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Is iOS too unstable to make music?

124

Comments

  • edited December 2018

    @Multicellular said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    This is true. But this is a relatively new platform. And Im old enough, and was an early enough adopter of computer music of any kind to remember, when I started with desktop, it was similar. Like before vst format beat out the others and the idea of only using native DAW plugins, it was a bit chaotic. At that point, Id have told you computers were not fully up to the task of doing a full production. I used a lot of outboard gear (I still do, but now clearly just out of preference rather than need).

    I think it doesn´t compete this way. While iOS is maybe new it mainly comes with most the things other OS have to get for decades and could have come included with all what the hardware could run in theory. Hardware already seems to exceed the possibilities of the software on iOS and there is no apologize for me like "it´s a new platform". It´s mainly the same which exist since decades but just for mobile usage in mind with multi-touch control. AUv3 might new but AUs exist since many years as well. Only Apple (and the developers) are defining what we can do on this platform.
    So do we expect things to take as long to evolve as from the 90s to 2019 on iOS. It´s not like it´s a complete new thing. Most of the things which exist on iOS are nothing really new actually but in a new form maybe.

  • @Cib said:

    @Multicellular said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    This is true. But this is a relatively new platform. And Im old enough, and was an early enough adopter of computer music of any kind to remember, when I started with desktop, it was similar. Like before vst format beat out the others and the idea of only using native DAW plugins, it was a bit chaotic. At that point, Id have told you computers were not fully up to the task of doing a full production. I used a lot of outboard gear (I still do, but now clearly just out of preference rather than need).

    I think it doesn´t compete this way. While iOS is maybe new it mainly comes with most the things other OS have to get for decades and could have come included with all what the hardware could run in theory. Hardware already seems to exceed the possibilities of the software on iOS and there is no apologize for me like "it´s a new platform". It´s mainly the same which exist since decades but just for mobile usage in mind with multi-touch control. AUv3 might new but AUs exist since many years as well. Only Apple (and the developers) are defining what we can do on this platform.
    So do we expect things to take as long to evolve as from the 90s to 2019 on iOS. It´s not like it´s a complete new thing. Most of the things which exist on iOS are nothing really new actually but in a new form maybe.

    Those are good points.

  • edited December 2018

    @studs1966 yeah i fully understand your point of view... it's always all about personal workflow and effectivity... i just wanted to know what you mean with "proffesional music"... in my point of view this term have nothing to do with production quality, sound quality or arrangement complexity... it tells just that it works as source of income for creator...

    btw. looks like you're really busy man, i very much understand your point of view and how much you need effectivity ... i just wish for myself to not be be so epic lazy asshole, otherwise i would be (probably) doing music 'proffesionaly' too :)) but because i'm lazy bastard, i code for living and do music just as hobby :lol:

  • @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    I understand this point of view and I've surely felt the frustration that you describe from time to time. But every post I read from you is negative so it appears to me that iOS isn't working for you. Why do you keep at it?

  • edited December 2018

    @Cib said:

    @Multicellular said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    This is true. But this is a relatively new platform. And Im old enough, and was an early enough adopter of computer music of any kind to remember, when I started with desktop, it was similar. Like before vst format beat out the others and the idea of only using native DAW plugins, it was a bit chaotic. At that point, Id have told you computers were not fully up to the task of doing a full production. I used a lot of outboard gear (I still do, but now clearly just out of preference rather than need).

    I think it doesn´t compete this way. While iOS is maybe new it mainly comes with most the things other OS have to get for decades and could have come included with all what the hardware could run in theory. Hardware already seems to exceed the possibilities of the software on iOS and there is no apologize for me like "it´s a new platform". It´s mainly the same which exist since decades but just for mobile usage in mind with multi-touch control. AUv3 might new but AUs exist since many years as well. Only Apple (and the developers) are defining what we can do on this platform.
    So do we expect things to take as long to evolve as from the 90s to 2019 on iOS. It´s not like it´s a complete new thing. Most of the things which exist on iOS are nothing really new actually but in a new form maybe.

    This would be true if iOS were an open system. But it’s not. Due to the sandboxing of the system things like AU and plugin hosts were not possible until Apple explicitly added them abd made these things possible. So it is all new for iOS ( and mobile in general).

