Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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iOS means iPad AND iphone too

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Comments

  • @RUST( i )K said:

    @supadom said:
    Dear developers, while you're at it, could you dedicate a few weeks to port all of my apps to iwatch? Seems such a waste of an Idevice. :p

    OMG yeah I forgot.

    That is so needed.

    Maybe I can play a note by slapping my junk off my watch.

    sorry

    Let's stop this now before all the iOS tracks become 200bpm.

  • But still no 3D touch on iPads :s
    I wonder what the new iPhone today will have.....i mean beside removing useful things :D

  • @Cib said:
    But still no 3D touch on iPads :s
    I wonder what the new iPhone today will have.....i mean beside removing useful things :D

    they're gonna take out the lightning port. make it charge via wireless only. makes sense right ?

  • Being one of the first and generally most vocal pro iPhone-only users, I feel the need to add some important points to this conversation:

    1. When I first switched to the iPhone from the iPad, my job was requiring me to use and support them, so I didn't have the budget to have both devices and keep up-to-date with them. I have to do a lot of RDP work remotely, and the call can come at any time or place, so I bought the "Plus" model, so that I can more easily control a computer from my phone. This has worked well, although I dislike trying to do excel spreadsheets on my phone. :wink: Overall though, it was a budget consideration: I wanted to do iOS music, but could only afford one device. With that said, iPhones for music creation work best for those who must have an iPhone and can't afford to have an iPad as well. (People in this very thread have mentioned this very reason for using an iPhone for music creation).
    2. When I first started going straight iPhone (think during the iPad 2 era), there was little software available for it. There were almost no sequencers at all, and very few instrument and effects apps. Look at where we are now: Audiobus support, AUM support, lots of AB and IAA instruments and effects, and Gadget is available and fully supported! We have everything we need!! But there's more coming!! BeatMaker 3 is going to be supported!! Full sampling capability with BeatMaker 3!! Some may say, "Ah, but you iPhone users don't have a decent full-blown non-closed-system DAW!". While true that a decent, easy to use, quality Audo/MIDI DAW hasn't been available (there are some, but none in production that I really like), I can happily say that I am currently beta testing the final solution to that one as well: Audio Evolution Mobile!! This thing is now my favorite open system MIDI/Audio DAW for the iPhone!!! It is easy to use and works great, and is getting better and better all the time!! When it is released to the public, it is going to be a no brainer killer app for iPhone users!! :smiley: The point I'm making here, is that while iPad music making has finally reached, to some acceptable extend, maturity, the iPhone hasn't quite achieved this yet. I truly believe that with Audio Evolution, there will now be available both excellent closed DAW (Gadget) and open DAW systems on the iPhone. Achieving (finally) an acceptable level of DAW app maturity is bound to bring like minded individuals to the iPhone platform.
    3. @brambos is absolutely correct in his earlier assessments--the iPhone purchasing base needs to be increased, rather than just complaining to developers that iPhone support is needed. Action speaks louder than words--it needs to be shown to developers that there is a viable market for quality iPhone music apps!! Developers need to see a larger number of purchases coming from iPhone users.

    While some people will never agree with or understand it, there ARE people who prefer studio-in-your-pocket iPhone music making, and the number of people seeing its benefits is growing. And while there are some people who want in on the awesomeness that is iOS music making, but can't afford both (an iPhone and iPad) and are forced to choose an iPhone, these people will be pleased to currently find that everything they need is there and available!!

    So, IMHO, what can we do as iPhone users who want developers better support iPhones?

