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A10X is as powerful as 2014 top of the line i7 4770HQ processor. iOS could handle pro Logic projects

I asked before if IOS is ready for professional projects, and I got alot of "no's" But I actually think most of them were wrong. They are use to A9X processors and under, if you observe the benches here

http://browser.geekbench.com/ios_devices/43
5000 multi core for A9X
http://browser.geekbench.com/ios_devices/46
9000 multi core for A10X

A11 is at 9900 multi core

A11X will probably be
11000 Multi core

http://browser.geekbench.com/v4/cpu/search?utf8=✓&q=i7+4770HQ+Windows

i7 4770 HQ is the top processor for laps in 2014, it can handle HUGE music projects, things like omnisphere,50 instances of kontakt / synths, and mixer FX

I think apple needs to port Logic over like they did garage band already here.

Btw, can anybody create a project in garage band and bench it against IOS? A10X vs i7 4770HQ, I'd be very interested of the performance between them here.

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Comments

  • Ram speed? Bus speed? Through put? Other techie words?

  • Haven't looked at how their ARMs holds up to i7's etc, but they'd need to slap a wee bit more RAM inside first if we gonna run Omnisphere and Kontakt on our iPads. It is 4gb right now, right? I haven't really kept up. Anyway, hells yea I wanna load up Omnisphere on the iPad one day!

  • edited October 2017

    Apple isn't going to run behind in the market, they know intel has the same perfomance already and it's in the new Surface Book 2, and soon to be in the new Surface Pro.

    Intels new "U" processors also doubled their power, both A10X and i7 8500U's (which are being ultilized in tablet like devices) are at the performance of I7 4770HQ in 2014. So IOS is capable to play with the big boys now, it just needs the proper apps. They upped the ram to 4GB in the new device, maybe the next will raise it even more.

    I feel like they're directly competing with Surface Pro line now, and are trying to create a merging of MacOS and iOs just like microsoft is trying to do here. The power of A10X compared to A9X is HUGE because they added more cores, just like intel did with their new U processors lol

    Edit// Just look at it VS an iMAC in 2012
    http://browser.geekbench.com/v4/cpu/compare/3036382?baseline=231758

  • I'd really love to see reason on iPad...LPX seems better suited for a desktop or laptop...it would have to be totally redesigned to be a multi touch app. That would be quite a ton of work I think. When I mentioned this to propellerheads, they seemed to think it was a shit ton of 'too much' to get reason full touch at the time...that was around a year ago.

  • edited October 2017

    I wish alchemy synth would be the complete version on iPad...now that's a game changer.
    In fact it's the sampler everyone was talkin about on the other thread...

    Oh what greatness!
    I really feel like it one of the most powerful samplers right now, if not the most powerful

  • Those benchmarks are useless (mainly) to compare different architectures/platforms.
    Even when, you still won't see Kontakt etc. for iOS.

  • edited October 2017

    @Aoseifuku said:
    Apple isn't going to run behind in the market, they know intel has the same perfomance already and it's in the new Surface Book 2, and soon to be in the new Surface Pro.

    Intels new "U" processors also doubled their power, both A10X and i7 8500U's (which are being ultilized in tablet like devices) are at the performance of I7 4770HQ in 2014. So IOS is capable to play with the big boys now, it just needs the proper apps. They upped the ram to 4GB in the new device, maybe the next will raise it even more.

    I feel like they're directly competing with Surface Pro line now, and are trying to create a merging of MacOS and iOs just like microsoft is trying to do here. The power of A10X compared to A9X is HUGE because they added more cores, just like intel did with their new U processors lol

    Edit// Just look at it VS an iMAC in 2012
    http://browser.geekbench.com/v4/cpu/compare/3036382?baseline=231758

    There will never be a merge. I’m willing to bet on that...

    also... Microsoft it’s not that trying to merge anything, all its mobile OSs failed... more like trying to run Windows 10 in everything they can to keep it relevant... if windows phone 7 or windows phone 8 or windows 10 mobiles had succeeded none of what they’re trying to do now would be happening. The universal thing with Microsoft it’s way overrated... it doesn’t work as well as it’s make out to be... sometimes iOS and MacOS feel more integrated...

