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Comments
Australian?
Because lots of music users still use older iPads that won't run well on iOS11
@mireko_2.
do you have a problem with Australians you'd like to share with us all ?
Because I don't want to pay Apple for itunes, and as a fairly new user I haven't yet learned how to back up my sh1t other than putting my finished tracks into gDrive. I'll get around to it.
You think that’s bad? Look at android-land
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I believe one down point in the App Store is there is no way to pay for upgrades.
It has to be IAP or released as a new app, The latter being the strategy of Beat Maker. I'd find it adequate to pay for upgrades, if this enables the developer to make a better living, or maybe pay someone to help him with his development.
To a certain degree, it might be the strategy of the company. Hard to understand that Sampletank is not AU yet. Might be the resources and priorities with other projects.
Sampletank is sample based so it’s subject to the overall AU memory constraints which means they’d have to do extra work to figure out how to deal with that as the samples take up memory.
The excellent Neo-Soul Keys studio has figured it out yet they went through some significant work to do so.
Well that sounds like a good explanation, thanks for that.
I'd love to see IK's VocaLive as AU, Would be nice to generate harmony vocals for an already recorded performance.
not at all, i am Australian
I've read this here many times, people saying they'd be happy to pay for upgrades, that devs could make more money and then have the resources/incentive to add more features. So why doesn't it happen? If BeatMaker or Audiobus can do it by adding a "3" to the name, why not for any app? Why doesn't Steinberg charge for a new Cubasis when it gets a major upgrade?
@u0421793 This is from the This Is Spinal Tap movie - funny as!! Great film in my collection
This ends up screwing users of any app that has multiple IAPs.
Developers need to pick one model and stick with it, either fully featured apps that charge for new major versions, or standard base apps with IAPs for new features, a la Gadget, Cubasis etc.
Could you imagine the uproar that would ensue if Wavemachine Labs decided to abandon the current Auria for a v2, with many having sunk hundreds of dollars into IAP plugins?
I must say, my phone is an Android one and I have zero reason to upgrade its OS. Works great as it is, no app ever complains that the phone or its OS are too old to run on it, and I don't have some company aggressively exhorting me to upgrade or replace it.
Lower uptake on OS upgrades and lower device renewal rates are good things anyway. Means people are happy and footprint is lower too.
Solution: An appropriately priced bundle of v1 and v2.
I think most iOS user update because it loaded the update anyway over night and the consumer mostly think they need to get the latest and greatest features.
It´s strange that most of my plug-ins works on the latest OS but also still on 10 years old hard- and software.
IOS and it´s devices were of course made as a fast moving platform with devices which "should" be replaced every few years.
This has maybe also (as everything) pro and contra. Big projects might take years and you never can really optimize a software with such a fast moving platform....braking, fixing, braking, fixing etc.
The maybe good thing is if many users are on the same soft- and hardware you might have much less support and trouble to get your software running for the crowd and developers don´t need to "waste" time and money to support all the different configurations.
But i think also that in general fragmentation will grow on iOS as well. Not on Android, windows and even mac level but since devices getting more powerful and expensive people won´t replace them every 1-2 years.
What happens ones saturation is at a point where Apple hardware sales will go down the drain? The only way to please the share holders might be to make the app store the main income (maybe it is already).
And what if Apple really make the move to iOS apps on mac. Are developers even interested in this and a bigger number of sales. That means a lot more support. There are even a few companies who doesn´t want to go bigger (even if they could) because of such reasons.
I mean macOS and iOS is great with all it´s great things for audio but i often wish there was an OS made for only that.....Audio tools and nothing else. Of course the niche is not worth it.
Even hardware becomes cheap these days and more interesting to me. All that yearly updates are shit anyway.
I remember that it took f.e. years for some console gaming machines until the games really were optimized and looks and works better as the first ones. There isn´t even a chance for iOS apps to be on that level. I might be wrong.
For us it would be maybe better if there was only every 4 years or so software- and hardware upgrade. But you know....the share holders.
Nonsense for you......your workflow might not the universe my friend
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Like i said...for me most of my iOS apps would work better on huge screen with trackpad for me. No one is forced to do that but the option would be nice.
Why are some people so fucking slow to imagine other workflows
Maybe but for iOS only developers or independent developers with no time, money or other reasons to create their own store/website/whatever. Why not.
Otherwise you could say why would even a developer gives a f.....to sell apps for iOS.
@Max23: Shhhh, not too loud. Next idea they'll have in macOS Mount Everest is to disallow opening DMGs from the Internet
Even Apple wouldn‘t do this......or......
Of course they would like that but that would be the day i buy a Surface Book 2 or so.
Just configurated my dream iMacPro....only about €15000 lol. Of course never would push the button to order. For less i have to get a new car.
The start version is already over €5000.
I‘m scared the next (hopefully much more powerful) macbook pro starts at €4000 or so.
But then.....i wonder how i could replace that with a €1500 iPad Pro 2018.
Unfortunately, v1 IAPs wouldn’t transfer to v2 in that case.
I did never try to query the IAPs of app A from within app B. Maybe it is not possible.
Tried. Does not work.
Actually, it does seem to work in the case of 2 versions of the same app, as with Auria and Auria Pro, but I’m not sure if they are somehow sharing the same bundle id or otherwise have some type of link within iTunes Connect.
I've done my share (no pun) of that but fortunately don't need to in IOS. It feels food.
I'd hate to be going back to those days, really.
So developers have the option to do one or the other: Apps that don't use IAPs, only new upgraded versions with new names, or single base apps that only rely on IAPs. And I think IAPs in Auria did transfer to Auria Pro. Maybe that's a special case, but it makes 3 possible options.
Whatever the case, what's holding devs back from producing more for iOS musicians to buy? Is it the fault of the App Store with no good upgrade model, or is it that there isn't enough more money to be made in the iOS market?
the Appstore wasn't built with full blown applications and their resoective support in mind.
It was a budget thing, very uncomplicated - in particular for developers who wanted to go public but lacked the time and funds a pro business requires.
Apple's offer to take care of the latter for one third of the revenues is absolutely fair imo.
In the game and lifestyle domain they made a lot of people very happy...
Someone wrote this Occarina app for iphone (estimated effort a week for a beginner)
A gadget/gimmick for $1, iirc it sold 100k copies within a month... not bad.
In the music section IOS turned out to be way more performant than expected, so serious app projects were done. Michael and Sebastian from Audiobus played a major role in bringing things forward.
If Apple would have had the pro market as target, it would have been them to implement a kind of 'audiobus'.
Anyway, things quickly went 'pro' in the sense of capabilities - but not regarding payment.
IOS had and still has this low budget (kind of) stigma.
A lot of this self induced by users requesting absurdly low price tags for serious work