  • @brambos said:

    @Cib said:

    @Multicellular said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    This is true. But this is a relatively new platform. And Im old enough, and was an early enough adopter of computer music of any kind to remember, when I started with desktop, it was similar. Like before vst format beat out the others and the idea of only using native DAW plugins, it was a bit chaotic. At that point, Id have told you computers were not fully up to the task of doing a full production. I used a lot of outboard gear (I still do, but now clearly just out of preference rather than need).

    I think it doesn´t compete this way. While iOS is maybe new it mainly comes with most the things other OS have to get for decades and could have come included with all what the hardware could run in theory. Hardware already seems to exceed the possibilities of the software on iOS and there is no apologize for me like "it´s a new platform". It´s mainly the same which exist since decades but just for mobile usage in mind with multi-touch control. AUv3 might new but AUs exist since many years as well. Only Apple (and the developers) are defining what we can do on this platform.
    So do we expect things to take as long to evolve as from the 90s to 2019 on iOS. It´s not like it´s a complete new thing. Most of the things which exist on iOS are nothing really new actually but in a new form maybe.

    This would be true if iOS were an open system. But it’s not. Due to the sandboxing of the system things like AU and plugin hosts were not possible until Apple explicitly added them abd made these things possible.

    Of course. I wasn´t going to say developers are lazy or so. I know you get out awesome stuff and fight against Apple rules at the same time. So i might say better Apple first have to deliver and then it´s up to the developers....if the market is worth it of course. But i just think a lot things are there or can translate (more or less) from what evolved over many years on the major platforms in shorter time now. You not have to reinvent the wheel.

  • @lukesleepwalker said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    I understand this point of view and I've surely felt the frustration that you describe from time to time. But every post I read from you is negative so it appears to me that iOS isn't working for you. Why do you keep at it?

    Well, i think even complaining is important (see my posts :D ) since it is nice if everything works and you are happy but it won´t change for the others which might want to use iOS but it isn´t fun for them right now.
    Of course i can just talk for myself but i want to hear about negative and positive experiences.

  • @Cib said:

    @Multicellular said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    This is true. But this is a relatively new platform. And Im old enough, and was an early enough adopter of computer music of any kind to remember, when I started with desktop, it was similar. Like before vst format beat out the others and the idea of only using native DAW plugins, it was a bit chaotic. At that point, Id have told you computers were not fully up to the task of doing a full production. I used a lot of outboard gear (I still do, but now clearly just out of preference rather than need).

    I think it doesn´t compete this way. While iOS is maybe new it mainly comes with most the things other OS have to get for decades and could have come included with all what the hardware could run in theory. Hardware already seems to exceed the possibilities of the software on iOS and there is no apologize for me like "it´s a new platform". It´s mainly the same which exist since decades but just for mobile usage in mind with multi-touch control. AUv3 might new but AUs exist since many years as well. Only Apple (and the developers) are defining what we can do on this platform.
    So do we expect things to take as long to evolve as from the 90s to 2019 on iOS. It´s not like it´s a complete new thing. Most of the things which exist on iOS are nothing really new actually but in a new form maybe.

    I think the last sentence contributes perhaps to a good portion of the perception that iOS is lacking--and contributes to my own frustration that goes in the other direction. When radio gave way to television it took a while for creators to take full advantage of the new medium. I have a computer for professional studio work. I have an amplifier to plug my guitar into. I don't need iOS to emulate these things. Where are the new paradigms for this amazing new technology (thx Louis CK)? Some devs are going there for sure--and I always support new ideas with my money even if I don't need the app. Mostly because the market has gone conservative, expecting the new technology to emulate old things. Two cents and no doubt the minority opinion.

  • Again, it’s not really about „stability“ in the sense of how often apps crash, it’s about the fact that Apple changes the APIs all the time. It’s just not a stable environment for developers and, by extension, for users, yet. In combination with suboptimal App Store incentives you get a ton of promising, but ultimately doomed apps which, more often than not, stop working after a while.

    I think/hope we’re getting there, but obviously it’s taking longer than expected. And iOS/iPad is still far from finished. This doesn’t mean that iOS is worthless, far from it. But if you want a stable and predictable environment, just use a platform which left those growing pains behind about 15 to 20 years ago.