    Talking from experience, have a surface pro 3, a lumia 650, a lumia 950 and a lumia 535 (i just realized I have 3 phones running a dead OS, jaja...I really liked the UI) a few laptops and desktops... it’s overrated, every device feels like it’s own thing. I don’t feel like I’m running a “universal” windows 10. Wich I should be, they’re talking about this stuff since 2014 I think...

  • @Cib said:
    Those benchmarks are useless (mainly) to compare different architectures/platforms.

    This

  • @ToMess said:

    @Cib said:
    Those benchmarks are useless (mainly) to compare different architectures/platforms.

    This

    So compare instead how the iPad Pro handles 100 megapixel multilayer images. Or rendering speed for 4K video.

    Hint: you may be surprised.

  • edited October 2017

    @TheMediocritist said:

    @ToMess said:

    @Cib said:
    Those benchmarks are useless (mainly) to compare different architectures/platforms.

    This

    So compare instead how the iPad Pro handles 100 megapixel multilayer images. Or rendering speed for 4K video.

    Hint: you may be surprised.

    I would suspect that stuff like that goes pretty well along the benchmark scores, as that is something similar that is measured in benchmarks and what the score is based on. I guess one of the reasons why cib put that (mainly) in the text, and not just say that it has no base in reality.

  • @TheMediocritist said:

    @ToMess said:

    @Cib said:
    Those benchmarks are useless (mainly) to compare different architectures/platforms.

    This

    So compare instead how the iPad Pro handles 100 megapixel multilayer images. Or rendering speed for 4K video.

    Hint: you may be surprised.

    Again, meaningless in this context. Comparing RISC and CISC is truly a case of apples and oranges and then we haven't even touched on differences in ram on an ipad vs a desk/laptop. In the case of pictures and videos, you can offload a lot of the work to the GPU. This wont work with a DAW

  • @jn2002dk said:

    @TheMediocritist said:

    @ToMess said:

    @Cib said:
    Those benchmarks are useless (mainly) to compare different architectures/platforms.

    This

    So compare instead how the iPad Pro handles 100 megapixel multilayer images. Or rendering speed for 4K video.

    Hint: you may be surprised.

    Again, meaningless in this context. Comparing RISC and CISC is truly a case of apples and oranges and then we haven't even touched on differences in ram on an ipad vs a desk/laptop. In the case of pictures and videos, you can offload a lot of the work to the GPU. This wont work with a DAW

    So render the same project in Logic and GarageBand then.

  • Bring on Logic Pro X for IOS....and Fab Filters compatibility.

  • It’s all meaningless unless the software to use this hypothetical power is available. I really don’t get this obsession with comparing abstract component specifications.

  • @TheMediocritist said:

    @jn2002dk said:

    @TheMediocritist said:

    @ToMess said:

    @Cib said:
    Those benchmarks are useless (mainly) to compare different architectures/platforms.

    This

    So compare instead how the iPad Pro handles 100 megapixel multilayer images. Or rendering speed for 4K video.

    Hint: you may be surprised.

    Again, meaningless in this context. Comparing RISC and CISC is truly a case of apples and oranges and then we haven't even touched on differences in ram on an ipad vs a desk/laptop. In the case of pictures and videos, you can offload a lot of the work to the GPU. This wont work with a DAW

    So render the same project in Logic and GarageBand then.

    The only way that could be even slightly meaningful would be if GB on macos and GB on ios were identical. We have no way of knowing what compromises they made with the ios version

    Again, this is without even touching on differences in ram, bus speed etc. Also, would people really want 40Gb sample libraries? They would also have to completely redesign the ui for touch screens. This is a far more complex issue than just comparing random benchmarks

  • edited October 2017

    @jn2002dk said:
    The only way that could be even slightly meaningful would be if GB on macos and GB on ios were identical. We have no way of knowing what compromises they made with the ios version

    I don’t understand your perspective. The question here isn’t about the internal workings of microprocessor architecture. Nor about coding differences. It’s simply whether the latest iPads would be powerful enough to run Logic Pro.

