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Pixel Music - make music from images

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Comments

  • @Gavinski said:

    @gkillmaster said:
    I just bought this and just the fact that you can play pixels with your fingers as the sequence is playing is worth it for me alone. I had no idea that you could interact in this way. I love it! You can just feel the solidity and care that has gone into this app. I think it may be one of those rare gems. Thank you so much and I really do appreciate all the feedback on this forum! Been following this one for awhile.

    Would be great to get more scales and maybe even microtonality, though microtonality might be something we could do in AUM using MTS-ESP or something. More different algorithms for evaluating pixel data would be great. I know that's asking a lot but just as a possible request for down the road.

    Exactly... Right from the get-go it was clear that this app had been done with care, and done really well. One of the rare recent Auv3 apps that feels like something made for touchscreen rather than just being a touch screen version of something from desktop. Devs: we want more interesting stuff like this.

    I agree! I remember when TC-11 was released so early on and thinking that was the way to make a touch interface.

  • Will it be possible one day to increase the pixel resolution closer to the original image? Or does it require too much memory and processing power?

  • edited March 2023

    @gkillmaster said:
    Will it be possible one day to increase the pixel resolution closer to the original image? Or does it require too much memory and processing power?

    The reason why I chose up to 16x24 was that anything higher res seemed to be troublesome to interact with via touch (to play the pixels, to select crop/toggle). I don't think there should be a performance issue to go to 24x32 or even 48x64, and that should look pretty close to "high-res" - I'll prototype this and see how it goes.

  • @andreitonescu said:

    @gkillmaster said:
    Will it be possible one day to increase the pixel resolution closer to the original image? Or does it require too much memory and processing power?

    The reason why I chose up to 16x24 was that anything higher res seemed to be troublesome to interact with via touch (to play the pixels, to select crop/toggle). I don't think there should be a performance issue to go to 24x32 or even 48x64, and that should look pretty close to "high-res" - I'll prototype this and see how it goes.

    Wow! Great to hear. Happy to try it out and give feedback if you would find it helpful. Thank you!

  • @andreitonescu said:

    @gkillmaster said:
    Will it be possible one day to increase the pixel resolution closer to the original image? Or does it require too much memory and processing power?

    The reason why I chose up to 16x24 was that anything higher res seemed to be troublesome to interact with via touch (to play the pixels, to select crop/toggle). I don't think there should be a performance issue to go to 24x32 or even 48x64, and that should look pretty close to "high-res" - I'll prototype this and see how it goes.

    I've been going straight to 16x24. I can see how higher res might potentially be an issue, but those sizes seem potentially useable. Cool :)

  • Picked up the app tonight after trying the beta. Thanks @andreitonescu for all your dedication and hard work to bring this app back to life and making it a real powerhouse. Looking forward to seeing where it goes next.

  • @Gavinski said:

    @gkillmaster said:
    I just bought this and just the fact that you can play pixels with your fingers as the sequence is playing is worth it for me alone. I had no idea that you could interact in this way. I love it! You can just feel the solidity and care that has gone into this app. I think it may be one of those rare gems. Thank you so much and I really do appreciate all the feedback on this forum! Been following this one for awhile.

    Would be great to get more scales and maybe even microtonality, though microtonality might be something we could do in AUM using MTS-ESP or something. More different algorithms for evaluating pixel data would be great. I know that's asking a lot but just as a possible request for down the road.

    Exactly... Right from the get-go it was clear that this app had been done with care, and done really well. One of the rare recent Auv3 apps that feels like something made for touchscreen rather than just being a touch screen version of something from desktop. Devs: we want more interesting stuff like this.

    Agreed! I love all the recent apps I’ve bought but I’d love more touch oriented things. Fluss did a great job with it and touch is the reason I love apps like Samplr and Borderlands so much to this day.

