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NS2???

So... where is it then @syrupcore ?

We were told Matt said by Xmas...

Xmas is only 9 days away lol

It was supposed to be app of the year but looks like BM3 will not be overthrown yet lol

Shame that as the AB forum needs to have other apps to focus on lol

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Comments

  • Looks like not this year. Matt wants to release something that is as big free as possible - so new year (hopefully!). Disappointing, yes. But would prefer something working and reliable :-)

  • edited December 2017

  • edited December 2017

    copy pasted from: http://forums.blipinteractive.co.uk/node/11615?page=7

    we need to be just patient and wish matt nice holidays, he needs gather new energy to finish all details properly ...

    (BlipInteractive)
    "Apologies for the lack of updates recently. I've been trying to decide how to proceed based on my current situation - the app could potentially be put out before the vacation period but I'm not fully happy with the user experience (although it's not far off) and I still need to be convinced that the app is as close to bug-free as possible.

    The human part of me says screw it - release it anyway and take advantage of the Christmas sales period. The professional part of me says push it back a little as there's no point in selling all my work short if it ends up as a slightly confusing bugfest for the sake of saving a few extra weeks. Typically, identifying and fixing bugs after release takes much more time than trying to ensure they're not there in the first place as well as potentially harming the app's initial reception.

    The final tipping point is that the amount of work I've been doing recently and the pressure to get it done has had an effect on my mental state and family life which is, let's say, not particularly positive (don't worry, we're not currently at the level where anyone needs to get out the violins).

    So I've decided to step away from the keyboard for a little while now and then, attempt to ignore the sense of failure at the back of my mind because I haven't released when I planned to, and do the job properly for the sake of a few extra weeks. I think it's the right decision, although not a particularly welcome one."_

  • @dendy said:
    copy pasted from: http://forums.blipinteractive.co.uk/node/11615?page=7

    we need to be just patient and wish matt nice holidays, he needs gather new energy to finish all details properly ...

    (BlipInteractive)
    "Apologies for the lack of updates recently. I've been trying to decide how to proceed based on my current situation - the app could potentially be put out before the vacation period but I'm not fully happy with the user experience (although it's not far off) and I still need to be convinced that the app is as close to bug-free as possible.

    The human part of me says screw it - release it anyway and take advantage of the Christmas sales period. The professional part of me says push it back a little as there's no point in selling all my work short if it ends up as a slightly confusing bugfest for the sake of saving a few extra weeks. Typically, identifying and fixing bugs after release takes much more time than trying to ensure they're not there in the first place as well as potentially harming the app's initial reception.

    The final tipping point is that the amount of work I've been doing recently and the pressure to get it done has had an effect on my mental state and family life which is, let's say, not particularly positive (don't worry, we're not currently at the level where anyone needs to get out the violins).

    So I've decided to step away from the keyboard for a little while now and then, attempt to ignore the sense of failure at the back of my mind because I haven't released when I planned to, and do the job properly for the sake of a few extra weeks. I think it's the right decision, although not a particularly welcome one."_

    At least Matt is not going to do what intua did

    He is a far better dev who’s original app was far more stable from the first release

    I was just curious but not so excited due to things like GarageBand AUV3, the potential of Rozeta within AUM etc

    Makes sense that Matt finishes it off proper

  • @dendy said:
    copy pasted from: http://forums.blipinteractive.co.uk/node/11615?page=7

    we need to be just patient and wish matt nice holidays, he needs gather new energy to finish all details properly ...

    (BlipInteractive)
    "Apologies for the lack of updates recently. I've been trying to decide how to proceed based on my current situation - the app could potentially be put out before the vacation period but I'm not fully happy with the user experience (although it's not far off) and I still need to be convinced that the app is as close to bug-free as possible.

    The human part of me says screw it - release it anyway and take advantage of the Christmas sales period. The professional part of me says push it back a little as there's no point in selling all my work short if it ends up as a slightly confusing bugfest for the sake of saving a few extra weeks. Typically, identifying and fixing bugs after release takes much more time than trying to ensure they're not there in the first place as well as potentially harming the app's initial reception.

    The final tipping point is that the amount of work I've been doing recently and the pressure to get it done has had an effect on my mental state and family life which is, let's say, not particularly positive (don't worry, we're not currently at the level where anyone needs to get out the violins).

