Loopy Pro: Create music, your way.

What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Samplr 1.4 with Ableton Link is out

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Comments

  • @aplourde said:
    The one thing I would hope for is multiple outputs. Then you could do the panning in e.g. AUM, as well as process and record each channel separately.

    Ooh! That would be nice indeed.

  • @espiegel123 said:
    It ju> @supadom said:

    @hightunnels said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    Thanks for checking @supadom -- its one of my favorite ways of using the two apps together!

    Yes, I miss it too but I didn’t want to bother Mr Loopy as I know he’s focused on pro.

    Is there a difference in file specs when shared from Loopy vs from AudioShare (including spelling of the extension?)

    @Michael : any thoughts?

    Have you tried using Audio Copy from Loopy’s share sheet, rather than Copy? Or vice versa

  • edited February 2020

    @Michael said:

    @espiegel123 said:
    It ju> @supadom said:

    @hightunnels said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    Thanks for checking @supadom -- its one of my favorite ways of using the two apps together!

    Yes, I miss it too but I didn’t want to bother Mr Loopy as I know he’s focused on pro.

    Is there a difference in file specs when shared from Loopy vs from AudioShare (including spelling of the extension?)

    @Michael : any thoughts?

    Have you tried using Audio Copy from Loopy’s share sheet, rather than Copy? Or vice versa

    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

  • @supadom said:
    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

    Ah good! Hmm, I guess Samplr only supports a few audio file formats; Loopy uses AIFF, I'd say perhaps AudioShare uses something else, WAV maybe.

  • @Michael said:

    @supadom said:
    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

    Ah good! Hmm, I guess Samplr only supports a few audio file formats; Loopy uses AIFF, I'd say perhaps AudioShare uses something else, WAV maybe.

    Yes but if I open in from loopy directly to samplr it doesn’t work. Same file open in from loopy to audioshare and then open in to samplr works! Magic! :)

  • I don’t even have “open in Audioshare” available on my share sheet. I have to save to the Audioshare folder via the Files app..... Mini 5 . 13.3

  • @wim said:

    @aplourde said:
    The one thing I would hope for is multiple outputs. Then you could do the panning in e.g. AUM, as well as process and record each channel separately.

    Ooh! That would be nice indeed.

    I'd settle for that, but would still like in app panning while composing ... lots of moving around the stereo field there would be allot of tedious switching back and forth between screens.... still if that's all we can get, I'd take all of that lol

  • @supadom said:

    @Michael said:

    @supadom said:
    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

    Ah good! Hmm, I guess Samplr only supports a few audio file formats; Loopy uses AIFF, I'd say perhaps AudioShare uses something else, WAV maybe.

    Yes but if I open in from loopy directly to samplr it doesn’t work. Same file open in from loopy to audioshare and then open in to samplr works! Magic! :)

    Yep, because the "Open In" feature just uses the file that Loopy gives it (which is an AIFF). If you do it via AudioShare, I'm assuming AudioShare does an internal conversion to WAV along the way. Or something...

  • @Michael said:

    @supadom said:

    @Michael said:

    @supadom said:
    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

    Ah good! Hmm, I guess Samplr only supports a few audio file formats; Loopy uses AIFF, I'd say perhaps AudioShare uses something else, WAV maybe.

    Yes but if I open in from loopy directly to samplr it doesn’t work. Same file open in from loopy to audioshare and then open in to samplr works! Magic! :)

    Yep, because the "Open In" feature just uses the file that Loopy gives it (which is an AIFF). If you do it via AudioShare, I'm assuming AudioShare does an internal conversion to WAV along the way. Or something...

    Hmmm- that makes sense but “open in” samplr directly from loopy worked until just recently-and I thought if an app didn’t accept the file type it wouldn’t show up in “open in” - Don’t have my pad with me to confirm that right now

  • @hightunnels said:

    @Michael said:

    @supadom said:

    @Michael said:

    @supadom said:
    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

    Ah good! Hmm, I guess Samplr only supports a few audio file formats; Loopy uses AIFF, I'd say perhaps AudioShare uses something else, WAV maybe.