    1. Buy apps. Buy every iPhone music app you can! Praise the apps that work well for iPhones. Praise the developers that support iPhones. Marketing and customer purchasing is language that developers understand and listen to very well! :wink:
    2. Be vocal to developers, to other users, and everyone you know. Let everyone know that it is indeed possible and painless to create music on an iPhone. Educate people on the benefits of iPhone usage vs other platforms or devices. For example, absolute UNRIVALED instant access to your studio, ANY TIME and ANYWHERE the inspiration hits. When I first decided to go straight iPhone-only, I don't believe there were more than one or two people doing the same. I see my "Plus" model phone as an iPad-Micro, and I've been vocal about it. I'm sure that some people decided to give iPhone music making a chance because they heard from the one or two of us that it is indeed doable and not as painful as perceived. Grow the iPad user base.
    3. Continue (politely) requesting iPhone support. Yes, continue requesting iPhone support. Communicating the desire for iPhone support--it's not the most important thing to get developers to listen, but it is still important--just do it politely. :smile:

    I started out long ago switching to iPhone-only usage as a necessity, but I'm now so satisfied with everything, that I have no need or desire for an iPad anymore. I WOULD love to see some of the great apps that are being released as iPad-only support the iPhone, but over all, things are looking pretty rosy for us. Let's keep this momentum going! :smiley:

  • @InfoCheck said:
    I totally understand why developers will look at sales numbers and the work needed to adapt their GUI to make apps universal. I can understand why users would want to have iPhone versions or universal apps. Users who still expect developers to make universal apps when it can not be justified based upon the developer's return on investment seem to have irrational expectations. Deciding not to buy apps because they don't meet your needs which include working on an iPhone seems reasonable.

    I would have very naive and irrational expectations if I believed internet users or music forum posters would or should limit themselves to rationally justifiable posts.

    Well said.
    Nicely done.

  • edited September 2017
    The user and all related content has been deleted.
  • At least we don't have the Windows Phone whiners here. .000002% of the market and they're simply can't fathom why developers develop for iOS first.

  • Yes

    @Love3quency said:
    I do see an increasing number of people expressing dissatisfaction when iPad only apps come out...

    And I will be one of the first to complain when it happens - again... and again... and again...

  • & iPod Touch

  • edited September 2017

    The people who are agitating for iPhone music apps are the people who don't use iPads. End of story. Nobody prefers gadget on an iPhone to gadget on iPad. Nobody prefers Elastic drums on an iPhone to elastic drums on an iPad. Nobody prefers Animoog on an iPhone to Amimoog on an iPad.

    I totally get the economic imperative of not wanting to buy another device when you already have one in your hand that is just as powerful! But it's a toy. With the exception of Figure and maybe Auxy, I can't think of a single music app that isn't 80 percent frustration on the phone.

  • edited September 2017

    @ExAsperis99 said:
    But it's a toy. With the exception of Figure and maybe Auxy, I can't think of a single music app that isn't 80 percent frustration on the phone.

    I think 'toy' is overstating it a bit.

    Edit: linked the wrong Taetro vid. This is the one I meant to post:

  • @TheMediocritist said:

    @ExAsperis99 said:

    ! But it's a toy. With the exception of Figure and maybe Auxy, I can't think of a single music app that isn't 80 percent frustration on the phone.

    I think 'toy' is overstating it a bit.

    Quite right.

  • @TheMediocritist said:

    @ExAsperis99 said:

    ! But it's a toy. With the exception of Figure and maybe Auxy, I can't think of a single music app that isn't 80 percent frustration on the phone.

    I think 'toy' is overstating it a bit.

    Xynthesizr, impaktor, playground, Yellofier, orphinio, thicket, Filtatron, iKaossilator, guitarism,....

    There are a few

  • @ExAsperis99 said:
    The people who are agitating for iPhone music apps are the people who don't use iPads. End of story. Nobody prefers gadget on an iPhone to gadget on iPad. Nobody prefers Elastic drums on an iPhone to elastic drums on an iPad. Nobody prefers Animoog on an iPhone to Amimoog on an iPad.

    I totally get the economic imperative of not wanting to buy another device when you already have one in your hand that is just as powerful! But it's a toy. With the exception of Figure and maybe Auxy, I can't think of a single music app that isn't 80 percent frustration on the phone.

    Wrong

    Don't speculate lol

    I have two iPads and two iPhones. I happen to prefer the iPhone... the only app I'm finding frustrating on it is layr...even gadget is ok lol

    It's all relative and so is your speculation and opinion

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