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Is BM3 going to be universal? Any news?

I shelled out for the app on the promise that it would be universal but lol, months later and no joy

Does anyone know if it’s actually going to happen?

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Comments

  • I wonder if Intua are waiting for the release of the iPhone X before BM3 goes universal.

  • edited October 2017

    Have they missed the promised release date, that isn't very good at all !

  • I’m not sure they ever promised a release date, Just ‘it will come, when the iPad version is 100% fleshed out’ (paraphrase).

  • So no promises broken then, good to know :)
    May have been delayed too by showing great support and going back and updating Beatmaker 2 as well.

  • edited October 2017

    I do feel it will a bloody nightmare trying to squeeze in all the features in to a smaller screen-size and still keep it 'touch friendly' without too much 'tab swapping' and if one feature is not present on one tab in favour of another it will also cause a havoc ie. "Why is feature X not present in tab Y" and why can't I replace feature X with Y instead?

  • We'll have to just wait and see, I dont got to Intua's forum that much, the moderator there wants to respond to every post, but has nothing to do with the development of the app. When ever I post something for the developer the moderator wants to answer but never has an actual helpful answer, like when the Iphone version will be out. Im still on an Iphone 5s so Im in no rush personally, I just cant see how it would work on my phone. Im happy with the Ipad version though.

  • I think it’d be a bit of a nightmare on my SE, so I’m happy sticking with the iPad version.

  • That’s one of the problems of going universal, it has to be usable on all phones including the SE. I just can see how this will work with BM3. The interface is very complex.

  • I think the focus is getting everything solid first, then figuring out how to lay it out to be usable

  • I hope it won’t ever get to iphones. What for? To attach a mouse to the phone because fingers on small screens aren’t accurate enough? A 8x8 grid with pads smaller than half cm? Why do you guys always want any possible or impossible feature on anything? Why won’t you try to get reasonable from time to time? Will you ask it to be universal for the iWatch too?

    Probably a fully compatible side app could be a better approach, both commercially for the dev and it will make some sense to the common user. Something like a good sample editor based on BM3 engine integrated the same way AudioShare is integrated with AUM.

  • @mschenkel.it said:
    I hope it won’t ever get to iphones. What for? To attach a mouse to the phone because fingers on small screens aren’t accurate enough? A 8x8 grid with pads smaller than half cm? Why do you guys always want any possible or impossible feature on anything? Why won’t you try to get reasonable from time to time? Will you ask it to be universal for the iWatch too?

    Probably a fully compatible side app could be a better approach, both commercially for the dev and it will make some sense to the common user. Something like a good sample editor based on BM3 engine integrated the same way AudioShare is integrated with AUM.

    Agreed. Now, If they scaled back BM3 to just the sampler and put that on the iPhone? That would be something.

  • @ExAsperis99 said:

    @mschenkel.it said:
    I hope it won’t ever get to iphones. What for? To attach a mouse to the phone because fingers on small screens aren’t accurate enough? A 8x8 grid with pads smaller than half cm? Why do you guys always want any possible or impossible feature on anything? Why won’t you try to get reasonable from time to time? Will you ask it to be universal for the iWatch too?

    Probably a fully compatible side app could be a better approach, both commercially for the dev and it will make some sense to the common user. Something like a good sample editor based on BM3 engine integrated the same way AudioShare is integrated with AUM.

    Agreed. Now, If they scaled back BM3 to just the sampler and put that on the iPhone? That would be something.

    As an AU!

  • @lukesleepwalker said:

    @ExAsperis99 said:

    @mschenkel.it said:
    I hope it won’t ever get to iphones. What for? To attach a mouse to the phone because fingers on small screens aren’t accurate enough? A 8x8 grid with pads smaller than half cm? Why do you guys always want any possible or impossible feature on anything? Why won’t you try to get reasonable from time to time? Will you ask it to be universal for the iWatch too?

    Probably a fully compatible side app could be a better approach, both commercially for the dev and it will make some sense to the common user. Something like a good sample editor based on BM3 engine integrated the same way AudioShare is integrated with AUM.

    Agreed. Now, If they scaled back BM3 to just the sampler and put that on the iPhone? That would be something.

    As an AU!