    Yes but if I open in from loopy directly to samplr it doesn’t work. Same file open in from loopy to audioshare and then open in to samplr works! Magic! :)

    Yep, because the "Open In" feature just uses the file that Loopy gives it (which is an AIFF). If you do it via AudioShare, I'm assuming AudioShare does an internal conversion to WAV along the way. Or something...

    Hmmm- that makes sense but “open in” samplr directly from loopy worked until just recently-and I thought if an app didn’t accept the file type it wouldn’t show up in “open in” - Don’t have my pad with me to confirm that right now

    It's really just up to the app to declare what it can and can't support - if the app gets that wrong, there's no way the system can know in advance.

  • @Michael said:

    @hightunnels said:

    @Michael said:

    @supadom said:

    @Michael said:

    @supadom said:
    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

    Ah good! Hmm, I guess Samplr only supports a few audio file formats; Loopy uses AIFF, I'd say perhaps AudioShare uses something else, WAV maybe.

    Yes but if I open in from loopy directly to samplr it doesn’t work. Same file open in from loopy to audioshare and then open in to samplr works! Magic! :)

    Yep, because the "Open In" feature just uses the file that Loopy gives it (which is an AIFF). If you do it via AudioShare, I'm assuming AudioShare does an internal conversion to WAV along the way. Or something...

    Hmmm- that makes sense but “open in” samplr directly from loopy worked until just recently-and I thought if an app didn’t accept the file type it wouldn’t show up in “open in” - Don’t have my pad with me to confirm that right now

    It's really just up to the app to declare what it can and can't support - if the app gets that wrong, there's no way the system can know in advance.

    Ah I see—thanks @Michael

  • Here is a very Samplr-ed track. Hope you like it

  • Really cool stuff @cuscolima !!

  • Wonderful news. I really enjoy Koala... is this worth the purchase, if I am in the market for using the iPad as a serious sampler over Koala?

  • @cuscolima said:
    Here is a very Samplr-ed track. Hope you like it

    Good and various noise there.

  • @cuscolima said:
    Here is a very Samplr-ed track. Hope you like it

    Nicely done 👍🏼

  • Does the new version have multiple outputs in AB/AUM?

  • @GrimLucky said:
    Does the new version have multiple outputs in AB/AUM?

    No it’s just a single output

  • @JackDwyerburger said:

    @GrimLucky said:
    Does the new version have multiple outputs in AB/AUM?

    No it’s just a single output

    Ok, thanks.

  • @drez @JohnnyGoodyear @anickt Thanks guys ! SamplR is really a cool and inspiring app

  • @Michael said:

    @supadom said:

    @Michael said:

    @supadom said:
    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

    Ah good! Hmm, I guess Samplr only supports a few audio file formats; Loopy uses AIFF, I'd say perhaps AudioShare uses something else, WAV maybe.

    Yes but if I open in from loopy directly to samplr it doesn’t work. Same file open in from loopy to audioshare and then open in to samplr works! Magic! :)

    Yep, because the "Open In" feature just uses the file that Loopy gives it (which is an AIFF). If you do it via AudioShare, I'm assuming AudioShare does an internal conversion to WAV along the way. Or something...

    Actually no, AudioShare does not do any automagic conversion. Not when using "Open in" and not when using the AudioShare SDK. However, there indeed are weird stuff on iOS 13 happening: some apps can't open files sent from AudioShare, and some apps moves them out of AudioShare (WTF?). I'll delve into this as soon as possible.

    BTW, Marcos had trouble with this with Samplr as well, and we found out that it was about "security scoped URLs", one need to enclose the URL access around beginSecurityScopedURLAccessOrSomeOtherVeryLongMethodName, and an endSameThingLongMethod. I think all this is about opening files in place instead of copying them. I'm not sure what the best solution is, because I'd like:

    1. Other apps not being able to move files out of AudioShare by mistake
    2. Other apps being able to opening files in place directly in AudioShare without copying them into their own documents folder

    And I'm not sure I can have both..

  • @j_liljedahl said:

    @Michael said:

    @supadom said:

    @Michael said:

    @supadom said:
    Just tried what you’ve suggested and it works with latest version of Samplr. The open in was a one step process so was quicker live but I’d rather you spent your coding time more (pro)ductively ;)

    Ah good! Hmm, I guess Samplr only supports a few audio file formats; Loopy uses AIFF, I'd say perhaps AudioShare uses something else, WAV maybe.