  • edited March 2023

    @andreitonescu said:
    v1.1 is almost done and with it, new updates are coming soon to Pixel Music:

    • separate MIDI output for each sequencer. This way you can control multiple synths from a single instance when run as AUv3
    • circular traversal
    • fixed a bunch of bugs, most notably an issue that prevented saved states to be restored when used as a standalone app. Crop mode was also not correctly working when traversing Top-Down.

    Thanks for your support and continuous feedback. Once I have this on Testflight I'll share a link here if people are interested in looking at the new features before going live.

    Would it be possible to have the sequencer advance in response to midi in? That way users could set their own rhythms.

  • @andreitonescu said:
    new updates are coming soon to Pixel Music:.

    Thanks! Separate tracks is great.

  • @Stochastically said:
    Thanks! Separate tracks is great.

    The new version (1.1) is out today!

    @Wrlds2ndBstGeoshredr that's interesting, haven't thought of that. I assume base note on/off messages, right? I'm adding this to my feedback tracker.

  • @andreitonescu said:

    @Stochastically said:
    Thanks! Separate tracks is great.

    The new version (1.1) is out today!

    @Wrlds2ndBstGeoshredr that's interesting, haven't thought of that. I assume base note on/off messages, right? I'm adding this to my feedback tracker.

    A couple of the Rozeta apps have auto/manual modes. In auto the sequencer follows the host clock. In manual, the sequencer advances one step every time it receives any midi note on. If you send a drum midi in, the sequencer plays in the same rhythm as the drum midi. It is extremely useful and flexible.

  • @Wrlds2ndBstGeoshredr said:

    @andreitonescu said:

    @Stochastically said:
    Thanks! Separate tracks is great.

    The new version (1.1) is out today!

    @Wrlds2ndBstGeoshredr that's interesting, haven't thought of that. I assume base note on/off messages, right? I'm adding this to my feedback tracker.

    A couple of the Rozeta apps have auto/manual modes. In auto the sequencer follows the host clock. In manual, the sequencer advances one step every time it receives any midi note on. If you send a drum midi in, the sequencer plays in the same rhythm as the drum midi. It is extremely useful and flexible.

    I second that idea for sure!
    Also, I'd like to add a hopefully minor fix, especially when using the AUv3 version, to not have the internal synth be playing every time it's opened up. It would save the step of having to turn it off all the time when using other instruments.

  • I have found two Mozaic scripts that work well with Pixel Music: Bryan Appel's Block Repeating Notes and also @wim 's Note Length Mugger.
    As it works currently, the Duration setting is always fixed although it looks like variations based on color are planned?

  • @Stochastically said:
    As it works currently, the Duration setting is always fixed although it looks like variations based on color are planned?

    Yes, that is a pretty easy change. However, that duration is still dependant on the overall sequencer step length. If the sequencer plays at 1/4 beats, duration controls how much of those 1/4 beats the note plays on. What I'm working on right now is to have different step lengths per each pixel, so you can essentially have a sequence like:

    • 1st pixel: 1/4
    • 2nd pixel : 1/4
    • 3rd pixel: 1/8
    • etc

    Both of these + custom scales will probably be included in the next release, but I'll update everyone on the progress as I advance.

  • @andreitonescu said:
    What I'm working on right now is to have different step lengths per each pixel, so you can essentially have a sequence like:

    • 1st pixel: 1/4
    • 2nd pixel : 1/4
    • 3rd pixel: 1/8
    • etc

    Here's a very early prototype of what different step lengths per pixel might allow. Let me know your thoughts!

  • @andreitonescu said:

    @andreitonescu said:
    What I'm working on right now is to have different step lengths per each pixel, so you can essentially have a sequence like:

    • 1st pixel: 1/4
    • 2nd pixel : 1/4
    • 3rd pixel: 1/8
    • etc

    Here's a very early prototype of what different step lengths per pixel might allow. Let me know your thoughts!

    Cool! Will there be a fast workflow for entering step lengths? I wonder if there might also be an option to randomise step lengths rather than having to dial them in, which could get tedious at larger grid sizes. Maybe the user could select certain note values that would be included / excluded in the randomisation?

