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Side note: Phosphor 2 will be heading to review in an hour or so. So however long it takes. (Tomorrow? Monday?) I'm going to spawn a new thread when it goes live, since this thread is mostly Replicantstuff.
Top stuff
Thanks Chris, and sorry if I sounded impatient. The apps really are great, and amazing value for money as well. I know my iPod Touch 6 is probably stretching it a bit, but it becomes a very useful and tiny portable effects unit when I'm travelling. Any chance of zoomable knobs for easier and more accurate parameter editing. I noticed that some have similar concerns about the apps when used on an iPhones small screen? Big asks I know... ;-)
Ain't no thing. Whether you're impatient or not, there's only one of me, and I can only go so fast without fucking up. :-)
Anyhow, FuzzPlus 3 is now in the app store, and free as in beer.
https://itunes.apple.com/us/app/fuzzplus-3/id1263928193?ls=1&mt=8
I owe you a beer. Cheers
Thanks Chris. Keep up the good work.
Whoooo!
Thanks!
Lol... and thanks ;-)
Aw man Fuzz Plus is so great (and simple)
Damn straight.
I have spent the past two hours playing this fantastic app. No amp simulator. Nothing else. Just my guitar, Irig HD, and FuzzPlus3 on my phone.
It sounds so good.
You got it
I love that app
Exact same, except I had the full AD suite going, just noodling and experimenting with the effects chain order. Don't discount Replicant on guitar!
Bought Replicant as a thanks. There's one beer for @Chris_Randall.
And a soda for Apple, sadly.
Much appreciated, grabbed and nabbed Grind too because some things are just The Right Thing to do.
I bought Replicant as a thanks for Rough Rider. I'll have to pick up Phosphor as a thanks for FuzzPlus!
Now, there's an idea!
Why sadly? There wouldn't be nearly so many apps without the AppStore
Yeah, but Chris still needs a beer. Guess I'm getting Phosphor, too.
I didn't think I'd really have a use for Grind judging it too extreme from the demos.
I was wrong ... there is some subtle stuff in there, nice.
http://creativelab.org.ua/eng/index_eng.htm
https://itunes.apple.com/us/app/melody-composer-squared/id988457961?mt=8
In case anyone else wanted to check it out.
(it was on my phone I posted and Joco saw it and commented)
my iPad is begging for Phosphor and BigSeq
Please please please port the Ratshack Reverb to IOS if possible. This sounds so bad in a good way :-)
Panstation and vapor please. There arent anything close to panstation on ios afaik. I bet it would make crazy stereo sounds used with haaze.
+1
We'll be porting everything. No need to ask for anything in particular. One thing to note is that we'll be combining Liquid, Fluid, and Vapor (and a fourth new effect) in to a single product called QuatroMod. That actually may be next. As soon as Phosphor is approved (which should happen in a couple hours), iOS Death March Week is over, and it's back to desktop stuff for a couple weeks, but I'm going to try to do the iOS stuff more or less concurrently with the desktop. Replicant was the first one we tried that with, and while it was a bit stressful, it seemed to work out okay in the end, and now we have a workflow for doing such a thing.
It was a bit easier with Replicant since it was already sort of shaped like an AUv3, so we really didn't have to do much to the UI to get it to fit. Not like Phosphor, which took me a solid week of 10-12 hour days to just port the UI. So the ones that are already AUv3-shaped (Mangleverb, etc.) will be easier on us than ones that aren't, is the lesson here, I think.
Phosphor! Woot
Seeing how reluctant iOS musicians are of upgrading to a new system version I'm not sure how much sense it makes to start making iOS11 a requirement for products. Obviously that's up to Audio Damage, but it wouldn't surprise me if iOS 11 features will trickle into the music app market very, very, slowly.
I predict that two years from now people will still be moaning and complaining about losing Alchemy and other abandoned 32 bit apps
Not really. It's going to take months, if not years, for the apps to follow suit. Only AUM and Auria have arbitrary AU windows at this point. (Although I imagine it's a pretty easy fit for ModStep.) Also, we have to maintain the old size because otherwise I'll get a million emails "I have an iPad Blah-De-Blah and it can only load iOS Blah, and yadda yadda." (I'm already getting those.) It's easier to just keep the normal AUv3 size for the time being until all this shakes out.
EDIT: It's also worth mentioning that the reason we can do these so quickly, and make them so cheap, is that they're already built. The more we have to do to port to iOS, the less likely we are to get around to it. (Keep in mind that we have to sell 14 iOS installs to equal a single desktop install.) From a business standpoint, forking the UI once is a pain in the ass. Forking it twice, in case the user is using AUM and iOS 11, is ludicrously foolish when we have to deal with 20+ products.
AU on iOS itself has taken quite awhile to catch on, so I'd expect any changes to it will also be a gradual evolution. I guess it's unfortunate for musicians who are always pining away for the next thing rather than just enjoying what's available and works at the moment. iOS for musicians can at times look like an unprofessional mess if held to standards expected on much more expensive platforms, or it can be a cool and fun opportunity for making music on a tablet or phone. Times are good.