Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
The Ocelot is full of vigor.
Ocelot? You always had me to check dictionary for slang and cultural, man!
For anyone who hadn't gotten the Fabfilter synths through reloading auria or purchasing the presets, they both are present now with this update.
So I'm thinking of Beathawk's ability to assign a single sample to a pad and then play it like a synth. If you have some nice sounding synth samples - you ought to be able to play it comfortably in Lyra an octave or two in either direction, proper sample building be damned. As long as it sounds bitchin' in the mix
Keep a low C, mid C and high C for each of your favorite synth sounds in Lyra and go nuts with MIDI and multiple instances!
At least, I hope that's how it works
I have no issues here with any IAAs I try with 2.02. Which IAA are you trying to load?
I also don't have any issues here with latency on the convolution reverb. Are you using it in an AUX slot or directly in a channel? How are you hearing the latency? Is it during live playback, or after a mixdown/freeze/or bounce?
Try this simple test to confirm that the reverb has no latency:
You should hear no delay between the two tracks.
Rim
Rim, take rest, happy Xmas! Come back next year!
Flo, can you send me this project? There's no reason you should have any latency when using the convolution reverb.
I just opened a new project here and added every AUFX app as an IAA, and they all work perfectly here.
Do there issues only happen with that particular project?
Rim
Ah, that explains everything. I assumed you were using the reverb for playback only. Some simple facts about latency:
Most plug-ins take time to do the processing they're designed for. Some take more time than others, but in general convolution reverbs are known for taking a lot of time. In other words, if you input a signal into a convolution reverb, you won't hear that signal from the output immediately. It will be delayed by as long as it takes that plugin to "do it's thing" (in Auria's case, that's 100ms).
Modern DAWs, (including Auria) have a feature called Automatic Delay Compensation. What this does is compensate for all the latency in all your plugins, so you don't hear it. The way delay compensation works in most DAWs is by delaying all the other tracks by the same amount as the track with the plugin. So this way, when you press play, all the tracks line up. But this is only possible during playback. The reason is simple: you can't defeat physics . It's not possible to delay the outside world (yet
So if you need to use a plugin while recording, or while playing a live instrument, you should choose one that doesn't have any latency. An example would be the ClassicVerb or ClassicVerb Pro. These are simple reverbs with no internal latency. Plugins like Convolution reverb and Drumagog are examples that have huge amounts of latency.
Rim
Great tips, sir!
I have a question about IAAs, having just purchased Auria Pro. If I look at the FX IAA list, it includes many apps that can't actually be used as effects. But if I try to load one as a sound source (instrument), the list is a lot shorter and doesn't include some which are listed under the FX list. For example, Sound Canvas appears under the FX list but not under the Instrument list, which is surely the wrong way around!
I unfortunately have no control over how these apps are categorized. It's up to each IAA developer to properly classify their app as either an instrument or an effect (or both). IAA is a real mess...
Rim
Hi Rim, thanks for the quick response. I can always use Audiobus, so it is more an incinvenience than a showstopper. I've only had it for a couple of hours so still finding my way around, but I am impressed so far! Next stop, buying some plugins...
Would you say it might be possible, down the road, to reduce that 100ms latency on the Auria convo closer to the IAA convolution reverbs (Convolution Reverb by liquid sonics, etc)? Or is that kind of low latency only possible with IAA?
Edit: Talking about realtime playing
There are tricks that can be done when implementing a convolution reverb to reduce the latency to zero. But this adds two complications: First, it adds a tremendous amount of CPU. In our testing, setting the latency to zero nearly doubled the CPU usage. And second, doing so violates a patent that many developers are afraid of doing (look up the "Lake" patent).
Practically speaking, latency is no longer an issue in DAWs when playing back tracks because of delay compensation, so latency only really becomes a problem if you need to monitor something live. So as a solution, do all your mixing/effects after you're finished recording.
Rim
Interesting about the "Lake patent", never heard of it, gonna look that up. Thanks.