    And the answer is very simple: yes.

  • I disagree I think the answer is a simple no.

    Not enough ram and not enough storage on the base models

  • @TheMediocritist said:

    @jn2002dk said:
    The only way that could be even slightly meaningful would be if GB on macos and GB on ios were identical. We have no way of knowing what compromises they made with the ios version

    I don’t understand your perspective. The question here isn’t about the internal workings of microprocessor architecture. Nor about coding differences. It’s simply whether the latest iPads would be powerful enough to run Logic Pro.

    And the answer is very simple: yes.

    No, you're trying to oversimplify a very complex issue seemingly because you don't actually understand the issue

  • Something people are forgetting here is cooling...all iOS devices implement thermal throttling of the processor to keep heat down in the absence of a fan....this means that where the processors may be able to out perform in bursts, they cannot sustain that performance over long periods.

  • edited October 2017

    Why Apple ported Garageband and don’t ported Logic?
    Imovie vs Final Cut?
    Until iOS11 it hasn’t Finder and Files is a bit underpowered against its macOS counterpart too...

    The question is not if iPad Pro can handle desktop apps which is clearly not. Even their Mac Pro couldn’t and Apple had to apologize...

    https://www.macrumors.com/2017/04/04/apple-stresses-commitment-to-pro-users/

    The true question is what means “Pro” for Apple in definition (what’s an actual professional?) and revenue streams (How big is that market and the benefeits like money by mac sold, R&D, Brand value in such market...)

    Apple computers inc drop the computer word in their name over 2007.

    Also simplified Logic into X, Final Cut into something Professionals of that time hated but grow from them into today. Maybe they were wrong about post-pc era and their claims of new Mac Pro and modular Mac mini will be materialized like iMac Pro but look at pricing and look where anyone get placed. Also notice how it seems Apple was slowing the desktop evolution meanwhile mobile grown exponentially with power consumption in mind more than pure performance. Obviously Apple doesn’t want a Surface-like proposal until that machine don’t warm your hands (macbook polycarbonate model was a egg fryer) :trollface:

    So back to market...
    Could you expent the price Apple ask for Pro computer? If not, them you are not a computer Professional user for them.
    Could you afford the Pro iPad (or iPhone X)? If not then you aren’t mobile Professional user for them.

    None of that is bad for them or you, just points a market shift where the money is not in Professional studios anymore due it’s seems be in amateur going Professionals of the future or a future with another kind of Professionalism.

    When we were an agrarian nation, all cars were trucks because that’s what you needed on the farms. But cars eventually became more prevalent is people moved to cities. PCs will be like trucks…they are still going to be around, but there is a transformation coming, and it will make some people uneasy. Is it the iPad? Who knows? Will it be next year or five years from now?

    http://donteatthefruit.com/2010/06/steve-jobs-tablets-to-pcs-are-like-cars-to-trucks/

    These trucks were computers from Professionals of AudioVisual studios, Gaming (VR as top) and Designers. Apple could makes some moves to keep some users inside its realm but the numbers are clear and Jobs was aware of uneasy people.

    Even revenue for Mac computers has the bigger grow 7% in context of total revenue flows it points to iMac Pro and laptops. (Poor mac mini :cry: )

    https://www.macworld.co.uk/news/apple/apple-q3-2017-financial-results-iphone-ipad-mac-sales-all-up-3581769/

    Being iPad (declining) 1% point under the Mac total revenue flow but still increasing (a small 2%) as niche (thanks to new iPad)

    https://www.macrumors.com/2017/08/01/earnings-3q-2017/

    So it seems to point a growing gap between consumers and producers where in the middle fall prosumers like us.
    In my personal situation I found myself not becoming so productive with my Mac mini so I sold it with my old iPad 3rd gen, buy a Nas, iPad mini 4 and iPhone 5s and free myself from some troubles and risks. When I need go more Professional ask my nephew (Designer student) for its Macbook Pro (late 2012 full revamped) or directly to my Studio friends which have gone less and less sadly. The funny thing is these friends daily work is iOS gaming sound creation...

