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  • @5pinlink said:
    Actually makes a lot of sense, but also makes AUv3 a lot less interesting for me.

    It will be just as interesting as it is today: a lot of good stuff can be done with it. Some things will have to wait until the near future.

    And who knows (I haven't dived into it enough yet) perhaps it's possible -and practical in terms of maintenance- to keep plugins backwards compatible and only give the newer goodies to those who have the cohones to update to iOS11 ;)

  • edited July 2017

    @5pinlink said:
    So what are we thinking, responsive AUv3 UIs ?

    It's worth investigating. Although we've learned from Android that 'responsive' and 'aesthetically pleasing' don't usually get along very well :D

    But I'll get out of Chris' thread now ;)

  • Can anyone help to setup patterning AUM and Replicant 2 is it possible?

  • edited July 2017

    @5pinlink said:

    @lovadamusic said:
    AU on iOS itself has taken quite awhile to catch on, so I'd expect any changes to it will also be a gradual evolution. I guess it's unfortunate for musicians who are always pining away for the next thing rather than just enjoying what's available and works at the moment. iOS for musicians can at times look like an unprofessional mess if held to standards expected on much more expensive platforms, or it can be a cool and fun opportunity for making music on a tablet or phone. Times are good.

    Unfortunate for musicians who are always...so on and so forth
    You mean unfortunate for all musicians that they dont get full screen UI, right ?
    Unprofessional mess next to more expensive systems ?
    Is that the general consensus here is it "its ok that its crap, its only IOS"
    That is very much not my mind set, i see IOS devices as a viable professional tool.

    What is and what could be. I can't predict the future, but there's much to like about the present is what I'm saying---for example, Audio Damage on iOS, to keep things topical. :)

    There are always reasons for why things are the way they are, and I'm not surprised that iOS as a platform for music is where it is. I don't see how it can progress faster. iOS 11 looks like a real step forward for musicians, certainly not a complete waste of time---but it'll take more time for it to reach its potential.

  • edited July 2017

    @Aphex said:
    Can anyone help to setup patterning AUM and Replicant 2 is it possible?

    In Patterning Sync Settings, disable Link and enable Inter-App Audio (MIDI clock send/receive also disabled). Now Patterning should start when you hit play in AUM, and you can add Replicant as an effect. Replicant has to have the play (or play/record) running in order to function, since as an AU it relies on the host tempo information. You can then adjust the tempo in AUM as you please, and both Patterning and Replicant will respond accordingly.

  • Man, I'm itching for Phosphor. Haven't anticpated a synth in a long time. Come on reviewers, I know you work on Saturdays.

  • @lovadamusic said:
    AU on iOS itself has taken quite awhile to catch on, so I'd expect any changes to it will also be a gradual evolution. I guess it's unfortunate for musicians who are always pining away for the next thing rather than just enjoying what's available and works at the moment. iOS for musicians can at times look like an unprofessional mess if held to standards expected on much more expensive platforms, or it can be a cool and fun opportunity for making music on a tablet or phone. Times are good.

    Yours is a fantastic post.
    Many iOS musicians do spend so much of their time whining, "But, but, but...this diamond ring has a hole in it!" instead of taking what is available and applying their talent or lack of talent to it.
    You are right; times are good.

  • @RustiK said:

    @Jocphone said:
    Thanks for Melody Composer Squared @RustiK hadn't seen that one before.

    http://creativelab.org.ua/eng/index_eng.htm

    https://itunes.apple.com/us/app/melody-composer-squared/id988457961?mt=8

    In case anyone else wanted to check it out.

    (it was on my phone I posted and Joco saw it and commented)

    I checked it out thanks to the exchange between you guys, and am enjoying it.
    Thanks for the heads up.

  • @Chris_Randall great news that you'll be porting everything. Thanks for all the great stuff you have released for iOS.

