Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Comments
I've moved back to the mac and logic for now. Logic is just a better environment for mixing and iOS is too fiddly and unpowered for using midi and a lot of plugins for mixing. Also I wasn't happy with the real drum options and have invested in Superior Drummer so I can make some serious backing tracks for guitar explorations.
I'll probably still make synth compositions on the ipad and port them to logic for mixing. But the less workaround fiddling the better for me. If I was doing anything live I would stick with hardware.
In the end for me:
Hardware+ ipad+ guitar= making noises
DAW+ controller+ interface= recording and mixing noises
Hardware+ people= performing noises
I agree that the touch screen is better than a mouse. I love the knobs and sliders for synths. It's a different story for DAWs however. The mouse is better at editing MIDI and audio.
The creative use of a touch screen for sound design is second to none, the pricing for apps compared to vst counterparts also.
As a guitarist I am more than happy with the guitar sim options and have a solid live rig in the works.
The drums however have been a pain. I feel I have wasted too much time and money trying to find the perfect solution. I now edit and record on pc and use the iPad for guitar and sound design etc.
I love the iPad but the workarounds become a chore with deadlines..
I'm hoping for the best of both Worlds when I've finished my set up - Logic remote so I can use the iPad for sliders and tactile mixing and performing, with mouse for fiddly editing stuff....and then I'll take advantage of lower app prices and use my iPad synths in Logic via audioIO.
You're right about the best of both worlds. My setup is similar except I use Ableton Live. Like you said you can't beat the prices of synths, etc.
I use Desktop DAWs , ios apps , and hardware .
Don't worry guys.. Compare where ios was a mere two yrs ago and now. The gap ever narrows while not so much in desktop. And now w Audiobus 3!
Check back in two years.. ios will be ever so much further along. It's the future
That said, again I DO use hardware (Yamaha mx49 version 2) and iOS together
.> @MonzoPro said:
Same here, except with touchable and studiomux
I'd like touch brought to the macs, but I don't really see Apple's closed system as "the future", nor touch for that matter. It's merely another input option.
Either Apple will be forced to open up a bit or they will be losing badly in the marketplace within 2 years.
Yes, I hear that! I'm awaiting the second gen to pull the trigger.
My current situation couldnt be done as easily with my desktop
The iPad Pro with its great keyboard cover and the new USB 3 adapter finally tipped the scale for me to go completely Macless. Sometimes I forget it's not my old MacBook Pro and over all I enjoy using it much more.
sorry for slipping a bit from the topic, but that buzzword seems to persist for ages
None of Apple's systems has ever been 'closed' and they all were better coded, better documented and more effective to use (for a developer) than any other system on the market.
Apple restricted access to core routines and defined design rules you had to obey for good reasons - the code was top notch and way beyond the abilities of the average developer.
I know the Microsoft environment and frankly call it a piece of sh*t in comparison.
(but still use that crap for paid work...)
That stuff is far from 'open'. Bloated, inconsistent and often obscure in definition - a virtual minefield for productivity.
I don't use XCode myself atm, but if the touch interface were defined in any way similiar to Microsoft's style, there wouldn't be thousands of high quality apps at the store.
Expect developement time to increase by a factor of 10... seriously.
I'm not a fan of Apple's current policy at all, but the tools they provide are outstanding.
You HAVE to define rules to fight mess, it doesn't work any other way.
I think he was referring apples policy on restricting access of apps to other apps freely, and then allowing them more and more access, after there are ways to do it safely. I think its just common sense. And imo windows has been in beta stage since win95
If you can't buy and install any software from any vendor onto the device, as you can with a mac, and can only buy apps from the device manufacturer, who happen to take 30% off the top for themselves from any app developer who provides an app, then you are in fact dealing with a closed system. To think otherwise while the more open system sits right next to it in the Mac is simply delusional.
It's an arbitrary restriction on hardware, and it is not "the future".
I honestly couldn't care less about Microsoft, so don't know what that has to do with the discussion at all.
And the App Store for the Mac proves beyond any doubt that the iOS app store would be a complete failure if it had to compete against other apps downloadable from other manufacturers.
As far as I know, audio documentation for apple development is complete shit and or non-existent, so I don't know where you are getting that from either.
Thousands? I think there are maybe 15-20 actual high quality apps. Unless you see the freemium stuff as high quality, and also "the future".
I suppose a monthly subscription fee to Apple's "software as service" would also be the future, because everything should be like Netflix.
ok, I interpreted your original statement in an entirely different sense.
