Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Yes, it is too unstable. It's been like this ever since I bought my first music apps end of 2013 and will likely continue to be like this.
It's not a technical problem, it's the perverse incentives which have twisted the app market into the monster of evergreen apps which it is today. Can't be solved.
If you enjoy stability, switch to hardware or a computer DAW. Just make sure you're prepared for all the awesome stability 😃
Me.
Short answer to title of thread:
No. It is not.
I feel like it's more stable than desktop, at least compared to windows when i used it last time
) You just need to use right tools, which are developed to be rock solid stable and avoid those not stable - so basically same as on desktop (i remember how some plugins on desktop crashed all the time or rendered project unable to load again - oh how many works i lost because of crashes on desktop, don't remember if this happened to me single one time on iOS ...)
There is a good amount of stable solid apps on iOS.
Exactly ! My main reason for switching from desktop to ios 7-8 years ago (with NS1 first release, even before age of audiobus
)
I tried Cubasis long ago, and found it fairly easy to use. But despite GarageBand’s limitations, I find it the best fit for me. The loops are great for getting inspiration, and Drummer is like nothing else.
This is the problem. Then again, I suppose there’s no reason to expect the Mac would be glitch-free. I do have an old, old iMac, btw, but I never use it for music.
This thread is turning out to be very thought-provoking. It’s made me think about my music-recording “process’. Mostly I get the germ of an idea from a loop, a guitar part, or a chopped-up field recording. Then I start to assemble things a little at a time in GarageBand, which works fine until it doesn’t.
My problems start when I chain together lots of apps in an experimental mode using AUM and Audiobus . Usually something stops working (and usually AUM and AudioBus are fine). The advice to pick a few reliable apps and stick with them is good, but then you lose out on all the experimental fun that leads to new ideas.
I suppose a separation of the two stages is in order. If only GarageBand supported Ableton Link, so it could run alongside other apps while one tries the crazy stuff in an AUM sandbox.
Another coming “problem” is that when you come across a hitch, it’s easy to start bringing in new apps to work around it, instead of just getting through it with whaat you have.
If "make music" doesn't mean going deep into music production but rather jam around, capture ideas, toy with new instruments and effects then no, I think that iOS apps are already very good at providing a platform for that.
An iPad sitting on top of a keyboard providing better sequencing capabilities, a looper or a linear audio recorder that records both audio and MIDI simultaneously, the iPad is perfect for that purpose.
It's also great for making music on the couch when I rather feel like grabbing a tablet than a laptop with less hands-on control.
But as soon as I want more, be it sound libraries or effects or proper audio editing, there's still no alternative to Mac/Win software.
Edit: I cannot confirm having issues with crashes. Sometimes I had to get rid of a buggy driver or buggy plugin (and it's no way better on iOS, just look at the AUv3 nightmare) but after that, everything was rock-solid on both Win and Mac.
Nanostudio 2 biggest “feature” - STABLE AS HELL!
The stability in NS2 is what gets me inspired, not sitting with your iPad and waiting for a crash or wait for something to be screwed up...
Still can’t understand why the lack of audio direct on the timeline in Nanostudio 2 must be a problem?
Sure, a little more job and some thinking (workarounds), but, for me it’s easy as hell to get audio on the timeline with both Slate and Obsidian...
The 2 hour limitation may not be a problem either...
I realised that loading audio to Slate or better to Obsidian sampler is in lot cases even better than to use it just as audio in audio track because it opens possibilities to apply all extensive Obsidian modulation capabilities - like using BPM synced LFO modulation on filters, panning, or use automated sample start and loop start ! Completely different level of creativity![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Of course there is MEMORY limit cause Obsidian/Slate loads all samples into memory, so obviously this is not solution for long recordings, its more for shorter loops ..
Plus - for example for guitarist who wants just record for example minute or two long solo, or vocal track, this isn't really good workaround, for such cases really true audio tracks are crucial. Like - it's doable, but it's a bit pain ..
How about using a Link-enabled app to record the audio section? AUM, for example, or even a looper?
This is what I’m talking about! It’s so easy to start chaining apps together, and then the problems begin.
Before I came to iOS I was working with windows and I had crashes and instability all the time it wasn’t uncommon to hear me screaming and cursing while making music. Also due to me being almost blind and because desktop music software is made to do very many complex things I really had my problems
Then me and my partner split up and she took the laptop and I only had an iPad I really went deeper into music making on iOS
Since then I was so impressed by the stability of it and what variety on apps you can get even for free that are accessible to me and for that price
I have had laptops for 400 euro (wich is the price of ipad in Germany) and they were ok but mostly not capable of making proper music with it due to shitty soundcard buffering because of bad cpu etc
Maybe it’s different with mac but I live from social services and don’t hace a thousand to spend
@ErrkaPetti : I suppose the memory limitation could be circumvented by getting a new iPad Pro w 6hig memory and one terabyte storage and hey, your’re right. NS2 not only offers damn near perfect stability but it has an auv3 file system within itself . When Sampletank 3 for iOS comes out in the next year or two it will signify a brand new era in iOS music production. Not to mention @SevenSystems is working on a brand new app too. The sky’s the limit
yes, this should work .. i was hoping for Cubasis but it doesn't support Link. For now, only DAW capable of recording audio tracks with Link support is BM3, although don't tried it ...
