Loopy Pro: Create music, your way.

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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Still disappointed in the available daws. When is iOS getting Logic Pro?

13

Comments

  • edited August 2019

    @richardyot said:

    @AudioGus said:

    @boone51 said:

    @theconnactic said:
    We have a pro DAW, Auria. It’s considered by many a nightmare UI, and because of this it ends being used where it cannot be really matched, mixing and mastering. Touch interfaces are a tricky thing to develop.

    This. Tell me a basic daw feature that Auria is missing.

    Reordering FX plugins. This is why I use BM3 for mastering,

    Yes this is a big omission, and I have a feeling it won't ever be possible in

    What do you mean by “reordering FX plug ins”? I currently own all the Fab filter ones in Auria Pro. @AudioGus

  • edited August 2019

    @Telstar5 said:

    @richardyot said:

    @AudioGus said:

    @boone51 said:

    @theconnactic said:
    We have a pro DAW, Auria. It’s considered by many a nightmare UI, and because of this it ends being used where it cannot be really matched, mixing and mastering. Touch interfaces are a tricky thing to develop.

    This. Tell me a basic daw feature that Auria is missing.

    Reordering FX plugins. This is why I use BM3 for mastering,

    Yes this is a big omission, and I have a feeling it won't ever be possible in

    What do you mean by “reordering FX plug ins”? I currently own all the Fab filter ones in Auria Pro. @AudioGus

    Change the order in the fx chain, move them up and down on top and below each other willy nilly on the fly. Being able to insert an effect between two effects.

  • @TheDubbyLabby : right. If one needs Logic or Ableton or similar DAWs, iOS is not the way to go.

    I am puzzled by people that find that Apple is the primary reason that such a DAW doesn't exist. And the lack of a DAW that replaces Logic or Ableton is also a separate issue from whether iOS devices have a role to play in professional workflows.

    They do have an important role -- but one of those roles is not a replacement for a DAW or a host for a full-featured virtual orchestra.

    People have to understand that professional music creation is a small enough market that it doesn't drive major decisions at Apple. There was a time (very very long past) when there were enough people high in the food chain that were former aspiring musicians or were into hanging out with musicians that Apple put a lot of thought and effort into evangelizing to musicians. Heck, they hosted a space for a small interesting music software developer in their booth at some big tradeshows because that was part of their ethos.

    For various reasons, the people involved ended up moving on and cool music software stopped receiving some of the extra love it got. That ended a long time ago, though.

    There are still people at Apple that dig that people are creating innovative music apps that they never anticipated -- but we are a very very niche market -- since (as I mentioned earlier) for various logistical reasons it doesn't make sense yet for professional studios to dump the gear and expertise that they have invested.

    Maybe someone will come along and develop something that turns into a paradigm killer. I was still doing music tradeshows when Ableton first came out and got to spend time with them. What they were doing was cool, but no one at the time saw Live turning into what it is now. At the time, people were just "finally there is something like Acid on a Mac". Live took years to develop into the mature awesome tool it is now.

    Hopefully, something will happen on iOS that is a gamechanger. But, we just aren't there with regards to being full DAW replacements. But they have an awesome role to play.

  • edited August 2019

    @espiegel123 said:
    @TheDubbyLabby : right. If one needs Logic or Ableton or similar DAWs, iOS is not the way to go.

    I am puzzled by people that find that Apple is the primary reason that such a DAW doesn't exist. And the lack of a DAW that replaces Logic or Ableton is also a separate issue from whether iOS devices have a role to play in professional workflows.

    They do have an important role -- but one of those roles is not a replacement for a DAW or a host for a full-featured virtual orchestra.

    People have to understand that professional music creation is a small enough market that it doesn't drive major decisions at Apple. There was a time (very very long past) when there were enough people high in the food chain that were former aspiring musicians or were into hanging out with musicians that Apple put a lot of thought and effort into evangelizing to musicians. Heck, they hosted a space for a small interesting music software developer in their booth at some big tradeshows because that was part of their ethos.

    Also back then it wasnt about replacing tvs, telephones, radio, fax machines, newspapers, magazines, hell even regular computers etc. Music production was once a decent slice of their home computer niche pie but now these things are one step away from the chip in the bloody noggin that transforms the species. Music? Yah sure, throw it over there.

