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FieldScraper vs Dedalus Delay Audio Mangler?

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Comments

  • @Audiojunkie said:
    I'm not generally a soundscape person, but I picked FieldScaper last night, and I'm very impressed with my initial attempts!! Pretty cool!!

    It's actually pretty cool to do an entirely mixed track with FX in AUM, then record, then send that recording to Fieldscraper to scrape up the whole thing.

    Have you tried loading 3 different recordings into each of Fieldscraper's Oscillators to scrape individually, and mix together via output level sliders? Can get messy pretty fast, but if you can get some really complex and bizarre compositions going that way.. from nothing more than ambient sound coming off the TV. ;)

  • edited February 2016

    Having a lot of fun playing with Fieldscraper that I bought + Samplr that I've had for awhile but hadn't played with much, but I've got a question about some others...

    I've got the free GliderVerb (will pay for the full version if I settle on it) and I'm playing with the free DubFilter app.

    Both of these are fairly cool, but they seems like they do very similar things.

    I then started looking more closely at apeFilter and Dedalus Sound mangler with cost $6 & $7 respectively. I've watched videos on each and they too look like they have very similar control & function when compared with Gliderverb & DubFilter. Not only that... they look like they were all designed by the same person and the UI looks pretty much identical between them all, down to the icon graphics.

    Are these all by the same person? Because they all appear to do very similar things.. is there one that's a clear standout from the others? Do they differ from the quality of sound they produce? Granted, I'm very new to this kind of sound "mangling" but to my layman's eyes/ears they all appear somewhat redundant.

  • http://www.apesoft.it
    This is the guy.

    ApeFilter is a filter bank, dub filter is a env follow filter with adjustable bandwidth.
    The others fall into the delays category which is definitely vast: it comprehends delays, flangers, choruses and reverbs generally speaking. So at the core they use the same principle but, offering you different controls, the results end to completely different areas of the spectrum.

    I reccomend all apesoft's apps. They sound great and you can both keep it simple and do regular stuff or get it to next level of glitchworld. I think that on the long run compared to sound/fieldscaper, ape's apps get a overall more fluid workflow.
    But maybe it's just me being patriotic.

  • edited February 2016

    @mschenkel.it said:
    http://www.apesoft.it
    This is the guy.

    ApeFilter is a filter bank, dub filter is a env follow filter with adjustable bandwidth.
    The others fall into the delays category which is definitely vast: it comprehends delays, flangers, choruses and reverbs generally speaking. So at the core they use the same principle but, offering you different controls, the results end to completely different areas of the spectrum.

    I reccomend all apesoft's apps. They sound great and you can both keep it simple and do regular stuff or get it to next level of glitchworld. I think that on the long run compared to sound/fieldscaper, ape's apps get a overall more fluid workflow.
    But maybe it's just me being patriotic.

    Heh... I figured they were all the same dude. ;) thx!

    I like both DubFilter & GlideVerb, but I don't think I need the midi-control and preset manager enough to buy that one. Given what I've already stated as my general interest, and "doing regular stuff as well and getting to the next level of glitchworld" is within that interest... which other 1 or 2 apps of his offerings on that page would you recommend? I know you recommend them all, but which 1 or 2 would be the logical next step in my case in your opinion?

  • Again, my favorite is Apefilter, it has link so its very easy to keep in sync with AUM; it's great to make a boring loop more interesting and add animation, it also has a simple stereo delay, reverb,compressor :smile:

    Dedalus is very intersting(also has link) but sound a little bit harsh to my taste

    I'm very interested in finding out what is their new secret app

  • edited February 2016

    @pierre said:
    Again, my favorite is Apefilter, it has link so its very easy to keep in sync with AUM; it's great to make a boring loop more interesting and add animation, it also has a simple stereo delay, reverb,compressor :smile:

    Dedalus is very intersting(also has link) but sound a little bit harsh to my taste

    I'm very interested in finding out what is their new secret app

    Cool. Yeah, your recommendation is one reason apeFilter is on my shortlist. I'm just a bit confused because as I watch all of these apps in action via youtube demos, the sound is great but I can't tell how they're radically different from each other to make an informed decision on which I'd get more use out of.

    I also prefer universal and I think all of his are. And I prefer an app that looks like it's been at least updated in less than a year, in case it's been abandoned by the dev. Out of the bunch from this guy, it looks like apeFilter and Dedalus have both been updated recently. I think most of the others haven't had an update for nearly a year.

