Loopy Pro: Create music, your way.

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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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iOS means iPad AND iphone too

2

Comments

  • @supadom said:
    Dear developers, while you're at it, could you dedicate a few weeks to port all of my apps to iwatch? Seems such a waste of an Idevice. :p

    Yeah. 100%. The iPhone it’s just sooo big, I feel so silly pulling it out on the bus. There’s nothing like something that’s already on your wrist. Your pockets no can be free of the large and tiresome iPhone. Screw iPad vs iPhone, it’s all about the watch vs the phone!

  • @ExAsperis99 said:

    Still, it's great that I can easily whip up a strange loop on the A Train in Gadget and then share it with my iPad later.

    tl;dr: happy to have decent apps to play with on my phone, but it's a distant second choice to the iPad.

    Beats me why so few audio apps sync via iCloud. I use my iPhone more for writing than for music, because whatever I’m working on on the iPad is automagically updated on the iPhone for review/edits that are instantly synced back to the iPad.

  • edited September 2017

    @Lacm1993 said:

    @supadom said:
    Dear developers, while you're at it, could you dedicate a few weeks to port all of my apps to iwatch? Seems such a waste of an Idevice. :p

    Yeah. 100%. The iPhone it’s just sooo big, I feel so silly pulling it out on the bus. There’s nothing like something that’s already on your wrist. Your pockets no can be free of the large and tiresome iPhone. Screw iPad vs iPhone, it’s all about the watch vs the phone!

    Not trying to joke with this but my atv will be a great host for stompbox-like apps or visualization and few developers seems get the potential being Apple the first.

    @SecretBaseDesign I have few ideas...

  • Some details about the "iphone X" have been leaked. But as usual all the new stuff seems useful but not worth splashing out on for the huge price.

    https://www.theguardian.com/technology/2017/sep/10/apples-latest-iphone-name-leaks-ahead-of-official-release

  • edited September 2017

    @RUST( i )K said:
    I just want apps that don't crash.

    I just want that apps that don't crash and are not frustrating at all to use. The more fun an app is the more I use it. No fun with tiny controls.
    So no iPhone if there's no way to make it work. But if things are tiny on an iPad then that is a bad design.

  • I'm genuinely baffled at these threads. Developers that have sold apps that are universal have actually mentioned that the sales figures for the iPhone didn't really make it worthwhile. So I can understand why they usually focus on iPad since it takes a lot of effort to shrink down the GUI to be usable on phones for seemingly no reward.

    @Love3quency contrary to your feelings tiny fiddly controls lead to negative app reviews which eventually hurt the sales of the entire app. and Layr actually had to make a separate gui with more pages just for the iPhone. For some wierd reason too many pages is also a thing that leads to bad reviews.

  • @gonekrazy3000 said:
    I'm genuinely baffled at these threads. Developers that have sold apps that are universal have actually mentioned that the sales figures for the iPhone didn't really make it worthwhile. So I can understand why they usually focus on iPad since it takes a lot of effort to shrink down the GUI to be usable on phones for seemingly no reward.

    @Love3quency contrary to your feelings tiny fiddly controls lead to negative app reviews which eventually hurt the sales of the entire app. and Layr actually had to make a separate gui with more pages just for the iPhone. For some wierd reason too many pages is also a thing that leads to bad reviews.

    Well said.

  • edited September 2017

    Mood on iPhone for example has a redesigned layout that makes it easy and fun to use. Just like on the iPad. No tiny controls.
    Learn from ApeSoft

  • @Redo1 said:
    Mood on iPhone for example has a redesigned layout that makes it easy and fun to use. Just like on the iPad. No tiny controls.
    Learn from ApeSoft

    But it does have more pages. Something that did give it a few negative reviews.

  • I think it may be even more of an issue for iPhones in the future for AUs when they can go full screen iPad format. The iPhone shape then might be completely different to iPad shape. Some synths like Animoog work really well on iPhone, the ones which don't have traditional synth interfaces. Iphones are better for organic interfaces which don't have traditional knobs and sliders etc.