    In the future if I need a truck, probably it will be a windows or linux machine. Almost if Apple doesn’t bring something interesting and updated... but as time goes I need less and less a full Logic or Ableton. If the price of certain dedicated hardware power tools falls a bit I will buy those before a desktop/laptop computer. It will increase my focus far from iPad...

    Will Apple bring Logic X to iOS? Maybe but it will not seem like desktop so maybe Garageband is the tool for those amateur into old paradigm professionals that Apple brung time ago...

    Jm2c.

  • It doesn't matter which DAW you choose (Ableton, Logic, Pro Tools, Cubase, Reaper...) - they all have a specific workflow you got to LEARN.
    Only after this 'getting used to' process one is able to be productive with the tool.
    Takes time and effort and includes the app specific busses and io-schemes.

    IOS users (in general) seem to have a very low level of learning willingness.
    All has to happen immediatly and must be obvious at first glance.
    Software designed that way grants a quick start, but gets annoying once you're familiar with it - and slows down workflow.

    Even if CPU requirements would meet demand, there's few economic sense in release of a full DAW, let alone the effort to redesign the user interface (which is 75% of the coding effort). DSP coding is a snap in comparison.
    Garageband is in fact a Logic port of the original version Apple aquired with the takeover of EMagic. They split the product deliberatly into a Pro and a Garage branch, optimizing for the respective target group.

    You can't replicate (as mentioned numerous times) a typical desktop workflow in IOS yet.
    For a Logic user it doesn't make any sense to switch to an iPad because he/she has automated a certain handling of the app.
    Increased mobility is a very small advantage as you rely on proper monitoring anyway.
    Dragging bits of a 24+ track projects in public traffic of a caffee is a joke at best - or an indicator of bad time management if you're in absolute need for that feature ;)

  • @brambos said:
    It’s all meaningless unless the software to use this hypothetical power is available. I really don’t get this obsession with comparing abstract component specifications.

    Good point. iPhone 7 (A10) and iPhone 8 (A11) are running apps in comparable in speed while the A11 is on paper so much faster.

  • edited October 2017

    The iOS version of Garage Band is still limited compared to the macOS and still half of Logic´s GUI´s would be unusable for a small touch device. The sound engines could run i think.
    4GB is the min. for Logic and if you won´t use 100 tracks it could work. But a complex DAW like Logic is made for mouse/trackpad. You need bigger GUI elements for touch screen. Then you need a lot tabbing....not so good.
    If you use then the pencil, the keyboard or iOS someday offers mouse input....well, we are at what windows 10 is right now. A mixed horror :)
    But since you can import iOS projects from Garage Band iOS into Logic or Garage Band macOS it would be interesting how they handle it indeed.
    The other problem is that most apps not only should work on a 12.9" iPad Pro, they must work on 10.5", 9.7" and even 7.9".
    Like i said now several times i´m still voting for an "App Store Pro" where people can search for apps which might costs more but will offer more for the price too and might need the latest hardware.
    Then, like macs seems not so important anymore for Apple in the pro market it may be the same with iPads because the niche of pro users willing to pay premium for complex apps is even smaller.
    Logic is still always at the very top of payed apps in the mac app store as well as Final Cut Pro and some others.
    Now look whats at the top of the iOS app store. Things like Animojis and one dollar fart apps will be always more important than pro apps. The same is with games. They preaching us "console like" games since years but there isn´t a single one yet.
    BeatMaker 3, NanoStudio 2 (soon...maybe), Auria Pro and a few others are already what i would say is complex enough for iOS devices. It makes no sense to bring DAW´s on iOS which have a over 1000 pages manual :#
    I also dream from a future where everything get´s computed by a quantum computer from every device i use in real-time with zero latency or whatever.
    Size is the only thing which won´t change a workflow, however powerful it might be.
    I thought multi-touch is THE future at the beginning but now i don´t think so. It´s a big part of it but not the best way for everything and after some years i realized that it can be even worse for some things.
    Mhhh......now i forgot what the topic was lol.
    Ah, yes i think Logic could run in theory on an iPad but it makes no sense to even try.