    Also noticed that the demo only had regular length values, please include possibilities for dotted me triplet, if possible. Cheers!

  • @Gavinski said:
    Will there be a fast workflow for entering step lengths?

    I made it so that you 1) choose your intended step length and then 2) tap on the grid and customize the length. It's fast but still needs improvement in selecting the step length and adjusting the experience for the larger grid sizes. Good idea on the randomization.
    And yup, I'll add dotted/triplets - I originally had the Step Augmentation for this (which has adds a multiplier on a step length, like x2, x3) but I think having regular dotted/triplet notes out of the box is needed.

  • I keep trying to use 2 fingers to scroll around the image. Just seems like a natural thing to be able to do. Any chance of this sort of thing with a lock position control?

  • @Ailerom said:
    I keep trying to use 2 fingers to scroll around the image. Just seems like a natural thing to be able to do. Any chance of this sort of thing with a lock position control?

    The image in most cases is loaded fully in pixelated form. Are you thinking of loading just a section and then scrolling through the different parts of the image?

  • @andreitonescu said:

    @Ailerom said:
    I keep trying to use 2 fingers to scroll around the image. Just seems like a natural thing to be able to do. Any chance of this sort of thing with a lock position control?

    The image in most cases is loaded fully in pixelated form. Are you thinking of loading just a section and then scrolling through the different parts of the image?

    That's right. I did actually think the pixilated imaged was actually zoomed in on one place but now that you mention it that probably doesn't make much sense. You would probably need resolution and pixilation controls before being able to scroll around would be useful. Probably a bit over complicating for most use cases.

  • Hi everyone - there are a lot of things progressing with the app right now but I switched for a bit on getting Pixel Music to work in the new Logic Pro on the iPad.

    Besides some obvious fixes, it seems that Logic is very specific to the type of AUv3. Currently, Pixel Music is of the type 'music generator'.

    I've chosen this because it was better supported when I started working on it and it has worked well in iOS hosts until now (like AUM, or ApeMatrix) - because they allow the selection of this type of Audio Unit both as an audio generator and as a MIDI sender. So if someone wants to use it as an audio generator, they can - same as someone who only wants to use it for MIDI.

    Logic Pro on the iPad has changed this since it's not seeing it under the MIDI FX selection, essentially limiting Pixel Music as a sound generator.

    I'm curious about everyone's usage of the app as an audio unit until now: have you used it as a sound generator, or for MIDI output? In principle, I'm interested to know if switching it to a 'midi instrument' will affect anyone (this means that you will not be able to use it for generating sound as an audio unit).

    Alternatively, if someone with more experience in Logic Pro knows a way to output MIDI from an Instrument, do let me know.

  • @andreitonescu said:
    Hi everyone - there are a lot of things progressing with the app right now but I switched for a bit on getting Pixel Music to work in the new Logic Pro on the iPad.

    Besides some obvious fixes, it seems that Logic is very specific to the type of AUv3. Currently, Pixel Music is of the type 'music generator'.

    I've chosen this because it was better supported when I started working on it and it has worked well in iOS hosts until now (like AUM, or ApeMatrix) - because they allow the selection of this type of Audio Unit both as an audio generator and as a MIDI sender. So if someone wants to use it as an audio generator, they can - same as someone who only wants to use it for MIDI.

    Logic Pro on the iPad has changed this since it's not seeing it under the MIDI FX selection, essentially limiting Pixel Music as a sound generator.

    I'm curious about everyone's usage of the app as an audio unit until now: have you used it as a sound generator, or for MIDI output? In principle, I'm interested to know if switching it to a 'midi instrument' will affect anyone (this means that you will not be able to use it for generating sound as an audio unit).

    Alternatively, if someone with more experience in Logic Pro knows a way to output MIDI from an Instrument, do let me know.