  • edited September 2017

    @Redo1 said:
    Mood on iPhone for example has a redesigned layout that makes it easy and fun to use. Just like on the iPad. No tiny controls.
    Learn from ApeSoft

    It's not a matter of learning. It's a matter of evaluating whether the extra effort is worth it. Doing a complete redesign (and implementation) for the different sizes/aspect ratios of each iPhone model is quite a bit of extra work. As it stands - according to my statistics - only a handful of people are interested in doing music on their iPhones. :#

    So unless one is into doing largely unpaid charity work making dedicated iPhone versions of an app is not a very compelling proposition for developers. I'm making my apps universal, but only if the amount of extra required effort is relatively manageable. Doing a completely different version for iPhone is not very attractive in my books.

    The most effective strategy to change this is to convince more people to make music on their iPhones instead of their iPads so the demand grows. Just shouting louder to developers is not going to change much ;)

  • edited September 2017

    I don't really do all that much with iOS sound on my iPhone. Sometimes it's cool to play and it's very handy to have my favorite iOS audio apps available on the iPhone while traveling. And, I've messed about with audio plenty (for fun) on the iPhone while laying in a hammock, etc. So, it's great to have a nice selection of iOS universal apps to choose from.

    Though I do get the argument that because more people use iPads for iOS sound than iPhones are, and it's not worth the extra development time that they don't believe they're profiting from... what I think some developers might be missing is the psychological added value impression a potential buyer gets when they're evaluating whether or not to buy a new app.

    If they're on the fence and the app isn't of the lower budget variety, they might decide they've got enough synths for now and they need to curb their app spending, etc. However, if they notice the app is also universal and they are essentially getting an iPhone AND iPad version for the same price, I think they're more likely to make the purchase. That doesn't mean that they'll ever really use that new app on their iPhone, but it does mean that the developer got a sale they may not have got otherwise.

    So, whether users are primarily using their iOS audio apps on the iPhone or not, the fact it's universal likely triggers more sales. And, you also get a few more sales from those who ONLY have an iPhone and no iPad.

    I don't think it's a waste of time and not profitable for developers to make their apps universal.

    Is there any solid data comparing the total sales of Universal audio apps over similarly functioning iPad-only apps?

  • @AudioGus said:
    Yup, there really are no new apps to talk about.

    :D

  • @skiphunt said:
    I don't really do all that much with iOS sound on my iPhone. Sometimes it's cool to play and it's very handy to have my favorite iOS audio apps available on the iPhone while traveling. And, I've messed about with audio plenty (for fun) on the iPhone while laying in the forest in a hammock, etc. So, it's great to have a nice selection of iOS universal apps to choose from.

    Though I do get the argument that because more people use iPads for iOS sound than iPhones are, what I think some developers might be missing is the the psychological added value impression a potential buyer gets when they're evaluating whether or not to buy a new app.

    If they're on the fence and the app isn't of the lower budget variety, they might decide they've got enough synths for now and they need to curb their app spending, etc. However, if they notice the app is also universal and they are essentially getting an iPhone AND iPad version for the same price, I think they're more likely to make the purchase. That doesn't mean that they'll ever really use that new app on their iPhone, but it does mean that the developer got a sale they may not have got otherwise.

    So, whether users are primarily using their iOS audio apps on the iPhone or not, the fact it's universal likely triggers more sales. And, you also get a few more sales from those who ONLY have an iPhone and no iPad.

    You bring up valid points from a user's perspective. But to put it in an even broader perspective: the App Store economics revolve around big numbers. Since each sale only results in a fistful of cents worth of revenue, the only sane strategy is to focus on where 80% of your user's needs are.

    Plenty of devs are in it for the fun and love of music apps, but once you're investing serious amounts of time that could have been spent earning a living to sustain one's family most of us choose to earn a modest living rather than working for free. The music app market already being so tiny, investing in a niche is not the healthiest option. :)

    That said, I do tinker with sound apps on my phone occasionally when I'm waiting for a train. I understand it's a neat bonus to be able to run this ish on your phone. That's why I always make an effort to go universal when I can.