  • edited December 2018

    @lukesleepwalker said:

    @Cib said:

    @Multicellular said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    This is true. But this is a relatively new platform. And Im old enough, and was an early enough adopter of computer music of any kind to remember, when I started with desktop, it was similar. Like before vst format beat out the others and the idea of only using native DAW plugins, it was a bit chaotic. At that point, Id have told you computers were not fully up to the task of doing a full production. I used a lot of outboard gear (I still do, but now clearly just out of preference rather than need).

    I think it doesn´t compete this way. While iOS is maybe new it mainly comes with most the things other OS have to get for decades and could have come included with all what the hardware could run in theory. Hardware already seems to exceed the possibilities of the software on iOS and there is no apologize for me like "it´s a new platform". It´s mainly the same which exist since decades but just for mobile usage in mind with multi-touch control. AUv3 might new but AUs exist since many years as well. Only Apple (and the developers) are defining what we can do on this platform.
    So do we expect things to take as long to evolve as from the 90s to 2019 on iOS. It´s not like it´s a complete new thing. Most of the things which exist on iOS are nothing really new actually but in a new form maybe.

    I think the last sentence contributes perhaps to a good portion of the perception that iOS is lacking--and contributes to my own frustration that goes in the other direction. When radio gave way to television it took a while for creators to take full advantage of the new medium. I have a computer for professional studio work. I have an amplifier to plug my guitar into. I don't need iOS to emulate these things. Where are the new paradigms for this amazing new technology (thx Louis CK)? Some devs are going there for sure--and I always support new ideas with my money even if I don't need the app. Mostly because the market has gone conservative, expecting the new technology to emulate old things. Two cents and no doubt the minority opinion.

    Mhhh yeah. F.e. i really thought apps like Finger Fiddle; Samplr, BorderlandGranular etc. goes wild and evolve into wonderful tools for as sound source, controller and whatever. But especially these tools are abandoned and we see more and more of the traditional layouts. Today i´m just happy if not all new software synths getting wood on the sides, lol.
    I wonder why we have even not more "crazy" midi tools (beside the ones from Brambos) which go new ways (like some of the Reaktor tools). I WANT these on my iOS devices.

  • edited December 2018

    @Cib said:
    You not have to reinvent the wheel.

    Only if we're happy with a 90s mouse/windows paradigm force fitted into a new touch interface. That's where windows tablets become such a horrible mess.

    I feel we actually do need to reinvent the wheel a little bit. Just because we have hosts/plugins on iOS now doesn't mean they have to result in copy/paste software design invented on desktops in the 90s. I think we are in the process of figuring out how hosts and plugins can be designed to thrive on this finger/touch platform. And I don't believe shrinking Logic/Live to a 4:3, 10.1" display (and desperately striving for feature parity with Logic Pro X) will result in the optimal user experience and best use of the strenghts of the technology here.

    iOS is different from desktop like a 25-piece drumkit is different from a Djembe. :)

  • edited December 2018

    @brambos said:

    @Cib said:
    You not have to reinvent the wheel.

    Only if we're happy with a 90s mouse/windows paradigm force fitted into a new touch interface. That's where windows tablets become such a horrible mess.

    I feel we actually do need to reinvent the wheel a little bit. Just because we have hosts/plugins on iOS now doesn't mean they have to result in copy/paste software design invented on desktops in the 90s. I think we are in the process of figuring out how hosts and plugins can be designed to thrive on this finger/touch platform. And I don't believe shrinking Logic/Live to a 4:3, 10.1" display (and desperately striving for feature parity with Logic Pro X) will result in the optimal user experience and best use of the strenghts of the technology here.

    iOS is different from desktop like a 25-piece drumkit is different from a Djembe.

    Of course....but i think in terms of DAW we already have enough....at least for me.
    I also see a lot tools on my mac which would be indeed more fun to use if they "just" would ported to iOS with multi-touch. It´s like with the egg and the chicken. Something must start.
    Also even a modern notebook/desktop set-up isn´t like in the 90s. I even use multi-touch with my mac as controller (via trackpad) we have MPE controllers and i also wonder why f.e. apps which works on iOS couldn´t work the same on a windows multi-touch device. Bitwig as example isn´t too bad and offers some nice multi-touch workflows even most iOS DAWs don´t offer.
    It seems people in general compare maybe the wrong things. Things are evolving in all platforms. It´s mostly the stubborn user (yeah, like me sometimes as well) and even sometimes developers which doesn´t even aware from what is actually possible to find new ways even on "old" platforms.
    Well, new generations will think anyway we are all dinosaurs while using their holophones :)

