Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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If I was a DEVELOPER, I would design _________________________app.

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Comments

  • An app that mimics the tape section of the Teenage engineering OP1 with recordable effects!

  • something like Native instruments Kontakt
    a midi echo app

  • A girlfriend (or boyfriend) for Bebot.
    He deserves it.

  • Split view compatible apps...

  • I'd buy SampleTank and Roland sound canvas industries and hire a au editor to install audio unit compatibility to them. Since the new iPad pros are bigger and faster beef up the apps with editing capabilities but that's not really creating my own app.

  • A great sounding, full featured poly synth with:

    • real time visual indicator of any parameter that is being modulated (ie: you can see the slider moving back and forth. Like Omnisphere)
    • envelope visualization (like mood)
    • polyrhythmic arp/sequencer (Addictive Pro/Fugue Machine) with controllable mutation options (Xynthesizr)
    • built-in effects, all parameters available as mod targets
    • flexible on-screen keyboard and performance options (mini-Thumbjam; gyro, y axis, 3d touch, etc)
    • AUv3, Universal, etc etc
  • edited June 2017

    Hard to explain exactly since i ask often for it so i just post a video. I really WANT something like this on a freaking iPad.
    With fast 512GB storage and cpu´s powerful like i7 (single)core it is possible. That would be so awesome.
    I would pay 400 bucks for it in a heartbeat.
    There are enough synths. Give me FX and such versatile but easy to use sample libraries so that it´s finally possible to compose soundtrack on an iPad.
    There are a few apps but they lack quality and/or editing options.
    Since it´s more of a wishlist.....this is what i would want and pay for on iOS on an iPad Pro:
    I mean if there was a better market for pro music apps on iOS we would see such things already.

  • @Cib said:
    Hard to explain exactly since i ask often for it so i just post a video. I really WANT something like this on a freaking iPad.
    With fast 512GB storage and cpu´s powerful like i7 (single)core it is possible. That would be so awesome.
    I would pay 400 bucks for it in a heartbeat.
    There are enough synths. Give me FX and such versatile but easy to use sample libraries so that it´s finally possible to compose soundtrack on an iPad.
    There are a few apps but they lack quality and/or editing options.
    Since it´s more of a wishlist.....this is what i would want and pay for on iOS on an iPad Pro:
    I mean if there was a better market for pro music apps on iOS we would see such things already.

    Looks like it's hosted in Kontakt Player? If NI were to port that to iOS a lot of good things could happen.

  • edited June 2017

    @realdavidai said:

    @Cib said:
    Hard to explain exactly since i ask often for it so i just post a video. I really WANT something like this on a freaking iPad.
    With fast 512GB storage and cpu´s powerful like i7 (single)core it is possible. That would be so awesome.
    I would pay 400 bucks for it in a heartbeat.
    There are enough synths. Give me FX and such versatile but easy to use sample libraries so that it´s finally possible to compose soundtrack on an iPad.
    There are a few apps but they lack quality and/or editing options.
    Since it´s more of a wishlist.....this is what i would want and pay for on iOS on an iPad Pro:
    I mean if there was a better market for pro music apps on iOS we would see such things already.

    Looks like it's hosted in Kontakt Player? If NI were to port that to iOS a lot of good things could happen.

    Yes, sadly most (or all) great sample libraries i have are for Kontakt or UVI (Falcon f.e.).
    But that´s the good old problem again. Maybe RAM would still be a problem since there is still just 4GB in the most fast iOS device available. But i can run plenty with just 8GB on a full desktop OS, so it should be possible with the latest iPad Pro to run some instances with clever RAM management.
    I also find that some GUI screams for a touch screen. I mean a real multi-touch optimzed thing like iOS.
    My favorite Kontakt library is this here (at the moment). I just love the look of the GUI and wish i could "touch" it :#
    Or this....lol:

    I mean i even would be happy for "native" remote apps for the plug-ins for a start.

  • @Cib said:

    @realdavidai said:

    @Cib said:
    Hard to explain exactly since i ask often for it so i just post a video. I really WANT something like this on a freaking iPad.
    With fast 512GB storage and cpu´s powerful like i7 (single)core it is possible. That would be so awesome.
    I would pay 400 bucks for it in a heartbeat.
    There are enough synths. Give me FX and such versatile but easy to use sample libraries so that it´s finally possible to compose soundtrack on an iPad.
    There are a few apps but they lack quality and/or editing options.
    Since it´s more of a wishlist.....this is what i would want and pay for on iOS on an iPad Pro:
    I mean if there was a better market for pro music apps on iOS we would see such things already.

    Looks like it's hosted in Kontakt Player? If NI were to port that to iOS a lot of good things could happen.

    Yes, sadly most (or all) great sample libraries i have are for Kontakt or UVI (Falcon f.e.).
    But that´s the good old problem again. Maybe RAM would still be a problem since there is still just 4GB in the most fast iOS device available. But i can run plenty with just 8GB on a full desktop OS, so it should be possible with the latest iPad Pro to run some instances with clever RAM management.
    I also find that some GUI screams for a touch screen. I mean a real multi-touch optimzed thing like iOS.
    My favorite Kontakt library is this here (at the moment). I just love the look of the GUI and wish i could "touch" it :#
    Or this....lol:

    I mean i even would be happy for "native" remote apps for the plug-ins for a start.