  • edited August 2019

    The following is opinion, not fact...

    I like writing music on iOS as much as the next guy (...maybe...) but there's no way I am nearly as efficient writing the type of music I do on iOS as I am on my desktop. Its just so much faster with a mouse and keyboard. Plus, the screen real estate on a 30" 4K monitor. I'm building a new desktop setup for the first time in several years next month when the new 16 core Ryzan's drop and will be back making music in Live and Reason. Don't get me wrong, I love NS2 and will continue to write in it because I enjoy it, but there's just no way I will get the same results as I will with Komplete Ultimate, the NI symphonic libraries, all the uh-e plugins, Serum, etc. The workflows on an ipad are just not as efficient. I love the NS2 workflow...on my ipad. But its not as efficient as Live on my desktop. I'll be dropping in 64G of Ram for orchestral libraries. You can't touch that kind of immediacy or track counts that are sitting there waiting to be used or not used on an ipad. I can crank out track after track, chain after chain of effects, save them as presets, never worry about a VST destroying my work, just keep rolling. I can do that in NS2 to an extent but I still find myself scrolling and scrolling, trying to quickly get from track 2 to track 60, expand and contract subgroups, get quickly to embedded chains, etc. Its just not as quick when you are forced into the interface that you are limited to in IOS.

    Audio tracks...editing audio on an ipad. Tedious compared to the desktop keyboard/mouse workflow. I can chop a sample, quickly drag it to another track, do minute edits scroll through it, all so much quicker and more accurately. Duplicate a track with 15 plugins on it? No problem at all. On iOS? It might succeed. Or...it won't. The stability just isn't there. CPU and memory are completely limited with AUv3. You have to share memory across multiple instances of the same plugin. I do not run into any limitations like this on the desktop. iOS limits what is possible because its setting limits everywhere.

    Also, I think it totally depends on the type of music you are writing and the type of arrangements you are going for. Can you make awesome music on an ipad? Certainly! People are doing it here all the time! Can I personally make the type of music I write with the quality that I want to make it in completely on an ipad? No. No I can't. I have to cut corners constantly.

    There is nothing wrong with that either. The ipad and iOS is amazing for where its at. Its capable of a ton. But it's still far behind in software and hardware maturity compared to the desktop world. I think my workflow with ipad at that point will be writing music in NS2 and then exporting parts and MIDI back to Ableton if I find I really want to finish something that I've started while sitting on the couch or in bed or at a coffee shop. If I want to do a fun sampling session where I'm chopping stuff up, then I can do that with BM3, but I can do that super fast on my Push2 and, IMHO, the sequencer workflow with Push/Live is just unparalleled. Its so fast. I've seen people really go to town on modstep and its really the closest thing I've seen to the Push sequencing workflow, but its so convoluted for me compared to what ableton has put together.

    Further, all my projects are stored on Splice. Everything can be saved onto the cloud with Splice and I can share those sessions with my buddy no problem, and its version controlled. Nothing like that exists on IOS at that maturity level or with that many various DAW's supported.

    I'm not here to argue against the iOS workflow. I think its magnificient....for what it is right now. If you are satisfied with the results you are getting, then by all means you should be happy as a clam and don't look back. Enjoy it! But if you aren't, then maybe you are expecting too much from the platform as it is? Remember...iOS is going to get better and better...but so is the desktop. You're not going to get something like Exhale from output on iOS anytime soon.

  • Does a motorcycle have feature-parity with a car? Because (though really different) both are generally accepted as viable alternatives for each other.

  • @brambos said:
    Does a motorcycle have feature-parity with a car? Because (though really different) both are generally accepted as viable alternatives for each other.

    Absolutely!

    But if you need to travel across the world, you might need an airplane as neither a car nor a motorcycle will suffice :trollface:

  • @brambos said:
    Does a motorcycle have feature-parity with a car? Because (though really different) both are generally accepted as viable alternatives for each other.

    +1.

  • edited August 2019

    After all, my opinion about that “daw paradigm” is dead on iOS have more sense as time goes by.

    I’m a f*****ing visionary

  • vovvov
    edited August 2019

    I think there’re no good DAWs for iOS devices because they simply can’t handle the load of multiple instances of instruments and fx plugins. Something in the architecture makes them unsuitable.