Both of us certainly don't know the full content of the appstore, but music production is a niche domain.
I could easily name 20 hi-q apps for music alone, so according to statistic probabability there must be more elsewhere - maybe not that relevant for you and me, but other folks may have different preferences
(let's just leave that aspect aside, as it doesn't contribute much)
Imho 'closed system strategy' in the sense you described it above doesn't prevent IOS from becoming a production tool.
There ARE in fact things that need significant improvement - but locking out the traditional 'filesystem' is a crucial feature of the concept.
According to my experience over years in developement and support 'the filesystem' is the biggest killer of productivity and the most resource intense process that slows down performance.
The simple fact that arbitrary access to any part of it exists at any moment in runtime forces every application to constantly request the current state from the OS.
Apple's IOS approach is far from beeing perfect, but at least it's a start at all.
The original Mac had extremely strict 'rules' which generated an experience of reliabilty that still lingers today... though the concept of OSX isn't even remotely similiar.
Unfortunately the 'music section' of Apple's store is more a marketing thing to showcase how great their system is - the real cash is genererated elsewhere.
According to that fact expectations should be set... otherwise it's plain dreaming.
ps: I'm not shure if such technical background aspects belong into a discussion of 'tablet versus desktop'.
In a general context they are a major influence, regarding usability they don't matter...
+1 I started this thread after a week or so of faffing around trying to set up a laptop live thing, as opposed to opening a few synths on my iPad and routing them through Aum. But it's evolved into a very handy thread for me full of useful advice from other (more clued up) members.
Be good if it could stay positive.
Aaawwww, I was just about to throw in Amiga for old times sake.
Get my Edirol keyboard working with the Mac and you can even post screengrabs of Llamatron in here
Bingo, finally got the Edirol to work with the iPad!
I discovered the answer whilst trying to find out if the Nanokey Studio worked with the iPad via USB, and their tip was to use the short, supplied cable they provide with the Nanokey rather than a long one to ensure the controller was recognised. So I swapped my long USB lead for a little one I had lying around, and instead of the 'this device is not recognised' message, it connected.
Just need to map the knobs, and I can then move on and have another go and see if I can get it to work with the laptop.
Well there you have it. Plugged the Edirol into the Mac with the shorter lead and it picked it up straight away.
I'm glad it's working, but it's a weird fix.
@MonzoPro
Sounds a lot like finding your keys in ya pocket after turfing your place upside down for a few hours, looking for said keys, the joys of trouble shooting.
One thing that I will thank you for though, which was a bit strange how it unfolded, was I've started to use guitar rig as a multi fx monster. Never payed it much mind until I read your comment about it playing up, tried mine, it was ok, then I re-discovered psychedelic delay and went through a few presets.
Then I read on kvr one of the people involved in the deep series of fx for kore (my fav fx's in the whole wide world) used guitar rig loads when designing the patches, I've had this for a few years now and maybe used it on occasion, think the name threw me a little.
I started composing music on computers in the mid-80s using Voyetra's Sequencer Plus.
Press R to record. Press space bar to stop. Use arrow keys to change tracks.
It only recorded MIDI, so you could only play what you had synths or modules to play. They went into a mixer, along with your mics, drum machines and direct box for guitars, and you recorded on tape. All processing went through hardware. It was expensive and took a lot of space, but I had an encyclopedic knowledge of every preset on my synths and I had a much more complete technical understanding of my hardware reverbs, compressors and EQs than I do of, say, a Fabfilter, because they were so simple.
I composed a ton of music.
Flash forward to many years later, when after trying out many DAWs I ended up with Logic 8. The manual is 1030 pages long. The instruments and effects manual is 668 pages long. I took several online courses on Logic to increase my proficiency, but on a regular basis, I found it frustrating. If I stopped for awhile and returned, I would forget how to do simple things and would have to hit the manual, destroying the fun. After awhile I used it less and then until I finally stopped recording music altogether. I just played my guitars. My Mac Pro got so old that I couldn't even update Logic.
Last November, on a whim I bought Auria Pro and Cubasis. With all their power, they are infinitely less complex than Logic. It's not difficult to understand everything they can do. This got me back to where I started. I discovered that if you don't get too ambitious, you can accomplish a lot on this platform.
The existence of this forum, Doug and Jakob, the MusicApp blog, etc, were integral to my exploration of iOs. It's inconceivable that I would have pursued it at this depth on my own. But it also encouraged me to buy so many apps that I was back to Logic again. Too many options for me.