    Yes those are beautiful. I was on the original beta team for Native Instruments when no one really believed in them (Gigasampler was the king of the hill)

    They ended up redefining what was possible with plugin architecture on Mac / PC (with even less RAM than we have on new iPad Pro) I have to think those memories are still in their mind and that they'd be up to the challenge of re-inventing what's possible on iOS.

    Battery Im sure would be an excellent AUv3 as well as FM8

  • @realdavidai said:

    @Cib said:

    @realdavidai said:

    @Cib said:
    Hard to explain exactly since i ask often for it so i just post a video. I really WANT something like this on a freaking iPad.
    With fast 512GB storage and cpu´s powerful like i7 (single)core it is possible. That would be so awesome.
    I would pay 400 bucks for it in a heartbeat.
    There are enough synths. Give me FX and such versatile but easy to use sample libraries so that it´s finally possible to compose soundtrack on an iPad.
    There are a few apps but they lack quality and/or editing options.
    Since it´s more of a wishlist.....this is what i would want and pay for on iOS on an iPad Pro:
    I mean if there was a better market for pro music apps on iOS we would see such things already.

    Looks like it's hosted in Kontakt Player? If NI were to port that to iOS a lot of good things could happen.

    Yes, sadly most (or all) great sample libraries i have are for Kontakt or UVI (Falcon f.e.).
    But that´s the good old problem again. Maybe RAM would still be a problem since there is still just 4GB in the most fast iOS device available. But i can run plenty with just 8GB on a full desktop OS, so it should be possible with the latest iPad Pro to run some instances with clever RAM management.
    I also find that some GUI screams for a touch screen. I mean a real multi-touch optimzed thing like iOS.
    My favorite Kontakt library is this here (at the moment). I just love the look of the GUI and wish i could "touch" it :#
    Or this....lol:

    I mean i even would be happy for "native" remote apps for the plug-ins for a start.

    Yes those are beautiful. I was on the original beta team for Native Instruments when no one really believed in them (Gigasampler was the king of the hill)

    They ended up redefining what was possible with plugin architecture on Mac / PC (with even less RAM than we have on new iPad Pro) I have to think those memories are still in their mind and that they'd be up to the challenge of re-inventing what's possible on iOS.

    Battery Im sure would be an excellent AUv3 as well as FM8

    Indeed. UVI and NI both have their hands already in iOS but of course not exactly what i had hoped yet.
    I just think that these great instruments together with a GUI like the GarageBand smart instruments or Finger Fiddle could even lend to more interesting tools.
    It amazing what´s possible with software these days. F.e. a track i stumbled over at soundcloud i felt in love with really...Just awesome:

  • @realdavidai Gigasampler is a great in example in multiple ways.
    it showed what smart programming can achieve on very humble hardware: the 1 GB piano playbed on a 300MHZ Celeron with 256 MB of RAM - even from a network drive with 10 MBit of bandwidth.
    But it also showed how easy it is to spoil a lean, brilliant idea by wanting too much, or rather implement features, that were nit as well thought out.
    The followup Gigastudio idea was a plain mess.
    Last but not least it's a proof that 'value' isn't really high regarded by customers.
    In the end it's all about price, a paradigm that rules information technology for the last decades.

  • edited June 2017

    @Telefunky said:
    @realdavidai Gigasampler is a great in example in multiple ways.
    it showed what smart programming can achieve on very humble hardware: the 1 GB piano playbed on a 300MHZ Celeron with 256 MB of RAM - even from a network drive with 10 MBit of bandwidth.
    But it also showed how easy it is to spoil a lean, brilliant idea by wanting too much, or rather implement features, that were nit as well thought out.
    The followup Gigastudio idea was a plain mess.
    Last but not least it's a proof that 'value' isn't really high regarded by customers.
    In the end it's all about price, a paradigm that rules information technology for the last decades.

    I wouldn´t say that customers don´t see the value in general. On iOS......sadly yes.
    I mean how much is it worth to can express yourself.......every cent i own for me :)
    If you really appreciate the deep thoughts in some of the more expensive tools you think it is even still too cheap for such amazing things. Otherwise.....it´s the wrong hobby ;)

  • edited June 2017

    @Telefunky said:
    @realdavidai Gigasampler is a great in example in multiple ways.
    it showed what smart programming can achieve on very humble hardware: the 1 GB piano playbed on a 300MHZ Celeron with 256 MB of RAM - even from a network drive with 10 MBit of bandwidth.
    But it also showed how easy it is to spoil a lean, brilliant idea by wanting too much, or rather implement features, that were nit as well thought out.
    The followup Gigastudio idea was a plain mess.
    Last but not least it's a proof that 'value' isn't really high regarded by customers.
    In the end it's all about price, a paradigm that rules information technology for the last decades.