  • I'm not understanding why interacting with an iPad looks "looks silly" ...or rather why that is even a variable? Has the amazement of this whole thing faded into the background? That we can be on a bus, in a coffee shop, a cave, or on the toilet and patch a Modular synth in our laps that sounds like something from the oscillator gods. Maybe I'm too new to this ecosystem to consider this silliness factor. But I remain too amazed by the shit we can do on these devices to even consider what it looks like to the soccer moms and business men to my left and right.

    Selfie-sticks and people who video concerts with their phones on the other hand, that's where we need to focus our silliness battles IMO.

  • @brambos said:

    @skiphunt said:
    I don't really do all that much with iOS sound on my iPhone. Sometimes it's cool to play and it's very handy to have my favorite iOS audio apps available on the iPhone while traveling. And, I've messed about with audio plenty (for fun) on the iPhone while laying in the forest in a hammock, etc. So, it's great to have a nice selection of iOS universal apps to choose from.

    Though I do get the argument that because more people use iPads for iOS sound than iPhones are, what I think some developers might be missing is the the psychological added value impression a potential buyer gets when they're evaluating whether or not to buy a new app.

    If they're on the fence and the app isn't of the lower budget variety, they might decide they've got enough synths for now and they need to curb their app spending, etc. However, if they notice the app is also universal and they are essentially getting an iPhone AND iPad version for the same price, I think they're more likely to make the purchase. That doesn't mean that they'll ever really use that new app on their iPhone, but it does mean that the developer got a sale they may not have got otherwise.

    So, whether users are primarily using their iOS audio apps on the iPhone or not, the fact it's universal likely triggers more sales. And, you also get a few more sales from those who ONLY have an iPhone and no iPad.

    You bring up valid points from a user's perspective. But to put it in an even broader perspective: the App Store economics revolve around big numbers. Since each sale only results in a fistful of cents worth of revenue, the only sane strategy is to focus on where 80% of your user's needs are.

    Plenty of devs are in it for the fun and love of music apps, but once you're investing serious amounts of time that could have been spent earning a living to sustain one's family most of us choose to earn a modest living rather than working for free. The music app market already being so tiny, investing in a niche is not the healthiest option. :)

    That said, I do tinker with sound apps on my phone occasionally when I'm waiting for a train. I understand it's a neat bonus to be able to run this ish on your phone. That's why I always make an effort to go universal when I can.

    No good deed goes unpunished. I appreciate the Bram Bos apps on my phone, but I also am fully aware that it's a quirk and a lucky bonus. Feel free to ask for iPhone apps, but it's a little crazy to demand them. There's a reason that companies that intend to make money — Moog, Retronyms — charge extra for the extra iPhone product.

  • edited September 2017

    @brambos said:

    @skiphunt said:
    I don't really do all that much with iOS sound on my iPhone. Sometimes it's cool to play and it's very handy to have my favorite iOS audio apps available on the iPhone while traveling. And, I've messed about with audio plenty (for fun) on the iPhone while laying in the forest in a hammock, etc. So, it's great to have a nice selection of iOS universal apps to choose from.

    Though I do get the argument that because more people use iPads for iOS sound than iPhones are, what I think some developers might be missing is the the psychological added value impression a potential buyer gets when they're evaluating whether or not to buy a new app.

    If they're on the fence and the app isn't of the lower budget variety, they might decide they've got enough synths for now and they need to curb their app spending, etc. However, if they notice the app is also universal and they are essentially getting an iPhone AND iPad version for the same price, I think they're more likely to make the purchase. That doesn't mean that they'll ever really use that new app on their iPhone, but it does mean that the developer got a sale they may not have got otherwise.

    So, whether users are primarily using their iOS audio apps on the iPhone or not, the fact it's universal likely triggers more sales. And, you also get a few more sales from those who ONLY have an iPhone and no iPad.

    You bring up valid points from a user's perspective. But to put it in an even broader perspective: the App Store economics revolve around big numbers. Since each sale only results in a fistful of cents worth of revenue, the only sane strategy is to focus on where 80% of your user's needs are.

    Plenty of devs are in it for the fun and love of music apps, but once you're investing serious amounts of time that could have been spent earning a living to sustain one's family most of us choose to earn a modest living rather than working for free. The music app market already being so tiny, investing in a niche is not the healthiest option. :)

    That said, I do tinker with sound apps on my phone occasionally when I'm waiting for a train. I understand it's a neat bonus to be able to run this ish on your phone. That's why I always make an effort to go universal when I can.

