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Something new from Yonac KAULDRON SYNTH

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Comments

  • edited October 2017

    @ALB said:
    I am really tired of apps that look like a bumble bee - it's a knife to the eye.

    :neutral:

  • @ALB well it shouldn't but it does, yeah.
    but have you heard the expression 'you don't look at the mantle piece when yer poking the fire'?!!
    generally my eyeballs are in my ears when i'm playing :smile:

  • ALBALB
    edited October 2017

    @oat_phipps said:

    @ALB said:
    I am really tired of apps that look like a bumble bee - it's a knife to the eye.

    :neutral:

    Nothing personal intended! Black on yellow on white background is actually pleasing, but when the whole visual field is yellow on black, it makes my eyes tired.

  • @MonzoPro said:

    Ouch!

  • @ALB said:

    @MonzoPro said:

    Ouch!

    They were brilliant, saw Bob Calvert playing one live once. Dressed as a 1940's Spitfire Captain, tapping the keyboard with a riding crop while puffing away on a pipe. And they did actually sound like a wasp.

  • @MonzoPro said:

    @ALB said:

    @MonzoPro said:

    Ouch!

    They were brilliant, saw Bob Calvert playing one live once. Dressed as a 1940's Spitfire Captain, tapping the keyboard with a riding crop while puffing away on a pipe. And they did actually sound like a wasp.

    I think Keith Levene played one on Metal Box too. Good sounds.

  • @MonzoPro said:

    Please someone emulate this....it´s a great synth.
    Or the octave cat.
    Animals and insects works great as synths :)

  • I remember when they came out, a mate bought one. Big lump of plastic if I remember rightly.

  • the filter is a beastie on that one!
    playing it with a riding crop lol my sister would like that one
    o_O

  • Isn’t the “Hornet” in
    Rhythm Studio by Pulse Code, Inc.
    https://itunes.apple.com/gb/app/rhythm-studio/id454361459?mt=8
    Based on the Wasp?

  • @Cib said:

    @MonzoPro said:

    Please someone emulate this....it´s a great synth.
    Or the octave cat.
    Animals and insects works great as synths :)

    Photophore

  • edited November 2017

    @brambos said:
    What's so special about audio rate modulation? It's not hard to do. It just needs lots of oversampling. Which means leaving out older/slower devices. So it's more a strategic issue (do I want to exclude everything but the latest ipads?) than a complexity issue.

    But anyway, your list is not complete. Ripplemaker does audio-rate modulation, as do Audulus and Zmors I believe. In fact, I'd be suprised if there's a modular out there that doesn't let you do audio rate modulation :)

    What's so special is the fact that even if the app is called "modular", audio rate mod is not always possible.
    Some devs silently "cheat" when patching audio outs to mod inputs.
    AR mod is possible even on older devices if done right, but unfortunately only a few devs go that way.
    Best example: Jasuto. I purchased it for doing audio-rate stuff and was very disappointed not to be able to place the wires the way I wanted and get the result I should get. In the software world, nothing is a given.

  • I’ll tell you what I want, what I really really want.

    Most synth audio-rate oscillators have PW and PWM controls, which as we all know is a symmetry control for square waves, varying the mark/space ratio from somewhere low, like 0 or 1-sh % (doesn’t have to be exact 0, as you’d only get silence there), up to full.

    What I want is to get away from this, and instead have Symmetry and Symmetry Modulation controls. On squarewave, we’d get the identical behaviour to PW and PWM, as we were before, but if you select for example a triangle, you’d get sawtooth at near 0%, through to triangle in the middle, further to the other extreme, where you’d get reverse sawtooth (or ramp). If you set the oscillator to sinewave, you’d get a pure sine at halfway, but at either end you’d get some rather nicely usable increasing presences of harmonic distortion. As I say, it doesn’t take away from squarewave pulse, it’d still do that, but it’d generalise the symmetry to all other wave sources too.

    This is even more possible in software than it was in hardware. Symmetry control of a sine wave would have been amazingly difficult. Symmetry of a Triangle to get sawtooth and ramp at either extreme is possible — the MS20 LFO has it. A conventional synth VCO core would typically start with generating a ramp or sawtooth, and take that and convert it to other wave shapes (ie, rectify the saw core and get a triangle, delinearise that triangle and get a sine, take the core sawtooth into a comparator and set it to half the maximum excursion to switch a squarewave output, or vary the point at which it switches to get pulse and pulse width modulation).

    As I said, in actual circuitry, symmetry control of a squarewave is very easy - simply compare the rising sawtooth with a reference value of half the maximum to get a switched output from low to high, or vary that reference value to shift the symmetry of the pulse. Doing that with triangle or sine is difficult and would be problematic to calibrate across the range. Software should have such a problem. Let’s have symmetry modulation instead of just pulse width modulation.

  • @MonzoPro said:

    The magic sound of Whitehouse!

  • @u0421793 said:
    I’ll tell you what I want, what I really really want.

    Most synth audio-rate oscillators have PW and PWM controls, which as we all know is a symmetry control for square waves, varying the mark/space ratio from somewhere low, like 0 or 1-sh % (doesn’t have to be exact 0, as you’d only get silence there), up to full.

    What I want is to get away from this, and instead have Symmetry and Symmetry Modulation controls. On squarewave, we’d get the identical behaviour to PW and PWM, as we were before, but if you select for example a triangle, you’d get sawtooth at near 0%, through to triangle in the middle, further to the other extreme, where you’d get reverse sawtooth (or ramp). If you set the oscillator to sinewave, you’d get a pure sine at halfway, but at either end you’d get some rather nicely usable increasing presences of harmonic distortion. As I say, it doesn’t take away from squarewave pulse, it’d still do that, but it’d generalise the symmetry to all other wave sources too.

    This is even more possible in software than it was in hardware. Symmetry control of a sine wave would have been amazingly difficult. Symmetry of a Triangle to get sawtooth and ramp at either extreme is possible — the MS20 LFO has it. A conventional synth VCO core would typically start with generating a ramp or sawtooth, and take that and convert it to other wave shapes (ie, rectify the saw core and get a triangle, delinearise that triangle and get a sine, take the core sawtooth into a comparator and set it to half the maximum excursion to switch a squarewave output, or vary the point at which it switches to get pulse and pulse width modulation).

    As I said, in actual circuitry, symmetry control of a squarewave is very easy - simply compare the rising sawtooth with a reference value of half the maximum to get a switched output from low to high, or vary that reference value to shift the symmetry of the pulse. Doing that with triangle or sine is difficult and would be problematic to calibrate across the range. Software should have such a problem. Let’s have symmetry modulation instead of just pulse width modulation

    Like Z3TA+ ?

  • @MonzoPro said:
    I remember when they came out, a mate bought one. Big lump of plastic if I remember rightly.

    My friend Tom Ashton told me that the March Violets owned one, and it fell from a height of only 2 or 3 feet, just breaking into several pieces.

  • @JeffChasteen said:

    @MonzoPro said:
    I remember when they came out, a mate bought one. Big lump of plastic if I remember rightly.

    My friend Tom Ashton told me that the March Violets owned one, and it fell from a height of only 2 or 3 feet, just breaking into several pieces.

    Surprising that, I thought you could chuck one off a cliff and it bounce back! I remember the knobs on them were really shoddy though, my mates crackled and glitched like Cribbins.

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