    Full version of BM2 on iphone is pretty damn good just needs upgrading with all the features of BM3 and then turning into BM3 :)

    In terms of the apple watch i think an ableton link app that syncs to the heartbeat monitor could be a winner especially at the gym

  • @DaveMagoo said:

    @lukesleepwalker said:

    @ExAsperis99 said:

    @mschenkel.it said:
    I hope it won’t ever get to iphones. What for? To attach a mouse to the phone because fingers on small screens aren’t accurate enough? A 8x8 grid with pads smaller than half cm? Why do you guys always want any possible or impossible feature on anything? Why won’t you try to get reasonable from time to time? Will you ask it to be universal for the iWatch too?

    Probably a fully compatible side app could be a better approach, both commercially for the dev and it will make some sense to the common user. Something like a good sample editor based on BM3 engine integrated the same way AudioShare is integrated with AUM.

    Agreed. Now, If they scaled back BM3 to just the sampler and put that on the iPhone? That would be something.

    As an AU!

    Full version of BM2 on iphone is pretty damn good just needs upgrading with all the features of BM3 and then turning into BM3 :)

    In terms of the apple watch i think an ableton link app that syncs to the heartbeat monitor could be a winner especially at the gym

    It could be doable ATM with some workaround using OSC...

  • edited October 2017

    @lukesleepwalker said:

    @ExAsperis99 said:

    @mschenkel.it said:
    I hope it won’t ever get to iphones. What for? To attach a mouse to the phone because fingers on small screens aren’t accurate enough? A 8x8 grid with pads smaller than half cm? Why do you guys always want any possible or impossible feature on anything? Why won’t you try to get reasonable from time to time? Will you ask it to be universal for the iWatch too?

    Probably a fully compatible side app could be a better approach, both commercially for the dev and it will make some sense to the common user. Something like a good sample editor based on BM3 engine integrated the same way AudioShare is integrated with AUM.

    Agreed. Now, If they scaled back BM3 to just the sampler and put that on the iPhone? That would be something.

    As an AU!

    this would be something I would hope for. Bm3 sampler with pads(8 pads would be a fine number) as an au and nothing more keep it simple. Load that in GarageBand and have it transfer it to Logic Pro as a plugin and most of the bm3 headaches would be over for me.

  • @DaveMagoo said:

    @lukesleepwalker said:

    @ExAsperis99 said:

    @mschenkel.it said:
    I hope it won’t ever get to iphones. What for? To attach a mouse to the phone because fingers on small screens aren’t accurate enough? A 8x8 grid with pads smaller than half cm? Why do you guys always want any possible or impossible feature on anything? Why won’t you try to get reasonable from time to time? Will you ask it to be universal for the iWatch too?

    Probably a fully compatible side app could be a better approach, both commercially for the dev and it will make some sense to the common user. Something like a good sample editor based on BM3 engine integrated the same way AudioShare is integrated with AUM.

    Agreed. Now, If they scaled back BM3 to just the sampler and put that on the iPhone? That would be something.

    As an AU!

    Full version of BM2 on iphone is pretty damn good just needs upgrading with all the features of BM3 and then turning into BM3 :)

    In terms of the apple watch i think an ableton link app that syncs to the heartbeat monitor could be a winner especially at the gym

    Uh oh. What happens to the song if the click stops?

  • @Strizbiz said:
    We'll have to just wait and see, I dont got to Intua's forum that much, the moderator there wants to respond to every post, but has nothing to do with the development of the app. When ever I post something for the developer the moderator wants to answer but never has an actual helpful answer, like when the Iphone version will be out. Im still on an Iphone 5s so Im in no rush personally, I just cant see how it would work on my phone. Im happy with the Ipad version though.

    I've found 5pinlink's answers super helpful and think he's sharing some great knowledge. I really hope he continues to give his support to the little community going on there (same goes for the other posters offering great advice).

    I think you can contact the Intua developers directly if you want to get a message straight to them.

  • @gusgranite said:

    @Strizbiz said:
    We'll have to just wait and see, I dont got to Intua's forum that much, the moderator there wants to respond to every post, but has nothing to do with the development of the app. When ever I post something for the developer the moderator wants to answer but never has an actual helpful answer, like when the Iphone version will be out. Im still on an Iphone 5s so Im in no rush personally, I just cant see how it would work on my phone. Im happy with the Ipad version though.

