Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Blocs Wave // V6.0 Released and now with Sections

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Comments

  • @lovadamusic said:

    @kobamoto said:
    right back at'cha :) , but isn't that like putting the whole of iOS development in the box of those types of devs that make an app for one specific purpose, like the compressor apps, or a delay app etc... rather than viewing an app through the perspective of it's purpose.... I wouldn't expect a delay app dev to make a self contained beat machine but I would certainly expect a beat machine dev to make his or her app complete without the need of other devs unless the other devs are partnering with the app.
    take Jonatan Liljedahl for example, how miserable would iOS be without kymatica apps right, but that doesn't change the fact that kymatica apps like audioshare and aum are problem solving apps, apps like audioshare and audiobus are iOS bacon saving apps that wouldn't exist if iOS wasn't lacking in the first place imho.... the audiobus team and kymatica have been solving our problems, if other devs would carry their weight we wouldn't need the audiobus team and kymatica to be the sun and moon in our iOS sky so to say....
    can't tell you how many times someone tells me to just use AUM for panning.... for a bass app like ifretless good idea but for a beat machine or any music app that has tracks I shouldn't have to open up another app for something like that imo.

    lets take blocs for example, they've got great things on the way so this is not a digg at them... but this is a sampling, slicing, slice sequencing app... right now you can't do much with the slices they are global (it's not going to stay this way) this is just an example, if the slices were to stay global then it wouldn't even make sense to have them as the point of slicing is to have individual control over slices. so if they gave us individual outs before individual slice control so that we had to open up an entirely different app, send each slice out to aum, and do pitch and timing changes via aum that would not be cool in my opinion. now if we could do those things on top of proper in app slicing then that would be super cool in my opinion. you know I'm just rambling at this point :D but my point is that in my opinion the development of an app should adhere to the concept of what kind of app it is in theory..... I know devs are artist and they can and should make whatever kind of app they want, but paying for apps is an art form too and if they are selling their artwork it might be good for development in this context to hopefully also serve the intended uses of the user. It might surprise people reading this post that in all of the request I've ever made on this forum, none of them have been innovative... sample import/export...midi in/out, proper mixing in apps that have mixers, proper editing in samplers but in some of our debates you'd think I requested something special.

    Give me the source code, and way more time and ability to program, and I could make Blocs Wave into an app that does everything I need as a sequencer of samples. Song mode and a mixer would take care of a lot of it. Even more time, and I could get to other people's wishes. The question, though, if I'm not coding it for myself, is how far am I going to take it for free after the initial sale. I don't know where Novation is on the issue, but frankly, I think the economics of iOS is such that we do need to rely on combining the functionality that multiple devs are giving us. We do have to work a little harder, if you can call app switching, exporting/importing, and planning ahead "working." :)

    I disagree to a degree. making it an issue of free vs cost is turning it into a red herring... i've got over 560 apps on my device and have spent tons of money as most people here. This is definitely not the forum for bucking for freebies, they offer we take them but this is not the crowd who does not spend. Most of the folks here buy the apps that come out regardless of even if they need them or not, or even if they know what they do or not. allot of folks just like to encourage the devs or help keep them going... there are several camps.... I belong to the I don't care what you charge, I'll pay it and lets not have any shenanigans camp... the cost of blocs wave isn't an issue at all as far as I've seen, but compare it to every other slicer.. that's the issue. It's a great piece of software for sure but we wouldn't want it to end up like samplr... (imagine if samplr had panning and individual slice parameters alas an update is coming for that one as well)

    the comparisons that would be fair to make would be compare blocs to egoist, impc pro (not the whole app just the slicing), beatmaker, gadget, samplr, etc...just the relevant parts of course.

    and compare the launchpad app to the remix live app with the launchpad app having a 2 year jump. Now I paid $15 for the launchpad app without panning... and finally it's on the way but the culture of iOS just needs to tidy up a bit.....who doesn't love Patterning, but we just got sample audition..... these things are not features, it's not a feature to audition your samples before you load them up into an app. The more distinctions we make between the fundamentals and innovative features the better the platform will be as a whole imo...