Deleted-unnecessarily grumpy. Think of a flower or a bunny instead
The only real problem I’ve had with IOS is the connectivity. I have tried usb dongles but they turned out to be “unsupported” I ca get by with a Korg Nanokey Studio and a Microkey because they are Bluetooth.
The latest Pros have been another failure on the part of the new management at Apple, Chargegate, Bendgate, etc. And taking away the headphone jack but that’s another issue. Apple can turn it around hopefully but I’ll manage with my 2017 Pro for many years to come I expect.
sorry to stray from the IOS focus, but my Pro Tools 5 TDM runs from a boot disk of 1GB with 400 MB still empty on a 450 Mhz G3 CPU and 768 MB of memory.![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
In it's prime this was a typical system to produce top-20 hits, a $25k investment.
Go figure what we have today...
I agree and disagree with this because I think the larger point is that the product is dictated by the process. If you have a less sophisticated but much more intuitive workflow, a much better product will often result from it. A song will often be the result of a certain timbre or patch in an instrument that inspires and I think having a goal oriented outlook can make people lose sight of this and create immaculately produced but uninspired stuff. I’m not disagreeing completely just adding what I think is important context here in how you value both - computer daws are definitely not totally superior because they are totally inferior in terms of accessibility etc, in terms of the process, as you put it, to a lot of people. Certainly for me it’s been very good to alter my mindset and allow myself a less sovereign position and end focused outlook as its meant getting back into a less blinkered mindset, a simple one, that with its softening of forward focus, allows ideas to creep in from the sides again. Prob sounds mental ah well
The biggest challenge we have with iOS is that constant OS updates will always have the potential to break apps... and devs (forgivably) get tired of having to constantly maintain their code just to keep it working. That’s why the devs that do religiously maintain their same apps over the years should be applauded for doing so.
The only real answer is stop updating iOS + your set of apps once you’ve arrived at what you feel is a stable combo.
It would be ideal if Apple decided to offer both LTS and STS releases, like in the Linux world. Can’t see that happening though.
I will quote myself from another thread (link later) but also want to underline the fact this kind of post are more common lately than iOS9 or before.
https://forum.audiob.us/discussion/30138/is-ipad-really-better-for-live-performance-than-a-macbook-pro
It’s a big debate for myself included.
Immediacy, inspiration, capabilities, stability and reliability...
Taking an iPad or iPhone is always faster to start making music. The whole thing gives better inspiration to me. When it come to go further in the production, and I like to use any sound I have at disposition, it’s much more challenging and acrobatic. Sometimes it’s cool, this is iOS charm, but sometimes that breaks me as I have to remember some specific routings and/or app combination, what to avoid, etc.
About stability and reliability, ok small bugs and flaws here and there but on the whole it’s ok. Except for abandonware or iOS updates which breaks lot of things, this is the biggest issue with the platform, and a bit scary at times.
This is mainly why I use my laptop again with Ableton Live. I have lot of great sounds for live stuff included, complex setups which works flawlessly, big edition and automation capabilities, no rendering issues, I feel more confident to use that setup on stage too. But I find it’s less inspiring too. Using a mouse is less fun, using Touchable don’t allow you to do everything. And all those wires. Especially because I use the iPhone in that setup too. I can’t miss Rozeta, Lorentz and others, iFretless bass to control Trillian in Live or Geoshred for example. It’s great to use both platforms at the same time. I use studiomux for midi and Behringer UCA222 for audio, and think about iConnect stuff too. Again, lacks some immediacy and mobility, but this setup is inspiring and you get best of both words.
About stability and reliability, no issues with my Lenovo/W10 setup, I’m lucky enough to being able to manually control windows update though GPO, but that doesn’t seem to work for everyone in every world region. If this get broken one day, I’m good to buy a Mac and then price and obsolescence will be the new issues.
At the end it´s again about the workflow and tools you want to use. I also think the good old dinosaur times with extreme complex DAWs are not needed anymore to achieve great results.
IOS was a godsend for me since i started with it and it evolved into mac since i just couldn´t get the tools i wanted for iOS. Now some years later iOS for me still works best for what it was meant to be. Using just a few apps or staying in one stable self-contained app like NS2, Gadget plus maybe a few AUv3 on top or using stand-alone synths like Zeeon, Model D, Mitosynth etc. and connect via IDAM to my mac.