    At the time as I recall it. The Gigasampler team didn't believe in "plugins", they had their GSIF driver which performed very well. But "the people" wanted plugins: instant recall, multiple instances and all that "jazz".

    Steinberg ASIO got better, DAW latency improved and of course hardware improved dramatically as well.

    Sounds so much like the AU transition that we are in now on iOS. With the changes to the spec in iOS11 I hope we can make a big leap. For one, I already contacted Moog and they are already evaluating it.

    Hoping for more. But man Kontakt player would be crazy awesome

  • yeah, we shouldn't stick with the past too much - but the price thing is timeless anyway and remains a concern.
    Admittedly, I don't get the idea of 'sales' in IOS at all, it's counting peas imho and totally pointless. Someone here had a great bottomline: 'even with purchases I don't use anymore, I learned at lot' ... for the price of a pizza, I may add.
    Yet it's a common experience HOW sales are perceived in public.

    In a 'professional' context of this topic my focus would be on apps colaborating, and not single ones that pretend to can do it all.
    The multiple instances thing certainly is crucial, but also the possibility to run several generators/processors in parallel.
    Imho it's not applicable in a real world context with current app switching modes.

  • But as usual value is in the eye of the beholder.
    But also i often don´t see real value in apps which i already have 20 version from or if i just pay double the price but get 10 times more value out of it.
    The music app market is sadly confused with those freemium games and crap things.
    I still vote for a pro app store which no one have to enter/use.... Just people which really want these tools and are willing to pay for the best possible tech to date.
    It´s such a shame that the few really pro apps get buried under the mass of one dollar apps and handy games (i mean i like gaming but there is no single console like game yet in the store.....it´s all bla bla bla).

  • edited June 2017

    I'd second a 'Pro-Section' of the store anytime, including quality control as Apple used to have in a very (!) rigid form in the early days of Mac developement. :+1:

  • edited June 2017

    So Kontakt Player is already free right? What if NI ported this in a way that would allow all the 3rd party libraries that are powered by it to work? Then soundware developers wouldn't necessarily need to be on the iOS App Store.

    We could just buy on desktop and copy the .nkc files to iPad Pro via iCloud Drive

  • edited June 2017

    An effects app that I can plug into a GarageBand track and extract the audio. If it could send to a choice of virtual output ports, which I could then use as inputs in AUM or Audiobus, I'd be locked in my bedroom for weeks (fnarr).

    75% of my sketches are in GB, recorded when I'm out and about with my iPod, and there are so many I'd like to go to town on in Auria or Cubasis, or run through Egoist or Loopy or whatever. I'm part hoping that someone is going to say "you can already do that, just use the Masonic handshake facility in app X, or open it in GB on the Mac and...". Please someone give me a face palm moment :-)

    I should add that In GB I can solo tracks and export them to AudioShare in the songs menu, but I can't get any other 'import with' (e.g. Auria) to work, and as far as I can see, the 'project' saving option seems pointless, it's basically just 'save to iCloud for GB' isn't it?

    Elastic Drums seems to want to offer something extra, but for the life of me I can't get it to work; not that I want to work on a GB project in ED, but I'm curious as to what feature it is supposed to add that other apps don't.

  • @db909 said:
    I would design an app or series of apps that allowed users to make their music workflow as complicated as their insecurities allow. :smiley:
    @InfoCheck said:

    Over time, devices which optimize how they provide output to our other senses will also be developed based upon the successful transformation of sound from inefficient and wasteful generic analog setups to efficient custom setups tailored to the needs of the user rather than the needs of the device. We will no longer need screens for example as there will be glasses or contacts that will perform these functions. This will lead to products requiring fewer resources, being more efficient, and an ability to focus on other aspects of efficient resource use such as recycling more efficiently. Eventually integrated technologies capable of interfacing and augmenting our neural networks will be developed further reducing the need for wasteful DAC methods by working with our biology rather than constraining our biology to the economics of mass produced machines.

    Yes in the immediate future consumers will face technological displacement and discontent, but this is not the first time nor the last time Apple has been able to develop our future before we were able to envision it. Future generations may not thank us but at least they'll have a better chance of survival if other companies and organizations follow Apple's lead by seeking to anticipate our needs rather than catering to our destructive habits because they're too afraid of rocking the boat of the comfortably numb public locked into routine and resentful of change. Trust Apple, trust life, thin is in, and we can all stop jacking around-- truly words to live by.

    My app would focus on the forthcoming Apple bionic neural interface for controlling hardware devices which have gone through the Apple MFi Program. The core feature of the app would be the complete restoration of the @InfoCheck neural network grown in an environment before the PC existed (he played card punch lunar lander), along with early adoption of the following legendary digital devices: Mac, iPhone, iPad, . . . This would insure both the integration of warm analog neural waveforms with the flexibility and power of digital waveforms nurtured in the same skull case for decades . . . now yours to use after he generously donated his brain to what he nostalgically referred to as the iOS Audiobus forum user community (anthropologists continue to recover threads from this extinct, eclectic, and influential group . . .) rather than science.

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