  • @parallaxobject said:

    @Audiojunkie said:

    @parallaxobject said:

    @Audiojunkie said:
    Maybe I'm not understanding things, but flatten just doesn't seem to work the way I would expect too. I'm wondering if it's a bug. Here is how I would expect it to work: first set the settings the way you want them, then flatten. This creates a copy of everything set the way you want it to be including tune pitch. Next use the same loop to do the same thing with another pitch. So in other words let's say I have a single loop that I have flattened three times which is saved to the user file with the only change being the tune to a G, a F, and a C. This way I can play one section with the loop tuned to G, another section with the loop tuned to F, and another section with the loop tuned to C. On play back, they all play back at the same tuning. In other words, even though the tune pitch of the loop in each is different, they play back as the same. This tells me that I either don't understand or possibly expect more from the flatten feature, or there is a bug. What is everyone else seeing?

    In order to use the method you describe, you'll need to set a flattened loop's key to "none" so that it no longer responds to global tuning changes as @gonecrazy3000 mentioned.

    Cool! Thanks! Initial tests seem to show this as doing what I need!!! So, when set to "none", it plays the loop with no key changes... That's kind of counter-intuitive, since I thought that setting the key that I wanted it to be in and flattening would be how it is done, but that didn't seem to work.

    One way to think about it is that when you assign a key to a loop, you're establishing how much that loop needs to be transposed in order to get it to play in key with the global tuning/key...so a loop set to Cm will not be transposed at all if the global key is set to Cm. But if the global key is changed to Dm, then that loop will be transposed by +2 semitones (and timestretched so that it still fits the global BPM, assuming the correct BPM of the loop was set in the loop's settings).

    Setting loops to "none" in the key setting is telling the app that you don't want that loop to be transposed, regardless of whatever key you put your project in. The main intended use of this was probably for drums and percussion loops. But with the introduction of sections, the process you described -- re-tuning and flattening to get transposed variations of loops to be loaded and played in different sections -- makes the "none" setting useful in more ways I think.

    As you found, when you set the key of a loop and then you use the global tuning to transpose it, and then flatten, the resulting flattened loop is in that new key. If you then turn the key to "none," it will remain in that new key and won't respond to any new global tunings. I can see some particularly good uses for this with one-note or one-chord loops and shots, like quickly making F and G chord samples from a C chord in order to manually build chord changes across sections or whatever. If you have some silence baked into the sample before or after the chord, you can use the slicer to build a chord sequence with these different samples from within the same section.

    @parallaxobject said:
    There are some workarounds for dealing with sections and the global key tuning.

    First thing to note is that the eight samples can be completely different in each section.

    It's not too hard to make your samples individually tuned however you like, by manipulating the key setting on loops (for every semitone up you label your loop from its original key, it will be transposed a semitone down vs. the global tuning, and vice versa).

    The flatten function can quickly make duplicates of samples, even in new transposed keys (so you can load variously transposed versions of samples in different sections, and continue to manipulate those key settings on further duplicates).

    BTW, if you've sliced up and sequenced or moved the markers on a loop, it's probably easiest to flatten it twice if you want to re-tune a copy of it in another section -- once to truncate and render the sequence for that slot, and again to create a duplicate to manipulate in another section.

    I can confirm. This works. It's not as easy as having a tuning option (like the master tuner), but it does work. It would help with work flow greatly to have an easier way to do it.

  • Have they implemented a way to mive slicepoints yet?

  • @DaveMagoo said:
    Have they implemented a way to mive slicepoints yet?

    Cant you just move the wave file using slip ? Unless you mean keeping staggered space between the slices.

  • @kobamoto said:

    I disagree to a degree. making it an issue of free vs cost is turning it into a red herring... i've got over 560 apps on my device and have spent tons of money as most people here. This is definitely not the forum for bucking for freebies, they offer we take them but this is not the crowd who does not spend. Most of the folks here buy the apps that come out regardless of even if they need them or not, or even if they know what they do or not. allot of folks just like to encourage the devs or help keep them going... there are several camps.... I belong to the I don't care what you charge, I'll pay it and lets not have any shenanigans camp... the cost of blocs wave isn't an issue at all as far as I've seen, but compare it to every other slicer.. that's the issue. It's a great piece of software for sure but we wouldn't want it to end up like samplr... (imagine if samplr had panning and individual slice parameters alas an update is coming for that one as well)

    the comparisons that would be fair to make would be compare blocs to egoist, impc pro (not the whole app just the slicing), beatmaker, gadget, samplr, etc...just the relevant parts of course.

    and compare the launchpad app to the remix live app with the launchpad app having a 2 year jump. Now I paid $15 for the launchpad app without panning... and finally it's on the way but the culture of iOS just needs to tidy up a bit.....who doesn't love Patterning, but we just got sample audition..... these things are not features, it's not a feature to audition your samples before you load them up into an app. The more distinctions we make between the fundamentals and innovative features the better the platform will be as a whole imo...