About adding effects after recording, yep that works. But, a lot of times the effects become an integral part of the sound you are making (inside a synth, sampler or whatever). And disabling certain effects just to get a lower latency isn't optimal. In this case w/ Auria's convo it's perhaps not the biggest issue though since that convo is the only effect with this latency (as far as I know), and you can work around it as mentioned.
Quick general question: Have forgotten (or never remembered), but is there anywhere/any way to add written notes into a track. Not midi musical notes of course, but, for example, I'm working on something where I'd like to make a note of the chord changes for verse and chorus etc to be able to easily go back to/look up, along with thoughts for lyrics/backstory. I know I can do this separately in a notepad file, but it'd be triffic to have them right there associated with the particular song I'm working on.
While I'm on the house-keeping/administration subject I would also like the ability to change the color of individual sections in any particular track. Thus the blocks that are verses could be red, the verses blue and, say, the middle 8 could be green....would be very helpful.
This may all be extant, if so I would appreciate a nudge to the where or how of it.
Having a notes section is on my list. Definitely something I want to add. Different colors for regions is a good idea. I hadn't thought of that before. I'd need to make some changes to the way the editor displays colors, but it should be pretty simple.
Rim
Thanks @WaveMachineLabs Yes notes and different colours for regions is really useful. Also the ability to colour sections of the tracks and all regions between using named markers would be neat too. All great for arranging especially when you come back to a project and forget what is what.
First off, thanks for your response. Thereafter, I agree with Mister Canbot who puts it far more succinctly than me.
You have done wonders with this app. I appreciate it as a user and also admire your tenacity, vision, implementation and execution, to say nothing of your close attention to user needs/feedback.
As a result of all this I am using Auria Pro as the centerpiece of ANY and EVERY project I'm working on. However, my thoughts as regards coloring/notes are as a direct result of the extra tools you have delivered to us. Now I am looking at increasingly complex projects and the ability to visually understand what I'm upto on an iPad screen would be greatly improved by delineation by color.
The addition of notes would also help in many respects, not the least of which is, as @Carnbot points out, the ability to come back to a project and get right back into it.
Thanks again.
Hi @WaveMachineLabs
Having general difficulties with really getting down and working with automation curves. They are.... challenging to work with in terms of any extensive automation.
I will post specific bugs, but to to be honest it's all just a bit irratic. Yesterday I found a whole ton of automation on the master tune knob of a twin synth which I'm sure I didn't do. I think it may have got confused and moved it there from another automation lane.
Selecting individual points is very fiddly - you end up scrolling the whole piano roll when trying to select a point.
Selecting multiple points is fine (although no visual indication which points are selected) unless you traverse different midi clips and then it stops multi selecting.
Edit: I couldn't just delete this strange automation that had turned up. There no easy way to do that (in Gadget you just right swipe the name of the automation lane). It's a real headache to clear one lane of automation entirely. You have to try to persuade Auria to get rid of it. Sometimes, although you have killed all automation points, it retains a single automation value (eg 100) that you don't want. You can see the line, but can't delete it because it has no points.
Other strange stuff happens sometimes, especially when low on memory eg you get the mysterious lines that actually go below the track you're working on (although admittedly that was a while ago).
For me the biggest single improvement that would make the biggest difference to Auria right now is a good look at getting really good, solid touch interaction with midi notes and automation editing. All the features are there, the plugins are amazing. But to be honest I think the midi note and automation point editing needs a good look at. Apps like Gadget, Auxy and now Modstep are just a pure pleasure to draw automation and notes into. AP really would benefit from getting up to that level because so much time is spent editing notes and automation (once AP moves from being just an audio DAW).
Sorry, not moaning. I love the app... It's just... You know...
You speak of my heart for Auria Pro! Every part of sentences to the point that I have tried and known.
Yah I find myself avoiding automation completely in AP and going back to my 'recording knob twiddling on the fly' and then editing all the audio on a PC DAW like I did with Cubasis, which is a shame. Having an option for simply painting in steps that are interpolated like Gadget or Renoise on PC would be awesome and I think would appeal to a lot of the modern dubsteppers and trappers or whatever the heck those crazy kids are up to these days.
