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What do we want in an iOS Sampler?

I would like a top notch multi layer sampler with:

Easy adjustable velocity crossfades (ability to adjust easily live)
Separate audio outs for layers, splits or key groups to send to separate FX
An AU extension player with full CC listing
Comprehensive waveform editing and manipulation
Standard mode and 'Elastic' mode similar to what Roland did
An automated midi keyrange record function to automate sampling of full range keyboard sounds
A wonderfully easy to use touch interface

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Comments

  • I want a true port of the AKAI S2000 sampler, with minor clever modifications for touch interface.
    Stable simple MIDI implementation, Audioshare I/O, and sample streaming from disk.
    This should be AU and standalone, and the FX board and multiple outs could be IAP's.

    Please

  • edited December 2016

    Real Crossfade loops and declick
    Random for loopstart
    Roundrobbin
    Link sync modulation
    State saving
    Standard mode and pitch and timstrech independent
    Some kind of clever pitch analysis that maps whatever samples You drop in accordingly while you have coffee
    Extremely good timestrech so drums still sound like drums and not like a drumkit falling down the stairs (bang instead of bbrrrtschhhh)
    Do some kind of PWM on the sample (there is a way to do this, but I forgot how that works)

  • Emulation of vintage samplers.

  • EXS24 with full multitouch support.

  • edited December 2016

    @lala said:
    Do some kind of PWM on the sample (there is a way to do this, but I forgot how that works)

    PWM can't be done on samples, for PWM it has to be a pulse for starters, but you can fake a similar sound by detuning two square waves

  • edited December 2016

    @Flexinoodle said:

    @lala said:
    Do some kind of PWM on the sample (there is a way to do this, but I forgot how that works)

    PWM can't be done on samples, for PWM it has to be a pulse for starters, but you can fake a similar sound by detuning two square waves

    Nope.
    I said some kind of
    Just like in this
    It also does sync
    That's a bag of clever tricks here.

    http://www.expert-sleepers.co.uk/xfadelooper.html

  • That is nothing like PWM ?

  • edited December 2016

    Who knows, it sounds quite like it.
    Haven't seen this in anything else.

  • edited December 2016

    There have been a few samplers over the years that allow loop modulation, I prototyped one a few years back in Synthmaker that did the same on drum samples, just the end loop point that changed its position based on just the higher velocity registers, so you could hit above 120 and you would get different lengths of loop for that super fast retrigggered glitch effect.

    But anyway, yeah it is damn useful for a bunch of stuff.

    But if you do want to fake PWM, you take two samples of the same square wave, detune them and modulate one, it was old trick we used to use on the old Korg keyboards that had limited synth abilities, worked quite nice

  • edited December 2016

    Some convolution fx
    we are dealing with samples anyway

  • @Flexinoodle said:
    There have been a few samplers over the years that allow loop modulation

    You can do this with NanoStudio's Eden. Can't map it to velocity without using an interstitial app like MIDIFlow but you can automate it within the piano roll or control it in real time via the Mod wheel or the XY pads (or external CC).

  • edited December 2016

    @lala said:
    Real Crossfade loops and declick
    Random for loopstart
    Roundrobbin
    Link sync modulation
    State saving
    Standard mode and pitch and timstrech independent
    Some kind of clever pitch analysis that maps whatever samples You drop in accordingly while you have coffee
    Extremely good timestrech so drums still sound like drums and not like a drumkit falling down the stairs (bang instead of bbrrrtschhhh)
    Do some kind of PWM on the sample (there is a way to do this, but I forgot how that works)

    Likey.

    Plus...