  • @Cib said:

    @Multicellular said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    This is true. But this is a relatively new platform. And Im old enough, and was an early enough adopter of computer music of any kind to remember, when I started with desktop, it was similar. Like before vst format beat out the others and the idea of only using native DAW plugins, it was a bit chaotic. At that point, Id have told you computers were not fully up to the task of doing a full production. I used a lot of outboard gear (I still do, but now clearly just out of preference rather than need).

    I think it doesn´t compete this way. While iOS is maybe new it mainly comes with most the things other OS have to get for decades and could have come included with all what the hardware could run in theory. Hardware already seems to exceed the possibilities of the software on iOS and there is no apologize for me like "it´s a new platform". It´s mainly the same which exist since decades but just for mobile usage in mind with multi-touch control. AUv3 might new but AUs exist since many years as well. Only Apple (and the developers) are defining what we can do on this platform.
    So do we expect things to take as long to evolve as from the 90s to 2019 on iOS. It´s not like it´s a complete new thing. Most of the things which exist on iOS are nothing really new actually but in a new form maybe.

    Respectfully, I don’t think that’s true at all. iOS is the first truly new computing paradigm since, well, the desktop metaphor and mouse input. These things were invented in the 70ies. And it took a looong time to iron things out.

    Imho even Apple is still not really sure what iOS is exactly — is it a laptop replacement? A personal computing device (whatever that means)? An intuitive sketch pad? A casual gaming platform? Etc etc — and that’s precisely the reason we’re in this „mess“ right now. To figure this stuff out is really hard and takes time. Looking back, I clearly underestimated it.

  • You guys are typing too fast, smdh (heh).

  • edited December 2018

    @whiteout said:

    @Cib said:

    @Multicellular said:

    @Philippe said:
    We hear a lot of “just don’t use apps that are unstable”. How can one recommand a system were you have to buy stuff just to try it and if it fucks with your setup you just pass to the next perhaps shitty thing?
    What an awful way to waste money, time and on the way build up frustration.

    This is true. But this is a relatively new platform. And Im old enough, and was an early enough adopter of computer music of any kind to remember, when I started with desktop, it was similar. Like before vst format beat out the others and the idea of only using native DAW plugins, it was a bit chaotic. At that point, Id have told you computers were not fully up to the task of doing a full production. I used a lot of outboard gear (I still do, but now clearly just out of preference rather than need).

    I think it doesn´t compete this way. While iOS is maybe new it mainly comes with most the things other OS have to get for decades and could have come included with all what the hardware could run in theory. Hardware already seems to exceed the possibilities of the software on iOS and there is no apologize for me like "it´s a new platform". It´s mainly the same which exist since decades but just for mobile usage in mind with multi-touch control. AUv3 might new but AUs exist since many years as well. Only Apple (and the developers) are defining what we can do on this platform.
    So do we expect things to take as long to evolve as from the 90s to 2019 on iOS. It´s not like it´s a complete new thing. Most of the things which exist on iOS are nothing really new actually but in a new form maybe.

    Respectfully, I don’t think that’s true at all. iOS is the first truly new computing paradigm since, well, the desktop metaphor and mouse input. These things were invented in the 70ies. And it took a looong time to iron things out.

    Imho even Apple is still not really sure what iOS is exactly — is it a laptop replacement? A personal computing device (whatever that means)? An intuitive sketch pad? A casual gaming platform? Etc etc — and that’s precisely the reason we’re in this „mess“ right now. To figure this stuff out is really hard and takes time. Looking back, I clearly underestimated it.

    Maybe true....but then we might already have everything which people could dream of on iOS.
    So what are we waiting for? :)
    Also while some people see it as the one and only future it also makes things more complicated sometimes.
    Some tasks just needs 10 x more times compared to the good old workflow and some things are much better of course. Combine that in a right way and you have the perfect system maybe.
    Surface isn´t it for me but also an iPad with these flappy keyboard cover and fake desktop workflow sure also NOT.
    But if that is what the market likes, the developers will follow.

