Loopy Pro: Create music, your way.
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Comments
The problem is not the hardware, the problem is iOS which is still a mobile system, cool as it is.
But if there are expert developers, there’s a simple way to test my theory (simple here meaning conclusive, not easy, because the work would be hellish): Ardour is open source: just build it for ARM/iOS if you have the expertise. I think it could even be legally rebranded if you want to share the resulting app (GNU license): Harrison Mixbus is Ardour with Harrison DSP, nothing more, nothing less.
TwistedWave has excellent waveform select/edit capabilities with even named markers.
But you can't do anything with those marks except auto-snapping to them on manual re-selection. What a drag... pun intended.
No region generation from markers to provide insert/delete action (say from a list of regions) or export selected regions.
Wouldn't be rocket science to use such snippets instead of the pasteboard, but way more convenient.
At least TW demonstrates that the platform provides all what's need for a smooth and responsive screen interaction - and that touch doesn't interfere with precision.
The implementation seems to be a custom work by the developer (and exists in OSX, too)
But sadly it's a single track thing only...
Just coming back to Logic rather than hardware comparisons, it will only happen when Apple decide that the hardware is capable enough AND they want to do it. I believe it will happen one day, but only when Apple decides to do it.
I'm with @Max23
IOS audio editing is neanderthal - not worth my time.
But as a creative writing platform for "basic" ideas - I'm in love.
Oh.. and then there is severe lack of RAM
The way IOS is - I will always edit and finish tracks on a computer.
I think it depends on how deep your audio editing needs are. For actually finishing a track all the basics are covered pretty well: slicing, fading in and out, crossfading, warping, stretching is all well catered for IMO. If I record a vocal or a guitar track into Auria most things I need to clean it up are there. Removing unwanted noise, breaths, fixing timing errors etc are all very straightforward, and the UI is absolutely fine, in fact more pleasant than using a mouse IMO.
Maybe for dealing with batches of samples or more esoteric editing tasks the desktop is better, but the basics work pretty well on iOS. Two things I sometimes turn to on the desktop are removing noises (unwanted clicks or mouth noises) in Adobe Audition, and pitch correction in Melodyne.
Is the OP still here....see what you did lol.
But what is the answer now.....maybe.....try it yourself but get prepared to get frustraited or change your workflow.
For everything synth i say iOS is pretty amazing (beside micro tuning)...for orchestrial stuff, sample libraries and especially for solo instruments....nah´.
Twisted wave is one of the tools i use for many hours a day in my job, it is no where near as fast or as accurate using it in IOS with touch vs using a mouse, when it comes to adjustments at the per sample level, touch will never compete with a mouse.
I would love that not to be the case so that i could edit anywhere, but it is not.
Apple offering mouse support is very little work at their end, it can already be done via Jailbreak, but i think it unlikely.
Let me guess, @Max23: Ableton Live is your favorite DAW? Well, horses for courses. As for myself, I decided I that the day Logic Pro X adds a clip launcher, I’ll stop using it altogether, going full Pro Tools at work, or even Auria Pro - I’m completely adapted to its audio editing workflow now.
Oh, and why iOS is the problem? Mainly sandboxing and poor file management - it makes many things that we take for granted with the desktop much harder to implement, and this - coupled with ridiculous pricing - is what really turn the likes of Avid or Native Instruments or Celemony off.
GB iOS seems to be evolving into Logic...every NAMM takes us closer. NAMM 2018 is 3 months away
??? Sorry, but Garage Band iOS is still so far away from even Garage Band on mac like Cubasis from Cubase.
At least there is nothing to complain about a free software.
Well there’s a certain subset of features that I use on Logic...these are very well represented in GarageBand.
But of course it is well known that at least on desktop it’s the same underlying codebase for GarageBand and Logic Pro...it comes down the what underlying features are surfaced in the GUI. You can also see on iOS that there’s lots of strategic space in the tool bar area for a plethora of additional functions.
I’d bet there’s much code hidden in the iOS binary that’s yet to be polished and revealed.
A similar common codebase relationship exists between iMovie and Final Cut Pro
This!
Mouse support used to be there a long time ago. Was removed around ios7 I think.
If an editor like "Twisted Wave" added support for the Apple Smart Keyboard with keyboard shortcuts, you could do the exactly the same, just as easily on an iPad Pro. So even though we are not there yet, we are actually pretty close.
there's no need for keyboard support in Twisted Wave - it has a lot of screen estate left to implement mode and shortcut buttons.
The top left edge is completely empty, the button for metadata entry is needed only one time per track, the loop and marker buttons use way too much space.
The Mac version has regions and playlist/insert support, but it's not very convenient without a 2nd waveform to arrange snippets.
(Imho this a crucial function because IOS shines in making short records with whatever app that get collected on the way while producing a track)
But all those 'actions' don't matter as long as there's no workflow related context, which is missing (imho) practically everywhere. That's a much bigger problem than sheer calculation power. After all I'd even sacrifice full realtime performance, IF the arrangement can be set up conveniently and render the stuff offline in a final go.
I have zero interest in doing serious mixing on an iPad. The screen's too small. Even a laptop is kind of annoying.