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FieldScraper vs Dedalus Delay Audio Mangler?

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Comments

  • @mschenkel.it said:

    @skiphunt said:

    @mschenkel.it said:
    Double tap on knobs/faders/sliders and assign them to lfos or if you feel more performance oriented to tilt/pan sensors. Experiment with different lfos shape; I find my self going for random or 'interpolated' random shape for most of the parameters.
    With sparkle automating the speed playback ratio with random values gets you out of the repetitiveness and gives a more organic sound, inject some life into sounds.
    This advice should be applied to any kind of sound generator.

    I got most of that & have also played with controlling via accelerometer sensors some. But I'm not sure which settings are "interpolated/random" settings for parameters?

    in the lfo menu ther two kind of random oscillators: one is classic, stepped random and another one which is smoothed.
    While the first outputs a random value at a certain rate(0-time-15-time-7-time-etc) the latter interpolates those values(0.3.7.11.15.13.11.9.7.etc). Imagine the bold values being at the same time in both examples and multiply the steps of the latter for your sample rate, or whatever is clock.

    Other 2 cents on these random generators:
    I was guessing that the first is generating random numbers at a given rate and that's it while the one I call "interpolated" rather than actually interpolating values(which involve some delay to give the S&H the time to generate another number) it could use random generated speed and direction.
    But probably is done this way: once it reaches a value the S&H reads the immediately value after and let tha output smoothly reach that.

    What is "S&H"?

  • edited February 2016

    Sample and Hold, from Wikipedia

    [In electronics, a sample and hold (S/H, also "follow-and-hold"[1]) circuit is an analog device that samples (captures, grabs) the voltage of a continuously varying analog signal and holds (locks, freezes) its value at a constant level for a specified minimum period of time.]

    It is great to randomize values keeping a rhythmic aspect to it (if you keep the rate value related to your bpm), I love using a S&H lfo to modulate the frequency cutoff of a filter, this is the most obvious and practical example

  • @pierre said:
    Sample and Hold, from Wikipedia

    [In electronics, a sample and hold (S/H, also "follow-and-hold"[1]) circuit is an analog device that samples (captures, grabs) the voltage of a continuously varying analog signal and holds (locks, freezes) its value at a constant level for a specified minimum period of time.]

    It is great to randomize values keeping a rhythmic aspect to it (if you keep the rate value related to your bpm), I love using a S&H lfo to modulate the frequency cutoff of a filter, this is the most obvious and practical example

    thanks! :)

  • edited March 2016

    FYI: I'm sure this is common knowledge to those of you already schooled in this sort of thing... but for those like me who are just now trying to figure some of these mangling apps out... I've found that instead of using the supplied samples, or even creating your own samples... it's MUCH better to simply import in a song from iTunes to play with.

    In my case, I've been playing with Echo & the Bunnymen's "Lips Like Sugar". Because I know very well what this is supposed to sound like, it's MUCH easier to tell what different knobs are doing and how different ranges are effected.

    I then play until it doesn't sound anything like the original source... then play again until I can bring all the parameters back to where the song sounds close to it's original state.

  • @skiphunt said:
    I then play until it doesn't sound anything like the original source... then play again until I can bring all the parameters back to where the song sounds close to it's original state.

    So you turn the dry-wet/bypass knob? :P

  • @mschenkel.it said:

    @skiphunt said:
    I then play until it doesn't sound anything like the original source... then play again until I can bring all the parameters back to where the song sounds close to it's original state.

    So you turn the dry-wet/bypass knob? :P

    Very funny. No... I try to bring all the parameters back, etc. It just helped me start to get an idea how the various settings work using a track that I was familiar with rather then trying to use the supplied samples, etc.

  • @mschenkel.it This is only marginally related... but I noticed something a bit odd.

    I don't really have this much "free time" but against my better judgement, I spent nearly 3hrs this morning with some headphones and the iPad... trying to get a handle on the workings of apeFilter, apeDelay, Sparkle, DubFilter, GliderVerb... etc. Used some builtin samples, mixed and matched combining input/output in AUM using some melody generators, abstract samples, commercial music, and built-in preset samples.

    After I finally took the headphones off after listing to such bizarrely mangled sound for almost 3 hours, my hearing seemed all screwed up and I felt very disoriented. Almost drugged. And it wasn't just temporary either... lasted a couple hours.

    Sound can't have that much of a physical reaction can it?

  • Keep in mind that balance comes mostly from a few tiny parts in our ears, mostly affected by gravity like a level, and some relation of those impulses with our sight(which is pretty prominent among other senses). So if you played sounds that moved a lot in the stereo panorama, with pretty well closed back headphones associated with a not-so-low volume you were actually disconnecting your hearing from your other senses which can in someway make the brain go wooohooo(seasickness, vertigo are some examples, people who pass out in anechoic rooms is another).
    Sound is one of the many shapes that energy could take, like light, heat, ultrasounds, radio frequencies, radiations, subsonic frequencies and so on. Could these things have such a physical reaction?
    I don't like to answer a question with another question(specially if it is the same question) but I think you've got to the point.