  • @whiteout said:
    You guys are typing too fast, smdh (heh).

    this !!

  • @Cib said:
    Maybe true....but then we might already have everything which people could dream of on iOS.
    So what are we waiting for? :)
    Also while some people see it as the one and only future it also makes things more complicated sometimes.
    Some tasks just needs 10 x more times compared to the good old workflow and some things are much better of course. Combine that in a right way and you have the perfect system maybe.
    Surface isn´t it for me but also an iPad with these flappy keyboard cover and fake desktop workflow sure also NOT.
    But if that is what the market likes, the developers will follow.

    Just to thrown in a bit of thankfulness, in the sea of (granted, I think constructive) criticism...I really have all I need out of the iPad right now.

    I just got it to sequence some live drum, bass, and synth parts. I mainly sing and play guitar - with lots of pedals so I can get some pretty wild additional sounds too. With 3 Ruismakers, Icegear synths, and Modstep, I can make tracks I'm super happy with. Hey, I'm a gear head and I'll always be looking for the next soft or hardware thing, buy and test drive apps just for fun and to support developers cause I have $ to spare, but I've bought 10 apps in the last few months with no real expectation they'd change my setup.

  • edited December 2018

    I totally forgot the topic of this thread. So it is about if iOS is too unstable.
    The short answer is....no, if you find your right workflow and do a bit of research before you start to buy any hyped app.
    Yes, if you want to exact mimic your notebook or even desktop workflow with 100s of instances.

  • @Cib said:
    Some tasks just needs 10 x more times compared to the good old workflow and some things are much better of course. Combine that in a right way and you have the perfect system maybe.

    Well, that’s precisely the challenge: what is the „right way“? What is a „perfect system“? And for whom? It’s easier said than done. Slapping desktop paradigms on a touch screen is clearly not the right approach, and everything else is uncharted territory.

    Surface isn´t it for me but also an iPad with these flappy keyboard cover and fake desktop workflow sure also NOT.
    But if that is what the market likes, the developers will follow.

    And yet they don’t. Not the best ones, anyway (with some exceptions ofc).

  • @dendy said:
    @studs1966 yeah i fully understand your point of view... it's always all about personal workflow and effectivity... i just wanted to know what you mean with "proffesional music"... in my point of view this term have nothing to do with production quality, sound quality or arrangement complexity... it tells just that it works as source of income for creator...

    btw. looks like you're really busy man, i very much understand your point of view and how much you need effectivity ... i just wish for myself to not be be so epic lazy asshole, otherwise i would be (probably) doing music 'proffesionaly' too :)) but because i'm lazy bastard, i code for living and do music just as hobby :lol:

    :D .... No probs mate... I respect Lazy... Even I am too...… :D

  • edited December 2018

    Disclaimer: I read the initial post and then skipped over 4 pages to the end, so sorry if I'm touching points already made, or ignoring others.

    I had a long history with making music stretching back decades before this little slab called an iPad came along. In fact, I bought it primarily intending to use it as an e-reader, and never envisioned it as a music making machine. Of course, we were all so innocent back in 2014. :*

    But, even 4 years later, iOS music making is still a study in workarounds. At first it was a fun exercise to see what kind of results I could get "in the slab" -- and that can still be fun, if you are killing time on a stalled subway train (Gadget to the rescue), or away from the studio for some reason, or just as a personal exercise in resourcefulness under limitation. But it is still limitation. For all its progress, it is simply not as efficient to work strictly within iOS as it is the desktop. I mean, the screen real estate alone! (Yes, I know, USB-we'll-C, but that's not even the half of it..)

    By and large, I use the iPad to supplement my desktop workflow. It's part of almost every project I do, but the bottom line is, time is the most valuable thing when it comes to the creative process.

    Making great music is hard enough. There is the creative stage, and there is the production stage. iOS can be great at sparking ideas, and there are certain sounds and techniques where it excels like nothing else, but once I get going, I need the most efficient means from point A to B. Simple as that. For me that is a desktop DAW. Besides the workflow efficiency there are just too many desktop products that I've invested years in (that's a big thing; stick with what you know; learning curve investment) and $$$ in, and use in every production, to give up. Could I live without the convenience and power of desktop if had to? Sure. But I don't have to! :p :-)

  • @Multicellular said:
    Just to thrown in a bit of thankfulness, in the sea of (granted, I think constructive) criticism...I really have all I need out of the iPad right now.

