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Opinions on skeuomorphic music apps?

2

Comments

  • edited January 2018

    @mschenkel.it said:

    @Littlewoodg said:

    @Samplemunch said:

    @AudioGus said:
    It has zero appeal for me in music apps.

    Bingo

    Double plus: “zero appeal”

    It’s irritating, but I put up with it if I want what the app has to offer.
    Even when it’s an app I use, the irritation remains...
    I can’t help wondering, isn’t a detailed skeumorphic GUI (people in the know please clear up my ignorance) a drain on processing resources? Does it add to the footprint?

    A lot indeed. When I tested how many m15 istances I could run fine it was 7 without GUI, 3/4 with just one of those open

    Not convinced that a flat design would have made a noticeable difference though. The Metal framework would still be pushing and scaling the same number of pixels. Metal Graphics (which are active when the GUI is open) are more likely the CPU bottleneck there, not visual details. And Model 15 is the only plugin that I know of which uses it for its GUI rendering.

    https://en.wikipedia.org/wiki/Metal_(API)

  • edited January 2018
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  • edited January 2018

    I like my apps to look like and behave like real hardware. I don't need an all in one solution and if I did I'd probably just use Ableton. I'd avoid flat looking apps like Auxy and FSLM for the eye candy of Korg, BeepSteeet, Jim Audio et al. Again it's because the visual representations are inspiring, so long as they don't go overboard with it. Madrid has a thumb print and a useless headphone jack that I find disagreeable. Also if it's a hardware emulation it should stay consistent in its behaviour. The original MPC app with the collapsing LCD screen was a huge design gaffe and then Retronyms went full steam on their flat / skeuo hybrid design which I've been unhappy with ever since. And the same can be said for Madrids collapsing keyboard. It's inconsistent which I find myself asking why?

    Tldr go skeuo or go flat but don't try to do both at the same time

  • edited January 2018

    @BradleyFS -

    Speaking of design, I am flattered to see you are using my artwork (screenshot below) in various places on your website. That's totally cool. B)

    Hopefully, that means that Dave or someone from Futuresonic is planning on getting involved with those apps? That would be awesome. Cheers,

  • @Max23 said:

    @CracklePot said: ... And too many lighting effects over-complicate what your brain is trying to sort out, ...

    no. thats kitchen psychology. your brain is pretty good in reducing details and focusing, if not you are autistic, otherwise you would be overwhelmed with info by just walking across the street. ;)

    Not when you are learning a new app though. You are trying to figure out what you are looking at, and highlighting the important stuff helps. Little highlights everywhere complicates what you are trying decipher.

  • edited January 2018
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  • @jwmmakerofmusic said:
    In most cases, I don’t care for skeuomorphic GUIs as people tend to overdo them. I do love how it’s implemented in Xewton’s Music Studio and Korg’s Gadget, but more often than not, it comes across as gimmicky. Take iMono/Poly as an example taken too far.

    What is that crud near the logo supposed to be? Dust? Donut frosting? Something else :grey_question:

    @jwmmakerofmusic Brother I gotta disagree; having a few bits of an "unknown" white powder on '80's synths seems entirely authentic...inspirational even. :smirk:

  • @Max23 said:

    there is not much difference between this and that,
    its just a question of taste

    Apart from that the one on the right side is a LOT easier to read than the other with miniature knobs & labels ;)
    So another aspect of 'UX/App design' is user-ergonomics...

  • @Max23 said:

    @CracklePot said:

    @Max23 said:

    @CracklePot said: ... And too many lighting effects over-complicate what your brain is trying to sort out, ...

    no. thats kitchen psychology. your brain is pretty good in reducing details and focusing, if not you are autistic, otherwise you would be overwhelmed with info by just walking across the street. ;)

    Not when you are learning a new app though. You are trying to figure out what you are looking at, and highlighting the important stuff helps. Little highlights everywhere complicates what you are trying decipher.

    there is not much difference between this and that,
    its just a question of taste
    there are certain aspects of skeuomorphic design that may trick you into thinking certain things, as mentioned

    That is a pretty subtle example with flat, diffuse lighting. I agree that is a good balance. There are way more extreme examples from the past that are illustrative of the point I was trying to make. Like this one, again:

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  • edited January 2018
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  • @Tarekith said:

    @ph8aerror said:

    @BradleyFS said:

    Why would anyone do this? Why?

    Reminds me of the built in Logic synths. Just looking at Ultrabeat makes my eyes hurt.

    Ultrabeat is the worst by far but even Retro Synth is... not my cup of tea. I know it’s hard adding new features to legacy software, especially from a design perspective, but Logic’s design logic is downright baffling. I don’t think their teams talk.

    Reason also suffers from a dated bitmap UI but at least everything “belongs” together. LPX feels like it was thrown into a drawer, haphazardly. But goodness does it have nice editing and arranging tools...

  • Obviously if it’s an emulation or meant to be “inspired by” and in particular the interface is already great, then fine. But when you have room for improvement, and no improvement is made, then shame on you. In general though, I prefer the interface be clean, thought out, and optimal which many times begs for skeuomorphism to be cast aside.

  • I love the dirt inside of the Funkbox switches.

    Pretty much with crowd here: when it works, it works. It can get awfully goofy though.

  • If it's done well I'm not bothered either way, but in complex interfaces the subtle use of skeu helps the brain compartmentalize what it's seeing, reducing mental fatigue.