    I've found 5pinlink's answers super helpful and think he's sharing some great knowledge. I really hope he continues to give his support to the little community going on there (same goes for the other posters offering great advice).

    I think you can contact the Intua developers directly if you want to get a message straight to them.

    lol, Ive been writing the developer directly when I do go there, Im glad you find his answers helpful, but for me personally not at all, and sometimes It seems he over moderates, lol. This forum just feels a lot more like a community to me.

  • @Strizbiz said:

    @gusgranite said:

    @Strizbiz said:
    We'll have to just wait and see, I dont got to Intua's forum that much, the moderator there wants to respond to every post, but has nothing to do with the development of the app. When ever I post something for the developer the moderator wants to answer but never has an actual helpful answer, like when the Iphone version will be out. Im still on an Iphone 5s so Im in no rush personally, I just cant see how it would work on my phone. Im happy with the Ipad version though.

    I've found 5pinlink's answers super helpful and think he's sharing some great knowledge. I really hope he continues to give his support to the little community going on there (same goes for the other posters offering great advice).

    I think you can contact the Intua developers directly if you want to get a message straight to them.

    lol, Ive been writing the developer directly when I do go there, Im glad you find his answers helpful, but for me personally not at all, and sometimes It seems he over moderates, lol. This forum just feels a lot more like a community to me.

    Ya, fair enough. I spend more time here too for sure. I’m just happy to get answers as I’m still at beginner level to be honest.

  • in fairness, the moderator has answered a ton of queries for people on the forum. seems pretty knowledgeable on the ins n outs of bm3. intua have always taken time to respond to my pm's too.
    i think it'll have to be used with a tooth pick if they port it over to the dog n bone tho o_O
    i'll stick with the pad version

  • The fact is that intua promised iPhone users will be able to have it too.

    Opinions of how it will be usable on the device are secondary.

    The promise is the primary consideration. I hope they don’t follow the bad example of @Chris_Randall and break it.

    Gadget works just fine on iPhones, as do synths like mono/poly , animoog, synth scaper and mood.

    BM2 is just fine even on an iPod touch lol ( same screen size as iPhone SE).

    The fact that they just updated the above mentioned app is simply a bad sign that BM3 will likely not be ported to iPhone imho.

    For some of us “mobile music “ means iPhone. Many of us have iPads too but love having key apps on our phones cause we don’t need to carry iPads around with us. We like to make music in parks or trains or even in bed lol..

    We are as valid a customer as iPad users. We may not be as many, but our money is the same and our skills certainly match iPad users.

  • wimwim
    edited October 2017

    Patience they said they will do it. They will.

    The hard cold facts are that everyone has resource limitations. IOS developers don’t usually make a lot of money. The old saying goes: “Fast, good, or cheap ... pick two” applies.

    @Love3quency said:
    We are as valid a customer as iPad users. We may not be as many, but our money is the same ...

    Sad to say, that’s not exactly the case. It’s a fact that the people who will use it on iPhone are a tiny fraction of the total users. Assuming limited resources, one would have to pull resources off of critical improvements to the existing version in a big way to make the iPhone version. You could just as well argue that would be cheating the far larger population of iPad users to please the few.

    To a developer, iPhone users’ money sadly really isn’t he same. If they have to work 50 hours per iPad customer, and 500 hours per iPhone customer, that’s not the same by any stretch.

    Don’t take me wrong. I hope for an iPhone version soon too, but recognize that software doesn’t write itself and programmers gotta eat just like we do. I work 10-12 hours a day and still don’t get everything done that people need me to do. I can definitely relate to the position they’re in.

    I fully trust these guys are working hard and are just as eager to get this stuff out as you are to have it. And I don’t think for a minute they plan to reneg on any promises.

  • @wim
    It actually was "fast, good or cheap" :wink:

  • @wim said:
    Patience they said they will do it. They will.

    The hard cold facts are that everyone has resource limitations. IOS developers don’t usually make a lot of money. The old saying goes: “Quick, fast, or cheap ... pick two” applies.

    @Love3quency said:
    We are as valid a customer as iPad users. We may not be as many, but our money is the same ...

    Sad to say, that’s not exactly the case. It’s a fact that the people who will use it on iPhone are a tiny fraction of the total users. Assuming limited resources, one would have to pull resources off of critical improvements to the existing version in a big way to make the iPhone version. You could just as well argue that would be cheating the far larger population of iPad users to please the few.

