Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Regarding editing on an iPad vs PC: maybe I'm missing something but editing audio in Auria is pretty good: splitting, trimming, cross-faces etc all work extremely well, I personally don't pine for a mouse doing those things. MIDI editing is also OK, and again I can't see how a mouse would improve things.
Most of the work I tend to do with a mix is really working with compression and plugins, routing, busses etc, and again Auria handles all this brilliantly.
Actually maybe it might help to outline my typical workflow, to see if someone with more experience of PC DAWs can comment with opinions on how a desktop app might help:
Typically I write songs on the guitar, although occasionally I do write using virtual instruments, or Gadget, or GarageBand.
Then I will record the instruments, primarily a real guitar, but also various synths, keys, and use the GarageBand drummer or the Luiz Martinez drum apps. I mostly record Audio, even with soft synths, and only rarely use MIDI. Occasionally I might fix small timing errors in Auria using the audio warping features.
One thing I do a lot is to splice up the tracks in the timeline and mess around with the arrangements: making a verse longer or shorter, adding bridges and instrumental sections - this is what makes the timeline track in Studio One appealing to me.
When I record the vocals I always do at least 4 takes of the entire track, sometimes 8, and I manually comp the best bits by splicing the audio in the timeline and putting them all together on the same track. I always have at least two tracks of vocals in the final mix so this is always the most time-consuming part for me, there is also a ton of cleanup in the vocals to get rid of all unwanted noises etc and I also spend a lot of time finding the right compression settings for the vocals. So again this is where decent comping features might help.
So my process is mostly audio-based which is why DAWs like Ableton, Reason, or Bitwig don't really appeal to me. I'm happy to be told otherwise though.
I see what you mean. That actually sounds like an MTS kind of workflow. MTS was built around a very direct approach to laying down live tracks. There's a pretty unique filing and save system built around alternate takes, and the audio track editors are as good as it gets (touch or otherwise. Since the app is scaleable to your tablet, and built for touch since Windows 7, your experience with Auria touch editing will carry over, and there's a ton of cool stuff both the audio and midi track editors do including mid-take time correction and tempo change, ripple editing...)
There's also plenty of hidden depth as well, including aux sends and great midi editors, Also notably midi-to-audio, and audio-to-midi track conversion with drag and drop. Drag and drop also for the sampler, you can slice chunks of your track and drop the pieces onto pads or sections of other tracks.
What I use it for is, first on MTS desktop I do my multitrack recording live, (the desktop is where my hardware synths with I/O are built, the standing home studio) then send the project with all takes to Surface for audio editing, and further recording, adding midi tracks and fancy vst.
I've then sent the same project into iOS as well, to pick up on processing and synths available to me only on the iPad, then sent it back to Surface...
From the sound of your workflow the iPad seems like a solid fit. Auria , Garage Band or Cubasis works perfectly for your workflow.
The main advantage of the PC is access to all the amazing Synths and plugins. I'm a virtual instrument only type of user and I wanted access to more tools so that's why I opted for Ableton...it suits my nonlinear way of thinking and working.
I think access to learning resources should be considered when choosing a DAW.
One the main reasons I chose Ableton was because of the vast amount of tutorials and courses available. I've picked up so many incredible little tricks and my music is better for it.
Any stand outs you would recommend?
Giada is free and open source (and available for Windows, MacOS and Linux)
https://www.giadamusic.com/
Besides that Fruity Loops is getting better and better, that it is or will be in short also be available on all platforms. Beisdes that it has a huge fanbase and can you find endless tuts on youtube
This one springs to mind:
Kadenze - Ableton Course
It's free and very well made. Robert Henke (Ableton creator) does a few guest lectures which are terrific.
And a handful of good Youtube channels:
https://www.youtube.com/user/ADSRtuts/videos
https://www.youtube.com/user/DubSpot/videos
https://www.youtube.com/user/SonicAcademy/videos
https://www.youtube.com/channel/UCvgfZ17n2Eeh6G3RG3b23Fg/videos
iOS daws sound just right for your workflow and goals. A PC daw may really detract from the clean elegance of your workflow. For me a PC daw shines when i want to make lots of tracks with tons of slices and micro edits (which is almost always for personal projects). That being said, using things like Blocs Wave as my iOS recording and rough arrangement hub has gone a long way to reducing the amount of time i need to reserve for pc daw weekends. I too tire of staring at the big monitors and like to keep that to a minimum.
Thanks, @nrgb.