Both platforms can be very stable or unstable but my experience was that the more complex i get into iOS the more annoying it was to use and so i went to Logic were it just works (mostly).
There is no right or wrong and there are many different stories about people who used desktops and hardware and left that all for iOS. Then there are people which do exact the other way and some people where it is something between that. Comparing iOS to 10 years old desktop workflows and crappy windows set-up isn´t maybe fair.
The same is true the other way. Of course people tend to like the thing more, they had the better experience with inside their workflows.
The thing is for me iOS and stability doesn´t change at all for me compared to the very beginning of it. Simple set-ups works great as on day one while complex set-ups for me are as unstable and a fun killer as from the day one as well. Of course we now have more options like AUv3 and whatever, which also are still not stable in many way like they mostly are on mac. I can´t talk about windows since i used it some years ago and it was a terrible mess and i gone back to iOS and it was so much better.....until i bought a new macbook.
But i also think modern windows devices are as good or as bad as the best mac these days.
The latest Logic (10.4.3) f.e. is the most unstable i ever had yet and i guess if i could do everything i need/want with NS2 i would have maybe even more fun.
At the end i find my best working and stable workflow which is just using both for the things they do well. IOS is mainly for some ideas, as sound source to feed into Logic or as very versatile midi controller and doing little tracks and stems to work on further. The iPhone is actually a superb field recorder for me with just the default mics to take that further at home on my mac.
Sorry, no rainbows here.
For super simple setups, on the couch, it is super fun and relatively stable but keep it there cause:
No it’s not. It is not delivering what it is promising in term of stability and connectivity. Get ready to waste a lot of time and lose the creative mood from crashes and random disconnection. Enthousiasm from building super cool setups of synths, fx, looper, midi controller, audio interface won’t live up the hype. On paper it is full of potential, in facts, nothing holds together for long.
What works one day, won’t the next.
What seems like a bargain at first will mostly end up as abandonware sooner or later at the expense of your time, wallet and creative zone.
The platform evolves and disolves too quickly for common devs that are only human after all, too keep up.
I say stick too few apps, don’t think it as an investment and if you wan’t to invest into something stable, pay the big buck once on a mature system like ableton or logic, or hardware, and don’t fall in the trap of discount apps.
Better think about a flower or bunny 😂.
These threads are hilarious and remind me of this classic Louis CK bit:![](https://img.youtube.com/vi/TviGil-U2HE/0.jpg)
Recalling what fun could be had with an SU10, how arduous a task it was to set up a single sample on an S2000, the delights of scrubbing a waveform in Peak for the first time, what a wow Pro Tools was & then later encountering apps such as Samplr, the technology has come a very long way in a relatively short time. iOS does show its limitations in terms of capability & stability but for me that more than balances out with the innovations its use of a touch screen has enabled. Having used iOS in live situations a great number of times, I’ve never experienced such a colossal on stage snafu as to suggest ditching it & it’s uniqueness in enabling interaction with other musicians is endless.
Just make music. You’ll never have enough time to configure the perfect system.
Let your soul speak through the tools you have available to you.
The more music you make the more you will realize that tools do it make the musician.
Music comes from that secret reservoir we can all tap into from time to time. Don’t ignore the ‘tapping in’ time you already have at your fingertips.
Yup, the key to a good life on iOS is summed up in the following quote.
“Keep it simple.”
-Stupid
Your wish is my command to fulfill:
For me, I don’t find instability to be a barrier to creating music on iOS. This isn’t to say that everything always works as expected but these sorts of problems are easy enough for me to figure out or to use a workaround. The more challenging aspect for me is actually coming up with quality music which can’t be blamed on iOS or developers as I have a wealth of musical tools and instruments to choose from and work with.
Other people may find trouble shooting app setup issues to be more difficult than working out the musical side of things so their experience and expectations could certainly be radically different from my own.
I will also add that people wanting to duplicate lots of tracks with all sorts of apps and effects in a DAW environment and expect it to perform the same way as a DAW on a desktop with more resources are going to be disappointed because iOS and the hardware aren’t there yet.
In addition, there’s a lag between new hardware, new iOS version, and developers creating or updating apps to reflect these changes. This music creation environment has a lot more moving pieces so you need to be aware of this to minimize your frustration or move onto a different or hybrid workflow that better suits your expectations.
I can easily push my iOS setups into unstable states without too much effort but I prefer to figure out what the current limits are and choose to work within those constraints. Not everyone will find working within the limitations of iOS to be something they want to figure out or be limited by.
Well, I just had a crash with BM3, loosing 2 hours of work...shit and shit. My fault, I should have saved more regularly. I wonder if that kind of « surprise » still happen on desktop...