  • edited July 2017

    @5pinlink said:

    @lovadamusic said:
    AU on iOS itself has taken quite awhile to catch on, so I'd expect any changes to it will also be a gradual evolution. I guess it's unfortunate for musicians who are always pining away for the next thing rather than just enjoying what's available and works at the moment. iOS for musicians can at times look like an unprofessional mess if held to standards expected on much more expensive platforms, or it can be a cool and fun opportunity for making music on a tablet or phone. Times are good.

    Unfortunate for musicians who are always...so on and so forth
    You mean unfortunate for all musicians that they dont get full screen UI, right ?
    Unprofessional mess next to more expensive systems ?
    Is that the general consensus here is it "its ok that its crap, its only IOS"
    That is very much not my mind set, i see IOS devices as a viable professional tool.

    Chin up mate! It's actually really bloody good these days and the prospect of more great things coming can only be a positive thing!

    I've probably performed 50+ concerts with iOS equipment now, at least a dosen of those iOS itself being the main 'instrument' (not processing another instrument or something). From where I got on the wagon 2 years ago (at which point it was already possible to use in a professional context) to today, it's been an unbelievable leap forward. That's only getting faster.

    Ain't about having that unattainable idea of perfection in our hands, it's about having the possibility there for us to master, if we put our minds to it. Since BM3 it's starting to feel like we're at the point that we can do almost anything (plus a lot more unique things beside that) and the main development is ease of use. Time, roll on!

  • @Chris_Randall said:
    We'll be porting everything. No need to ask for anything in particular. One thing to note is that we'll be combining Liquid, Fluid, and Vapor (and a fourth new effect) in to a single product called QuatroMod. That actually may be next. As soon as Phosphor is approved (which should happen in a couple hours), iOS Death March Week is over, and it's back to desktop stuff for a couple weeks, but I'm going to try to do the iOS stuff more or less concurrently with the desktop. Replicant was the first one we tried that with, and while it was a bit stressful, it seemed to work out okay in the end, and now we have a workflow for doing such a thing.

    It was a bit easier with Replicant since it was already sort of shaped like an AUv3, so we really didn't have to do much to the UI to get it to fit. Not like Phosphor, which took me a solid week of 10-12 hour days to just port the UI. So the ones that are already AUv3-shaped (Mangleverb, etc.) will be easier on us than ones that aren't, is the lesson here, I think.

    Audio Damage is the first company that I buy use and love every app each time I session.

    LOVE THE APPS.

    Look forward to more.

  • @RustiK said:

    @Chris_Randall said:
    We'll be porting everything. No need to ask for anything in particular. One thing to note is that we'll be combining Liquid, Fluid, and Vapor (and a fourth new effect) in to a single product called QuatroMod. That actually may be next. As soon as Phosphor is approved (which should happen in a couple hours), iOS Death March Week is over, and it's back to desktop stuff for a couple weeks, but I'm going to try to do the iOS stuff more or less concurrently with the desktop. Replicant was the first one we tried that with, and while it was a bit stressful, it seemed to work out okay in the end, and now we have a workflow for doing such a thing.

    It was a bit easier with Replicant since it was already sort of shaped like an AUv3, so we really didn't have to do much to the UI to get it to fit. Not like Phosphor, which took me a solid week of 10-12 hour days to just port the UI. So the ones that are already AUv3-shaped (Mangleverb, etc.) will be easier on us than ones that aren't, is the lesson here, I think.

    Audio Damage is the first company that I buy use and love every app each time I session.

    LOVE THE APPS.

    Look forward to more.

    I really love having a complete and growing set of reliable tools from one developer. The consistent user interface and the quality of the programs is a relief for someone as anal (and most probably OCD in the legitimate, clinical sense) as me.

  • @oat_phipps said:

    @Aphex said:
    Can anyone help to setup patterning AUM and Replicant 2 is it possible?

    In Patterning Sync Settings, disable Link and enable Inter-App Audio (MIDI clock send/receive also disabled). Now Patterning should start when you hit play in AUM, and you can add Replicant as an effect. Replicant has to have the play (or play/record) running in order to function, since as an AU it relies on the host tempo information. You can then adjust the tempo in AUM as you please, and both Patterning and Replicant will respond accordingly.