  • edited October 2017

    @Telefunky said:
    It doesn't matter which DAW you choose (Ableton, Logic, Pro Tools, Cubase, Reaper...) - they all have a specific workflow you got to LEARN.
    Only after this 'getting used to' process one is able to be productive with the tool.
    Takes time and effort and includes the app specific busses and io-schemes.

    IOS users (in general) seem to have a very low level of learning willingness.
    All has to happen immediatly and must be obvious at first glance.
    Software designed that way grants a quick start, but gets annoying once you're familiar with it - and slows down workflow.

    Even if CPU requirements would meet demand, there's few economic sense in release of a full DAW, let alone the effort to redesign the user interface (which is 75% of the coding effort). DSP coding is a snap in comparison.
    Garageband is in fact a Logic port of the original version Apple aquired with the takeover of EMagic. They split the product deliberatly into a Pro and a Garage branch, optimizing for the respective target group.

    You can't replicate (as mentioned numerous times) a typical desktop workflow in IOS yet.
    For a Logic user it doesn't make any sense to switch to an iPad because he/she has automated a certain handling of the app.
    Increased mobility is a very small advantage as you rely on proper monitoring anyway.
    Dragging bits of a 24+ track projects in public traffic of a caffee is a joke at best - or an indicator of bad time management if you're in absolute need for that feature ;)

    I agree with this (mainly :) )
    A DAW like Logic takes months and years to learn but then you won´t change the DAW for many years.
    The same with some bigger synth workhouses and tools like Kontakt.
    On iOS many might collect (like me) 100´s apps but never really learn them inside out or using 5 little DAW´s because they all have something the other is missing. Then IAA, AUv3, Audiobus 3 and whatever next while i only use ONE DAW on my Notebook and every plug-in will load into it, has all automation parameters available, i can create complex routings and multi-instruments and can save, copy, recall them in seconds etc.
    That might and don´t have to work ever on a small mobile device.
    The magic for me on iOS still happens in some smaller apps or good stand-alone like NanoStudio which are optimized for a multi-touch screen and they make fun to play with them.
    Every tool is good for something else. I don´t use a hammer for a screw (maybe my Mrs.).

  • @AndyPlankton said:
    Something people are forgetting here is cooling...all iOS devices implement thermal throttling of the processor to keep heat down in the absence of a fan....this means that where the processors may be able to out perform in bursts, they cannot sustain that performance over long periods.

    This is a huge issue. It's not just the lack of a fan, it's also size. The closer everything is, the harder it is to cool things. This is also why those little MacBook pros are not as powerful as they might seem on paper.

  • tbh my most appreciated feature of the iPad is the no noise emission + instant switch on.
    Of course the on-toggle is a fake, but the energy management behind it is second to none.
    My 6 year old iPad One still keeps it's charge for weeks in this deep-sleep mode (which also tells something about battery quality), while my i3 Dell tablet is discharged after 3 days of sleep.

  • Since multichannel interfaces and even cross-platform use (iConnectivity) is supported, the IOS world seamlessly integrates into regular DAWs - so why bother ?
    My iCA4+ connects an iPad to a Win-Daw via USB and a Pro Tools system via the analog ports to take advantage of improved interactivity, acts as a midi controller with TC-Data or notes by pads/virtual keyboards and sequenced notes. Pretty fly ;)

  • All that matters to me is that the iPad Pro is capable enough to do what I want it to do...and as of now it definitely is. Now just waiting on relatively minor software updates to the iDaw’s to hit my target sweet spot

  • @TheMediocritist said:

    @jn2002dk said:
    The only way that could be even slightly meaningful would be if GB on macos and GB on ios were identical. We have no way of knowing what compromises they made with the ios version

    I don’t understand your perspective. The question here isn’t about the internal workings of microprocessor architecture. Nor about coding differences. It’s simply whether the latest iPads would be powerful enough to run Logic Pro.

    And the answer is very simple: yes.

    Seems like you are not very familiar with how benchmarks or computers work. The simple answer is no

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