    I know what the ideals are. I’m talking about what is rather than what should be. You can’t disregard the economics, which has so much to do with who gets involved in development for iOS, and how they get involved. If iPad apps are lacking, it’s because of the platform. It’s going to progress at its own pace. I think Novation and other companies are certainly giving us our money’s worth. They have just so many resources available to them, and their market is probably fairly diverse as far as a range from amateur to pro. I assume they focus their limited resources on the vision they have for their app, and on attracting the typical consumer to their product. Some of the features you feel should be priorities are farther down their list, or maybe not even on it. It’s good to let them know what we want. I think they’re doing a great job.

  • Ok Thank you , i have finally understood you can change the key and tempo of each loop individually in the users loop folder.It was my easter egg .

  • Slip-Rolling (or Slip-Wraping if your prefer) please !!!
    This would make the app fully useable to me and I will not wine about it anymore, I promess lol ....

  • @ElGregoLoco said:
    Slip-Rolling (or Slip-Wraping if your prefer) please !!!
    This would make the app fully useable to me and I will not wine about it anymore, I promess lol ....

    This is the most surprising omission in this app to me--ok, and the lack of panning, too. Hope this one is addressed at some point.

  • @lovadamusic said:

    @kobamoto said:

    I disagree to a degree. making it an issue of free vs cost is turning it into a red herring... i've got over 560 apps on my device and have spent tons of money as most people here. This is definitely not the forum for bucking for freebies, they offer we take them but this is not the crowd who does not spend. Most of the folks here buy the apps that come out regardless of even if they need them or not, or even if they know what they do or not. allot of folks just like to encourage the devs or help keep them going... there are several camps.... I belong to the I don't care what you charge, I'll pay it and lets not have any shenanigans camp... the cost of blocs wave isn't an issue at all as far as I've seen, but compare it to every other slicer.. that's the issue. It's a great piece of software for sure but we wouldn't want it to end up like samplr... (imagine if samplr had panning and individual slice parameters alas an update is coming for that one as well)

    the comparisons that would be fair to make would be compare blocs to egoist, impc pro (not the whole app just the slicing), beatmaker, gadget, samplr, etc...just the relevant parts of course.

    and compare the launchpad app to the remix live app with the launchpad app having a 2 year jump. Now I paid $15 for the launchpad app without panning... and finally it's on the way but the culture of iOS just needs to tidy up a bit.....who doesn't love Patterning, but we just got sample audition..... these things are not features, it's not a feature to audition your samples before you load them up into an app. The more distinctions we make between the fundamentals and innovative features the better the platform will be as a whole imo...

    I know what the ideals are. I’m talking about what is rather than what should be. You can’t disregard the economics, which has so much to do with who gets involved in development for iOS, and how they get involved. If iPad apps are lacking, it’s because of the platform. It’s going to progress at its own pace. I think Novation and other companies are certainly giving us our money’s worth. They have just so many resources available to them, and their market is probably fairly diverse as far as a range from amateur to pro. I assume they focus their limited resources on the vision they have for their app, and on attracting the typical consumer to their product. Some of the features you feel should be priorities are farther down their list, or maybe not even on it. It’s good to let them know what we want. I think they’re doing a great job.

    you think the reason why panning , delete, and copy/paste aren't in all of the apps they should be is because of the platform?... seriously?..... nah.
    I'm intimately aware of what Novation is capable of and this is not the case.

  • now priorities I definitely agree with you there

  • edited June 2016

    I really like the app. And the amazing speed of updates.

    As well as all the uses people have mentioned, i'm finding it really useful as basically an audio recorder that's an intermediary between any noise-making app and Gadget. The fact that both Gadget and BW are LINKED makes a huge difference.