  • @drez said:

    @brambos said:
    Does a motorcycle have feature-parity with a car? Because (though really different) both are generally accepted as viable alternatives for each other.

    Absolutely!

    But if you need to travel across the world, you might need an airplane as neither a car nor a motorcycle will suffice :trollface:

    Bingo, It's all about choosing the 'right tool' based on what the task that needs to be done is ;)

  • edited August 2019

    We have rocket ships, hover boards, jet packs, time machines, teleportation devices and space hoppers on iOS thanks to innovative developers big and small. I’m still amazed by what these mobile devices are capable of nowadays!

    I don’t get why people are asking for trains.

    Definitely some users or maybe it’s one user with multiple account disorder that could benefit from a tutorial in basic manners and respect.

    Edit: Oops I thought I was in the “spoilt brats” thread, just in case anyone feels it’s a personal attack. Gotta be careful lately!

    This is still a much better community than any other place online and I would hate to see that changing.

    Rant over 🙂

  • @brambos said:
    Does a motorcycle have feature-parity with a car? Because (though really different) both are generally accepted as viable alternatives for each other.

    Watching more and more people buy an SUV and only very few driving a motorcycle, I have a hard time to agree...

  • @rs2000 said:

    @brambos said:
    Does a motorcycle have feature-parity with a car? Because (though really different) both are generally accepted as viable alternatives for each other.

    Watching more and more people buy an SUV and only very few driving a motorcycle, I have a hard time to agree...

    a 1st class remark considering the hidden irony (or even sarcasm) in context of this thread's title o:)

  • edited August 2019

    @brambos said:

    Does a motorcycle have feature-parity with a car? Because (though really different) both are generally accepted as viable alternatives for each other.

    A motorcycle is completely unsuitable for most of the tasks I need a car for, although you could argue not being able to take the wife and kids with you is a major benefit ;-)

    Also, I'm not allowed a motorbike. My wife's experiences working on the neurosurgical ward put paid to to my bike days :-D

  • edited August 2019

    Motorcycles, airplanes, bears oh my!

    For me the difference is literally walking while making music or sitting at home.

    Fuck all y’all metaphors.

  • (Drops mic, gets hit by car)

  • @AudioGus said:
    (Drops mic, gets hit by car)

    Did you mean Car/Motorcycle ?

  • @AndyPlankton said:

    @AudioGus said:
    (Drops mic, gets hit by car)

    Did you mean Car/Motorcycle ?

    Metaphorically speaking.

  • @AndyPlankton said:

    @AudioGus said:
    (Drops mic, gets hit by car)

    Did you mean Car/Motorcycle ?

    😂🤣😆

  • @drez said:
    Also, I think it totally depends on the type of music you are writing and the type of arrangements you are going for. Can you make awesome music on an ipad? Certainly! People are doing it here all the time! Can I personally make the type of music I write with the quality that I want to make it in completely on an ipad? No. No I can't. I have to cut corners constantly.

    This has always been my mindset. If you're looking to use multi GB sample libraries and run multiple instances of very CPU heavy plugs, no, iOS isn't gonna cut it. It really depends on what you write.

  • edited August 2019

    One thing might also be price factor.
    How many people will really pay over £100, if for example Cubasis gets all the features we want but they ask us to pay that money for the upgrade?
    People would start complaining and whining.
    Or if Ableton or any other Daw is ported to iOS and we are to pay what pc and Mac users pay, I guess the complaining will hit roof top

  • edited August 2019

    @Paa89 said:

    Or if Ableton or any other Daw is ported to iOS and we are to pay what pc and Mac users pay, I guess the complaining will hit roof top

    If Ableton drops something even remotely close to the Live Lite for iOS i'd be on it...
    ...and no a $99 price tag would not scare me... (As long as it's not some subscription based crap).

  • @Samu said:

    @Paa89 said:

    Or if Ableton or any other Daw is ported to iOS and we are to pay what pc and Mac users pay, I guess the complaining will hit roof top

    If Ableton drops something even remotely close to the Live Lite for iOS i'd be on it...
    ...and no a $99 price tag would not scare me...

