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Audio Damage Pumphouse sidechain sequencer now available!

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Comments

  • I thought about adding "trance gating" as it is commonly understood to this, but there are a couple reasons I decided against it.

    1) It would greatly confuse the issue, as trance gating and sidechain compression ducking are essentially opposites.

    2) We have a very capable trance gate coming in the form of BigSeq 3, and there's no point in adding the feature to this, where it would kind of barely work, when we have something that is very good at it.

    We just banged this out because we happened to have a couple days free, and people here were asking for it and I was able to assemble it from existing parts (it is the sequencer part of Replicant driving the peak detector in Rough Rider, with the envelopes from Phosphor). Since it was easy to make and from existing parts, it will be very cheap. I'm thinking Tier 3 pricing, which is US$2.99, but we haven't decided that for sure.

  • @Chris_Randall said:
    I thought about adding "trance gating" as it is commonly understood to this, but there are a couple reasons I decided against it.

    1) It would greatly confuse the issue, as trance gating and sidechain compression ducking are essentially opposites.

    2) We have a very capable trance gate coming in the form of BigSeq 3, and there's no point in adding the feature to this, where it would kind of barely work, when we have something that is very good at it.

    We just banged this out because we happened to have a couple days free, and people here were asking for it and I was able to assemble it from existing parts (it is the sequencer part of Replicant driving the peak detector in Rough Rider, with the envelopes from Phosphor). Since it was easy to make and from existing parts, it will be very cheap. I'm thinking Tier 3 pricing, which is US$2.99, but we haven't decided that for sure.

    Nice honest and transparent..appreciated :)

  • You da man!

    @Chris_Randall said:
    I thought about adding "trance gating" as it is commonly understood to this, but there are a couple reasons I decided against it.

    1) It would greatly confuse the issue, as trance gating and sidechain compression ducking are essentially opposites.

    2) We have a very capable trance gate coming in the form of BigSeq 3, and there's no point in adding the feature to this, where it would kind of barely work, when we have something that is very good at it.

    We just banged this out because we happened to have a couple days free, and people here were asking for it and I was able to assemble it from existing parts (it is the sequencer part of Replicant driving the peak detector in Rough Rider, with the envelopes from Phosphor). Since it was easy to make and from existing parts, it will be very cheap. I'm thinking Tier 3 pricing, which is US$2.99, but we haven't decided that for sure.

  • Yeah BigSeq 3 bring that on :)

  • edited August 2017

    I just posted last week about lacking a pump/sidechain AU effect, @Chris_Randall has answered my prayers! Really looking forward to this one.

    AudioDamage is quickly becoming one of my favorite iOS devs. Just picked up Phosphor 2 yesterday and loving it... f^ck it, I'm grabbing Quatro Mod and Grind right now to complete my Audio Damage iOS collection. Keep the good stuff coming boys!

  • @Chris_Randall said:

    As for whether this could be used as a trance gate, well, it's upside down, and a bit slow. In my opinion it would kind of suck for that. But to each his or her own.

    +1 for a new really amazing, customizable AUv3 trance gate from Audio Damage please.... ;)

  • @Chris_Randall said:

    We just banged this out because we happened to have a couple days free, and people here were asking for it and I was able to assemble it from existing parts (it is the sequencer part of Replicant driving the peak detector in Rough Rider, with the envelopes from Phosphor).

    I think that's awesome of you guys. It's also a great way to earn a lot of money and an even larger following from the iOS community. Thing is, people who use Cubasis/prefer to use Cubasis currently have no way to get sidechain compression working through the traditional methods (given Cubasis lacks that). There are also people who don't know how to get sidechain working or just simply can't be arsed. So for sure Pumphouse will not just be a cool effect but a necessity in any iOS EDM producer's toolbox, the first of its kind on iPad.

    Heck, you guys could even port this over to the PC/Mac as a VST.

    Since it was easy to make and from existing parts, it will be very cheap. I'm thinking Tier 3 pricing, which is US$2.99, but we haven't decided that for sure.

