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Comments
I found an AEMS MIDI behavior I like but don't understand.
I loaded a General MIDI file for a Tchaikovsy "Dance of the Sugar Plum Fairies" which uses a dozen of so instruments for the orchestra.
All the instruments show up in Track #1and play correctly. I would guess all the instruments have to come from the default GM SoundFont vs other files that label and assign instruments per track which let's me use AU instruments as replacements.
I can see dozens of small Color Coded events labeled "P50", "P25", etc. Then the MIDI Notes have the same colors which I guess associates the Channel/Program Change for each instrument.
I have never seen a DAW that does this... I should open this MIDI File in Xequence as a test of how the file is encoded differently from all the others I have tested.
So, far I am delighted with the AEMS MIDI file support. Now I need to test the Drum Tracks which are often nightmares in General Midi to get right.
Brilliant. Thanks. Glad I wasn’t mistaken about it filtering them out.
Drums are handled perfectly. It makes sense AEMS would get these kinds of use cases perfectly given the maturity of the code base on Amiga's and Android.
I may have to stop testing and actually make some music with it.
Request: the ability to delete an SF2 from AEM DAW's library, for those times when you import a large soundfont and hate it.
Request the second: option to turn the on-screen standard keyboard into a gadget-style keyboard (where the black and white keys are the same length as one another). This would be useful for when 'Virtual Keyboard Velocity' is turned on, as you would be able to easily play a smooth crescendo or decrescendo across a run of notes. With the standard keyboard, if you play a run of notes that includes white and black keys, the black key notes inevitably end up higher velocity than the white notes because it's so hard to leap from e.g. a spot 65% of the way up a white key to a spot 65% of the way up a much shorter black key. (I say 'gadget-style keyboard' but it should not be super tiny and does not IMO need to have special scale settings - chromatic is adequate).
FYI: Until the enhancement is accepted/implemented: Turn on the Media Server option (WebDav or Web Server options) and you can go into the /SoundFonts directory and delete any unwanted SF2 files. I've been dropping files in there at an alarming rate to test free SF2 instruments that I'd like to later import into AudioLayer as "keepers".
There's also a Projects directory where I have dropped a hundred MIDI files and "SamplePacks" directory (where I suspect you can place your own Loops (need to test that). The 2 Free Loop packs show up there as Directories loaded with wave files. So, make a new directory and put your Loops in it.
I'd love it if this Media Server option was always on in the background (maybe with a little extra access security vs "guest").
Just a nice feature for adding new SF2's or MIDI's while having the App download purchased SF2's (like last night for 4 hours).
It also appears that having the App close kills the downloads
so a download means hands off the iPad for long periods of time.
That sound great. Is there a MIDI Keyboard App that does this now? Midiflow keyboard maybe? Are we waiting for external MIDI access? I forget.
You can send midi in already.
Scale options on the keyboard would be very useful. (For people like me who don’t know their scales). I’m sure it’s a reason why Gadget is so popular.
So, is there a great external Keyboard App that implements all the cool features of the best Apps and a good MIDI Controller:
And it would be nice if it detected really bad note decisions and fixed them before sending out crap. Something like "Pro" mode vs "Total Hack" which is what I get now.
Just use the File browser from the Project menu. Press Up a couple of times until you see the SoundFonts folder, then go in there, press the 3-dot icon and Delete.
I understand the issue. Until that time, you could edit the velocity afterwards in the piano roll. Not the same, but I'm just thinking about solutions for use with the current version.
Yeah, that gets one to the goal as well. Just thinking in terms of nice-to-haves. Thanks for the responses!
Nice! I didn't know that!
So this has no native files support yet @dwrae ?
Are you able to import multiple tracks to the project at once or is one by one the only way to do it?
Native files, that's a new one. You mean the files app?
One by one on the iOS version I'm afraid.
Any chance of that changing, maybe with a checklist dialog? Many apps do that, Audioshare, Dropbox, etc.
Is not a HUGE pain, but a checklist certainly would make it that much easier.
Amazing all that stuff that iOS has to offer ain't it? (yes, I hate doing platform specific stuff too. And yes, it's the Files app)
Again , happy to see two developers on here . I’m gonna dove into Xequence for real once I get a glow going on AEM.
I like your tinkering. You’re a highly qualified tinkerer
You have a way of explaining things that I like.
The downloads of instruments sure took time. I had about the same experience as you... I aborted a lot of downloads unintentionally. But as we say in Norwegian: ‘shit happens’
I haven’t really tinkered enough with the daw to master it , yet.
But I will.
As it reveals it's secrets to me I'm growing to like it.
I have been buying the ToneBoosters Effects and really like the one's I have so far. They sell for $2 typically with a few 3 for $5 bundles. The ToneBooster "Forex" Tape Compression/Saturation effect is nice. Somewhat close to FabFiler's Saturn I think.
It has given me the best behavior with public midi files of any App I've used which mskes sense given the maturity of the code base from Amiga and Android version since the early 2000's.
Most orchestral MIDI's sound pretty good as is with some ToneBooster Reverb added to smooth out the less expressive default General MIDI instruments. Swapping out the defaults for the IAP Orchestra parts improves again. I haven't started using AU/IAA instruments and converting them to audio yet. That should be the best case result.
Just tried iSymphonic and rendering to audio produces silent recordings. Still trying to test the limits. Try again later.
I have received a couple of bug reports in the past months where mixing down with AU/IAA's went wrong. If you have a reproducable case, please let me know.
The Files app is supported in the next release
Great job.... Glad that you’re working with the Xequencer guy
I really need to start using bug reports. I have always just tried to workaround any App's behavior in the interest of getting work done now.
In this case, I'd like to see this DAW hardened so when something doesn't work I can work with you to see the issue resolved or at least on your Roadmap.
The ToneBooster FX are really great and priced lower than anything else in IOS. FabFilter charges $20-30 per Effect on Auria Pro and has ported 1 EQ effect to an AUv3 product at $30. The ToneBoosters Reverb is really nice and I'll probably get the Tape Saturation (Ferox = Ferrous Oxide: the metal use to coat recording tape) because $2 is 1/3 the cost of my daily coffee.
I keep finding things to like about this "struggling" DAW: mostly the low-entry pricing which I could see changing as all the AU audio and MIDI issues are addressed. Properly recording MPE MIDI will get you a lot of attention as a feature the Big Dogs don't have.
Keep at it!
Yay! Thanks.
I personally think that the piano roll and cc automation is easier to use in this DAW than Auria Pro (much as I like AP too!).
And this is MPE compatable.
So yes, please do keep at it.
Had a few issues hosting AUs and IAAs - but that may be more to do with those protocols than this app.
If you have time, maybe check the ‘split midi tracks’ function. It basically sort of works, but some resulting ‘split’ midi tracks seem to have notes/automation of more than one colour. Denoting that they are on different midi channels. But then surely they should have been split into different tracks? So I think there maybe be a few bugs there.
But overall - yep - basically as good as have Auria Pro on your phone.
I understand, but my top priority is always fixing bugs. Unfortunately, crashes are always hard to trace without a well described reproducable number of steps. The stack trace that is produced hardly tells me anything about what happened exactly.
Please do!
Prices are basically the same as on the Android version where a lot of people believe that doing in-app purchases for an app that they already paid for is evil.
At this moment, there aren't a lot of reproducable AU and MIDI problems known to me. If I overlooked something, please list them here.
The term MPE is new to me by the way. I just know the standard MIDI events (note, pc, cc, channel pressure and pitch bend). If there is anything I need to add besides the channel pressure coming up in next release, please let me know.