    • Full synth capabilities atop the sample oscillator. Like the Akai and Emu beasts of yore or Eden of today.
    • Intelligent drum grid mapping. Point a folder of samples at an MPC style grid and on the simple side it knows that anything with Kick or BD in the name goes to pad 1, snare or sn or snr or sd goes to pad 2... Or some sort of audio analysis on the crazy dream side. Not that it would ever be 100% right but building drum kits sucks. Headstart please.
    • Extremely easy zones for multi-samples. With zone cross fading.
    • Good library management/sort/filter tools
    • Import/export from everywhere
    • ^ Knows about existing iOS formats like BM2, Thumbjam, etc so it's easy to import instruments you've already spent time building
    • ^ Export to said formats, as well as SF2 and SFZ
    • Fun sample manipulation tools.
    • Sector as OSCILLATOR. :)
  • edited December 2016

    ^^
    Im lazy. :)
    I may add from a trusted developer with longtime support. ^^
    I'm willing to alpha and betatest this, and I have a Long breath and experience.
    Contact via private message.

    The usual suspects don't seam interested, I wonder why.
    Everybody knows a good sampling workhorse is missing on iOS.

  • edited December 2016

    @syrupcore said:

    @lala said:
    Real Crossfade loops and declick
    Random for loopstart
    Roundrobbin
    Link sync modulation
    State saving
    Standard mode and pitch and timstrech independent
    Some kind of clever pitch analysis that maps whatever samples You drop in accordingly while you have coffee
    Extremely good timestrech so drums still sound like drums and not like a drumkit falling down the stairs (bang instead of bbrrrtschhhh)
    Do some kind of PWM on the sample (there is a way to do this, but I forgot how that works)

    Likey.

    Plus...

    • Full synth capabilities atop the sample oscillator. Like the Akai and Emu beasts of yore or Eden of today.
    • Intelligent drum grid mapping. Point a folder of samples at an MPC style grid and on the simple side it knows that anything with Kick or BD in the name goes to pad 1, snare or sn or snr or sd goes to pad 2... Or some sort of audio analysis on the crazy dream side. Not that it would ever be 100% right but building drum kits sucks. Headstart please.
    • Extremely easy zones for multi-samples. With zone cross fading.
    • Good library management/sort/filter tools
    • Import/export from everywhere
    • ^ Knows about existing iOS formats like BM2, Thumbjam, etc so it's easy to import instruments you've already spent time building
    • ^ Export to said formats, as well as SF2 and SFZ
    • Fun sample manipulation tools.
    • Sector as OSCILLATOR. :)

    @syrupcore said:

    @lala said:
    Real Crossfade loops and declick
    Random for loopstart
    Roundrobbin
    Link sync modulation
    State saving
    Standard mode and pitch and timstrech independent
    Some kind of clever pitch analysis that maps whatever samples You drop in accordingly while you have coffee
    Extremely good timestrech so drums still sound like drums and not like a drumkit falling down the stairs (bang instead of bbrrrtschhhh)
    Do some kind of PWM on the sample (there is a way to do this, but I forgot how that works)

    Likey.

    Plus...

    • Full synth capabilities atop the sample oscillator. Like the Akai and Emu beasts of yore or Eden of today.
    • Intelligent drum grid mapping. Point a folder of samples at an MPC style grid and on the simple side it knows that anything with Kick or BD in the name goes to pad 1, snare or sn or snr or sd goes to pad 2... Or some sort of audio analysis on the crazy dream side. Not that it would ever be 100% right but building drum kits sucks. Headstart please.
    • Extremely easy zones for multi-samples. With zone cross fading.
    • Good library management/sort/filter tools
    • Import/export from everywhere
    • ^ Knows about existing iOS formats like BM2, Thumbjam, etc so it's easy to import instruments you've already spent time building
    • ^ Export to said formats, as well as SF2 and SFZ
    • Fun sample manipulation tools.
    • Sector as OSCILLATOR. :)

    Stream from "disc"
    Circuit modeled multimode filter

  • Nice thread. Seems that the people want some serious sampler business and the time for "toy sampler" apps is over B)

  • edited December 2016

    @syrupcore
    Sector as oscillator sounds interesting
    Can you explain a little what you want?
    I tried with loops seq and vocals that works nice - if you sequence most or all steps
    I tried with granular drones too but that didn't lead me to anything useable/I liked ... am I missing something?
    BTW. I also dropped in some mpeg video files, that works too B)

  • Independent and easily configurable sample start for attack/decay phase - loop points for sustain phase and sample end point for the release phase.