    For example:

    • Have my basic half finished track looping in Gadget
    • Get Samplr going and wig out different vocal phrases with samples in Samplr until they start sounding good against the Gadget track (if doing tempo stuff then use midi-link sync app to sync Samplr with Gadget)
    • Audiobus Samplr (input) into BlocsWave (output)
    • Have BlocsWave LINK synced to Gadget and then record Samplr jamming into BlocsWave
    • You now have quite a long Samplr recording in BlocsWave but you can use the loop points and flatten to get this into sub-2 bar (sub 5 secs) shorter sections. You can also use the volume bar in BW to push up the gain (often needed). You can also use the BW slice feature to get more creative still
    • All the time you can have BW and Gadget running in sync so you can preview what your new samples sound like against the relevant part of your track
    • Then use BW to prep 8 or more (using sections) short (sub 5 sec) files from your Samplr jamming
    • Batch export to Audioshare and then from there out to Dropbox
    • Import from Dropbox into instances of Bilbao in Gadget
    • You now have what you were playing in Samplr baked into you Gadget project for further arrangement, effects etc... (I really like having my whole track end up in Gadget to use it as a DAW).

    Could of course be applied to any audiobus input app not just Samplr (Animoog, Borderland etc. etc...)

    The only problem, as always, is bits of audio that need to last more than 5 secs... and that becomes slightly tricky... although it is just about possible to stitch them back together in Bilbao (if you slice in perfect 2 bar sections)

  • @Matt_Fletcher_2000 said:
    I really like the app. And the amazing speed of updates.

    As well as all the uses people have mentioned, i'm finding it really useful as basically an audio recorder that's an intermediary between any noise-making app and Gadget. The fact that both Gadget and BW are LINKED makes a huge difference.

    For example:

    • Have my basic half finished track looping in Gadget
    • Get Samplr going and wig out different vocal phrases with samples in Samplr until they start sounding good against the Gadget track (if doing tempo stuff then use midi-link sync app to sync Samplr with Gadget)
    • Audiobus Samplr (input) into BlocsWave (output)
    • Have BlocsWave LINK synced to Gadget and then record Samplr jamming into BlocsWave
    • You now have quite a long Samplr recording in BlocsWave but you can use the loop points and flatten to get this into sub-2 bar (sub 5 secs) shorter sections. You can also use the volume bar in BW to push up the gain (often needed). You can also use the BW slice feature to get more creative still
    • All the time you can have BW and Gadget running in sync so you can preview what your new samples sound like against the relevant part of your track
    • Then use BW to prep 8 or more (using sections) short (sub 5 sec) files from your Samplr jamming
    • Batch export to Audioshare and then from there out to Dropbox
    • Import from Dropbox into instances of Bilbao in Gadget
    • You now have what you were playing in Samplr baked into you Gadget project for further arrangement, effects etc... (I really like having my whole track end up in Gadget to use it as a DAW).

    Could of course be applied to any audiobus input app not just Samplr (Animoog, Borderland etc. etc...)

    The only problem, as always, is bits of audio that need to last more than 5 secs... and that becomes slightly tricky... although it is just about possible to stitch them back together in Bilbao (if you slice in perfect 2 bar sections)

    I just loaded a ton of f9 audios fantastic minnapolis funk into blocs wave. my god the feels. i just love this app.

    @Launchpadforios i pretty much managed to make blocs wave spaz out after 3 hrs of use on my ipad air2. there definitely seems to be a memory leak or something of that sort since the sections update. i easily used blocs for 5-6 hrs before without any issues. i hope the launchpad team finds whats causing it and we should hopefully get 32bit devices like my ipad3 back and running again :)

  • @Matt_Fletcher_2000 said:
    I really like the app. And the amazing speed of updates.

    As well as all the uses people have mentioned, i'm finding it really useful as basically an audio recorder that's an intermediary between any noise-making app and Gadget. The fact that both Gadget and BW are LINKED makes a huge difference.

