Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Well one way to promote the platform would be to produce great pop songs that appeal to the mainstream with unique sounds of iOS tools. Abuse the hell out of Animoog or TC-11 or any other out there synth and make it pop as hell. That way all the kids on the edm production forums will post things like "how do I make leads like dude who made a hit with a catchy iOS created hook". Then all the forum members will be all like " I'm pretty sure so and so uses Animoog for his leads" then somebody posts a YouTube tutorial of them creating the lead. "how do I make drums like dude face"? "Different Drummer brah".
Worked well for modular once the youth started seeing their heroes using them live
I wouldn't say Apple has dropped the ball. Their support of mobile music is what has made some of these apps possible. Who else is working directly with developers (moog) or implementing third party solutions (audiobus) into their flagship products like GB. From the developer's perspective I thinks its just plain economics. This weekend I spent around $200 for a couple AU plugins for Logic, which to me is a reasonable price for what I got and I'm happy to support those companies. I haven't spent that much all year in the app store, though I've probably received the same value from the apps I did buy. With most apps running under 10 bucks and developers facing backlash for charging more than that no matter the quality, I can see why it doesn't make sense financially to develop for ios.
Apple is the richest (or damn near it) company on the planet. I wouldn't lose any sleep over it.
My takeaway from the OP is, 'This is so cool. Why aren't more people into it?' and I totally get that.
Even if I doubt it will ever happen but it would sure be nice to see 'Mobile Logic' on iOS that could also serve as a reference platform for developers to test their apps including CoreMidi, CoreAudio, IAA-Instruments/Generators and also AU-X's...
The guy who said 'the mouse is faster' has been the most correct. I once had high hopes for being able to record whole songs, eventually albums, via ios. But that time has passed.
I still appreciate it for allowing me to record professional-level guitar and hardware/virtual synth tracks for export to my collaborators living far away from me. But I no longer have any desire to use the iPad as a full-on DAW; it's just too cumbersome.
iOS excels in music education and exploration, both due to the low-cost entry. I think most everyone here will agree that, no matter how much you wish it otherwise, iOS is not a solution for plain old getting shit done on a professional level.
There's no accounting for tastes, but I don't find the platform vs platform debates very productive. It doesn't have to be one or the other. Some things are easier with a kb/mouse, others with a touch screen. I say go with the right tool for the job -- the one that works best for you. I couldn't imagine ThumbJam, TC-11, or Orphion with a kb/mouse.
It'll get there you guys. These things take time.
Some random thoughts about the topic:
1) iOS music doesn't need a novel smell like teen spirit. It needs a new Swedish house mafia "one" . Marketing and what to market has changed; marketing sound is BS, you have to promote image, objects, tangible stuff
2)music market is a niche which, money speaking, is ruled by a little bunch of companies SELLING music, then there are PA manufacturers then pianos then guitars then drums then strings all together then MAYBE computer music, which has a very little niche in it which is called mobile music. Despite it will ACTUALLY be the FUTURE in computing devices, right now it is just not there: 20 years old have always been hard to eradicate, no matter if it was for the better[digital sound sources, being them MP3, CDs, synths, samplers or fxs are still, 3-40 years later their advent into the market, are still a LOT cheaper than hardware and what really matters is how much money you can actually MOVE rather than how much you profit. So back on topic:]. Professionals(majors, indies, engineers, composers, musicians and developers)have their own routines and won't be able to switch to pure experimentations: they are paid to do what they did the time before and breaking the routine is a silly hazard. Long story short we, users, need pioneers to pioneer our "world"; probably many of them won't find any Eldorado nor nothing even near to that, probably drowning somewhere, somehow on the way, no matter if their efforts or results were good or even extraordinary(and iOS itself is the best pioneer right now in mobile music making; it doesn't mean iOS won't ever sink).
3) I knew I had a n 3 but it took too long to write down 2 so, for now, this is it; probably it will pop into my min d as soon as I hit post.
EDIT: indeed. My point number 1 was missing the morale: iOS music needs, in my opinion, a image boost as the clip I posted before has been for op1; actual image, not sound, the sound won't need to be genuine to inspire some no-one-for-now to hack it.
I just hope I wasn't too messy with my English.
I have high hopes about Apple's upcoming TV reality show about apps and app creators. will.i.am is going to be one of the advisers so we'll probably see some music apps in the show. Hopefully, that will make more people realize it is cool
The Fall - Gorillaz
Old news. Perhaps not the best example since it wasn't their best album.
Your pivot may be smaller than at first it seems. You're a creator, now dabbling in a new medium. There are vast swaths of people that haven't created a damn thing since they last used paste to stuff macaroni to craft paper. Kids these days probably don't even do that (safety concerns, or whatever). Applying a snapchat filer now counts as creativity. So Apple is selling to the consumer that does just that, consumes.
That being said the potential now is greater than ever. I think we see that in the rise of youtubers, but the transition to a creative class economy is going to take a while and be rough. As evidenced by the number of app devs that can't rub two pennies together much less make a dime. I honestly think the tide will shift as soon as someone tackles whatever evil pact between the powers that be and the devil has prevented micro-transactions from being a thing. When the minimum floor on a money move is ten times what the sale price could be then it kinda puts a kink in things. Until then monetization happens from ads, which is why everything is crap compared to what it could be. People don't want to by a cow, just some milk, or maybe just one cookie. Right now everyone is binging on 'free' cookies at an open house for sale.