I wonder what the consensus is around the differences between iPads and alternative tablets when you bring in the external controller factor. Lots of talk about ableton but what about if you're comparing an iPad to using ableton on a tablet with a push or a launchpad pro, or any number of controllers. Funnily enough even though I've been considering a surface for a while I haven't really considered the fact that I'd be using it with a controller anyway, when I think about it in this way it brings the negatives of a not so evolved touch screen experience a bit down imo
Interesting. Rather than a hardware controller I've used the tablets in question as controllers for each other and for a third desktop build
(which doesn't address the question you raise directly, but might have implications for the op)
I've used my iPad (modstep) to control my desktop studio (while sending iPad synths into the studio),
and iPad to control Ableton on Surface (the amazing Touchable - Push 2 underglass basically) making Ableton fly on Surface Pro, and making Ableton a touch experience but compared to Bitwig on Surface pro by itself that 2 tablet build was one tablet too many),
and lately I'm using Surface Pro 3 to control my desktop studio (Bitwig, on SP doing a Modstep sequencing thing, while sending audio into the studio setup, from vst hosted and sequenced in Bitwig)
All that to say that the 2 tablets become modules in a bigger controller scheme, and even bigger when adding actual hardware stuff.
Yeah I meant Stagelight. Thanks for the info.I know what you mean about watching what you spend in the store.. Other than the ultimate bundle their prices for sounds seem comparable to iOS IAP prices.
Yeah it would have been helpful to be able see everything and prices on their website along with being able to audition sounds.
In fairness to Open Labs, you can audition sounds within Stagelight prior to purchase, and they have this on their website.
I'd probably use touchable to control ableton a bit too but I have a push 2 controller and the only thing that could make it better for the most part is if it was a stand alone machine, (and some other small improvements
) but seriously I love push so if I had a surface I'd probably use it mainly with Push. I think within the next 2 years that apple is going to have to make a significant shift in development because by then I'm sure that alternative tablets will have caught up in allot of respects minus the apps of course.
I hope you're right because I believe that competition benefits us all. However, mobile music making on iOS is so far ahead of the competition, I expect 2 years isn't enough time for competitors to catch up.
Thanks for this. Where was that page?
Seeing that list it... seems like an awful lot of instrument/song making friendly DAW for free, or $10 or $50. Do you happen to know why(how?) they've managed to release an Android version but not an iOS version?
EDIT: Found it. Have to pick one of the options on the download page. http://us.openlabs.com/stagelight-for-mac/ There's also a more detailed table under "tech specs" http://us.openlabs.com/stagelight/tech-specs/
Should be easier to find and you have to click the plus signs, but...
http://us.openlabs.com/stagelight-for-windows
I agree on the "awful lot" part, but this is probably too basic for you if you're considering it. iOS is on the way.
Speculation on my part, but they went Windows first (low cost) then Android (low competition) because of market opportunity.
Interesting. I have a droid phone collecting dust here: perhaps I try this to see what's the magic.
I'm speaking hardware wise, appwise I don't think so, but most people will want to use live anyway and it's already basically there on the surface, I'm hoping in a couple of years Live will be where bitwig is now regarding touch, and again apple will have to decide whether they want to continue to deny those little things like connectivity and a more accessible os, but the competition will be stiffer
Powerful Windows tablets will have to significantly come down in price for there to be any threat, in my opinion.
you don't think the surfaces are reasonable?
the day apple gives us a tablet that can run desktop software it's gonna cost us $4000
I don't think they're unreasonable, but how big is the market when you can buy a laptop for $200-$300 USD? The original Surface is dead and buried because nobody wanted it. It's all about the Surface Pro if you want to run desktop class programs.
EDIT: Oh yeah, Microsoft had to write off a cool BILLION because of the Surface.
billion!! ouch
http://money.cnn.com/2015/03/31/technology/surface-billion-dollar-writedown
Thanks for this. I was editing my post as you were typing it seems.
Haven't given it a shot yet but $50 for a powerful daw that will work on iOS and desktop is a very reasonable price so I'm watching. We have back and forth options already but they're either under featured for my purposes on the iOS side (GarageBand) or cost significantly more on the desktop side (MTS, Cubas/is,...)
I downloaded the free PC and Android versions. If you create an account by entering an email and additional information you can get rewards of up to $6 store credit that you can apply towards the ultimate bundle or other things in the rewards store. I haven't purchased anything yet though, just trying it out.
Stagelight is having a holiday sale, 40-80% off.
http://us.openlabs.com/promo/