Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I think they see iOS like this.
Maybe not even as cool as that
I take it as a good sign actually. Anything The Establishment sucks its teeth over sitting in their tower is often the thing that sets fire to the tower before they realize it...
Current fire level...
I'm really torn on this whole issue. On one hand, I don't want iOS music apps to become so mainstream and popular that devs start catering to the lowest common denominator, instead of what we have now... very cool and constantly innovating devs who're mostly doing it for the love of it and obviously not the money. But, on the other hand, I want devs to get paid enough that it's worth their while without having to charge desktop rates.
With a lot more volume, they can earn a decent take and keep pushing the iOS music app ball forward into new territory. But if that were to actually happen, they'd need to start keeping the apps simple enough for the average user and not focus so much on the bleeding edge.
I think a simple, dedicated section of the app store for music production would go a long way. And maybe spin one cool commercial dedicated to the amazing stuff that's already possible on the iOS music scene. Those two things alone would cost Apple nearly nothing, but would go a long way in bumping up the paying user base.
The threat I see to iOS music is that devs have to sell sophisticated apps for the price of unsophisticated toys. So maybe if music apps could be more popular toys, enough volume would sell for hundreds of devs to make a good living. I don't think there's really much chance of that happening.
We're just lucky at this point in time to be getting so many fun and inspiring music apps and for them to be so affordable. Mobile hardware technology is going to become even more powerful and diverse. I think that will be leveraged to make professional music software by developers who can sell to the niche markets of more demanding users, while at the same time, we'll still get great lower priced apps for our phones and tablets. So I think just be patient and take the ride.
THIS
They have to justify all of that $$$$$$$ they have sunk into desktop/hardware gear some way. A false sense of elitism will do the trick.
For awhile...
Yes and no, over the past decades, the movement has been toward software, this has been promoted by some music stores by selling pre configured music computers and software packages, this hasn't killed off hardware as had been projected. IOS will not do this, in fact I would estimate it could increase the sales of hardware, just the type of hardware may change, to be relevant to its new uses. Who would have predicted a resurgence in real analogue equipment, digital, virtual, analogue and real, all seem to be thriving.
Hello, wrong thread.
Actually, maybe not.