Thanks for the introduction!
Postmodern pop, kitch, i don't even know, but I kinda dig it
the iOS music platform does not play to its strengths often enough, thats its #1 issue
I think iOS music is cool... but it will never make us look cool any more than 'windows music' or 'mac music' did. I regret to inform there will be no Teen Spirit. Speaking as a former member of the long haired flanneled douche bag club, who cares anyway? Meh, nevermind.
Edit: forgot the winky
If we knew what was coming it wouldn't be what it will be.
True, I never would have predicted the popularity of DJs, pro gamers or Pewdiepie... Maybe people tapping on glass, wearing headphones and gently bobbing in their seats while riding the train will be stars.
Seems there's an assumption here that there's a big market of potential music-makers out there waiting to be tapped. They just don't know what they're missing. Once they see their favorite stars making iOS hits, they'll want an iPad too. I'm not so sure. Why should we not assume that iOS music-making is today exactly where it should be?
Maybe most electronic musicians already know what iOS offers but haven't abandoned more traditional devices to get work done? Many already have an iOS device, and have already purchased a bunch of music apps? They use iOS devices in their work, but maybe it's just a saturated market and not much profits for devs to be had right now?
I think this is a sensible take. With two caveats: a ) I have a bias born of being bred in times of punk and so it is in my fiber to believe anyone can and should and iOS offers access in an unprecedented way and b ) which is kind of a ) all over again: the pool of players in bigger numbers is not people looking to be stars, but regular people, especially young people, who want to play, are encouraged to play, to make stuff, to write stuff, because they can. A piano again in every room (culturally a chicken in every pot).
I wonder what Ableton's game and plans are. They don't have any iOS apps in their portfolio yet they developed and keep promoting Link
+1
I sincerely hope that is where we are going, gotta have something to do when the robots take over. Oh, and your punk anthem makes me wonder if we are a similar age, though I could just as easily identify with the already mentioned Teen Spirit, so maybe I slightly missed the boat.
I was 15 on 6 July 1976 when a friend on King Street in Hammersmith where we were smoking cigarettes (bought in ones) asked me if I wanted to go see a band called The Damned at the 100 Club. 40 years ago goddammit. They were support for The Sex Pistols. I said I couldn't, was pretty sure my mother wouldn't buy it, and it was a Tuesday and I had rugby practice.
At the end of 1991 I was living in Queens, New York. Recently married. Working at software company on 40th street in Manhattan. Would wear my suit every morning into work on the x51 bus and the only thing that made sense to me about America at that point was listening to Teen Spirit and the rest of Nevermind on cheap headphones while I drank my coffee and tried not to catch sight of myself in the window's reflection.
@yug said:
right now?
nothing, works wonderful for them to sell live I guess
the original problem to solve was to sync two laptops running live
and that grew to be the link monster it is now, my 2 cents
i´d buy live touch on iOS in a heartbeat, but i guess that continues to be a wet dream for a while.
It's a good thought. I was young and impressionable during the rise of pop music as a social force and was swept up and away by it. Most of my friends were in a band whether they could really play much or not. I suppose other possible endeavors suffered because nothing else was as cool as being a musician. Punk was another social statement, and I guess a reaction to how rock had become too "professional" and mainstream. MIDI and synthesizers brought another wave of fresh interest to young people. Is a big movement in music like that going to happen again, inspired by iOS? Seems there is lots of competition for a kid's attention these days, but I'm too out-of-touch to have my finger on the pulse of that body.
It's true that the teenagers I know fiddle around with a little EDM/DNB whatever on the side, maybe, but are more 'in' to games, making videos and anything that can end up on a youtube channel. It's almost the same 'vanity' desire; be cool, be seen, but their heroes aren't standing on a local stage. In fact musical heroes (such as they are) seem further away and more monolithic than ever. They certainly don't get together in their respective bedrooms and pore over each others album sleeves like we used to...
You'd think apple would at the least feel compelled to better inform music-makers of the benefits of IOS just so the wider world would realise Android's inability to match them. (sorry. Bit baked. Not sure if that sentence makes sense)
There is an untapped market, even though it's probably small, but even people who know there's music production apps don't even know about the good ones. I see posts all the time on other forums like "what's a good iPhone or iPad app I could use to sketch song ideas on the go?" And the the recommendations are stuff like Music Memos or "I found this little 4 track recorder app, but I forget the name." This is probably an App Store issue, you browse the music production category and don't even find the best stuff in there for the most part. I'm sure folks who ask this question would be thrilled to know about some of the better options
I think the iOS music mobile dominance is a small blip.
The guitarist/keyboard player/singer in the new band I'm in is mates with some of The Damned (amongst others). There's a real possibility we could end up getting pissed at some point with Captain Sensible, which would be a bit weird.
Also amongst some desktop/hardware users - sometimes I get the feeling that they can be a little snobbish, elitist toward iOS. A few even thought it would have faded away by now.