    So I've decided to step away from the keyboard for a little while now and then, attempt to ignore the sense of failure at the back of my mind because I haven't released when I planned to, and do the job properly for the sake of a few extra weeks. I think it's the right decision, although not a particularly welcome one."_

    That's pretty solid reasoning. Enough alone on wanting to release a stable product instead of rushing a buggy Christmas release just to say you delivered. More so when it comes to mental health + family.

  • @Love3quency said:
    At least Matt is not going to do what intua did

    What did they do ?

  • So many good men broken on the coding wheel....

  • The user and all related content has been deleted.
  • @Samplemunch said:

    @Love3quency said:
    At least Matt is not going to do what intua did

    What did they do ?

    Broke his fragile little heart.

  • edited December 2017

    @Love3quency said:

    @dendy said:

    At least Matt is not going to do what intua did

    He is a far better dev who’s original app was far more stable from the first release

    I was just curious but not so excited due to things like GarageBand AUV3, the potential of Rozeta within AUM etc

    Makes sense that Matt finishes it off proper

    I disagree in relation to Intua if I may. Yes, the Nano Studio was stable, but I have already completed a few tracks with BM3 and can live with an occasional crash or a bug. There's no such a thing as a perfect app. There will always be someone complaining about something, it is just the nature of the game. So, although, NS was more stable from the first release than BM, Intua were the pioneers and everyone else joined the party later. Also, what's not 'stable' is a somewhat loose relationship with announcements from the NS dev. If I'm not mistaken, this is a second major delay. The app should've been finished long ago, then he had a major tech hiccup so he guaranteed the release for this Xmas. It is now postponed again, (for a few weeks) and I can bet it won't come out until Spring. I don't have any problems with any dev releasing their app when THEY feel it is ready, but then no need to build the hype, go with release dates, and so on. All that said, Matt comes across as a decent fella, so I understand people might prefer to wait a long time for his app. Just my two pence.

  • @zhoe said:

    @Love3quency said:

    @dendy said:

    At least Matt is not going to do what intua did

    He is a far better dev who’s original app was far more stable from the first release

    I was just curious but not so excited due to things like GarageBand AUV3, the potential of Rozeta within AUM etc

    Makes sense that Matt finishes it off proper

    I disagree in relation to Intua if I may. Yes, the Nano Studio was stable, but I have already completed a few tracks with BM3 and can live with an occasional crash or a bug. There's no such a thing as a perfect app. There will always be someone complaining about something, it is just the nature of the game. So, although, NS was more stable from the first release than BM, Intua were the pioneers and everyone else joined the party later. Also, what's not 'stable' is a somewhat loose relationship with announcements from the NS dev. If I'm not mistaken, this is a second major delay. The app should've been finished long ago, then he had a major tech hiccup so he guaranteed the release for this Xmas. It is now postponed again, (for a few weeks) and I can bet it won't come out until Spring. I don't have any problems with any dev releasing their app when THEY feel it is ready, but then no need to build the hype, go with release dates, and so on. All that said, Matt comes across as a decent fella, so I understand people might prefer to wait a long time for his app. Just my two pence.

    I appreciate your points...

    The original nano studio was the first self contained daw like app on iOS and it inspired bm2 which was similar apart from it lacked synths which NS had

    BM3 may have advanced sampling options but again relies on iap or AUV3 to get decent sounds in, NS2 will have that plus it’s own synth.

    I thinking this might be the hold up

    It doesn’t matter because ns1 was more successful than bm2 and we will see history repeating itself no doubt.

    Please share your tracks, I’ve not yet heard any BM3 tracks that live up to its hype

    If/ when BM3 goes universal I will give it a go also

  • I have two phones in my pocket right now. My newish iPhone SE (which came loaded with iOS 10 and if I could go back in time two months and not update it you bet i would) and my old iPhone 5, because I just cannot let go of NS1. I love a lot of iOS DAWs but NS1 is the one where things get finished.