    I guess the essential part of what I was getting at is that when I'm deciding to buy a new app I'll check out reviews, and demo videos first. Then I question whether I really need/want this new app. Most of the time, if I'm being honest ;) I DON'T need this new app. If it's around the $10 mark or above... I may choose to hold off and maybe wait for a sale if it's iPad only. If it's universal, subconsciously that equates to extra value, whether I'm actually ever going to use that extra iPhone version or not. And thus helps my finger to the buy button instead of saving it for a rainy day.

    Suppose you could consider the extra work making an app universal, to be kind of a loss-leader that results in more sales than you might have got without it being universal, whether it's actually being used universally or not.

  • I don't want huge daws squeezed into my iPhone anyway. As long as there are still apps like Figure, Auxy, etc that both take advantage of the touch screen and are designed so well as to work beautifully on a phone, I'm good. Honestly I don't even want traditional big daws period. More original shit please

  • edited September 2017

    I would be more scared to get robbed these days if i use an iPhone or iPad in the bus or train etc.
    I also still wonder if i ever see anyone to create a track "on the go".
    But i'm also in the iPhone league and think iPads are not better than notebooks for mobile use, especially on lap.
    IPhones are for the only real hardcore mobile musician :D
    IPhones are still iPhones while iPads are still more bigger iPhones than a laptop replacement but Apple are moving that into that direction instead of focus on better multi-touch like 3D touch for iPads. Of course the goal is to catch the world to the app store.
    I understand that iPad is the focus for developers but it's also a reason i lost more and more interest in iOS as music platform.
    Then i still wonder sometimes why developers make iOS apps in general if they think the market is not good.

  • To that guy who says he got crapped on...

    You got crapped on cause you used the word 'lug' twice when talking about having to carry an iPad to shows in addition to a whopping MIDI keyboard.

    To everyone else, there's a wide enough variety of apps on iPhone to do nearly anything you might want musically. I feel like this comes down to a feeling of missing out when you're not able to get every new and shiny thing. The disease of 'more'.

  • @Carnbot said:
    I think it may be even more of an issue for iPhones in the future for AUs when they can go full screen iPad format. The iPhone shape then might be completely different to iPad shape. Some synths like Animoog work really well on iPhone, the ones which don't have traditional synth interfaces. Iphones are better for organic interfaces which don't have traditional knobs and sliders etc.

    Double doubleplus this!

  • I totally understand why developers will look at sales numbers and the work needed to adapt their GUI to make apps universal. I can understand why users would want to have iPhone versions or universal apps. Users who still expect developers to make universal apps when it can not be justified based upon the developer's return on investment seem to have irrational expectations. Deciding not to buy apps because they don't meet your needs which include working on an iPhone seems reasonable.

    I would have very naive and irrational expectations if I believed internet users or music forum posters would or should limit themselves to rationally justifiable posts.

  • @Love3quency said:

    @RUST( i )K said:
    I just want apps that don't crash.

    Most newer apps are not crashing on my iPhone

    What is crashing for you?? Mind you, it seems you might push your cpu more than the average user lol

    Nothing actually except a few beta.

    Now, my ipads are a shit show of failures and fuck ups on a regular random schedule..........LOL

  • @supadom said:
    Dear developers, while you're at it, could you dedicate a few weeks to port all of my apps to iwatch? Seems such a waste of an Idevice. :p

    OMG yeah I forgot.

    That is so needed.

    Maybe I can play a note by slapping my junk off my watch.

    sorry

  • @brice said:
    I'm not understanding why interacting with an iPad looks "looks silly" ...or rather why that is even a variable? Has the amazement of this whole thing faded into the background? That we can be on a bus, in a coffee shop, a cave, or on the toilet and patch a Modular synth in our laps that sounds like something from the oscillator gods. Maybe I'm too new to this ecosystem to consider this silliness factor. But I remain too amazed by the shit we can do on these devices to even consider what it looks like to the soccer moms and business men to my left and right.

    Selfie-sticks and people who video concerts with their phones on the other hand, that's where we need to focus our silliness battles IMO.