  • @Flexinoodle said:

    >

    PWM can't be done on samples, for PWM it has to be a pulse for starters, but you can fake a similar sound by detuning two square waves

    It can be done with samples by changing the 'loop position/index' in realtime ;)

    Take a 512 sample long '50% square wave' with a 256 sample long 'loop'. By changing the loop-start position you've got control over the 'pulse width'. Add an LFO to modulate the start position, instant PWM.

    To make this 'intersting' take a 512 sample long ramp up/down wave and use the same 256 loop and voila you're 'morphing' between a saw and a triangle wave.

    Ensoniq used similar method with their 'TransWave' technology...

    Sorry, I'm 'damaged' by too much usage of Sunvox and Renoise.

  • For me...

    Basic 'sample & synthesis' (ie. pitch, amp & filter with envelopes and lfo's).
    Modulatin of Sample-Start (via velocity).
    Realtime modulation of loop parameters (start & length).

    Keyboard splits with optional x-fade between zones.
    Layers with velocity x-fade.

    For my current sampling needs I'm happy with the Cubasis Mini-Sampler but do wish that some of the things introduced in Cubase 9 and it's sampler-track will find their way into Cubasis...

  • @lala said:
    @syrupcore
    Sector as oscillator sounds interesting
    Can you explain a little what you want?

    1) Crazy beat/loop slicing as the OSC (before filters, envs...) and 2) wavetable madness.

  • I C
    I thought I may have missed something.

  • edited December 2016

    @Samu said:

    @Flexinoodle said:

    >

    PWM can't be done on samples, for PWM it has to be a pulse for starters, but you can fake a similar sound by detuning two square waves

    It can be done with samples by changing the 'loop position/index' in realtime ;)

    Take a 512 sample long '50% square wave' with a 256 sample long 'loop'. By changing the loop-start position you've got control over the 'pulse width'. Add an LFO to modulate the start position, instant PWM.

    To make this 'intersting' take a 512 sample long ramp up/down wave and use the same 256 loop and voila you're 'morphing' between a saw and a triangle wave.

    Ensoniq used similar method with their 'TransWave' technology...

    Yes, that's it. :)
    Scanning through in a small loop
    I used to do this in numerology TM

  • @nrgb said:
    Emulation of vintage samplers.

    https://tal-software.com/products/tal-sampler

    The stuff from tal-software would be awesome on iOS but the developer is not interested in iOS since there is no 'demand'. Guess not enough iOS junkies have asked him about them yet :D

  • Another way to do 'Fake PWM' on samplers is to have two versions of a saw wave (ramp up and ramp down).
    The two oscillators need to be phase-locked and slight detuning on one of the oscillators controls the 'PWM Speed'.
    Since the other wave is 'inverted' version they will almost 'cancel each other out' creating a pretty square wave with pwm.

    TeraSynth from Virsyn uses this method to do PWM since it doesn't have proper control over pulse-width.

    If we look closely on the iMini we'll see that one of the oscillators(Osc 3) has an inverted version of the saw-wave but since the oscillators drift quite wildly creating 'PWM' using iMini or even a real Mini is very tricky.

    And while talking about samplers, an 'invert' option on the oscillators would be neat because it would allow one to create 'pseudo stereo' sound from a mono sample by inverting and detuning one of the voices.

    So yeah, as for 'features' of an iOS Sampler. Take the synthesis features from an app such and Korg's iM1 and add an option to import user-samples to create 'multi-sound' (key-splits etc.).

    And if I can dream (and I can do that) I'd most of all love to see Renoise Redux as an AUv3...

  • I do apologise in advance if I repeated anybody else's answer as the thread is a bit tl;dr. My dream sampler would be as follows...

    -It should support all audio formats at all sample rates and such, even the fringe formats.