    It can also project the fun factor more. People like to fiddle. Sugar Bytes used to go overboard with skeu (see Guitarism and Cyclop), but they've learned how to use it more cleverly. Editable things tend to look more touchable, and informational things more flat.

  • edited January 2018

    @Max23 said:

    @CracklePot said:

    @Max23 said:

    @CracklePot said: ... And too many lighting effects over-complicate what your brain is trying to sort out, ...

    no. thats kitchen psychology. your brain is pretty good in reducing details and focusing, if not you are autistic, otherwise you would be overwhelmed with info by just walking across the street. ;)

    Not when you are learning a new app though. You are trying to figure out what you are looking at, and highlighting the important stuff helps. Little highlights everywhere complicates what you are trying decipher.

    there is not much difference between this and that,
    its just a question of taste
    there are certain aspects of skeuomorphic design that may trick you into thinking certain things, as mentioned

    Was going to mention Zeeon. I don't like 3D knobs that throw off the accuracy of eye balling notches. At first glance things like Attack and Decay on Amp Env do not look like they are at zero.

  • @analog_matt said:
    @BradleyFS -

    Speaking of design, I am flattered to see you are using my artwork (screenshot below) in various places on your website. That's totally cool. B)

    Hopefully, that means that Dave or someone from Futuresonic is planning on getting involved with those apps? That would be awesome. Cheers,

    >

    Hi Matt, will msg :)

  • I originally wanted to have Looptunes to have a flat design, but then the designer made it in 3d, and I liked it. The advantage of skeuomorphism is that it can make apps more unique, whereas flat UI apps can sometimes look very similar.

  • @JRSIV said:

    @jwmmakerofmusic said:
    In most cases, I don’t care for skeuomorphic GUIs as people tend to overdo them. I do love how it’s implemented in Xewton’s Music Studio and Korg’s Gadget, but more often than not, it comes across as gimmicky. Take iMono/Poly as an example taken too far.

    What is that crud near the logo supposed to be? Dust? Donut frosting? Something else :grey_question:

    @jwmmakerofmusic Brother I gotta disagree; having a few bits of an "unknown" white powder on '80's synths seems entirely authentic...inspirational even. :smirk:

    I’m just saying mate. It looks like, uhhhh (to try and put it as eloquently as possible), the type of thing that would happen when your friend was a young, single 20-something producer, needed to let his ears rest, and he decided to “read” a Playboy. :lol:

  • @BradleyFS said:
    Yeah, I agree that if an app is an emulation of hardware then a skeuomorphic design makes perfect sense. But in some cases I feel like skeuomorphism can make apps unnecessarily complex. It's not iOS but I think Waves' Butch Vig Vocals is a perfect example of this...

    I LOVE this. Every time I opened the app, it would be like saying hi to my best friend.

  • edited January 2018
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  • @jwmmakerofmusic said:

    @JRSIV said:

    @jwmmakerofmusic said:
    In most cases, I don’t care for skeuomorphic GUIs as people tend to overdo them. I do love how it’s implemented in Xewton’s Music Studio and Korg’s Gadget, but more often than not, it comes across as gimmicky. Take iMono/Poly as an example taken too far.

    What is that crud near the logo supposed to be? Dust? Donut frosting? Something else :grey_question:

    @jwmmakerofmusic Brother I gotta disagree; having a few bits of an "unknown" white powder on '80's synths seems entirely authentic...inspirational even. :smirk:

    I’m just saying mate. It looks like, uhhhh (to try and put it as eloquently as possible), the type of thing that would happen when your friend was a young, single 20-something producer, needed to let his ears rest, and he decided to “read” a Playboy. :lol:

    :lol: "Hey brah, let's go ahead and break for today... I'm just gonna work on some patches for the next gig...yeah, go ahead and lock the door would you? Don't want any distractions while I'm creating dude..."

  • edited January 2018
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  • I prefer skeudomorphic for emulations of existing hardware. Flat graphics are ok but frequently quite boring visually. One of my favorite flat designs was Granulab by Rasmus Ekman.

  • edited January 2018

    @philowerx said:
    I prefer skeudomorphic for emulations of existing hardware. Flat graphics are ok but frequently quite boring visually. One of my favorite flat designs was Granulab by Rasmus Ekman.

    that’s skeudomorphic. The buttons have highlights and shadows :D

  • edited January 2018

    @sonicreef said:

    @philowerx said:
    I prefer skeudomorphic for emulations of existing hardware. Flat graphics are ok but frequently quite boring visually. One of my favorite flat designs was Granulab by Rasmus Ekman.

    that’s skeudomorphic. The buttons have highlights and shadows :D

    Correct me if I wrong but I think that is skeudomorphic. ;)

  • @lovadamusic said:

    @BradleyFS said:
    Yeah, I agree that if an app is an emulation of hardware then a skeuomorphic design makes perfect sense. But in some cases I feel like skeuomorphism can make apps unnecessarily complex. It's not iOS but I think Waves' Butch Vig Vocals is a perfect example of this...

    I LOVE this. Every time I opened the app, it would be like saying hi to my best friend.

    Agreed. Very much toast. This is the kind of design which I believe I would learn and remember far better than a succession of similar flat boxes.

  • I think an attractive design adds something to an app. That doesn’t have to be skeuomorphic (but often is). But it still needs to be functional and clear. If it meets these criteria, I am happy with it being skeuomorphic.

  • in general the apps should resemble the touch screens on star trek next gen.

  • Simple answer. Sometimes i like it, sometimes not.

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