    I know you would, but I also bet many would start complaining 😂

  • @vov said:
    I think there’re no good DAWs for iOS devices because they simply can’t handle the load of multiple instances of instruments and fx plugins. Something in the architecture makes them unsuitable.

    Depends what apps you’re using. I can load half a ton of Brambos, Audiodamage and other lightweight apps into AUM, for example, and have a great time recording multi sequenced bass, lead, chords, samples, drums, all at once without a hitch. And that’s on an Air 2.

    Try the same on either my Windows desktop or MacBook Pro laptop with Ableton and a similar number of plugins and I get CPU warnings and crashes, hence the reason I record each track, one at a time, straight to audio. Admittedly they’re a bit long in the tooth, but my Air 2 is no spring chicken either.

  • @Paa89 said:

    @Samu said:

    @Paa89 said:

    Or if Ableton or any other Daw is ported to iOS and we are to pay what pc and Mac users pay, I guess the complaining will hit roof top

    If Ableton drops something even remotely close to the Live Lite for iOS i'd be on it...
    ...and no a $99 price tag would not scare me...

    I know you would, but I also bet many would start complaining 😂

    Here is the root of the problem, $99 as the upper ceiling for an app that people pay $500 (or more) for on desktop. Even if they get an increased increased volume in sales, they also will get an even larger support burden...and don’t get the regular upgrade cycle where every so often you release an upgrade that your existing user base buys into.

    People that aren’t developers really don’t appreciate how much the lack of a paid upgrade mechanism hurts developers. That is why a great many desktop developers don’t use the App Store. The upgrade cycle is a key part of their business model.

  • @Paa89 said:

    I know you would, but I also bet many would start complaining 😂

    Some will complain even when an app is free and that really does puzzle me :)

    Ok, I tend to complain sometimes when theres like a ton of bugs or it doesn't work properly but I don't expect zero-day fixes free apps. When apps hit the >$19.99 mark I tend to at least expect some response back from the dev.

    I fully expect FabFilter, Eventide, Steinberg & Korg etc. to make sure their apps work when iOS13/iPadOS ships.

    If Roland updates the SoundCanvas with AUv3 & Files.app support I'd be seriously impressed since they seem to ignore just about any feedback, Yamaha ain't that much better either...

  • edited August 2019

    I really do not understand threads like this .. My iOS journey started in 2010 and since then i'm producing exclusively only on iOS .. finished many releases .. I never felt limited, at least not that way that it will be just about frustration - it has been always for me big source of inspiration .. Yes, there was lot of challenges (like when first NS1 version had just 3 synth and one drum track :)) - but it was always more about fun to break limits.

    If something was not possible, i took it as challenge, to found other way how to do it .

    At the end, i always enjoyed this process, because when one is forced to go out of comfort zone and try different approaches, different workflows, usually it ends with learning new things.. Which is always good thing for inspiration - learning new things is probably only one truly meaningful activity in this life ...

    i wish to everybody look at things from different perspective. To stop waiting on "perfect daw". If you cannot change things around you, you have to change yourself (in terms of workflows). That's my opinion on this topic.

    If iOS is just source of frustration for you, there is no reason to stay there. Life is short, you never know if your "switch" will be turned off next day, so do not waste your life with frustration and complaining.

  • edited August 2019

    @espiegel123 said:
    @TheDubbyLabby : right. If one needs Logic or Ableton or similar DAWs, iOS is not the way to go.

    I am puzzled by people that find that Apple is the primary reason that such a DAW doesn't exist. And the lack of a DAW that replaces Logic or Ableton is also a separate issue from whether iOS devices have a role to play in professional workflows.

    They do have an important role -- but one of those roles is not a replacement for a DAW or a host for a full-featured virtual orchestra.

    People have to understand that professional music creation is a small enough market that it doesn't drive major decisions at Apple. There was a time (very very long past) when there were enough people high in the food chain that were former aspiring musicians or were into hanging out with musicians that Apple put a lot of thought and effort into evangelizing to musicians. Heck, they hosted a space for a small interesting music software developer in their booth at some big tradeshows because that was part of their ethos.

    For various reasons, the people involved ended up moving on and cool music software stopped receiving some of the extra love it got. That ended a long time ago, though.

