Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Sunvox!
All you people forget one thing, often the developers are doing great jobs from the audio side of things but in most cases they are jus not graphical designers which is another kind of job. And also there is a thing called interaction design what also a lot a apps miss. The ApeSoft stuff for example is from audio side supercool, the UI look cool but they are horrible the interact with especially on iPhones.
BTW You see the same thing a lot with destop VSTs and AUs. Great creative ideas but horrible looking or/ and horrible UIs to work with. BUt let us not forget in most cases it's just one or 2 devs that do everything.
@MobileMusic Oh Kauldron! It hurts that much more that I really would be opening it often if the UI wasn’t such a turn off.
There’s a special category of apps with nice looking but clunky and/or buggy UI, either in general, or at some window sizes. Eg to me the UIs of a lot of my favorite numerical audio apps don’t work smoothly at all at iPhone auv3 sizes. They get way less use from me than they would otherwise.
Shout out to @brambos for how smoothly his UIs work regardless of window size.
@breilly Hats off for the topic! Looks matter to how inspiring music apps are, and spending hours looking at something inspiring is just more ... inspiring!
How about apps that are easy on the eyes?
You've just read my mind
https://forum.audiob.us/discussion/29866/what-are-the-best-looking-and-visually-appealing-apps
It’s not the layout so much as the colour scheme, the poor rendering of some of the knobs and the blurred labelling on some of the controls. I just don’t find it pleasing to the eye. It’s weird because the synth is so amazing. I just wish it looked as high quality as it sounds.
I agree with you about that, but I specifically go to Bebot when things (or myself) have grown too serious 🤣
Exactly, we take our requirement to not be utter pompous bastards very seriously....
Nobody mentioned Caustic yet?
You can? If someone can show me this, then I'll probably purchase it.
Thesys. Great app in many ways, but completely unusable on a mini.
Every app is special in its own way, all deserve our love, and doggone it, every app is beautiful.
Except MultitrackStudio. Sorry, its momma can't even look at it.
Just kidding. It's not THAT ugly.
Auria Pro, but it’s OK.
I think the ugliest GUI prize goes to samplewiz
It's if even worse if you leave the animation running in the background.
It is visually unappealing.
Simply change to the Darker skin. Or make your own.
You can change many of the colors, two choices of knob styles, two button styles, two pad styles, XY pad style, some choices for the background texture, font, etc. here’s my current, with most things changed from the default. I’m not crazy about the color choices for the pad style I like, but other than that, it’s the most customizable of any app I can think of on iOS.
Simple, yet gruesome.

BM3 for the sidebar overlay menu thing and the piano roll. Although the app has a lot of potential, there’s quite a lot of UI tweaking that could be done
Nah, I actually like the original skin.
I wish devs see this thread on the worst-looking apps
But again - these little apps are so cheap compared to desktop apps - unless the dev is a skilled UI designer himself or it is a large corp, there may not be a lot of resources to hire a specialist to apply cosmetics and give it a facelift.
Midiflow - looks so Plain Jane
There is something of The Shining by way of Anime locked up in this one....redrum indeed.
Synthmaster One...ugly, and a mess of menus that belie what seems at first to be a clean and simple synth setup.
Oh and Sugar Bytes apps...all of them
They don't appeal to my visual taste at all. So ugly.
To be honest, that’s not my problem – my money isn’t charity money, it’s the same money that goes to any other item I choose to buy and any normal person would expect standards behind the offer of sale of a product. An app manufacturer that has weak areas in the production workflow can’t just go ahead and release product with deficiencies and expect to compete against other manufacturers with adequate resources to put out a more complete product.
In the years I’ve been buying apps it has been revealed to me that the workforce behind an app manufacturer is far smaller than I had at first assumed. Like everyone else, I had at first naturally assumed the manufacture of an app involves hundreds of people scurrying around all day assembling the bits of an app. Much like we imagine the workforce behind project Apollo (the missions to the moon) or the workforce behind running a chain of shops, or the workforce for running a hospital, or a bus garage.
It turns out quite surprisingly (and still puzzlingly) that the workforce of an app manufacturer is far smaller. This I found alarming – how is it possible to cater for all of the aspects? It seems the workforce is a much smaller scale, more like that of a farm, or a single reasonably-sized restaurant (not a chain), or a health centre, or a fairly successful advertising agency. I really didn’t understand how it is possible to actually make the app and get all the aspects in line with such a small staffing, but apparently it is possible.
However, small batch-production operations have been studied for centuries, prior to mass-production of the long 19th century, and the accepted way was to specialise into departments. Instead of a potter producing the entire plate from start to finish, producing inconsistent plates, some wonky, some with disastrous attempts at flowers painted on, some with bubbled or cracked glazing, the potters who are best at throwing just do that, those who are best at painting flowers do only that, glazing does just that, etc.
App manufacturers, if they’re incapable of doing the entire production cycle adequately, should join together with another app manufacturer who fills in the deficiencies, to create a stronger manufacturer with better capability management and consequently a more viable product. The maintenance and support of a product would also be eased. The combined stronger manufacturer can then better compete for that money that a customer has in their pocket.
Mono Granulator
I really don’t like this just one color UI, for me it’s a nightmare to use this app.
I was trying to accept this crazy blue but I can’t! 😎
oof, that is painful to look at.
another for me is Midi Designer. just such a painfully ugly interface. I wanted to look past the ugliness of it and make my own templates, but I just couldn't..
and I agree, despite how good the sugarbytes apps sound, the design just doesn't do it for me. seems like they're going for a slick, edgy thing, but it falls flat.
Cyclop leaves me feeling like I'm hanging out in some messy teenage boy's room.