  • @Love3quency said:

    @zhoe said:

    @Love3quency said:

    @dendy said:

    At least Matt is not going to do what intua did

    He is a far better dev who’s original app was far more stable from the first release

    I was just curious but not so excited due to things like GarageBand AUV3, the potential of Rozeta within AUM etc

    Makes sense that Matt finishes it off proper

    I disagree in relation to Intua if I may. Yes, the Nano Studio was stable, but I have already completed a few tracks with BM3 and can live with an occasional crash or a bug. There's no such a thing as a perfect app. There will always be someone complaining about something, it is just the nature of the game. So, although, NS was more stable from the first release than BM, Intua were the pioneers and everyone else joined the party later. Also, what's not 'stable' is a somewhat loose relationship with announcements from the NS dev. If I'm not mistaken, this is a second major delay. The app should've been finished long ago, then he had a major tech hiccup so he guaranteed the release for this Xmas. It is now postponed again, (for a few weeks) and I can bet it won't come out until Spring. I don't have any problems with any dev releasing their app when THEY feel it is ready, but then no need to build the hype, go with release dates, and so on. All that said, Matt comes across as a decent fella, so I understand people might prefer to wait a long time for his app. Just my two pence.

    I appreciate your points...

    The original nano studio was the first self contained daw like app on iOS and it inspired bm2 which was similar apart from it lacked synths which NS had

    BM3 may have advanced sampling options but again relies on iap or AUV3 to get decent sounds in, NS2 will have that plus it’s own synth.

    I thinking this might be the hold up

    It doesn’t matter because ns1 was more successful than bm2 and we will see history repeating itself no doubt.

    Please share your tracks, I’ve not yet heard any BM3 tracks that live up to its hype

    If/ when BM3 goes universal I will give it a go also

    Beatmaker came out before nanostuido. What does it even matter? Can’t they both be good and serve a purpose? You spend so much time on here trying to discredit Intua. Now you are even trying to discredit the music people have produced with it. All because it isn’t universal yet?

  • The user and all related content has been deleted.
  • I can never understand why people do this. So you like Nanostudio and someone else like Beatmaker better, so what? They're both used to make music. Have you heard every track made by BM3? I've never heard a good track made from Nanostudio and probably not the only one but u don't see me say anything about it. Its all up to preferences and best workflow for the individual.

  • @Love3quency said:

    @zhoe said:

    @Love3quency said:

    @dendy said:

    At least Matt is not going to do what intua did

    He is a far better dev who’s original app was far more stable from the first release

    I was just curious but not so excited due to things like GarageBand AUV3, the potential of Rozeta within AUM etc

    Makes sense that Matt finishes it off proper

    I disagree in relation to Intua if I may. Yes, the Nano Studio was stable, but I have already completed a few tracks with BM3 and can live with an occasional crash or a bug. There's no such a thing as a perfect app. There will always be someone complaining about something, it is just the nature of the game. So, although, NS was more stable from the first release than BM, Intua were the pioneers and everyone else joined the party later. Also, what's not 'stable' is a somewhat loose relationship with announcements from the NS dev. If I'm not mistaken, this is a second major delay. The app should've been finished long ago, then he had a major tech hiccup so he guaranteed the release for this Xmas. It is now postponed again, (for a few weeks) and I can bet it won't come out until Spring. I don't have any problems with any dev releasing their app when THEY feel it is ready, but then no need to build the hype, go with release dates, and so on. All that said, Matt comes across as a decent fella, so I understand people might prefer to wait a long time for his app. Just my two pence.

    I appreciate your points...

    The original nano studio was the first self contained daw like app on iOS and it inspired bm2 which was similar apart from it lacked synths which NS had

    BM3 may have advanced sampling options but again relies on iap or AUV3 to get decent sounds in, NS2 will have that plus it’s own synth.

    I thinking this might be the hold up

    It doesn’t matter because ns1 was more successful than bm2 and we will see history repeating itself no doubt.