  • I would say Sparkle because it would be the easiest way to get something going: since it is a sort of vocoder where you modulate a signal with another, once you understand which way the modulation is going the results will be more predictable so it will be easier to build something on your sound intentionally instead of mangling knobs until you find some setting that just work, like it is for me with like Daedalus. But if you prefer the other way around and the chance to get some more extreme deviations from your sources Deadalus is the one; keep in mind that it is not completely different from glide verb.
    If you like granular stuff I would reccomend iDensity. And another time I will show you some other brilliant apps.

  • @mschenkel.it said:
    I would say Sparkle because it would be the easiest way to get something going: since it is a sort of vocoder where you modulate a signal with another, once you understand which way the modulation is going the results will be more predictable so it will be easier to build something on your sound intentionally instead of mangling knobs until you find some setting that just work, like it is for me with like Daedalus. But if you prefer the other way around and the chance to get some more extreme deviations from your sources Deadalus is the one; keep in mind that it is not completely different from glide verb.
    If you like granular stuff I would reccomend iDensity. And another time I will show you some other brilliant apps.

    Thanks. That was informative. Was thinking maybe I'd like to have more control and less random, but I like the chaotic randomness too. Maybe I'll just splurge on one of his bundles. Considering I've already got Dubfilter & Glideverb... would you get the apeFilter/Sparkle/apeDelay bundle? Or the iDensity/iPulsaret/Stria bundle?

  • Since, as far as I've understand, you are more a sample guy rather than a synthesis one would say filter sparkle delay. Don't forget to automate parameters

  • @mschenkel.it said:
    Since, as far as I've understand, you are more a sample guy rather than a synthesis one would say filter sparkle delay. Don't forget to automate parameters

    Cool. Actually, not really sure what you mean about sample vs synthesis... but it doesn't matter. I'm not messing around with melodic tunes, but rather (at least trying) to make interesting sound pieces that have some element of composition, but not really melodic. I'd like to experiment and shape sounds I record in the real world, but turn them into more abstract, other-worldly sounding tracks that I'd then use as a soundtrack under video/motion/still art stuff. I think you've given me a great deal to go on though... so thank you for taking the time. :)

  • @skiphunt said:

    Considering I've already got Dubfilter & Glideverb... would you get the apeFilter/Sparkle/apeDelay bundle? Or the iDensity/iPulsaret/Stria bundle

    Pulsaret and Stria are amazing at creating "other world" type of sounds, with a good random fonction and a not too "hard to grasp" interface, on the other hand, I never really got on board with sparkle and apedelay, but they are all great piece of software and that is a matter of taste of course, I imagine you already looked at all the youtube videos

  • @pierre said:

    @skiphunt said:

    Considering I've already got Dubfilter & Glideverb... would you get the apeFilter/Sparkle/apeDelay bundle? Or the iDensity/iPulsaret/Stria bundle

    Pulsaret and Stria are amazing at creating "other world" type of sounds, with a good random fonction and a not too "hard to grasp" interface, on the other hand, I never really got on board with sparkle and apedelay, but they are all great piece of software and that is a matter of taste of course, I imagine you already looked at all the youtube videos

    I think I really want both bundles actually. Trying to keep myself from falling into app obsession and failing miserably. lol

    Beats blowing $ on booze, drugs and hookers... but just barely. ;)

  • @skiphunt said:

    Beats blowing $ on booze, drugs and hookers... but just barely. ;)

    Buy the first bundle and pick up Stria by itself.

  • @skiphunt said:
    Beats blowing $ on booze, drugs and hookers... but just barely. ;)

    It totes does, stay away from downtown too...

    Just buy them all and care later, also pm me...

  • @JeffChasteen said:

    @skiphunt said:

    Beats blowing $ on booze, drugs and hookers... but just barely. ;)

    Buy the first bundle and pick up Stria by itself.

    I just pulled the trigger on the first bundle sparkle delay ape. I'll get the other bundle with stria & idensity until I spend some time with this one.

  • edited February 2016

    i'm telling you..I had a great time with iDensity2 and Sector plus effects and filters in AUM last night
    Of course the stuff I was doing in iDensity could have probably been done in Samplr too, or similar things with fieldscaper/soundscaper

  • @Redo1 said:
    i'm telling you..I had a great time with iDensity2 and Sector plus effects and filters in AUM last night
    Of course the stuff I was doing in iDensity could have probably been done in Samplr too, or similar things with fieldscaper/soundscaper

    So awesome playing with this stuff in AUM :) I'll be getting the other bundle too... just need to pace myself.

  • GliderVerb is one of my favorite apps. It creates feedback like textures that are gorgeous and you can play it as an instrument when one wants to. ApeSoft/Amazing Noises Reverb is fantastic too. Everything they make is brilliant and totally musical. They're damn near perfect in my book. I'd be fascinated to see their creative process because they push the envelope (heh!) in ways that are unforeseen and magical.

  • And I've gotten more use from Borderlands and Soundscaper than FieldScaper.