    This could be a worthy read about some of these things
    https://en.wikipedia.org/wiki/Binaural_beats

  • @skiphunt said:

    In my case, I've been playing with Echo & the Funnymen's "Lip's Like Sugar". Because I know very well what this is supposed to sound like, it's MUCH easier to tell what different knobs are doing and how different ranges are effected.

    I know the typo was inadvertent, but I chuckled over the funnymen.

  • @lukesleepwalker said:

    @skiphunt said:

    In my case, I've been playing with Echo & the Funnymen's "Lip's Like Sugar". Because I know very well what this is supposed to sound like, it's MUCH easier to tell what different knobs are doing and how different ranges are effected.

    I know the typo was inadvertent, but I chuckled over the funnymen.

    Ha! That is funny. I think it got autocorrected on my iPad.

    @mschenkel.it chatted with a friend who owns some hearing aid shops. He echoed what you said, ie. that it's entirely possible to induce some powerful vertigo, etc. with only sound.

  • Yay! I like when my intuitions are right

  • @mschenkel.it said:
    Yay! I like when my intuitions are right

    The wiki link about binaural beats is interesting too. With relation to the weird "drugged" state I felt.. this stood out:

    The frequency following response and auditory driving

    The hypothesized entrainment of neural oscillations to the frequency of an acoustic stimulus occurs by way of the Frequency following response (FFR), also referred to as Frequency Following Potential (FFP). The use of sound with intent to influence brainwave cortical brainwave frequency is called auditory driving.[84][85]

    Auditory driving refers to the hypothesized ability for repetitive rhythmic auditory stimuli to 'drive' neural electric activity to entrain with it. By the principles of such hypotheses, it is proposed that, for example, a subject who hears drum rhythms at 8 beats per second, will be influenced such that an electroencephalogram (EEG) reading will show an increase brainwave activity at 8 Hz range, in the upper theta, lower alpha band.

    Also, I ended up buying the iDensity/Stria/iPulsaret bundle too. And, enjoying those as well... more than I thought I would. :)

  • So it wasn't just me being patriotic when I was saying you should get em all:)

  • edited March 2016

    @mschenkel.it said:
    So it wasn't just me being patriotic when I was saying you should get em all:)

    Guess not! But, I think I'm good for now for apps. More than enough to get myself completely lost in strange alien frequencies... and induce another powerful case of mind-altering binaural vertigo I'm sure. ;)

  • Have you seen Borderland Granular?
    I'll be merciful enough not post to the link

  • @mschenkel.it said:
    Have you seen Borderland Granular?
    I'll be merciful enough not post to the link

    I've seen it briefly... it's on my wish list in the app store, but I'm pretty committed to only buying Universal apps.

    But thanks for merciful ;)

  • @mschenkel.it said:
    Have you seen Borderland Granular?
    I'll be merciful enough not post to the link

    Checked out the video on their site. VERY sweet. It they make it Universal & a little sale... I think I'd have to make room for just one more. ;)

  • There is also a desktop open source version. Don't know the rapping tho.

  • @mschenkel.it said:
    There is also a desktop open source version. Don't know the rapping tho.

    Just chatted with the dev via twitter. Doesn't look like a universal or iPad is coming anytime soon. Will wait for a sale and then might have to break by universal rule on this one. Watched a longer version of the video... drool.

  • And what about strange attractor?

  • @mschenkel.it said:
    And what about strange attractor?

    Has only one 1-star review claiming it hangs... nice try though. lol

  • It hangs? If they say so...

  • edited March 2016

    @mschenkel.it said:
    It hangs? If they say so...

    Damn it! Ok... looked at the longer video by Doug. It's not expensive, it's universal. It's not very big either at only 2.8MB. Can be used as sound generating instrument AND as an effect.

    Works fine for you?

    Noooooo..... Must..... Resist......

  • edited March 2016

    :)

  • blablaemoticon >:)

  • edited March 2016

    @mschenkel.it said:

    :)

    I must admit though... that Borderlands Granular is one beautifully designed app. Mesmerized while watching the longer video. Made me wonder... "What kind of genius alien species concocted this magnificent UI design?"

  • it has a similar approach to granular synthesis as the one you can find in iDensity but it is much more easier to get something out of it the first time. Then, in my experience as a control freak, I'm better suited with iDensity precise numbers rather than moving objects around.

  • edited March 2016

    @mschenkel.it said:
    it has a similar approach to granular synthesis as the one you can find in iDensity but it is much more easier to get something out of it the first time. Then, in my experience as a control freak, I'm better suited with iDensity precise numbers rather than moving objects around.

    With Borderlands I like that you can record your parameter motions. Not sure what to think of Strange Attractor yet, but added it to the list.

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