.

    Like you, I also use Beathawk as a library. I also plan to one day learn to use its engine/sequencing capabilities to build songs. I promise.
    I was really impressed with Oriental Strings. It not only does "the exotic", but also is really good for straight up bread and butter strings.

    Nice. Looking forward to trying it out. Can't have too many strings.

  • I didn't buy any apps either - but couldn't resist Heavyocity ;)

  • @Fruitbat1919 said:

    @rickwaugh said:

    @Fruitbat1919 said:
    I really would like to see Apple have some strong competition in the music app market. At the moment Apple can pretty much do as they like as they have a monopoly strictly speaking (yes their are alternatives, but nothing like for like).

    I really would like to see other OS makers take the music making on tablet area more seriously

    The problem is the guts of Android still have latency issues, and the ability to rip off apps is just a big red flag for anyone looking at making a living on already slim margins. The iron fist of Apple is incredibly annoying, but also extremely helpful in making the current environment possible. You can also go with Microsoft Surfaces, I don't know how their hardware holds out, but certainly, there's a huge market of music apps. Unfortunately, they are at desktop prices.

    Yeah aware of the issues, but if they wanted to, it’s perfectly possible. They obviously don’t see the market as large enough to bother - simply put, if the money was there, they would have Android running with the same latency as iOS tomorrow! The issue of piracy is a problem though.

    But while I understand the issues, it makes no difference to the fact that iOS music making has no real competition. Surface is a different market.

    Certainly. I guess the point is, unless someone builds a closed structure like Apple, it won't happen, and if they do, it's going to be all the issues.

  • @rickwaugh said:

    @Fruitbat1919 said:

    @rickwaugh said:

    @Fruitbat1919 said:
    I really would like to see Apple have some strong competition in the music app market. At the moment Apple can pretty much do as they like as they have a monopoly strictly speaking (yes their are alternatives, but nothing like for like).

    I really would like to see other OS makers take the music making on tablet area more seriously

    The problem is the guts of Android still have latency issues, and the ability to rip off apps is just a big red flag for anyone looking at making a living on already slim margins. The iron fist of Apple is incredibly annoying, but also extremely helpful in making the current environment possible. You can also go with Microsoft Surfaces, I don't know how their hardware holds out, but certainly, there's a huge market of music apps. Unfortunately, they are at desktop prices.

    Yeah aware of the issues, but if they wanted to, it’s perfectly possible. They obviously don’t see the market as large enough to bother - simply put, if the money was there, they would have Android running with the same latency as iOS tomorrow! The issue of piracy is a problem though.

    But while I understand the issues, it makes no difference to the fact that iOS music making has no real competition. Surface is a different market.

    Certainly. I guess the point is, unless someone builds a closed structure like Apple, it won't happen, and if they do, it's going to be all the issues.

    I agree that it would need to be a similar structure. I disagree that there has to be run in exactly the same ways and hence have all the same issues. We will have to agree to disagree on that one :)

  • I didn't buy any apps either - but couldn't resist Heavyocity ;)

  • edited November 2017

    I actually didn’t go as crazy as I thought I would (probably because I don’t have the funds lol) but I grabbed Mood, EOS 2, Cubasis 2 and Tera Synth. I think I’m good for a while considering I already had a good amount of apps to hold me over. It’s also my first year doing the iOS music thing and I enjoy it. This forum has caused my spending habits to go up but I can’t complain lol

  • @Fruitbat1919 said:

    @rickwaugh said:

    @Fruitbat1919 said:
    I really would like to see Apple have some strong competition in the music app market. At the moment Apple can pretty much do as they like as they have a monopoly strictly speaking (yes their are alternatives, but nothing like for like).

    I really would like to see other OS makers take the music making on tablet area more seriously

    The problem is the guts of Android still have latency issues, and the ability to rip off apps is just a big red flag for anyone looking at making a living on already slim margins. The iron fist of Apple is incredibly annoying, but also extremely helpful in making the current environment possible. You can also go with Microsoft Surfaces, I don't know how their hardware holds out, but certainly, there's a huge market of music apps. Unfortunately, they are at desktop prices.

    Yeah aware of the issues, but if they wanted to, it’s perfectly possible. They obviously don’t see the market as large enough to bother - simply put, if the money was there, they would have Android running with the same latency as iOS tomorrow! The issue of piracy is a problem though.

    But while I understand the issues, it makes no difference to the fact that iOS music making has no real competition. Surface is a different market.

    Android latency is over if you have a later device with at least Android 6 or something. I haven't had latency issues on my Android phone for a couple of years or so. But still, iOS is way better for doing any music stuff that requires apps working together. There is no AUM/Audiobus type of workflow as far as I am aware, but I really haven't been keeping up with Android music for the past year, so there might have been some sort of major breakthrough in that area. I have noticed a lot more iOS apps have migrated onto Android in the past year though.

  • @CracklePot said:

    @Fruitbat1919 said:

    @rickwaugh said:

    @Fruitbat1919 said:
    I really would like to see Apple have some strong competition in the music app market. At the moment Apple can pretty much do as they like as they have a monopoly strictly speaking (yes their are alternatives, but nothing like for like).

    I really would like to see other OS makers take the music making on tablet area more seriously

    The problem is the guts of Android still have latency issues, and the ability to rip off apps is just a big red flag for anyone looking at making a living on already slim margins. The iron fist of Apple is incredibly annoying, but also extremely helpful in making the current environment possible. You can also go with Microsoft Surfaces, I don't know how their hardware holds out, but certainly, there's a huge market of music apps. Unfortunately, they are at desktop prices.