    XFer's LFO Tool is $49.95. Given the fact you guys have that unofficial "10% of the VST price" rule which makes a majority of your paid apps come out to around $4.99 on average, you could easily get away with $4.99. You could do $2.99 only if you plan to release a PC/Mac VST version for $29.99, but I'd say no less than $4.99.

  • @Chris_Randall said:

    @supadom said:
    Great stuff albeit not exactly side chaining. AFAIK sidechain compressor takes an audio signal from another source and uses that to duck.

    A compressor works by detecting the amplitude of the incoming signal, and applying gain reduction based on that amplitude. A sidechain input just provides a signal other than the input for amplitude detection. An audio sidechain input is AC, of course, but most mono hardware compressors also have a link input, which is the same thing, but DC-coupled, and is used for linking two mono compressors together. To greatly simplify what's going on, the compressor in Pumphouse is detecting the level of the envelope (which is triggered by the sequencer) via what would in real life be the link input, instead of the audio input. But to be clear, a sidechain input and a link input are two sides of the same coin.

    In this case, due to the fact that math is math and numbers are numbers, and the code doesn't care if the input is the Blue Monday kick drum pattern or the Fibonacci Sequence, I'm just throwing the envelope at the peak detector instead of an audio signal. So it literally is sidechained off the envelope generator, and the terminology, semantics aside, is absolutely correct.

    As for whether this could be used as a trance gate, well, it's upside down, and a bit slow. In my opinion it would kind of suck for that. But to each his or her own.

    Was that the sound of a mic drop? ;) lol

    https://media.giphy.com/media/iBifnOQ3ZodBC/giphy.gif

  • @jwmmakerofmusic said:

    @Chris_Randall said:

    We just banged this out because we happened to have a couple days free, and people here were asking for it and I was able to assemble it from existing parts (it is the sequencer part of Replicant driving the peak detector in Rough Rider, with the envelopes from Phosphor).

    I think that's awesome of you guys. It's also a great way to earn a lot of money and an even larger following from the iOS community. Thing is, people who use Cubasis/prefer to use Cubasis currently have no way to get sidechain compression working through the traditional methods (given Cubasis lacks that). There are also people who don't know how to get sidechain working or just simply can't be arsed. So for sure Pumphouse will not just be a cool effect but a necessity in any iOS EDM producer's toolbox, the first of its kind on iPad.

    Heck, you guys could even port this over to the PC/Mac as a VST.

    Since it was easy to make and from existing parts, it will be very cheap. I'm thinking Tier 3 pricing, which is US$2.99, but we haven't decided that for sure.

    XFer's LFO Tool is $49.95. Given the fact you guys have that unofficial "10% of the VST price" rule which makes a majority of your paid apps come out to around $4.99 on average, you could easily get away with $4.99. You could do $2.99 only if you plan to release a PC/Mac VST version for $29.99, but I'd say no less than $4.99.

    I don't know... I've bought 3 of their apps so far. I think this guy knows what he's doing and has a very astute grip on what people will say they'll pay, and what they actually pay.

    It's also smart to slice these fx off as separate apps. I can only speak for myself, but so far he's earned over $15 from me for 3 apps. In the iOS world... had he bundled those all into one app and charged $15 for it, I might not have bit... since my mind-set is that I already have enough fx apps... more than enough if I'm being honest.

    Yet, AD still managed to capture 3 sales from me.

    Doing it the way he is captures the impulse buy market nicely. Keeping the quality high, and the price for each component app low... he's going to win in the long run IMO.

    I have never bought an app without even listening to a demo, tutorial, or user track using the app before. Sometimes I wait for a full review from trusted reviewers who tend to tell me like it is, and who the app is for, rather than always shilling.

    Last night that changed. I bought QuatroMod without even waiting for a demo. The AD apps have been consistent and useful with great quality so far. But, they're each for very specific uses.

    Given the description of the app and what it took to develop, and what it borrows from apps I already have... I think his $2.99 estimate is right on the money.

  • @AndyPlankton said:

    @Chris_Randall said:
    I thought about adding "trance gating" as it is commonly understood to this, but there are a couple reasons I decided against it.