    Thanx a lot now im having fun with Replicant 2 :smiley:

  • @OscarSouth said:

    @5pinlink said:

    @lovadamusic said:
    AU on iOS itself has taken quite awhile to catch on, so I'd expect any changes to it will also be a gradual evolution. I guess it's unfortunate for musicians who are always pining away for the next thing rather than just enjoying what's available and works at the moment. iOS for musicians can at times look like an unprofessional mess if held to standards expected on much more expensive platforms, or it can be a cool and fun opportunity for making music on a tablet or phone. Times are good.

    Unfortunate for musicians who are always...so on and so forth
    You mean unfortunate for all musicians that they dont get full screen UI, right ?
    Unprofessional mess next to more expensive systems ?
    Is that the general consensus here is it "its ok that its crap, its only IOS"
    That is very much not my mind set, i see IOS devices as a viable professional tool.

    Chin up mate! It's actually really bloody good these days and the prospect of more great things coming can only be a positive thing!

    I've probably performed 50+ concerts with iOS equipment now, at least a dosen of those iOS itself being the main 'instrument' (not processing another instrument or something). From where I got on the wagon 2 years ago (at which point it was already possible to use in a professional context) to today, it's been an unbelievable leap forward. That's only getting faster.

    Ain't about having that unattainable idea of perfection in our hands, it's about having the possibility there for us to master, if we put our minds to it. Since BM3 it's starting to feel like we're at the point that we can do almost anything (plus a lot more unique things beside that) and the main development is ease of use. Time, roll on!

    Bing, bing, bing....

  • Yeah, I wouldn't sweat it. I could show you a thousand "OH MY GOD THE SKY IS FALLING" posts on the various dev lists I'm on every time there's an upset to the natural order of things. The first Audio Damage products were released for OS 9 and Windows ME. We've been through the switch from VST2 to VST2.4, VSTGUI moving from v1 to whatever it is currently, the OSX switch, the OSX PPC to Intel nightmare, AudioUnits, the advent of iOS, VST3, AAX, and now the all-in-wonder of JUCE and AUv3. This thing with AUv3 sizes is actually relatively minor in the scheme of Sky Is Falling scenarios. I kind of like having the size constraint. It adds a certain clarity to the proceedings, to be honest.

    A lot of these sorts of things come around from someone at Apple just pushing the YOLO! button without really thinking things through. AudioUnits have always existed in iOS. They were just hidden from you, because the platform never really had the power to run more than a couple at a time. Now, with the advent of the new processors and the iPad Pro, we're getting to a situation where, in some contexts, these devices are actually more powerful than laptops, and users are wondering "why can I not just do the same stuff?"

    Keep in mind that the operating system you're using to host a mostly professional quality DAW was originally designed to (just barely) be a phone, calculator, and camera. It just takes a little bit for things to shake out and everybody to decide "okay, this is how we want to do things" and a little while longer for Apple to agree to do it.

  • edited July 2017

    And one more point, which I believe is important: I give the side-eye to anyone that says "this is pro" or "that's not pro" or whatever. Musicians are pro. Gear is not. A real musician can make a song that people will want to hear with a tin can, two rubber bands, and half a cantaloupe. Because he's a musician. Gear affects ease of getting from point A to point B, but rarely anything else. I'm a mediocre piano player. Having a Bossendorfer 9' concert grand in my living room won't change that fact. I'll be just as mediocre on that as on the stupid little Akai 2-octave MIDI controller in my closet.

    Of course, I want the Bossendorfer. But having it ain't gonna turn me in to Lang Lang all the sudden. By the same token, Lang Lang could probably slay on my little Akai.

  • edited July 2017

    LOL: "iPad Blah-De-Blah", "YOLO! button", "and half a cantaloupe". You got humor @Chris_Randall. Because of that I bought all your apps just now. Keep up the good work and the lulz!