    Yup. Personally I wouldn’t say I have all I need. But it’s mostly enough to getting things done, and some of the tools are mindblowingly good and unique. I just don’t expect them to do everything i want or even to work in 3 or 4 years (welp). If I really want to finish a track, I switch to Cubase or Live on my laptop.

  • @mistercharlie, this seems to define what is possible in iOS on many levels. If someone can accomplish this how can anyone say the platform is too unstable to use? If you truly surpass the capability of your tools then you should move on, but don't fool yourself until you can produce something like this ( not personally directed at you Charlie). Thanks @ScottVanZandt and happy new year if you are reading this!

  • edited December 2018

    @LinearLineman said:
    @mistercharlie, this seems to define what is possible in iOS on many levels. If someone can accomplish this how can anyone say the platform is too unstable to use? If you truly surpass the capability of your tools then you should move on, but don't fool yourself until you can produce something like this ( not personally directed at you Charlie). Thanks @ScottVanZandt and happy new year if you are reading this!

    His works are indeed very great. But he mainly use Gadget (with expansions) for this and most of his other tracks i think too. Which might make it more impressive even but there you have it. Stay in one self-contained app :)
    But if you don´t like Gadget (like me) it doesn´t help....
    Edit: I think he used Cubasis and some AUv3 for this indeed but he seems to like Gadget the most from what i read.
    But yeah, that still means not a stable iOS for others of course.

  • After I figured out that I need to focus on buying apps that either offer AUV3 or has user end control of midi channels, all of the instability I found in iOS was completely resolved.

  • @LinearLineman said:
    @mistercharlie, this seems to define what is possible in iOS on many levels. If someone can accomplish this how can anyone say the platform is too unstable to use? If you truly surpass the capability of your tools then you should move on, but don't fool yourself until you can produce something like this ( not personally directed at you Charlie). Thanks @ScottVanZandt and happy new year if you are reading this!

    lol, case closed.

  • @Cib , with respect you are mistaken about how Scott made Firetrain, as he states below ( from comments seven months ago). He does talk about the difficulty in doing it, but he does not say what iPad he is using. It could be an Air2 which makes it more remarkable! That demonstrates, I think, that the instability is valid to an extent but nothing a little more technology (even current technology and AUv3 use) might remove. From my understanding desktop didn't work nearly as well until VSTs became dominant. VST=AUv3 + iPad Pro? Anyway, it is pretty damn close and the OP is asking if iOS is too unstable to make music. And in answer to that specific question clearly it is not "too unstable"

    Scott Van Zandt
    @user-167794867: I don't think there's any way I could have done this in Gadget. I created the whole thing in Cubasis. I loaded instruments from iSymphonic, Sampletank, Beathawk, and the soundfont bank SquidFont Orchestral (loaded into BS16i soundfont player). I used a mixture of Inter App Audio and Audio Units to route the sound into Cubasis, all of the midi tracks were written in Cubasis. You have to record/mixdown/freeze, whatever you want to call it :), one track at a time. You can't have all of these apps performing live due to RAM limitations of iPad and IOS RAM caps of Audio Units. It does take a really long time, but it's possible.

  • The answer to the original question is a simple fact. If you don't know that people are making music with iOS devices, then you're too wrapped up in your own world. And many producers also successfully use iPads/Phones as one instrument within a system. Maybe you can't make the music you want, or the way you want, in which case, sell and move on to something that works for you.

    And Happy New Year. :)

  • This is getting off topic. iOS is clearly capable of making “professional” music. Please take that tired topic to one of the zillion other threads that deal with it.

  • edited January 2019

    When you buy an arbitrary Windoze system with an arbitrary audio interface to build your own music production workstation based on arbitrary VST tools you're far from instant success - in particular if you have limited (or no) technical knowledge.
    Chances for instability or complete failure (out of the box) are much higher than in IOS.
    With every OS release driver instability is a common experience on the desktop, even with Apple systems.

    IOS will work out of the box for any technical novice because there is only one single driver for hardware and audio.
    The required 'optimizing for audio applications' (on a Win system) takes about a day for an experienced user.
    It can be up to a week of struggle for a novice. Documented by countless questions in audio focussed discussion boards. ;)

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