    Please share your tracks, I’ve not yet heard any BM3 tracks that live up to its hype

    If/ when BM3 goes universal I will give it a go also

    Thanks for the reply, but let's agree on the chronology first. BM1 was the first (not DAW), but MPC like app that you could use and make a track. I had it on my "iTouch" (it was called back then) before the first iPhone was even produced. No other music company or developer wanted to go near iOS, but I was happy playing with it (lost my sight like in the process) and could dream of the future when iOS is powerful enough for more advanced apps. Then the others joined the party, NS included. And I absolutely agree, NS was a great and stable app. It definitely inspired BM2 and in my opinion NS was still a better app than BM2. Now, BM3 is already out and in use (I don't use a single app for anything I do, so I can't showcase its full features or possibilities, but I am sure there's plenty on YT, no?)
    I use BM3 where I think the app excels, and that is its sampling capability. I only use its timeline for some quick phrases and that's about it. I am sure NS2 will be a perfectly capable app, but I don't see it being better in terms of its sampling engine. Hence I think the two might complement each other. Or not, will see. Yes, BM3 would have more customers if they go universal, I can see that. Especially with bigger and more powerful iPads, iPhones to be released in the next 18months.

  • @tja said:
    I think, this was just about BM3 coming out quite full of bugs and that it may have been better to give it a bit more time before release.
    And I think, we all can agree that this.

    I can agree with that. My response to him is more tied to his history of backhanded comments. Plus it’s coming from someone who hasn’t even been able to touch the app yet. Nothing constructive about it.

  • @hansjbs said:
    I can never understand why people do this. So you like Nanostudio and someone else like Beatmaker better, so what? They're both used to make music. Have you heard every track made by BM3? I've never heard a good track made from Nanostudio and probably not the only one but u don't see me say anything about it. Its all up to preferences and best workflow for the individual.

    +1

  • @hansjbs said:
    I can never understand why people do this. So you like Nanostudio and someone else like Beatmaker better, so what? They're both used to make music. Have you heard every track made by BM3? I've never heard a good track made from Nanostudio and probably not the only one but u don't see me say anything about it. Its all up to preferences and best workflow for the individual.

    Spot on. Good music has more to do with the musician than the tools.

  • edited December 2017

    NS was more stable from the first release than BM, Intua were the pioneers and everyone else joined the party later.

    @zhoe just to remember - NS1 was released before BM2 and BM2 obviously took a LOT inspiration from NS1 (like drag handles and lot other ux details) - that is pure fact

    but ok, there are also other apps where is inspiration by NS1 very obvious, for example Xequence.. that is not bad, it's completely OK..

    just is good to remeber that NS1 dev is autor of some very unique ideas which were later copied by other devs

    NS1 defined standard for iOS DAW, and even when years later other DAWs with more features are available, some aspects of NS1 are still unbeated (like how much intuitive workflow have ns1 sequencer)

    btw i did lot tracks in NS1 and BM2, liked them
    both... On other side don't like BM3 at all..

  • Ho-ly... is there anything else we want to get tribal about while we’re at it?? Why don’t we pit two of our favourite developers against each other until one disappears from this little, niche scene - wounded and shamed. Yeah!

    [cue patronizing Dad voice]
    In my experience, the best forums (of which this is one) keep it positive, friendly, lighthearted, and irreverent. I would love to see it stay that way.

  • yeah true. stop hate. at the end i'm suremost people who bought BM3 will
    buy NS2 too :-)) That's simply what we are, app maniacs who buy literally everything :-))))

  • Exactly my feeling why pit one against another. It needs to stop. I will buy NS2 not because I will use it a lot but to help further develop new apps that will allow us to continue making music on this niche platform. NS1 wasn't for me but I bought in anyway. I've bought lots of app because I knew since 2011 when I bought my first iPad that this is the future of music making. Look where we are now. I'm in music heaven.

  • @gusgranite said:
    Ho-ly... is there anything else we want to get tribal about while we’re at it?? Why don’t we pit two of our favourite developers against each other until one disappears from this little, niche scene - wounded and shamed. Yeah!

    [cue patronizing Dad voice]
    In my experience, the best forums (of which this is one) keep it positive, friendly, lighthearted, and irreverent. I would love to see it stay that way.

    I second that. I love this forum. No politics... and that is special these days when everyone says the world lays in tatters

  • edited December 2017

    @dendy said:

    NS was more stable from the first release than BM, Intua were the pioneers and everyone else joined the party later.