    Personally, I don't think I'd hamstring your app to one or the other just for Logic Pro compatibility. LP for iPad is still fresh hype mode. In a few months, I bet those sticking with the subscription and actually using it regularly will drop dramatically.

    For me, if I can have only one functionality... I'd prefer to be able to send the midi out to whichever synth I wanted.

  • I don’t have it, it’s definitely interesting and on my list, but I’d say I’d prefer sending the midi over the audio usage.

  • @andreitonescu said:
    Hi everyone - there are a lot of things progressing with the app right now but I switched for a bit on getting Pixel Music to work in the new Logic Pro on the iPad.

    Besides some obvious fixes, it seems that Logic is very specific to the type of AUv3. Currently, Pixel Music is of the type 'music generator'.

    I've chosen this because it was better supported when I started working on it and it has worked well in iOS hosts until now (like AUM, or ApeMatrix) - because they allow the selection of this type of Audio Unit both as an audio generator and as a MIDI sender. So if someone wants to use it as an audio generator, they can - same as someone who only wants to use it for MIDI.

    Logic Pro on the iPad has changed this since it's not seeing it under the MIDI FX selection, essentially limiting Pixel Music as a sound generator.

    I'm curious about everyone's usage of the app as an audio unit until now: have you used it as a sound generator, or for MIDI output? In principle, I'm interested to know if switching it to a 'midi instrument' will affect anyone (this means that you will not be able to use it for generating sound as an audio unit).

    Alternatively, if someone with more experience in Logic Pro knows a way to output MIDI from an Instrument, do let me know.

    I do occasionally use it as a sound generator all its own for drones and such but 75% of the time I’m using it to send midi - and it’s amazing for that. I agree with @skiphunt. I wouldn’t hamper the app just for Logic Pro unless your numbers tell you otherwise. There will probably be a lot more using it when you account for all other apps combined. I love Logic but I still mostly work in AUM right now. And all the issues with AUs in logic and the work it’s causing the devs like you just sucks.

  • Can’t even try logic and not sure when I’ll be able to on my own device.

  • @Poppadocrock said:
    Can’t even try logic and not sure when I’ll be able to on my own device.

    To be totally honest, IMO, you’re not missing a whole lot if you already have other iOS DAWs. Sure it can do a lot and has some things that other DAWs don’t, but after using it for 2-3 weeks, I think I could’ve gone on living just fine without it. I do think I’m gonna keep it and it may become but go to DAW, but I’m planning on doing an in depth head to head between it, C3, and Zenbeats soon to make a final decision. It’s not good enough yet to warrant me deleting my other DAWs.

  • @andreitonescu MIDI is my number one usage. From other similar apps and situations in the past here on the forum MIDI apps often get flagged by Apple and the general public for “not making any sound”. Many devs add a sound engine to make unnecessary and negative reviews “fewer”

    I like the built in sound, but MIDI adds an endless possibility for sounds.

    REALLY love the app!

  • I just use it for MIDI, never even tried it as an audio generator...

  • edited June 2023

    @audiblevideo said:
    @andreitonescu MIDI is my number one usage. From other similar apps and situations in the past here on the forum MIDI apps often get flagged by Apple and the general public for “not making any sound”. Many devs add a sound engine to make unnecessary and negative reviews “fewer”

    I like the built in sound, but MIDI adds an endless possibility for sounds.

    REALLY love the app!

    Seeing 1 star app reviews on midi effects for not making any sound is so annoying.

  • @andreitonescu said:
    Hi everyone - there are a lot of things progressing with the app right now

    Great to hear! I've enjoyed your app a lot.

    I'm curious about everyone's usage of the app as an audio unit until now: have you used it as a sound generator, or for MIDI output? In principle, I'm interested to know if switching it to a 'midi instrument' will affect anyone (this means that you will not be able to use it for generating sound as an audio unit).

    I just use it as an auv3 and never use the synth part. I'd be happy for it to just be a midi app.

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