  • edited July 2017

    Nah. That ain't it, I don't think. I have a platinum record hanging on my office wall for a song written on an original MPC60 and recorded on a 4-track. It was released in 1991 and sold 4.3 million copies. I haven't been able to top that in 26 years of trying, despite having the orders-of-magnitude greater abilities that my pile of iOS devices and four high-end computers and 30 years of experience provide me.

    Believe me when I say that some rando developer not bringing BlowChunks 2000 to iPad because he doesn't want to rethink his UI is not the thing holding anyone back. All it does is change your idea from "this would be really tedious to realize" to "this would be easy to realize." You still have to have the idea in the first place.

  • @Chris_Randall said:

    Believe me when I say that some rando developer not bringing BlowChunks 2000 to iPad because he doesn't want to rethink his UI is not the thing holding anyone back. All it does is change your idea from "this would be really tedious to realize" to "this would be easy to realize." You still have to have the idea in the first place.

    word :)

  • @Chris_Randall said:
    Nah. That ain't it, I don't think. I have a platinum record hanging on my office wall for a song written on an original MPC60 and recorded on a 4-track. It was released in 1991 and sold 4.3 million copies. I haven't been able to top that in 26 years of trying, despite having the orders-of-magnitude greater abilities that my pile of iOS devices and four high-end computers and 30 years of experience provide me.

    Believe me when I say that some rando developer not bringing BlowChunks 2000 to iPad because he doesn't want to rethink his UI is not the thing holding anyone back. All it does is change your idea from "this would be really tedious to realize" to "this would be easy to realize." You still have to have the idea in the first place.

    There is phrase used in cricketing circles, "All The Gear And No Idea", which targets those with shiny kit but no inherent talent or aptitude.

    Sometimes I wander dangerously close to that tag. I think a big danger is having too much choice in how to make the noises we hear in our heads.

    Some of my favourite tracks are distinctly quirky and lo-fi and were probably made on very low budget kit.

    It's very easy to get sucked into the "I'll be more productive when app/tool/synth XXXX arrives" mindset rather than do the thing you should be doing, i.e. making music with whatever you've got at hand.

  • @oat_phipps said:

    @RustiK said:

    @Chris_Randall said:
    We'll be porting everything. No need to ask for anything in particular. One thing to note is that we'll be combining Liquid, Fluid, and Vapor (and a fourth new effect) in to a single product called QuatroMod. That actually may be next. As soon as Phosphor is approved (which should happen in a couple hours), iOS Death March Week is over, and it's back to desktop stuff for a couple weeks, but I'm going to try to do the iOS stuff more or less concurrently with the desktop. Replicant was the first one we tried that with, and while it was a bit stressful, it seemed to work out okay in the end, and now we have a workflow for doing such a thing.

    It was a bit easier with Replicant since it was already sort of shaped like an AUv3, so we really didn't have to do much to the UI to get it to fit. Not like Phosphor, which took me a solid week of 10-12 hour days to just port the UI. So the ones that are already AUv3-shaped (Mangleverb, etc.) will be easier on us than ones that aren't, is the lesson here, I think.

    Audio Damage is the first company that I buy use and love every app each time I session.

    LOVE THE APPS.

    Look forward to more.

    I really love having a complete and growing set of reliable tools from one developer. The consistent user interface and the quality of the programs is a relief for someone as anal (and most probably OCD in the legitimate, clinical sense) as me.

    Same here.

    So strange I aggravate myself sometimes! LOL

  • When I think of gear being professional, it's what's being embraced by the general music industry. Pros tend to look for the best available to express themselves and get the job done, and it needs to be reliable in critical situations and to meet critical deadlines. The worth of the music produced is another thing. If iOS is up to the task, the proof is the people using it.

  • @5pinlink said:
    To be fair i am talking about iPad developers not bringing their cool IAA apps to AUv3, maybe they dont want to do the UI rethink, still means that IAA is the more important format, which was my original point (not that i lke it, trust me, i have been a stalwart AUv3 is the future person)

    Ah, I didn't get that. Well, I can't speak for them. I guess it all depends on context. (As usual.) For instance, an effect like Flux:FX that probably would be borderline useless as an insert in a project makes perfect sense in IAA. An effect like Dubstation or Eos is borderline useless as an IAA, but makes perfect sense as an AUv3. All depends on what you're trying to accomplish, I suppose.