    There are still people at Apple that dig that people are creating innovative music apps that they never anticipated -- but we are a very very niche market -- since (as I mentioned earlier) for various logistical reasons it doesn't make sense yet for professional studios to dump the gear and expertise that they have invested.

    Maybe someone will come along and develop something that turns into a paradigm killer. I was still doing music tradeshows when Ableton first came out and got to spend time with them. What they were doing was cool, but no one at the time saw Live turning into what it is now. At the time, people were just "finally there is something like Acid on a Mac". Live took years to develop into the mature awesome tool it is now.

    Hopefully, something will happen on iOS that is a gamechanger. But, we just aren't there with regards to being full DAW replacements. But they have an awesome role to play.

    I agree. Garageband iOS is enough by itself to make full songs (even limited specs) but at the same time the bridge to Garageband mac and Logic Pro.
    We have DAWs but not desktop DAWs which is what people ask for.

    My point is: We don't need desktop DAWs at non capable full-desktop experience device.
    Apple keeps going the strategy you point but they shifted from professionals to prosumers in tablet field so the tools they deliver are suited for that niche (bigger than professional which is fully covered by Logic/Ableton).
    People keeps asking instead do their music with actual prosumer tools because they want a replacement as you said it too.

    The Brambos approach is amazing but not the regular desktop DAW approach neither. Too many times is used as excuse to neglect the reality (iOS hasn't full desktop DAWs) and it's unnecessary to justify the same to ask for these.

    iOS has its own powertools that could be useful in regular desktop workflows and call them pro-tools but DAWs as desktop replacement aren't one of them. As example Auria is the best representation of this duality: it has fabfilter but pita UX... Garageband the opposite for starters: best UX but pita tools for desktop users if you ask for replacement...

    It's a mind loop and I was trapped too. That's why I try to point it.
    For the half of iPad pro you can get an old Roland VS2480 or MV8800 or Mpc1000. These are wonderful machines doing most of the user request for DAW/Sampler on iOS but people keep stuck into next hype app (first BM3, later NS2, next Logic for iOS...) but even Apple releases someday something like that (or Ableton... hello Akai Force?) it will be a deception for most users since it will never be a desktop replacement until iPadOS replaces macOs if someday happens.

    I love to be wrong and if Apple releases Logic for iPadOS the day after release I will look into it but my gut says not going to happen or it will not be full featured.

    So if someone needs something like Logic on iOS why just don't take Logic on old but capable macbook 2011?
    ATM is cheaper option than iPad Pro until Apple (or desktop DAW brand) makes a whole step movement.

    As a Disclaimer I don't use Logic or Ableton on desktop since I collab with a friend with old macpro (the tower not the trashbin) who loves to mix and master things. I more happy doing legos and playing instruments on Garageband. Also using Traktor 2 instead Djay pro (which btw is an amazing state of the art) but class compliance funnel and mouse workflow for cutting audio made my needs a PITA on iOS... for me iOS has failed in most fields I need it for (Live replacement with Launchpad App, Desktop replacement due mouse/storage limitations, subscription based apps...) which made me go the more dedicated hardware route and you know what I'm more happy (thanks @brambos for pointing it time ago) and I'm more music than ever but in Garageband mac, of course.

  • @dendy said:
    I really do not understand threads like this .. My iOS journey started in 2010 and since then i'm producing exclusively only on iOS .. finished many releases .. I never felt limited, at least not that way that it will be just about frustration - it has been always for me big source of inspiration .. Yes, there was lot of challenges (like when first NS1 version had just 3 synth and one drum track :)) - but it was always more about fun to break limits.

    If something was not possible, i took it as challenge, to found other way how to do it .

    At the end, i always enjoyed this process, because when one is forced to go out of comfort zone and try different approaches, different workflows, usually it ends with learning new things.. Which is always good thing for inspiration - learning new things is probably only one truly meaningful activity in this life ...

    i wish to everybody look at things from different perspective. To stop waiting on "perfect daw". If you cannot change things around you, you have to change yourself (in terms of workflows). That's my opinion on this topic.

    If iOS is just source of frustration for you, there is no reason to stay there. Life is short, you never know if your "switch" will be turned off next day, so do not waste your life with frustration and complaining.

    very well said 👍

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