What's happened is that very recently I've gone back to the computer. I'm using my PC because it is much more powerful than my old clunker Mac Pro. And I've got it set up so it's simpler than Logic.
I'm using "what is the easiest way?" as my guide. For example, I struggled with DrumPerfect Pro for so long, even creating video to guide my learning process. There are so many great programs on the PC for creating drum patterns as well as amazing drum samples. At this point I'm using EZDrummer to create my MIDI files and Addictive Drums for my samples.
But there are things I can do on my iPad that I can't do on my computer. Touch interfaces like Thumbjam, Drumjam, Geoshred, Animoog, Bebot, FingerFiddle, Patterning, Steel Guitar, Borderlands, and TC-11. Controllers like Navichord, ChordPolyPad and the SoundPrism apps. MIDI Guitar 2. Samplr. The ability to acquire thousands of dollars of plugins for very little $$. Exciting auto-generation apps like Fugue Machine and Xynthesizr. Ableton Link. Great arp apps like StepPolyArp, Arpeggionome.
In general I would say that I use my iPad for all my jamming-- yay AUM! -- and for some of my sketching, but I'm doing serious recording on my PC.
But the iPad led me back to making music.
Personally, after doing some music on iOS for a while, I don't see myself doing anything on desktop save for some light mixing touch ups. But I also noticed that for the way my mind works, there's just too much bullshit all over the screen of any desktop daw, takes me out of the musical flow. I think the user interfaces on the top quality iOS apps are leagues ahead of anything on desktop, possibly stemming from the simple fact of the touch screen. But you have these interfaces, that a lot of times look toy like, but are actually useful and not only that, fun to use. a lot of these apps feel like instruments themselves, instruments that happen to be in software form. I don't get that feel from desktop. On desktop I feel like I'm navigating software, rather than manipulating music and musical instruments. It's simply more enjoyable, and it is more of a hobby for me and I'm not doing "serious" production work. But the fact is, I know full well how to do that serious production stuff, it's just not fun at all for me because of the awful user interfaces. Too much visual clutter, skeuomorphic bullshit where there need not be any, and just way too many options thrown in my face at once. It fries the brain, and suddenly I'm not feeling musical anymore. So I'll continue to effortlessly make sounds and music that please my ears on iOS and wait until everyone else catches up and realizes that this stuff doesn't have to be complicated, and develops software accordingly. Put me in the camp of "mobile touch screen music is the future" This is of course, my personal opinion. If it works for you, use it.
The iPad is a good music making tool with excellent apps like Korg Gadget and Cubasis but nothing comes close to the brilliant Surface Pro 3 and Bitwig Studio. It has the advantage of the multi touch of the iPad and the advantage of a full blown OS running full blown apps and vsts. The Surface Pro 3 is the go to tool for me when I am composing and producing while the iPad is the go to tool for sketching ideas.
Yeah it was a bit of a weird fix - swapping the lead for a shorter one, but at least it connects now. Thanks for your input though, I was close to giving up and it encouraged me to persevere.
I've always enjoyed the Guitar Rig FX - I haven't got the full version, just the cut-down stuff I got with the Maschine Mikro package, but there's some good FX for making silly noises in there, not just guitar amps.
Bit tied up with non-music stuff at the moment but I'm going to be buying Mainstage at some point, and Guitar Rig should be available through that as well.
Does anybody else really hate switching between different ios apps?
yes, I do... and I'd rather prefer a quick flip instead of the moving animation...
Not much experience with IOS 9 split screen yet, which is obviously not a general feature but apps seem to have to support it specifically.
But there's a simple solution: more iPads
(also a great way to keep 'older' models in the game as controllers or recorders, while processing is done on current versions)
I could interconnect 4 iPads:
2 to an iConnectAudio4+ with full digital midi and audio routing
1 on an ioDock connected to the iCA's line in/outs
1 as a pure midi device with
For roughly $ 1.5 k in hardware and apps that's a tremendous setup
I wouldn't mind to run nothing but SamplR on an iPad2 on the ioDock or the CMI or whatever your preferred 'vintage' app may be.
Collecting sounds on a local WLan Server is easy - accessible from all iPads and even a desktop DAW for final arrangement.
You could even build your own desktop board (similiar to what guitarists have as a 'floorboard') by 2 ioDocks as the basement, 2 30-pin extension cables, then a plate screwed to the io Docks which takes the 4 iPads mounted in a way that cables connect to the outside...