    1) It would greatly confuse the issue, as trance gating and sidechain compression ducking are essentially opposites.

    2) We have a very capable trance gate coming in the form of BigSeq 3, and there's no point in adding the feature to this, where it would kind of barely work, when we have something that is very good at it.

    We just banged this out because we happened to have a couple days free, and people here were asking for it and I was able to assemble it from existing parts (it is the sequencer part of Replicant driving the peak detector in Rough Rider, with the envelopes from Phosphor). Since it was easy to make and from existing parts, it will be very cheap. I'm thinking Tier 3 pricing, which is US$2.99, but we haven't decided that for sure.

    Nice honest and transparent..appreciated :)

    Absolutely.

  • @skiphunt said:

    I have never bought an app without even listening to a demo, tutorial, or user track using the app before. Sometimes I wait for a full review from trusted reviewers who tend to tell me like it is, and who the app is for, rather than always shilling.

    Last night that changed. I bought QuatroMod without even waiting for a demo. The AD apps have been consistent and useful with great quality so far. But, they're each for very specific uses.

    Last night I bought QuatroMod without even pausing to read the description. There are a few developers that are like great chefs - you don't even need to read the menu to know you're in for a treat. AD is one of those, as is Brambos, Wolfgang Palm and Igor Vasiiev. And each of those developers has also perfected the art of the lean app - lots of goodies with minimal iPad storage consumed. Can always squeeze one more of those apps onto the overstuffed ipad. :)

  • @Chris_Randall said:

    We just banged this out because we happened to have a couple days free, and people here were asking for it and I was able to assemble it from existing parts (it is the sequencer part of Replicant driving the peak detector in Rough Rider, with the envelopes from Phosphor).

    lol and thats why we love need and appreciate you guys and your easy and hard work

  • @JohnnyGoodyear said:
    @Chris_Randall Been hard at work on your new corporate identity package:

  • Do I understand this correctly, is the compression triggered only by the sequencer in the app?

  • @firejan82 said:
    Do I understand this correctly, is the compression triggered only by the sequencer in the app?

    Yes, correct.

  • @Chris_Randall said:
    I thought about adding "trance gating" as it is commonly understood to this, but there are a couple reasons I decided against it.

    1) It would greatly confuse the issue, as trance gating and sidechain compression ducking are essentially opposites.

    2) We have a very capable trance gate coming in the form of BigSeq 3, and there's no point in adding the feature to this, where it would kind of barely work, when we have something that is very good at it.

    We just banged this out because we happened to have a couple days free, and people here were asking for it and I was able to assemble it from existing parts (it is the sequencer part of Replicant driving the peak detector in Rough Rider, with the envelopes from Phosphor). Since it was easy to make and from existing parts, it will be very cheap. I'm thinking Tier 3 pricing, which is US$2.99, but we haven't decided that for sure.

    Look forward to bigseq :D

  • @Chris_Randall said:

    @firejan82 said:
    Do I understand this correctly, is the compression triggered only by the sequencer in the app?

    Yes, correct.

    Got it, Thanks!

  • I love these audio damage apps. I'm currently enjoying mangling the hell out of the plain stock midi drum patterns that come with cubasis.

  • @Chris_Randall said:

    @supadom said:
    Great stuff albeit not exactly side chaining. AFAIK sidechain compressor takes an audio signal from another source and uses that to duck.

    A compressor works by detecting the amplitude of the incoming signal, and applying gain reduction based on that amplitude. A sidechain input just provides a signal other than the input for amplitude detection. An audio sidechain input is AC, of course, but most mono hardware compressors also have a link input, which is the same thing, but DC-coupled, and is used for linking two mono compressors together. To greatly simplify what's going on, the compressor in Pumphouse is detecting the level of the envelope (which is triggered by the sequencer) via what would in real life be the link input, instead of the audio input. But to be clear, a sidechain input and a link input are two sides of the same coin.