That's really great feedback, guys. I so appreciate the input. I'll take a good hard look at the automation system when I'm ready to tackle feature improvements. You'll see great stuff in this area, I assure you.
Rim
Rim, Take Rest for holiday, don't be here, we will all supporting Auria even it is hard sometimes into future!
Thanks Kaikoo
Anyone ever used Traction? It had an interesting feature of being able to put an fx onto individual audio clips within the track. Could an iPad DAW handle this? Would love to see this within Auria, if it's possible.
Good input from Matt2K and an honest and optimistic response from Mister Rim. I love having Midi IN Auria and my little work is getting better for it. It is a comparative struggle some of the time and I look forward to the functionality being further refined.
Pease give us an option for note-editing with indirekt handles, like in Nanostudio, Beatmaker, or Multitrack Studio where note-manipulatiing is much more precise. The problem with the visibility of handles would also be solved, cause all handles are visible constantly in the lower part of the editor-window.
@Matt_Fletcher_2000 100% agreed on the automation, it's one of the main weaknesses in Auria.
When it comes to editing notes in the draw mode, I think Auria does OK, if you have specific suggestions on how this could be improved what would they be?
Yep. Note editing is ok. But honestly, just 'OK' compared to some of the competition.
Specific suggestions would be:
consider going the way of the Gadget piano roll and remove the ability to scroll the piano roll by touching its main area. Instead have the user use the top axis only to scroll left and right and the left axis (the piano keys) to scroll up and down. This would leave main piano roll area static so it becomes just about putting in, taking out and moving notes. I am forever moving the roll around mistakenly when what I want to do is move notes around, extend them etc. and it's really disconcerting. (Edit: some apps have just 'two finger' movements scroll the piano roll - Auxy I believe).
the note edit button is, to be honest, a bit clumsy. I forget what happens when you don't have it on, but you can still enter notes, you just have to press for longer. Instead, I'd personally just study the note editing of Gadget, Modstep and Auxy (Garage Band is pretty decent too If I remember right). They all work almost the same way (no note edit button) and they are just very ergonomically designed for touch. For example, Auxy and Gadget don't have a highlight button, they just detect if the user touches and moves to create a lasso around a group of notes - this works so well. In Gadget (I forget about Auxy) you can then pick up and move notes if you long press (to grab) them and then move your finger. You're also given better visual feedback of what's happening.
It all comes under the banner of 'it just works' and your brain doesn't need to think how. I believe that Auxy doesn't have a single button to press on its piano roll - it's all just done intuitively with touch. I'd aim for that! It works because it's very clever and accurate in interpreting your touch gestures so it can tell if you are touching the end of a note and moving ('I want to extend this note's length') rather than the middle of a note and moving ('I want to move this note'). The difference is calibrated just right in Auxy and your brain and finger immediately plays ball with this without you having to think. It's genius!
Another suggestion is the velocity editing. Ideally I want to draw this in across many notes (down the bottom somewhere) with a swish of the finger (ModStep is good on this, although chords all need the same velocity on each note, so that's a limitation). The current velocity button is ok, but the main problem is that when you highlight a note it doesn't show you what value it was previously at. So you know you want your note to be 'a bit louder' but you actually have no way of numerically telling what level it is currently at. You have to guess based on colour gradient (my eyes can't do this!). You can set it to a new number. But then once done, again you have no way of checking what that number is. So in fact you could have a situation where a note at 90 feels too low but you guess it's currently at about 80 and decide to move it to 85. In fact you've made it softer. For gradual or subtle velocity variations it's all a bit awkward. I'd either have little numbers appear by each note, or change it to be like gadget / ModStep / promidi etc (a set of bars at bottom on the screen which appear).
Edit: also looking forward to the piano roll being able to be restricted to a particular scale (plus 'roll up' functionality perhaps). Again, see Gadget and ModStep (and Auxy)