    To a developer, iPhone users’ money sadly really isn’t he same. If they have to work 50 hours per iPad customer, and 500 hours per iPhone customer, that’s not the same by any stretch.

    Don’t take me wrong. I hope for an iPhone version soon too, but recognize that software doesn’t write itself and programmers gotta eat just like we do. I work 10-12 hours a day and still don’t get everything done that people need me to do. I can definitely relate to the position they’re in.

    I fully trust these guys are working hard and are just as eager to get this stuff out as you are to have it. And I don’t think for a minute they plan to reneg on any promises.

    This. And they also promised a OSX version, and i bet there are more people more eagerly waiting for that than iphone version. From what i remember them saying before ipad release, was that they would first polish the ipad version, then move to iphone and then desktop, but dont quote me on that. Imho ipad version still needs some polishing, but that work translates to iphone and desktop versions as well, at least for non UI stuff.
    Im sure they are working hard on bm3, and rushing things will only mean a buggy release that people cry about, give bad rep and needs to be fixed afterwards anyway. So yeah, patience people :)

  • @wim said:

    I fully trust these guys are working hard and are just as eager to get this stuff out as you are to have it. And I don’t think for a minute they plan to reneg on any promises.

    That's my 'gut feeling' as well. BM3 3.0.4 is just around the corner and brings among other things Files.app integration.(ie. browse BM3 content in Files.app or do Drag'n'Drop from Files.app to pads and a few other 'improvements').

    I'm still pushing for having the 'Roll Pad' optionally snap to 'Quantise Value' instead of 'Roll Value' enabling off-beat rolls, same goes for the 'Note Repeat'.

    It's like a thriller/teaser while waiting for all the suggestions they've got pop up in BM3 :)

  • @mschenkel.it said:
    @wim
    It actually was "fast, good or cheap" :wink:

    Doh! Fixed. Thanks, B)

  • @wim

    “Sad to say, that’s not exactly the case. It’s a fact that the people who will use it on iPhone are a tiny fraction of the total users. Assuming limited resources, one would have to pull resources off of critical improvements to the existing version in a big way to make the iPhone version. You could just as well argue that would be cheating the far larger population of iPad users to please the few.

    To a developer, iPhone users’ money sadly really isn’t he same. If they have to work 50 hours per iPad customer, and 500 hours per iPhone customer, that’s not the same by any stretch.”

    Me- Apps like nano studio, figure and thumb Jam are used primarily by iPhone users and that was their initial target audience. They were designed with the iPhone in mind...

    Agreed that iPad users are more prominent but that is because devs are now designing apps with them in mind.

    However, if devs designed apps with BOTH kinds of users in mind then there is no cheating iPad users at all and they would actually generate greater interest in iPhone users actually making music on phones too.

    It’s not an either/ or thing, it should actually be both.

    It’s the original conception of the apps in question here....the design.

    We have devs like kymatica , apesoft , klevgrand , brambos and iceworks who design apps perfectly to be universal and bigger name devs like korg and virsyn who do the same.

    The fact that gadget works just fine on iPhone and that korg took the time to make it universal shows that there is potential for an iPhone inclusive market or they would not have taken the time.

    If a dev like intua or more recently audiodamage makes an app and promises an iPhone friendly version, they should simply deliver. If they find out that the app is far too much hassle to recode to fit smaller devices then the issue does lie in the original design.

    That is the devs fault and not the users.

    I bought BM3 and phosphor on good faith that universal versions were forthcoming only to see one dev bail out of their promise and the other is still fixing bugs months later and revising other apps.

    As a paying customer, I think I have a very valid issue for concern lol

    They have my money... and I have no app on my iPhone.

    From now on I simply just buy apps that come out universal already and are bug free and don’t strain my A9 chip device lol

  • As a paying customer you paid for a iPad app.

  • i don't get the phone thing but then again i don't get ukuleles either :)
    if it makes people happy and developers money... all's good
    hope they implement midi note offs for seq externals

  • @Love3quency
    Are you serious?
    People don't pull software magically out their arses, so please stop and go make something with the affordable software that is basically an Ableton Live for iPad, that you are now crying over because it's not on a device that is about a 3rd the size and No longer has a headphone jack but only a proprieta...
    Look, just stop.

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