    In this case, due to the fact that math is math and numbers are numbers, and the code doesn't care if the input is the Blue Monday kick drum pattern or the Fibonacci Sequence, I'm just throwing the envelope at the peak detector instead of an audio signal. So it literally is sidechained off the envelope generator, and the terminology, semantics aside, is absolutely correct.

    As for whether this could be used as a trance gate, well, it's upside down, and a bit slow. In my opinion it would kind of suck for that. But to each his or her own.

    I think it is a fine idea and have no problems with it, just thought others might feel mislead by the description expecting audio triggering.

    Since it is a sequencer driven affair I wouldn't mind a 32step option.

  • I tried out 32 steps, and I had to speed up the envelope and attack/release on the compressor so much to deal with normal electronic music tempos (125 - 135 range) that it because this hyper-aggro off-time gating thing that didn't sound good (to my ears) at all. We thought it best to apply the KISS rule aggressively in this particular instance. Do the one thing most everyone needs, and do it easy and well, right?

  • Not to take anything away from the thread (got most of AD's plugins) but some are saying this pump or ducker effect has been missing in iOS, but AUFX:PUSH does this in the traditional side-chain method.

  • @ph8aerror said:
    Not to take anything away from the thread (got most of AD's plugins) but some are saying this pump or ducker effect has been missing in iOS, but AUFX:PUSH does this in the traditional side-chain method.

    but not as an AU. this is the only pumper that can do multiple instances.

  • @ph8aerror said:
    Not to take anything away from the thread (got most of AD's plugins) but some are saying this pump or ducker effect has been missing in iOS, but AUFX:PUSH does this in the traditional side-chain method.

    Exactly it does but needs more setup than just me throwing the AU on the Channel i want to duck and select the gates and adjust the curve abit including it then listens to the seq tempo rather than an incoming audio signal to duck.

  • edited August 2017

    @o_imseng said:

    @ph8aerror said:
    Not to take anything away from the thread (got most of AD's plugins) but some are saying this pump or ducker effect has been missing in iOS, but AUFX:PUSH does this in the traditional side-chain method.

    Exactly it does but needs more setup than just me throwing the AU on the Channel i want to duck and select the gates and adjust the curve abit including it then listens to the seq tempo rather than an incoming audio signal to duck.

    +1 Yup. Often the crucial difference between can and will right there...

  • @gonekrazy3000 this is very true. This is the first AU. Never understood why Kymatica never implemented that.

  • There is already one sidechaining AU compressor - NYCompressor, but the sidechaining part is good for nothing at the moment since there is no AU host that supports sidechain inputs for AUs. Kymatica would probably want to add that to AUM before turning AUFX:PUSH into an AU.

  • @firejan82 said:
    There is already one sidechaining AU compressor - NYCompressor, but the sidechaining part is good for nothing at the moment since there is no AU host that supports sidechain inputs for AUs. Kymatica would probably want to add that to AUM before turning AUFX:PUSH into an AU.

    NYCompressor's sidechain is an internal sidechain with filters......and could not be any further from "good for nothing." While I agree that the ability to sidechain via an external source will be great if/when it it happens, there are many benefits to the sidechaining functionality found in NYCompressor.

  • edited August 2017

    @brice said:

    @firejan82 said:
    There is already one sidechaining AU compressor - NYCompressor, but the sidechaining part is good for nothing at the moment since there is no AU host that supports sidechain inputs for AUs. Kymatica would probably want to add that to AUM before turning AUFX:PUSH into an AU.

    NYCompressor's sidechain is an internal sidechain with filters......and could not be any further from "good for nothing." While I agree that the ability to sidechain via an external source will be great if/when it it happens, there are many benefits to the sidechaining functionality found in NYCompressor.

    What I wrote is "the sidechaining part is good for nothing at the moment" and not "the NYCompressor is good for nothing" beacuse the sidechaining part is what's relevant to the topic. And I clearly don't even blame the NYCompressor developer for that in my post. And please, what do you mean by internal sidechain? it's just compression with parallel processing or wet knob right now as I understand it EDIT: <and some 2 channel mid side stuff that I hadn't explored yet> Or am missing something?