    Anyhow, for those that are just here for the pretty pictures and aren't interested in discussing the semantics of music-making, I unfortunately only have this to show for today. So I guess we're looking at Monday for Phosphor.

  • Very interesting discussion on here this morning and a lot of insight that I agree with!

    I only have DubStation2 and the two freebies right now. We're currently in a musical development period and I've picked up a few new things to move us into new territory with (DubStation2, BeatMaker3, KRFT, Laplace+Mersenne) so will be sticking with those until I can master them to a satisfactory level. I'm quite excited to dig deeper into the Audio Damage library, next time I pick up some new tools!

  • @OscarSouth said:
    I'm having a lot of fun with DubStation 2 .. although that might be old news by now!

    Also probably old news, but I cannot get a sound from DubStation2 under AuriaPro. Works fine with AUM and Cubasis, though,

  • while we're waiting here're some cool presets made with Phosphor, that sadly won't work with the iOS version.

    http://emergeaudio.com/product/luminescence-2/

  • edited July 2017

    @Chris_Randall said:
    And one more point, which I believe is important: I give the side-eye to anyone that says "this is pro" or "that's not pro" or whatever. Musicians are pro. Gear is not. A real musician can make a song that people will want to hear with a tin can, two rubber bands, and half a cantaloupe. Because he's a musician. Gear affects ease of getting from point A to point B, but rarely anything else. I'm a mediocre piano player. Having a Bossendorfer 9' concert grand in my living room won't change that fact. I'll be just as mediocre on that as on the stupid little Akai 2-octave MIDI controller in my closet.

    Of course, I want the Bossendorfer. But having it ain't gonna turn me in to Lang Lang all the sudden. By the same token, Lang Lang could probably slay on my little Akai.

    Agreed about the pro gear thing, or well for the most part at least. In the past pro meant that the product was designed for professionals, not just any hobbyists. But nowadays companies claim any piece of crap to be "pro", and people have forgotten what it even used to stand for and now just use it like a word "super" back in the days. Also nowadays a lot of musical gear that is used a lot in professional settings(by professional musicians in a studio/elsewhere up to the standards of music industry), are also widely available for regular hobbyists, some even might buy them as their first musical equipment. So the word has lost its meaning and people arguing what gear is pro is just silly.

  • @Chris_Randall FuzzPlus sounds awesome! Many thanks! I owe you a few beers :) Was recording my guitar yesterday and I decided to with the FuzzPlus take instead of my Big Muff Pi.

  • @Chris_Randall said:

    @5pinlink said:
    To be fair i am talking about iPad developers not bringing their cool IAA apps to AUv3, maybe they dont want to do the UI rethink, still means that IAA is the more important format, which was my original point (not that i lke it, trust me, i have been a stalwart AUv3 is the future person)

    Ah, I didn't get that. Well, I can't speak for them. I guess it all depends on context. (As usual.) For instance, an effect like Flux:FX that probably would be borderline useless as an insert in a project makes perfect sense in IAA. An effect like Dubstation or Eos is borderline useless as an IAA, but makes perfect sense as an AUv3. All depends on what you're trying to accomplish, I suppose.

    Anyhow, for those that are just here for the pretty pictures and aren't interested in discussing the semantics of music-making, I unfortunately only have this to show for today. So I guess we're looking at Monday for Phosphor.

    Sod the words, liking the logo!

  • edited July 2017

    Yes yes yes.. the elephant in the room some here are alluding to are my Troublemaker/Ripplemaker sequencers. :)

    We've been over this: they won't fit in the AU window, and panning/scrolling/paging will kill all the fun of using them, especially on phones. It's just not going to happen with the current constraints of AUv3.

    But then again maybe it's time for iOS AU hosts to step up their sequencer game because, quite frankly, synth plugins shouldn't have to bring their own sequencer... that's the host's job.

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