    Yeah aware of the issues, but if they wanted to, it’s perfectly possible. They obviously don’t see the market as large enough to bother - simply put, if the money was there, they would have Android running with the same latency as iOS tomorrow! The issue of piracy is a problem though.

    But while I understand the issues, it makes no difference to the fact that iOS music making has no real competition. Surface is a different market.

    Android latency is over if you have a later device with at least Android 6 or something. I haven't had latency issues on my Android phone for a couple of years or so. But still, iOS is way better for doing any music stuff that requires apps working together. There is no AUM/Audiobus type of workflow as far as I am aware, but I really haven't been keeping up with Android music for the past year, so there might have been some sort of major breakthrough in that area. I have noticed a lot more iOS apps have migrated onto Android in the past year though.

    Well that’s good news. Would love to see it really take off on Android. I think competition can only be good for us all long term :)

  • @Tritonman said:
    Well, just like the title said, I did not and have no plans to do so. Maybe I am sick.

    I'm not buying any either. I've got too many iOS music apps now. There's only so much time in a day. I want to support the best developers, but the market is just flooded with so much underpriced stuff.

  • @Fruitbat1919 said:

    @CracklePot said:

    @Fruitbat1919 said:

    @rickwaugh said:

    @Fruitbat1919 said:
    I really would like to see Apple have some strong competition in the music app market. At the moment Apple can pretty much do as they like as they have a monopoly strictly speaking (yes their are alternatives, but nothing like for like).

    I really would like to see other OS makers take the music making on tablet area more seriously

    The problem is the guts of Android still have latency issues, and the ability to rip off apps is just a big red flag for anyone looking at making a living on already slim margins. The iron fist of Apple is incredibly annoying, but also extremely helpful in making the current environment possible. You can also go with Microsoft Surfaces, I don't know how their hardware holds out, but certainly, there's a huge market of music apps. Unfortunately, they are at desktop prices.

    Yeah aware of the issues, but if they wanted to, it’s perfectly possible. They obviously don’t see the market as large enough to bother - simply put, if the money was there, they would have Android running with the same latency as iOS tomorrow! The issue of piracy is a problem though.

    But while I understand the issues, it makes no difference to the fact that iOS music making has no real competition. Surface is a different market.

    Android latency is over if you have a later device with at least Android 6 or something. I haven't had latency issues on my Android phone for a couple of years or so. But still, iOS is way better for doing any music stuff that requires apps working together. There is no AUM/Audiobus type of workflow as far as I am aware, but I really haven't been keeping up with Android music for the past year, so there might have been some sort of major breakthrough in that area. I have noticed a lot more iOS apps have migrated onto Android in the past year though.

    Well that’s good news. Would love to see it really take off on Android. I think competition can only be good for us all long term :)

    I really love the price of the Android hardware. I had a cheap Chinese phone that I got for $40, and it ran my audio apps perfectly. Caustic, Audio Evolution, Oscillab, G-Stomper, Mixtikl, SunVox, NodeBeat, MorphWiz, Nanoloop, and a bunch of awesome noise-related apps. There are probably more that I am not remembering at the moment.

  • @CracklePot said:

    @Fruitbat1919 said:

    @CracklePot said:

    @Fruitbat1919 said:

    @rickwaugh said:

    @Fruitbat1919 said:
    I really would like to see Apple have some strong competition in the music app market. At the moment Apple can pretty much do as they like as they have a monopoly strictly speaking (yes their are alternatives, but nothing like for like).

    I really would like to see other OS makers take the music making on tablet area more seriously

    The problem is the guts of Android still have latency issues, and the ability to rip off apps is just a big red flag for anyone looking at making a living on already slim margins. The iron fist of Apple is incredibly annoying, but also extremely helpful in making the current environment possible. You can also go with Microsoft Surfaces, I don't know how their hardware holds out, but certainly, there's a huge market of music apps. Unfortunately, they are at desktop prices.

    Yeah aware of the issues, but if they wanted to, it’s perfectly possible. They obviously don’t see the market as large enough to bother - simply put, if the money was there, they would have Android running with the same latency as iOS tomorrow! The issue of piracy is a problem though.

    But while I understand the issues, it makes no difference to the fact that iOS music making has no real competition. Surface is a different market.

    Android latency is over if you have a later device with at least Android 6 or something. I haven't had latency issues on my Android phone for a couple of years or so. But still, iOS is way better for doing any music stuff that requires apps working together. There is no AUM/Audiobus type of workflow as far as I am aware, but I really haven't been keeping up with Android music for the past year, so there might have been some sort of major breakthrough in that area. I have noticed a lot more iOS apps have migrated onto Android in the past year though.

    Well that’s good news. Would love to see it really take off on Android. I think competition can only be good for us all long term :)

    I really love the price of the Android hardware. I had a cheap Chinese phone that I got for $40, and it ran my audio apps perfectly. Caustic, Audio Evolution, Oscillab, G-Stomper, Mixtikl, SunVox, NodeBeat, MorphWiz, Nanoloop, and a bunch of awesome noise-related apps. There are probably more that I am not remembering at the moment.

    Yep still plenty of issues to tackle, but it really would open the market up and that is usually a good thing :)

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