    For example:

    • Have my basic half finished track looping in Gadget
    • Get Samplr going and wig out different vocal phrases with samples in Samplr until they start sounding good against the Gadget track (if doing tempo stuff then use midi-link sync app to sync Samplr with Gadget)
    • Audiobus Samplr (input) into BlocsWave (output)
    • Have BlocsWave LINK synced to Gadget and then record Samplr jamming into BlocsWave
    • You now have quite a long Samplr recording in BlocsWave but you can use the loop points and flatten to get this into sub-2 bar (sub 5 secs) shorter sections. You can also use the volume bar in BW to push up the gain (often needed). You can also use the BW slice feature to get more creative still
    • All the time you can have BW and Gadget running in sync so you can preview what your new samples sound like against the relevant part of your track
    • Then use BW to prep 8 or more (using sections) short (sub 5 sec) files from your Samplr jamming
    • Batch export to Audioshare and then from there out to Dropbox
    • Import from Dropbox into instances of Bilbao in Gadget
    • You now have what you were playing in Samplr baked into you Gadget project for further arrangement, effects etc... (I really like having my whole track end up in Gadget to use it as a DAW).

    Could of course be applied to any audiobus input app not just Samplr (Animoog, Borderland etc. etc...)

    The only problem, as always, is bits of audio that need to last more than 5 secs... and that becomes slightly tricky... although it is just about possible to stitch them back together in Bilbao (if you slice in perfect 2 bar sections)

    Excellent. There are so many options on the iPad. Most apps can bring something to the dance in one way or another. It can be hard to narrow them down into a good workflow.

    I'm going to try Gadget and BW together like this. Thanks for the tips.

  • @Matt_Fletcher_2000 said:
    I really like the app. And the amazing speed of updates.

    As well as all the uses people have mentioned, i'm finding it really useful as basically an audio recorder that's an intermediary between any noise-making app and Gadget. The fact that both Gadget and BW are LINKED makes a huge difference.

    For example:

    • Have my basic half finished track looping in Gadget
    • Get Samplr going and wig out different vocal phrases with samples in Samplr until they start sounding good against the Gadget track (if doing tempo stuff then use midi-link sync app to sync Samplr with Gadget)
    • Audiobus Samplr (input) into BlocsWave (output)
    • Have BlocsWave LINK synced to Gadget and then record Samplr jamming into BlocsWave
    • You now have quite a long Samplr recording in BlocsWave but you can use the loop points and flatten to get this into sub-2 bar (sub 5 secs) shorter sections. You can also use the volume bar in BW to push up the gain (often needed). You can also use the BW slice feature to get more creative still
    • All the time you can have BW and Gadget running in sync so you can preview what your new samples sound like against the relevant part of your track
    • Then use BW to prep 8 or more (using sections) short (sub 5 sec) files from your Samplr jamming
    • Batch export to Audioshare and then from there out to Dropbox
    • Import from Dropbox into instances of Bilbao in Gadget
    • You now have what you were playing in Samplr baked into you Gadget project for further arrangement, effects etc... (I really like having my whole track end up in Gadget to use it as a DAW).

    Could of course be applied to any audiobus input app not just Samplr (Animoog, Borderland etc. etc...)

    The only problem, as always, is bits of audio that need to last more than 5 secs... and that becomes slightly tricky... although it is just about possible to stitch them back together in Bilbao (if you slice in perfect 2 bar sections)

    What an EXCELLENT workflow, thank you for sharing

  • @gonekrazy3000 said:

    @DaveMagoo said:
    Have they implemented a way to mive slicepoints yet?

    Cant you just move the wave file using slip ? Unless you mean keeping staggered space between the slices.

    I mean moving the slice points independantly of each other...

  • edited June 2016

    @lovadamusic said:

    @Matt_Fletcher_2000 said:
    I really like the app. And the amazing speed of updates.

    As well as all the uses people have mentioned, i'm finding it really useful as basically an audio recorder that's an intermediary between any noise-making app and Gadget. The fact that both Gadget and BW are LINKED makes a huge difference.