    -It should also be able to comfortably play all formats of soundfonts (.sf2, .sfz, etc) and maybe Kontakt instruments,

    -Maybe a crossover with IK Multimedia in a way that it's able to play the instruments from Sampletank iOS much like Gadget can utilise the insides of various apps via repackaged Gadget instruments (Darwin, Lexington, you get the idea). (Although, Sampletank instruments most likely wouldn't be editable as they are simply being played from the app itself.)

    -Full ADSR envelopes with adjustable time curves, a multimode filter or two with parallel/serial filter routings, maybe a couple LFOs, and a nice mod matrix to tie it in together. (Okay, maybe some of this is overkill.)

    -Keyboard and drum pad modes per instrument. Built-in effects per drum pad and per keyboard zone (even if simple low-pass and hi-pass filter knobs one can turn on and off).

    -Round robin mode for keyboard zones/drum pads in order to better emulate realistic instrument sounds.

    -It needs editable key and velocity zones.

    -Up to 16 separate instruments at once, with 16 separate outs, in order to make full use of 16 full MIDI channels.

    -An intelligent folder system much in the vein of Audioshare.

    -Previews of not only audio files but of Soundfonts as well.

    -Ability to save new instruments. New instruments should not only store data but the original audio files as well. They should be uploadable to Dropbox and downloadable from Dropbox.

    -AU compatibility if it's able to be done. If not, at least 16 outs via Audiobus. Oh yeah, STATE SAVING WITHIN AUDIOBUS! Sick of apps that don't do this.

    -If a custom instrument can't be found or a sound sample is missing, make sure a prompt window alerts you to the EXACT file name(s) needed. Perhaps you reinstalled the sampler and forgot to redownload that particular preset from Dropbox.

    I know some people are wanting exact emulations of old hardware samplers, but quite frankly I just want a f-cking sampler that functions like an advanced sampler should, no BS. Hardware emulations could come later down the line as additional IAPs. As someone said, no more toy samplers. It's about time we brought iOS music production up to the current age.

  • @Tommygun said:
    Nice thread. Seems that the people want some serious sampler business and the time for "toy sampler" apps is over B)

    Actually it is a completely pointless thread, 99c sampler will have no features but joe blogs will buy it, use it for ten seconds with the built in dubstep bassline, then not care about the 99c he spent.
    The sampler being requested in this thread would take a few years to develop, would need to cost $50 (Minimum) and would get near enough next to no sales at all unless it was made by Steinberg or Korg (Who won't be developing a sampler like this anyway)

    Just check the forum, while a lot of people want this that and the other, nearly every other post on this forum is "It's a bit expensive" and that would be for a quality synth/drum maschine/effect/sequencer that costs $10 or something hahahaha

    It annoys the crap out of me, because i am the rarest of breeds, an IOS user that wants quality, not quantity and cheapness, to fulfil my app habbit.

  • @Flexinoodle said:

    @Tommygun said:
    Nice thread. Seems that the people want some serious sampler business and the time for "toy sampler" apps is over B)

    Actually it is a completely pointless thread, 99c sampler will have no features but joe blogs will buy it, use it for ten seconds with the built in dubstep bassline, then not care about the 99c he spent.
    The sampler being requested in this thread would take a few years to develop, would need to cost $50 (Minimum) and would get near enough next to no sales at all unless it was made by Steinberg or Korg (Who won't be developing a sampler like this anyway)

    Just check the forum, while a lot of people want this that and the other, nearly every other post on this forum is "It's a bit expensive" and that would be for a quality synth/drum maschine/effect/sequencer that costs $10 or something hahahaha

    It annoys the crap out of me, because i am the rarest of breeds, an IOS user that wants quality, not quantity and cheapness, to fulfil my app habbit.

    You sound a little bit like a Jill Stein voter!

    I think we can probably have something in between. Not perfect, but usable? $9.99 sounds good to me.

  • Slightly OT, but this kind of stuff is a night to make on iOS only...

  • edited December 2016

    impc pro would be perfect if it didnt crash all the time, autosave worked properly and midi learn would work on other stuff than just the pads and that one fader

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