    Yes but if I open in from loopy directly to samplr it doesn’t work. Same file open in from loopy to audioshare and then open in to samplr works! Magic! :)

    Yep, because the "Open In" feature just uses the file that Loopy gives it (which is an AIFF). If you do it via AudioShare, I'm assuming AudioShare does an internal conversion to WAV along the way. Or something...

    Actually no, AudioShare does not do any automagic conversion. Not when using "Open in" and not when using the AudioShare SDK. However, there indeed are weird stuff on iOS 13 happening: some apps can't open files sent from AudioShare, and some apps moves them out of AudioShare (WTF?). I'll delve into this as soon as possible.

    BTW, Marcos had trouble with this with Samplr as well, and we found out that it was about "security scoped URLs", one need to enclose the URL access around beginSecurityScopedURLAccessOrSomeOtherVeryLongMethodName, and an endSameThingLongMethod. I think all this is about opening files in place instead of copying them. I'm not sure what the best solution is, because I'd like:

    1. Other apps not being able to move files out of AudioShare by mistake
    2. Other apps being able to opening files in place directly in AudioShare without copying them into their own documents folder

    And I'm not sure I can have both..

    Yikes! That’s alarming!

  • Samplr down to $15...

  • Is Dropbox import supposed to work, just kills the audio on the app here and nothing works until force closing the app ?

  • @wim said:
    [edit] Comments above made looking at the wrong version. As pointed out by others later, the folder is exposed in the files app, so it's now easy to copy things in and out.

    Its not in the files app here, import from dropbox, app crashes, force close, reopen app, sample is now loaded and working from dropbox, no folder for samplr in files app.

  • edited March 2020

    Looks like the recent update removed the folder from Files app :neutral:
    @Marcos can we have this put back please :)

    edit: heard back and he said it will be addressed in an update :)

  • edited May 2020

    Marcos is it possible to add folder support within the app? I like to audition sounds before loading, and I have hundreds I need to scroll through which drastically hurts the workflow. Don't get me wrong, Samplr is a marvel. Still nothing like it. Even with the limited tracks, I've made gems with this app. my only wish is for better sample organization. The ability for me to locate my drums, bass, etc is something I've wanted for years. Even as an iap I would pay nearly any price you set. Seriously!!

  • @Imhodef said:
    Marcos is it possible to add folder support within the app? I like to audition sounds before loading, and I have hundreds I need to scroll through which drastically hurts the workflow. Don't get me wrong, Samplr is a marvel. Still nothing like it. Even with the limited tracks, I've made gems with this app. my only wish is for better sample organization. The ability for me to locate my drums, bass, etc is something I've wanted for years. Even as an iap I would pay nearly any price you set. Seriously!!

    On the samplr.net web-page is a support button, there you can e-mail your request(s)

  • @Imhodef said:
    Marcos is it possible to add folder support within the app? I like to audition sounds before loading, and I have hundreds I need to scroll through which drastically hurts the workflow. Don't get me wrong, Samplr is a marvel. Still nothing like it. Even with the limited tracks, I've made gems with this app. my only wish is for better sample organization. The ability for me to locate my drums, bass, etc is something I've wanted for years. Even as an iap I would pay nearly any price you set. Seriously!!

    beautiful request, don't forget his facebook page as well cause this one's a no brainer!!

  • @kobamoto said:

    @Imhodef said:
    Marcos is it possible to add folder support within the app? I like to audition sounds before loading, and I have hundreds I need to scroll through which drastically hurts the workflow. Don't get me wrong, Samplr is a marvel. Still nothing like it. Even with the limited tracks, I've made gems with this app. my only wish is for better sample organization. The ability for me to locate my drums, bass, etc is something I've wanted for years. Even as an iap I would pay nearly any price you set. Seriously!!

    beautiful request, don't forget his facebook page as well cause this one's a no brainer!!

    As a workaround use Auditor as your file browser. If you open Auditor you get the same interface as the Files app but with the audition button that is built in to Auditor. Once you’ve picked your file choose Select, check the file and tap Share. You’ll have the option to open the file in Samplr.

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