    @zhoe just to remember - NS1 was released before BM2 and BM2 obviously took a LOT inspiration from NS1 (like drag handles and lot other ux details) - that is pure fact

    but ok, there are also other apps where is inspiration by NS1 very obvious, for example Xequence.. that is not bad, it's completely OK..

    just is good to remeber that NS1 dev is autor of some very unique ideas which were later copied by other devs

    NS1 defined standard for iOS DAW, and even when years later other DAWs with more features are available, some aspects of NS1 are still unbeated (like how much intuitive workflow have ns1 sequencer)

    btw i did lot tracks in NS1 and BM2, liked them
    both... On other side don't like BM3 at all..

    I never said NS1 wasn't released before BM2, but it is also important, at least for me, to underline that BM1 was released way before NS1, not just before, but around the time when virtually no one wanted to invest time and effort into iOS musicmaking. And to conclude, I was merely replying to the claim that Intua is buggy and rushed, while Matt from NS isn't. That might be true to some degree, but the very fact Intua was a pioneer in the this iOS musicmaking business will tell you that they like to rush things, and sometimes rushing means good stuff for us user, because it is pushing the envelope and other devs are paying attention, so they compete to our benefit. That's all I wanted to say, I didn't want to get into the nuts and bolts of each, I mean who cares really, that is all a personal preference. In a contrast to you, I didn't like BM2 but I dig BM3. So, to each their own, right?

  • There's no hate here, no need to knee-jerk the extreme wing of the PC brigade just yet ;)

  • If half of the people regularly asking for a final app release put a major amount of their time into developing such an app themselves, the iOS audio world could be a lot better.

  • It’s funny how expressing ones feelings gets translated as trolling or hating on forums.

    It’s simple:

    BM1 was just a music toy to sequence a few beats together and had no synths

    Sure, it came out before NS1 and I got both on the day of release. Many who are fans of BM3 have not been using iOS that long and have immediately jumped on these more advanced apps and take them for granted, not having gone through years of buying apps and seeing a gradual development.

    BM1 was not really a pioneering app whereas NS1 was and quite a few were, and still are, making full complete dance floor ready tracks with it. Go to the nano studio SoundCloud and see for yourself.

    So far, I just hear experiments done on BM3 posted on here and that brings me to a point:

    Bm3 is attracting those of you who want fancy tricks to play with and that’s great and I’m happy for you..but not a solid track that’s over two minutes long have I heard yet. Please post one if one exists.

    My feeling is that BM3 is far more complex than needs be, and that takes away the immediacy that other apps like NS1, Gadget and GB offer, ones with built in synths and a easier workflow.

    The devil is indeed in the details as far as I’m concerned with iOS

    You can hate on me all you like but the fact is, after many months, BM3 is still full of bugs and intua cannot release the promised iPhone version because of that. And that was my contention.

    I bought the app on my old iPad mini which belongs to my son now with good faith that the iPhone version was forthcoming. Over half a year later ( I think), I’m still waiting to try it myself.

    I won’t on the iPad because I’m just using my iPhone now and once I get going I can’t stop!!

    But for all I know, if/ when the iPhone version appears, that too might be bug ridden.

    NS1 was smooth from the start and so will NS2 be, it’s simple- blip interactive develops apps for people who want to make full electronica tracks, intua make apps for people who like to experiment with beats.

    And that’s great! But the hype about BM3 doesn’t match the output generated by the app itself and that pretty much confirms the above for me:)

    I’m sorry if feathers are ruffled but so what.. I’m just expressing my opinion just as many others do here too

    Now, I’ll beg your leave as I just bought iWAVESTATION and want to see what it does lol

    Peace

  • @Love3quency said.

    and once I get going I can’t stop!!

    You are right there !!!

  • edited December 2017

    Did this guy just say that BM1 was not a pioneer app??? Lol. Are you saying that intua are not pioneers??? If it wasn’t for intua who made BM1 and developers saw that people had interest in music apps I don’t think we would be as far as we are right now. Did you know that BM1 came out before the App Store? It sold a lot once the store came onboard and paved way for others to do the same. I needed a good enough reason to invest in an iPod and BM1 was the push I needed. Sure it wasn’t professional but as a someone who enjoys making music it was something special. This led me into buying an iPad and going mobile with BM2, Nanostudio, iMPC and all the other great apps that were early adapters.....you know what let me just stop right now so I won’t get caught in your madness. Lol

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