    For example:

    • Have my basic half finished track looping in Gadget
    • Get Samplr going and wig out different vocal phrases with samples in Samplr until they start sounding good against the Gadget track (if doing tempo stuff then use midi-link sync app to sync Samplr with Gadget)
    • Audiobus Samplr (input) into BlocsWave (output)
    • Have BlocsWave LINK synced to Gadget and then record Samplr jamming into BlocsWave
    • You now have quite a long Samplr recording in BlocsWave but you can use the loop points and flatten to get this into sub-2 bar (sub 5 secs) shorter sections. You can also use the volume bar in BW to push up the gain (often needed). You can also use the BW slice feature to get more creative still
    • All the time you can have BW and Gadget running in sync so you can preview what your new samples sound like against the relevant part of your track
    • Then use BW to prep 8 or more (using sections) short (sub 5 sec) files from your Samplr jamming
    • Batch export to Audioshare and then from there out to Dropbox
    • Import from Dropbox into instances of Bilbao in Gadget
    • You now have what you were playing in Samplr baked into you Gadget project for further arrangement, effects etc... (I really like having my whole track end up in Gadget to use it as a DAW).

    Could of course be applied to any audiobus input app not just Samplr (Animoog, Borderland etc. etc...)

    The only problem, as always, is bits of audio that need to last more than 5 secs... and that becomes slightly tricky... although it is just about possible to stitch them back together in Bilbao (if you slice in perfect 2 bar sections)

    Excellent. There are so many options on the iPad. Most apps can bring something to the dance in one way or another. It can be hard to narrow them down into a good workflow.

    I'm going to try Gadget and BW together like this. Thanks for the tips.

    And @soundklinik

    You're welcome. Good luck!

  • Panning is so obsolete. I want M/S balance, eq and compression, possibly MB. Or a dynamic M/S eq which can easily act as a 'MB compressor.

  • Panning is so obsolete. I want M/S balance, eq and compression, possibly MB. Or a dynamic M/S eq which can easily act as a 'MB compressor.t

  • Super "big mono" will be the latest production trend. Born out of easy to use applications rife with awesome stereo effects but no panning. Hey it's a time saver.

  • @mschenkel.it said:
    Panning is so obsolete. I want M/S balance, eq and compression, possibly MB. Or a dynamic M/S eq which can easily act as a 'MB compressor.t

    everybody's a rebel

  • @db909 said:
    Super "big mono" will be the latest production trend. Born out of easy to use applications rife with awesome stereo effects but no panning. Hey it's a time saver.

    chuckles

  • @Launchpadforios Hey guys I just found a few significant problems with the latest update. I am running an iPad mini4, docked to the iTrack by focus rite. I cannot record using the record in function. I tried everything. I loved doing on the fly bass lines with blocs and my KaosPro! On the fly anything was fun. I am not sure if this happens while I am not being a lazyass and sitting on the sofa producing music and on the mixer and macbook, but I will let you know. The speed at which wav files are being rendered has been buggy as well. It is almost not able to function on the iPad 4th Gen which is surprising.

  • @Launchpadforios It isn't just some error message either. The app will close, and nothing is recorded. Quick rundown of what I have tried to do fix the issue, I did a hard reset many times, tried the memory trick, let everything cool off for about an hour or so, turned off wifi, turned link, routed it in about 4 different daws, tried using audiobus, and I tried using mono recording. I'll keep you posted if this will happen on my yamaha MG10XU with CC usb3 adapter.

  • @Launchpadforios Nothing is working as far as accessing the recording feature for the app. I tried just recording with my iPad microphone and I have no signal :(. It's just this app though, I tested to make sure.

  • @TheMaestro said:
    @Launchpadforios Nothing is working as far as accessing the recording feature for the app. I tried just recording with my iPad microphone and I have no signal :(. It's just this app though, I tested to make sure.

    Damn. Hope they find a fix for you soon. On my end atleast recording works. The clip loading just starts to take 4-5 seconds after you select it to load the waveform after 3-4 hrs of use on the air2 while it is that bad right at the start on my ipad3 with it being able to load max 4 clips before it starts to become unusable.

  • edited June 2016

    @Launchpadforios I went into settings and switched the microphone allow on and off after a fresh install. Very strange, I think all of my samples overloaded the program :D. False alarm! Back to my question about FX in launchpad. If purchase a single FX will it allow me not see the prompts anymore to purchase the rest? I really just want that to go away, and let me route in peace.

  • sigh They made this far too fun... I so want to be able just drag a folder of loops into it and then manipulate the pitch by hand. Fingers crossed that happens.

  • I agree with what others are saying:

    There needs to be a quantization option, so that the switch between sections is on cue, by beat/bar.

    Also, why limit it to 6 sections? Would like to see more.

  • Your comment will appear after it is approved???

    Huh?

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