Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Yes. I'm not sure even Cubasis has the level of Automation and clip editing capabilities that AEM Studio has. I know they didn't have those capabilities a couple of years ago. Also, it is as easy as or easier to use than Cubasis.
Thanks, I can reproduce it, odd. Will fix it.
Actually, I'm not sure anymore if it's a bug or a feature. DYN length follows the grid size selection. So if you have grid size set to DYN as well, then it does what you want. I need to think about this some more!
No, in fact it's supposed to follow the zoom level, I'm sure about that
With 2.0.2 released, these are the release notes for the upcoming 2.0.3, I hope this will fix the AU issues:
It's perhaps the better option
No. They are much more mature IOS Apps.
It's an exceptionally entry low price at $7. There are IAP effects in the product from ToneBoosters which are exceptional for roughly $2 a piece (Reverb, Compression, Tape Simulation/Saturation) and a host of free FX to get you started.
The code base for this product has 20 years of development behind it so it's MIDI features are exceptional for me. I can load any General MIDI sound file and it just plays without tweaking.
And it sounds pretty damn good.
There's a great SF2 General MIDI SoundFont installed and you can easily add more SF2 to a SoundFonts directory to get Salamander Pianos, complete orchestras, a ton of synth samples, etc.
So, for the use case: I want to create film music and I have a budget of $25 you can get there with good instruments, solid MIDI record/playback, exceptional Mixing FX and system buses.
For the other Big Dogs $50 gets you in the door and the FX upgrades can take you over $100.
I don't do much EDM style stuff but there are dozens of reasonably priced Loop IAP's as well and the first 2 are free.
Adding you own loops into the product is also trivial in a Samples directory.
Files support is NOT Apple but uses a clever Browser and WebDav interface that no other IOS App has that I own. I love it
and can easily move huge SF2 from my Mac to the iPhone/iPad and test them and delete from the Browser/Finder interface on my Mac.
There are AU/IAA bugs and the developer seems to work hard to stamp them out. He hs 100,000+ users on Android so he has the funding to kep working on getting his IOS revenue to "break even". As you know there's no love on this forum for apps that don't get AU/IAA perfect and it takes about 6-12 months to get ever single App working.
It seems to be a refined product from 20 years of effort on Amiga and Android products and gets a lot of user interface details right. It actually seems to allow you to doing mixing on the iPhone. Imagine that. The Big Dogs won't go there because they have overly detailed UI's that can't throw out the little widgets.
For $7 it's worth checking out. You'd have a few days to decide before asking for a refund if there are show stoppers for your use case.
It appears it's close to doing MIDI record/playback of MPE events say between a Roli Seaboard and Moog Model 15 or GeoShred because of the way in treats multiple MIDi channels in a single track.
Great update with midi AU. Works flawlessly so far with rozeta xox. Thank you!
I vote that we have some kind of thread recap appended to any discussion longer than 10 pages. And I nominate @McDtracy to write every one of them.
Superhelpful, thanks.
How do you compare GB to AEM on iPhone?
What seems to me the most interesting is full automatation including AU parameters, AU midi support, fast GUI without animations, greater midi editing capabilities, lot of tracks visible at the same time... what else?
What misses is only loop mode. Even loop import with timestretch capabilities with snap to grip etc could be good enough.
Is there any freeze/merge feature in AEM?
I love GB but recent undo/redo bug kills it, and they’re too slow to fix anything.
AEM dev seems much faster and reactive, this is very important for iOS apps.
It depends on how you define a loop. The app has loop packs for some genres and when you load them they can be pitch shifted and time stretched (you can set the bpm). You can also time-stretch any audio clip (long-tap in Scroll mode, offline effects, time stretching, set visually), but of course it is not as advanced as a specific loop function like remix live for instance. Not sure if that's the way AEM needs to go even.
Not directly. You can render tracks to an audio file, but it will not replace the track with it and remember what was originally on it as a real freeze would do.
I'd like to believe that GB is also for a bit different audience. For sure, the apps have a large functionality share, but the way it is presented it quite different. Of course, that's IMHO.
Now that virtual midi is implemented, it’s possible to use a midi controller that uses midi cell/loops like Genome or modstep to add a clip launch performance dimension to AEM...
There's a render to audio for a track. You can render with options for 16 or 24 bit and a few files types: wave, AIF...
It then creates a file in the project folder that you need to select to have it added into the project so you can mute the MIDI original track. Not sure why... I assume his 100,000+ android users only go to audio to export/import into other applications vs the Cubasis Freeze which allows you to side-step the eventual failure of AU/IAA Apps to scale across more than 2-3 tracks max.
The mixdown works well. But all the MIDI/Audio functions test the AU/IAA implementation and I have had nothing but problems with my most used Apps (iSymphonic, Colossus Piano). These Apps are also problematic in Cubasis and Auria Pro due to the size of the samples involved and maybe some lackluster testing since they tend to be used as stand alone instruments I think.
I typically run them into my Mac and record using Logic there using IDAM over USB. I was hoping this product would save me that step and I'm still hoping it does better with complex AU/IAA products overtime and that's why I'm encourgaing people to look seriously at yet another DAW when it's not ready to win an A-B comparison on features but might distinguish itself for better communications here and an effort to stay current with hot features that become important. The race is always won by the swift and the nimble programmers since the finshline keeps getting moved out.
Right now the next hurdle for most DAW's is MPE. I think we are going to start to love that THX Chord effect when we start to hear more music using that style of parallel, counter and independent glissandi from the best Synths (Moog, etc) that support the Roli seaboard interface.