  • Anyone help with using Fieldscaper in the AB fx slot? When I put it there and send an input thru it - I can't get the audio to be effected by Fieldscaper. I've checked settings but found nothing. The only way I can hear audio being effected is if I record something into FScaper. But I thought you can effect live audio routed through the app - am I wrong?

  • Never mind just figured it out. Cool!!

  • @Halftone said:
    Never mind just figured it out. Cool!!

    Did you get it to work? I thought you had to record something first also. What did you do?

  • @Halftone said:
    Never mind just figured it out. Cool!!

    So, it looks like you can only "Scrape" recorded files right? I've checked all the settings and I too don't see any way to run the osc on live routed input as an effect. Correct?

  • On the right side - need to have it set to Scaper Start Loop. Then hit the Recotd button. Nothing will actually record in FS if it's in the effect slot. Not very intuitive - and I don't think it says this in the manual. I learned this by watching the Intro to Fueldscaoer part 1 video from developer on YouTube.

  • @Halftone said:
    On the right side - need to have it set to Scaper Start Loop. Then hit the Recotd button. Nothing will actually record in FS if it's in the effect slot. Not very intuitive - and I don't think it says this in the manual. I learned this by watching the Intro to Fueldscaoer part 1 video from developer on YouTube.

    Ah! Will try later. I remember seeing that in the video & thinking it didn't make sense. Thx

  • @Halftone said:
    On the right side - need to have it set to Scaper Start Loop. Then hit the Recotd button. Nothing will actually record in FS if it's in the effect slot. Not very intuitive - and I don't think it says this in the manual. I learned this by watching the Intro to Fueldscaoer part 1 video from developer on YouTube.

    Just tried a quick test in AUM. Used the iPad mic as input and fieldscraper as effect. Set scraper start loop, then hit record... then recorded talking into the mic in AUM.

    The result wounded like scraping sounds in the background, but didn't actually sound like it was effecting my voice at all. More like a scraping background track under an unaffected voice track. Will try an instrument later.

  • @mschenkel.it said:
    Since, as far as I've understand, you are more a sample guy rather than a synthesis one would say filter sparkle delay. Don't forget to automate parameters

    "automate parameters"? I'm pretty sure I know what you're referring to, but can you verify?

  • Double tap on knobs/faders/sliders and assign them to lfos or if you feel more performance oriented to tilt/pan sensors. Experiment with different lfos shape; I find my self going for random or 'interpolated' random shape for most of the parameters.
    With sparkle automating the speed playback ratio with random values gets you out of the repetitiveness and gives a more organic sound, inject some life into sounds.
    This advice should be applied to any kind of sound generator.

  • @mschenkel.it said:
    Double tap on knobs/faders/sliders and assign them to lfos or if you feel more performance oriented to tilt/pan sensors. Experiment with different lfos shape; I find my self going for random or 'interpolated' random shape for most of the parameters.
    With sparkle automating the speed playback ratio with random values gets you out of the repetitiveness and gives a more organic sound, inject some life into sounds.
    This advice should be applied to any kind of sound generator.

    I got most of that & have also played with controlling via accelerometer sensors some. But I'm not sure which settings are "interpolated/random" settings for parameters?

    Loving this by the way. All of them. As well as GlideVerb, Dubfilter, apeFilter & apeDelay I'm trying to resist buying the idensity/stria/pulsaret bundle too. ;)

  • @skiphunt said:

    @mschenkel.it said:
    Double tap on knobs/faders/sliders and assign them to lfos or if you feel more performance oriented to tilt/pan sensors. Experiment with different lfos shape; I find my self going for random or 'interpolated' random shape for most of the parameters.
    With sparkle automating the speed playback ratio with random values gets you out of the repetitiveness and gives a more organic sound, inject some life into sounds.
    This advice should be applied to any kind of sound generator.

    I got most of that & have also played with controlling via accelerometer sensors some. But I'm not sure which settings are "interpolated/random" settings for parameters?

    in the lfo menu ther two kind of random oscillators: one is classic, stepped random and another one which is smoothed.
    While the first outputs a random value at a certain rate(0-time-15-time-7-time-etc) the latter interpolates those values(0.3.7.11.15.13.11.9.7.etc). Imagine the bold values being at the same time in both examples and multiply the steps of the latter for your sample rate, or whatever is clock.

    Other 2 cents on these random generators:
    I was guessing that the first is generating random numbers at a given rate and that's it while the one I call "interpolated" rather than actually interpolating values(which involve some delay to give the S&H the time to generate another number) it could use random generated speed and direction.
    But probably is done this way: once it reaches a value the S&H reads the immediately value after and let tha output smoothly reach that.

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