    Hehe, while standing with my iPad I had some people comment on how huge my phone was.

  • edited September 2017

    @db909 said:
    I don't want huge daws squeezed into my iPhone anyway. As long as there are still apps like Figure, Auxy, etc that both take advantage of the touch screen and are designed so well as to work beautifully on a phone, I'm good. Honestly I don't even want traditional big daws period. More original shit please

    That’s exactly how I am, those are the same kind of apps I gravitate towards. I do most of my mobile music making on the iPhone, but it’s only really fun when the interface was designed for the smaller screen I find. I prefer universal apps too, but I think it’s a much better experience when it’s something sized up from the iPhone for the iPad, versus the other way around.

  • @Cib said:
    I would be more scared to get robbed these days if i use an iPhone or iPad in the bus or train etc.
    I also still wonder if i ever see anyone to create a track "on the go".
    But i'm also in the iPhone league and think iPads are not better than notebooks for mobile use, especially on lap.
    IPhones are for the only real hardcore mobile musician :D
    IPhones are still iPhones while iPads are still more bigger iPhones than a laptop replacement but Apple are moving that into that direction instead of focus on better multi-touch like 3D touch for iPads. Of course the goal is to catch the world to the app store.
    I understand that iPad is the focus for developers but it's also a reason i lost more and more interest in iOS as music platform.
    Then i still wonder sometimes why developers make iOS apps in general if they think the market is not good.

    Jajaja!, OMG! Now it’s ipad vs iPhone?. Just make music in whatever you like the most!. (I like my iPad)

    And if most developers prioritize iPad well... that’s for a reason... if there’s no music market for iPhone what can you do?...spread the word?

  • @Love3quency said:
    I see some developers point that making an app universal is sometimes tricksy and that iPhone app sales are slim compared to iPads but...

    If initially, a developer considered the design to suit both kinds of devices ( and actually some do), by keeping the UI simple and less claustrophobic, then I'm sure that it's doable.

    I've been using iOS since 2008 and of course that was initially iPhones and iPods then iPad came in 2010 I think?

    So of course a bigger screen enables certain kinds of designs that might not be logical on a palm sized device... yet we see apps like Layr, which is very complex UI in the universal category. Yes it's a bit fiddly but worth it, same as mono/ poly- its tiny on iPhone!!!!

    For me the appeal is that the iPhone is more cozy and portable and, in my case much faster than my iPad.

    I needed a new phone, to make phone calls etc and it turns out that I can get away with far more on my phone using AUM than with my iPad.

    So why wouldn't I want the newest apps to be universal?

    There are many others like me I'm sure

    +1

  • I'll end by saying that:

    The market was originally all about the iPhone, then iPad came and took over.

    Slowly the iPhone market is reemerging and although it's a small percentage of sales that, whenever possible, it should be encouraged and developed.

    Note that I said "whenever possible ".. I never said each and every single app should be universal.

    But when I see apps like the latest and forthcoming ones from @Chris_Randall
    being excluded despite their simple elegant design, yet more elaborate ones by @brambos and ice gear made nicely for all platforms ( including AUV3), I see a different attitude.

    One type of dev is doing it just for the money and another type of dev is actually trying in their own way to help enhance the iOS music scene by going the extra mile and spending extra hours on their apps without trying to hurry and release volumes of them

    Quality is always better than quantity:)

    I do see an increasing number of people expressing dissatisfaction when iPad only apps come out...

  • @Love3quency said:
    I'll end by saying that:

    The market was originally all about the iPhone, then iPad came and took over.

    That’s a bit revisionist isn’t it?

    Most of the music apps we have today (universal or otherwise) never would have existed if not for the iPad creating a viable market for them. The iPad has added to the apps you get to use on your iPhone, not subtracted from them.

    Slowly the iPhone market is reemerging and although it's a small percentage of sales that, whenever possible, it should be encouraged and developed.

    I don’t get it. “Reemerging” how? There have always been vastly more iPhones in use than iPads, and the size gap between the two user bases has grown larger each year. Yet the proportion of iPhone users who make music remains a teeny percentage of the proportion of iPad users who make music.

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