  • @firejan82 said:

    @brice said:

    @firejan82 said:
    There is already one sidechaining AU compressor - NYCompressor, but the sidechaining part is good for nothing at the moment since there is no AU host that supports sidechain inputs for AUs. Kymatica would probably want to add that to AUM before turning AUFX:PUSH into an AU.

    NYCompressor's sidechain is an internal sidechain with filters......and could not be any further from "good for nothing." While I agree that the ability to sidechain via an external source will be great if/when it it happens, there are many benefits to the sidechaining functionality found in NYCompressor.

    What I wrote is "the sidechaining part is good for nothing at the moment" and not "the NYCompressor is good for nothing" beacuse the sidechaining part is what's relevant to the topic. And I clearly don't even blame the NYCompressor developer for that in my post. And please, what do you mean by internal sidechain? it's just compression with parallel processing or wet knob right now as I understand it EDIT: <and some 2 channel mid side stuff that I hadn't explored yet> Or am missing something?

    I understood what you wrote, and that is what I was replying to. The sidechain functionality of NYCompressor is not currently "good for nothing" as you stated. It's just a different use than what I think you are after. A compressor can have an external, internal (or both) sidechain source input. NYCompressor has an internal, and it is extremely useful. I'm not trying to be a smartass....I just think you may have missed what this functionality is useful for....?

    Here is an example: send a drum loop through the compressor and apply a heavy amount of compression. If that drumloop has a kick drum with a lot of low end frequencies you will find that those frequencies trigger the compressor more so than anything else in the frequency range. But if you engage the internal sidechain and set the filter to ignore those low end frequencies, then it will do so, and apply compression to the just the frequencies you've defined. So instead of your drumloop getting crushed to pieces every time the kick drum plays, you will get a much more natural sounding compression across the board. IF that is what you're after. Obviously this is a different scenario than passing say a ghost kick drum through an external sidechain input to cause a rhythmic pumping effect on a bass line or synth pad, etc. But it is still extremely useful as a compression tool when mixing / sound designing.

  • @brice said:

    @firejan82 said:

    @brice said:

    @firejan82 said:
    There is already one sidechaining AU compressor - NYCompressor, but the sidechaining part is good for nothing at the moment since there is no AU host that supports sidechain inputs for AUs. Kymatica would probably want to add that to AUM before turning AUFX:PUSH into an AU.

    NYCompressor's sidechain is an internal sidechain with filters......and could not be any further from "good for nothing." While I agree that the ability to sidechain via an external source will be great if/when it it happens, there are many benefits to the sidechaining functionality found in NYCompressor.

    What I wrote is "the sidechaining part is good for nothing at the moment" and not "the NYCompressor is good for nothing" beacuse the sidechaining part is what's relevant to the topic. And I clearly don't even blame the NYCompressor developer for that in my post. And please, what do you mean by internal sidechain? it's just compression with parallel processing or wet knob right now as I understand it EDIT: <and some 2 channel mid side stuff that I hadn't explored yet> Or am missing something?

    I understood what you wrote, and that is what I was replying to. The sidechain functionality of NYCompressor is not currently "good for nothing" as you stated. It's just a different use than what I think you are after. A compressor can have an external, internal (or both) sidechain source input. NYCompressor has an internal, and it is extremely useful. I'm not trying to be a smartass....I just think you may have missed what this functionality is useful for....?

    Here is an example: send a drum loop through the compressor and apply a heavy amount of compression. If that drumloop has a kick drum with a lot of low end frequencies you will find that those frequencies trigger the compressor more so than anything else in the frequency range. But if you engage the internal sidechain and set the filter to ignore those low end frequencies, then it will do so, and apply compression to the just the frequencies you've defined. So instead of your drumloop getting crushed to pieces every time the kick drum plays, you will get a much more natural sounding compression across the board. IF that is what you're after. Obviously this is a different scenario than passing say a ghost kick drum through an external sidechain input to cause a rhythmic pumping effect on a bass line or synth pad, etc. But it is still extremely useful as a compression tool when mixing / sound designing.

    I stand corrected. That is useful indeed. Thanks for the explanation.

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