The ToneBoosters FX in the IAP are really good and priced better than anything I've seen at $2 each. The reverb is exceptional. The Ferox Tape simulation seems to make everything sound better... warmer and smoother. I expected it to add noise but it's more of a complex filtering/EQ effect with tube-like saturation. I want to run my guitar through it and seem what it does to that since ToneStack is IAA and it might be a problem either using or recording. Not sure yet.
I’ve started to switch back to my laptop and Ableton Live since a few weeks, mainly because of that GB undo/redo bug. I’ve lost some faith in iOS only music production. Why being so obsessive in using only an iDevice when things can be done fast without any features missing on something just a tad bigger like a laptop? Touchable is also super nice. I plan to buy an iConnectAudio interface to integrate best iOS apps in my laptop workflow. In my secondary iOS DAW I’m searching mainly for proper and stable AU support. GB does that well now. Freezing is necessary because iOS cpu management needs it. Direct freezing button should be very nice. Automations are really nice too. I need to test more deeply AEM to see if its workflow suits me. Seems promising. All what I want is making music without being lost by this or that needing being fixed.
I don't think it's ready for daily use for someone like you with specific workflows used on more mature products (and you are STILL going to a Laptop for stability). But for $7 and the right to
submit bug reports and request enhancements and changes for usability I think we'd all benefit if you engaged with this developer. He's serious about making his product better for us
and has existing revenue from Android to give him the funding to get IOS right too.
Do you already have the previously free up to 3 tracks version but no FX? That one is only $6 to go Pro.
I agree but I wanted a DAW with better standard MIDI behaviors and AEMS has that down cold (so far). Import a MIDI from the Classical Music archives and hit play. Everything just works and the default sounds are actually pretty solid. Add the ToneBoosters Reverb and it works for me.
Freezing (convert to audio and mute the current MIDI track) is a MUST have when using AU/IAA instruments in a DAW.
GarageBand, AFAIK doesn't do freezing. But, with AEM Studio it's almost there. Here's a trick:
Use the method that @McDtracy so eloquently outlined above to render your track to audio. Then, instead of deleting your midi track, load a "silent" soundfont into the midi track's instrument panel. (By silent, I mean a specially prepared soundfont with no audible samples. It could take as little as 10kb of RAM, keep your midi track in case you need it later, and allow you to work with the audio track, which reduces RAM and CPU usage extensively.
Thanks for details I will try that
I buyed the app two days ago but was on holidays and didn’t have time to really test it yet. Will do!!
I don't believe the Mute function in this case suspends the CPU and releases the RAM. I think that the CPU/RAM using instrument itself must be removed in order to reduce the CPU/RAM footprint. That's why I recommended a "Silent" Soundfont in my instructions above. Maybe @dwrae can correct me if I'm wrong? Testing should also confirm this.
Anyone else got MPE working after the latest update? I got channel pressure active, but Roli Noise isn’t responding in true MPE fashion. No glide and definitely not responding per note.
On a positive note, I’m loving seeing the development of this and will purchase the Pro extension to support.
Given that @dwrae has just recently ordered a Seaboard just for the sake of adding MPE, I wonder how he managed to add it so fast at all.
@dwrae excellent update Files.app working great as is everything else Cheers
Have noticed some lag while playing AudioLayer, ModelD and Zeeon with AEM internal keyboard, but only when playing « fast ».
@dwrae - thanks for the update.
First quick investigation (I’ll do more later):
However...
It seems from inspection of the midi, that (at least on first try) it’s no longer recording in midi from the lightpad on separate midi channels. Everything (notes and CC’s) is now being printed in red. And when I try to ‘split midi track’ it says there is no data on multiple channels. This is odd, because this was definitely working very nicely before! Multichannel midi coming into the one midi clip - thus enabling the MPE magic!
I checked midiflow with ‘trace’ on and could see that multi-channel messages were definitely coming into midiflow and then being passed onto AEMS.
Would you be able to check this out?
I guess one difference from my pre-update experiments (where multi-channel recording was working) is that this time the track is a ‘midi instrument track’ with Noise added as an AU. Previously it was a simple ‘midi track’ with the midi being sent out to AUM (where I had Noise hosted).
So I might try a like for like test.
Would multi-channel midi event recording perhaps be turned off on ‘midi instrument tracks’? In which case would you be able to turn it on?
IMO I think @dwrae is being quite humble and modest here. I personally think (for me at least) it’s much better than Garage Band because:
Yep, there’s smoothing out to do with some hosting issues - but that’s not unique to this app. And i’d really like to be able to have a keyboard and the AU’s UI on screen at the same time on an iPhone at some point - as per AUM and GarageBand).
But if ever there was a £7 well spent in helping an independent dev on the beginning of the journey with iOS I think this is it! And it’s pretty exciting to me that all this is now possible on a phone!
I will send you the project in question. Do you have a support email I should use?
Only AEM doesn’t have Link so this might be tricky? Have you tried it with midi sync? Or just pressing play at the right time ?
Out of interest are you using Roli Noise hosted as a AU?
So far I’ve tried only Genome, and used the “1, 2, 3, go” method
It occurs to me now that Genome has clock in, as well as clock out, not sure if AEM plays with others clockwise
Maybe hosting both in AUM or AB somehow (the way I tried with AB didn’t work) would make clock happen
need to do some more goofing...will check in here if something clicks
Personally I think DAWs should take Gadget’s approach to Link and just add it anyway and to hell with rendered audio not timestretching if you change the tempo. I’m sure mostly in ‘production’ using a DAW you have a set tempo for your project so you’re not going to be wanging the tempo around!