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Comments
Not convinced that a flat design would have made a noticeable difference though. The Metal framework would still be pushing and scaling the same number of pixels. Metal Graphics (which are active when the GUI is open) are more likely the CPU bottleneck there, not visual details. And Model 15 is the only plugin that I know of which uses it for its GUI rendering.
https://en.wikipedia.org/wiki/Metal_(API)
I like my apps to look like and behave like real hardware. I don't need an all in one solution and if I did I'd probably just use Ableton. I'd avoid flat looking apps like Auxy and FSLM for the eye candy of Korg, BeepSteeet, Jim Audio et al. Again it's because the visual representations are inspiring, so long as they don't go overboard with it. Madrid has a thumb print and a useless headphone jack that I find disagreeable. Also if it's a hardware emulation it should stay consistent in its behaviour. The original MPC app with the collapsing LCD screen was a huge design gaffe and then Retronyms went full steam on their flat / skeuo hybrid design which I've been unhappy with ever since. And the same can be said for Madrids collapsing keyboard. It's inconsistent which I find myself asking why?
Tldr go skeuo or go flat but don't try to do both at the same time
@BradleyFS -
Speaking of design, I am flattered to see you are using my artwork (screenshot below) in various places on your website. That's totally cool.
Hopefully, that means that Dave or someone from Futuresonic is planning on getting involved with those apps? That would be awesome. Cheers,
Not when you are learning a new app though. You are trying to figure out what you are looking at, and highlighting the important stuff helps. Little highlights everywhere complicates what you are trying decipher.
@jwmmakerofmusic Brother I gotta disagree; having a few bits of an "unknown" white powder on '80's synths seems entirely authentic...inspirational even.
Apart from that the one on the right side is a LOT easier to read than the other with miniature knobs & labels
So another aspect of 'UX/App design' is user-ergonomics...
That is a pretty subtle example with flat, diffuse lighting. I agree that is a good balance. There are way more extreme examples from the past that are illustrative of the point I was trying to make. Like this one, again:
Ultrabeat is the worst by far but even Retro Synth is... not my cup of tea. I know it’s hard adding new features to legacy software, especially from a design perspective, but Logic’s design logic is downright baffling. I don’t think their teams talk.
Reason also suffers from a dated bitmap UI but at least everything “belongs” together. LPX feels like it was thrown into a drawer, haphazardly. But goodness does it have nice editing and arranging tools...
Obviously if it’s an emulation or meant to be “inspired by” and in particular the interface is already great, then fine. But when you have room for improvement, and no improvement is made, then shame on you. In general though, I prefer the interface be clean, thought out, and optimal which many times begs for skeuomorphism to be cast aside.
I love the dirt inside of the Funkbox switches.
Pretty much with crowd here: when it works, it works. It can get awfully goofy though.
If it's done well I'm not bothered either way, but in complex interfaces the subtle use of skeu helps the brain compartmentalize what it's seeing, reducing mental fatigue.
It can also project the fun factor more. People like to fiddle. Sugar Bytes used to go overboard with skeu (see Guitarism and Cyclop), but they've learned how to use it more cleverly. Editable things tend to look more touchable, and informational things more flat.
Was going to mention Zeeon. I don't like 3D knobs that throw off the accuracy of eye balling notches. At first glance things like Attack and Decay on Amp Env do not look like they are at zero.
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Hi Matt, will msg
I originally wanted to have Looptunes to have a flat design, but then the designer made it in 3d, and I liked it. The advantage of skeuomorphism is that it can make apps more unique, whereas flat UI apps can sometimes look very similar.
I’m just saying mate. It looks like, uhhhh (to try and put it as eloquently as possible), the type of thing that would happen when your friend was a young, single 20-something producer, needed to let his ears rest, and he decided to “read” a Playboy.
I LOVE this. Every time I opened the app, it would be like saying hi to my best friend.
I prefer skeudomorphic for emulations of existing hardware. Flat graphics are ok but frequently quite boring visually. One of my favorite flat designs was Granulab by Rasmus Ekman.
that’s skeudomorphic. The buttons have highlights and shadows
Correct me if I wrong but I think that is skeudomorphic.
Agreed. Very much toast. This is the kind of design which I believe I would learn and remember far better than a succession of similar flat boxes.
I think an attractive design adds something to an app. That doesn’t have to be skeuomorphic (but often is). But it still needs to be functional and clear. If it meets these criteria, I am happy with it being skeuomorphic.
in general the apps should resemble the touch screens on star trek next gen.
Simple answer. Sometimes i like it, sometimes not.